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About Sam_Neill

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  1. Sure i want the updated one 😊 Moved the terrain down a bit, too, the underground part of the prison is not that high as you have said 👌
  2. Followed basically this tutorial 😉 Additional help is found here .
  3. Another Update: -Fixed misplaced prefabs (some prefab sizes changed in between A18 and A19) -other added stuff (prefabs, road placement,etc) -built a prefab for the harbor section (picture below), maybe i will add some othe "ledge" to the harbor with a container dock. Map+ Prefabs: http://7d2d.eu/Small_Island_A19B180_Sept20.zip
  4. I guess thats only possible for the prefab files 🤔 The map file is pushed by the server, sadly the prefab files are not.
  5. Updated for A19: Download: A19 b180 Version 1 (376 MB) - 23.08.2020 Copy the world folder inter your worlds directory and the prefabs into the prefabs folder. There may be errors - im happy if you find some! 🤯 @Puschpa removed the custom prefabs that made problems, thanks for pointing this out ! @bumbleclotz also removed this prefab and inserted other stuff there. @Genosis Yeah the Asylum is still there, but maybe it is not ready for A19 - got still the old one 🙈 @all: Thanks for the kind words and feedback.
  6. @Blake_ I noticed the error messages like this one... ... do happen if you run the command visitmap (to load all chunks of the map) too, even the player is not really there, maybe this information can help @faatal too? Did you do a testing with a new map running visitmap command before and making a comparison ? I guess it will not help for all performance problems, but maybe it helps a bit 🙂 If you have an 8k map you would type in "visitmap -4096 -4096 4096 4096" and then wait until finished and would then start the map.
  7. Since i did get no answer to that until now: @faatal oder @madmole or any other developer can answer this ?
  8. So in a multiplayer world everyone is spawning at the same place ? Or how is spawning handled there ? Would be nice to know if it could rotate. Like if you do a PVP server and have 8 different spawnpoints you want the first 8 players on a different spot each.
  9. How do you do this masking exactly ? Wondering to know if i could make maps much faster then manually tweaking literally everything. Removing the roads in the water would be pretty easy manually by editing the splat3.png afterwards. Edit: Ah i see a mask.png, that should it be :-)
  10. Singleplayer: Start with EAC off (using the game launcher) Server: Change this in serverconfig.xml: <property name="EACEnabled" value="true"/> to false
  11. You could also look in the eventviewer log at that time of reboot if there are error messages: run eventvwr look in windows protocols for system and then filter for critical errors at the shutdown/restart time. There you will see the error code too. Example image, in german, but you should get the clue: The keywords entry is the windows error code and you can google that. Maybe it gives you an hint.
  12. Biomes of generated maps are always the same, only rotated sometimes. If you change biome paintings you should get rid of previous saves/generated files, before starting the world again.
  13. That would be a nice solution, i want these ramp blocks craftable too.
  14. If you only want to start 7D2D server again in case of a reboot of the system you could also edit the rc.local. Using Allocs server tools it would look like this: #!/bin/sh -e # # rc.local # # This script is executed at the end of each multiuser runlevel. # Make sure that the script will "exit 0" on success or any other # value on error. # # In order to enable or disable this script just change the execution # bits. # # By default this script does nothing. [i][b]7dtd.sh start smallisland[/b][/i] exit 0 File is located in /etc/rc.local Exchange smallisland with your instance name you created with allocs server tool. This will start the server after a reboot. Edit: Ah i see you want check for the server each n minutes, well maybe it helps some others searching for this topic too
  15. I hope you will never be in the position to judge free speech.
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