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FileMachete last won the day on August 26 2019

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  1. Hey all, been gone a while but started a new game a couple weeks ago using a Nitrogen + Combopack 47 and I'm having a bit o difficulty. Still running a very old GPU (missed out buying a 1650 Super ) and there's one POI that's simply killing my frame rates; xcostum_Sky-Twintowers(by_TopMinder) Is there any way to remove or replace it _without_ starting over? (I'd remove it from the prefablist_CompoPack_47.txt prior to gen'ing a new world) prefabs.xml shows there are 12 in the world, and I've run across 4 of them so far. Used the Admin MP5 to destroy 1, but dropping that @%$# took a looooong time, so hoping there's another way..? a) was considering copying over it's files with another POIs. Use same names, just spoof in a small house or something. b) or maybe removing lines with it from the ..\Worlds\abc\prefabs.xml file. Doubt that would work alone? But might for the un-discovered ones? Fwiw the POI is very cool, and just guessing here but maybe all the glass or the shiny tile texture is the culprit, more than the shear size? I say that as there is a very distinct difference between this one poi and any other skyscraper. And weirdly, even if my pov is far enough away that I can't really even see it (hundreds of meters), it still kills frames scanning in it's direction. Any advice appreciated, and happy Friday!
  2. That's an intriguing idea. Speed bumps being we currently can't craft lower than we've spec'd. MM kind of responded to this but as I recall he didn't definatedly state it would be changed, could be wrong. Another likely big one would be the large overlaps in stats. If they simply added a bit of scripting so that there was no way that a newly crafted higher quality item could wind up being worse than it's ingrediant then that'd work. --- On the Cowboy Tech bit, I was thinking of them as found items. Rational being that with so few normals left, and with all the firearms (don't forget we're in Arizona, so not only lots of Western culture fans, but probably enough modern stuff to arm a small nations military, heh) I'd expect that as survivors found 'better' guns they might stash their old ones around as fall backs or just toss them. Also, Ruger manufactures in AZ and they make a lot of single action revolvers. As to the ability to make things from scratch, yeah, no question a single shot pipe gun would be far easier than pretty much anything but basic cannon & rough blunderbi. But we really don't want to even gaze into that rabbit hole. Other than the AK, nothing currently in game was designed with even the thought of mostly manual manufacture, while the cowboy stuff was. Yet even those leveraged steam powered lathes and drill press like machines for much of the gross work prior to the gunsmiths doing all the final fitting assembly and polish. That's the best news I've heard in many days Roland, thanks for sharing it! Even if I personally am reading it to mean (among other things) that stone axes damage to stone will be significantly increased. (if that turns out to be wrong I will 'roleplay' that TFPs saw the light and buffed our early friend and just ignore that magical little modlet humming away in the background) Yes indeed. I took a tour at a National Park where part of it was about stone arrows and tools, and they had an area to give it a try. Even though I'm really good with my hands it was really difficult, and would take quite a while to become even passable at. No way would you be making and using stone arrowheads with all the sheet metal laying around.
  3. STyK_ pic reminded me I keep thinking, "No Hugs! No Hugs!!" when the zeds come for me. So finally found a possible profile pic, heh.
  4. One irreplaceable use for Lockpicks is opening up the Trader Safes. Other than that, and along with the loot changes for early game where there isn't as much point to opening safes, I save the ones I loot when there's room, but don't fret if there isn't. On Candies in general.. can kinda see them. guessing they were really 'cheap' to add in, just an icon some text and a bit of xml.. so "new" content that in total might have taken a day to put in. Maybe it mimics something similar in other games? As to their relative usefulness vs. cost, some seem about right? If they only lasted 1-2 minutes more folks wouldn't bother, but maybe they'd be more attractive if something like the mining & salvage ones were say two thirds the power but 3-5 times the duration for 2-4 times the cost? Just thinking for myself here as the only one I've used was the Health bar, and I just forgot to use the barter one and bought a 9000 Duke Crucible at full price. Guess for me when I'm playing with vanilla backpack size, slots are too valuable to use for candy.
  5. @Solomon indeed. And unfortunately it gets worse the more you consider things. Taking just the visual clues, number of basically intact buildings, abandoned cars, what was barricaded, etc. The 'scene' isn't crystal clear but it does appear that a significant percentage of the populace evacuated. Caveat: though this could simply be due to limitations. TFPs might not have been able to represent that 95% of the people were eaten or turned (if that's even what happened). Doesn't matter to this point though; consider just all kinds of modern knives. If the troubles have been going on for quite a while then you could imagine that most kitchen knives such as Chef, Carving, etc., those that were big & 'sharp', could all have been looted. Any decent 'hunting knife' would have been a real find. But would all of the Butter knives and just normal utensils get taken as well? There's only a tiny fraction of regular people left. Each pre-disaster dwelling would have had at least a half dozen or more knives of some sort. Even if there had been mass evacuations, who'd have taken everything in the utensils drawer? Most would have been lucky to remember to take food and a can opener. For arguments sake lets say a lot of folks did evacuate. And everything they took with them made it out as well. How many took all their gardening tools? A lawn mowers blade would make a decent machete. It's even the right mild temper. Not to mention a lawn mower engine makes a lot more sense for a cobbled together generator. Who would haul a several hundred pound V8 out of a Crown Vic to use as a genie? And every car has basic tools to swap a flat. Lug wrench for a club. Anyway. I can totally get TFPs coming out of the gate as a small startup, focusing on laying down the broad strokes for their game, getting the big picture across and basic gameplay going against the zombies. And they've done an immense amount of work since then. With the vast majority of it fitting neatly into the initial premise. But they're now on the home stretch to finishing. And there's a reason for a Polish leg on the last lap. We all make an extra effort before a first date, or an interview. Good salepeople always strive for a good first impression. 7dtds first impression isn't nearly as good as it could be. And while I certainly have no idea how much is due to not seeing the forest for the trees, or sentimentallity, or stubborness, it does seem like there's something impeding them from seeing or acknowledging that the beginning is in need of some attention. Just so it's not misconstrued, I'm not saying to make crafting tedious, or that intial scarcity/struggle should disappear. And certainly not arguing that realism should trump gameplay. Just to take a few steps back and look at things with, as much as possible, 'fresh' eyes and minimal preconceptions. Look for things that don't fit the narrative the game itself is telling. It's a bit startling.
  6. My general take on "realistic" and "immersion" is basically this. Totally ok for game to be completely "un-realistic", but whatever they are doing, it -must- be self-consistent. If it isn't then it will break "immersion". In the particular case of 7dtd, TFPs chose to model the base world on the real world. With the obvious exception of 'zombies'. Almost -everything- in game is a direct copy of a real world item. Ford Crown Vics, SWAT helmet, prior to a19s Steel Club and placeable turrets, every player weapon modeled a real world weapon. The 'Stone Age' never fit well. For so many reasons I won't even bother to list them. When it lasted only a very short time, it was, 'eh, whatever'. Now that it can drag out to 21 days plus (I'm still using a stone axe day 22, because the q4 Iron axe I crafted wasn't better), it is painfully out of place. And breaking immersion for a lot more people than before. Inexplicably (to me) there is a ready real world 'solution' that would fit the apparent desire to extend the early game that they've chosen to ignore. Cowboy tech. Single action 6-shooters and lever action rifles, with somewhat realistic reload times. In an old time caliber, not .44 Mag and 30-30, maybe .36 Cal. Say 6-8 seconds to reload the pistol & 9-12 for the rifle. Using both without a reload you'd have 14+ rounds, enough for a couple few low level zeds, any more and you'd need to run or melee due to reload times. Radically different than a sub 2 second 9mm Pistol reload worth 20+ rounds (couple perk points and a mag extender). Also solves the 'Factory Crate' immersion break, for Shotgun Messiah at least. As to filling the toolbelt with these firearms, sure go ahead, have fun as you like, but 'progress' wise by the time you've looted enough to do that, ideally you're starting to loot the next Tier of weapons. Compare this with the upcoming 'Pipe Guns'. Which would be more immersive for you? I haven't lost sight that 7dtd is their game, their vision. Could be that out of the gate they simply couldn't afford or had the resources to better display that vision, and now they do, so they are. Maybe their next game will be hardcore Steam Punk, or some other alternative reality. But there have been all these years where 7dtd was almost entirely a post apocolytic real world, with zombies as the bad guys. Shoehorning in an extended stone age just isn't a good fit.
  7. Likely already on the list; an anaconda sized, venom spitting rattlesnake. And I'd imagine with the designers super-camo-skill (I'd swear 1/3 of the zeds designs -begin- with a trashpile and they work from there) these monster snakes will blend in so well with the desert terrain that most of us will wind up climbing 'a small mound' and getting eaten.. Good excuse for a mad sound bite of the rattle. Harvest the venom sacks. Now decide if you use them to make anti-venom or make special ammo that's particularly effective against another new special. For fun: Snakeskin boots & jacket. Got a vulture on your tail riding through the desert? Drive by one of these big bois and watch it snatch that pesky chicken right out of the air Ladders? This thing's 30 feet long. If you build a 4 block high base in his territory you're going to turn around and see him looking you dead in the eye. Hope that's bulletproof glass not bars in the windows. --- On the spelling/grammar bit, all good here, and I thought the immediate follow on bits were really funny
  8. Hey, does anybody know offhand what the minimum gamestage &/or secret stash need to be in order to possibly buy or loot an Auger? Edit: Might be reading the xmls wrong but I think, Augers aren't limited to just traders secrect stash (like turrets, solar cells & crucibles are) but also looks like they're only offered for sale as Qual 1, 2 & 3. --- for Quests I think you can get the schematic for T2s and the tool itself for T3s. Take this more as a guess though. --- no idea on looting v gamestage
  9. sad thing is, I'm not making errors to be funny, this is the best I can do...
  10. Everybodys a comedian!! 🤣 No question "to" vs. "too" is krytonite to me! (and that's probably incorect too? or this... damnit!) Mega....! 'FileMachete' actually came from a discussion on these boards a long time ago (this is my second acct, first one went away when old email provider did bad things). Machetes aren't hardened to the level say a hunting knife is, they should be soft enough that you can (and should) sharpen them using a Mill @%$*#! file. Edit: that'll be a 'Mill Illegitimate file" then... I know you were just joshing though
  11. @Kam R. I'm one of those that constantly struggles with spelling & grammar. Have my whole life. I was lucky and had a 5th grade teacher who could relate. He himself wasn't a natural born speller and one day recognized that a big part of the problem was that I was trying to force everything to be consistent and logical. Because that's the way my brain works. I hate simple memorization. Things only really make sense if I fully understand the fundamental underlying reasons and logic. So Math, Physics, Chemistry, Computers, things that are consistent, those give me no trouble. Yet something that should be a simple spelling rule; if two vowels are seperated by a single consanant then the first vowel will sound as a long vowel (and I probably have this incorrect) constantly trips me up. Is it 'quality' or 'quallitty'? While I will usually <-- see? notice that there are too many letters in the latter, sometimes I won't. Luckily I've always been a reader so, as you say, I have ample examples to pull from that help quite a bit. Yet relying on things just 'looking right' only works sometimes. I've noticed that if I've been doing a lot of *nix command line, where things look like a hopped up monkey spazing out on a keyboard, then it's far more likely that even bizarre spellings won't trigger the, "hmm, that doesn't seem right...". So it won't even occur to me that I need to look up the proper spelling. Guess you could look at it this way. My sister has the same bad luck around sharp objects as Pegasus. I actually keep a very dull knife just for her to use when she visits. And as a joke I place it along with a first aid kit out on the counter before she arrives, heh Spelling & grammar are my sharp kitchen knife. I will cut myself. Regardless of how good my intentions are. Try not to laugh out loud, offer a bandaid, and know that, just like the cat who falls off the table, I am all to aware of my own clumsyness..
  12. Did I forget to mention it was Iced Texas Tea? Silly me 😇 --- Just did day 21 bloodmoon. When did Loot Bag drops get increased? It was nice to hear the 'jingle jingle' more frequently. Looted two nice items, a Q6 Pistol and a Q6 Swat Helmet. The Pistol was because I'd just crafted a Q3 one the night before. (I know this is why. It's just like washing your car. Really.) And the Heavy Armor Helmet is because I'd earlier asked Devs if Heavy Armor was supposed to be more frequent than Light. My PC, the Game and now The Cat are out to get me and have joined forces. ... at least it's not boring here 😂
  13. Posting about Poles will be Pulled. ... ya just cain't help yerself can yu? thankfully we can still Post about Kittys and Pulled Pork. oh, and Iced Tea.. though that has nothing to do with others.. until you're done with them that is... (not a comment about the topic ban, it was definately needed!)(I'm making words play together, or attempting to..)(because I'm bored, thought that part was obvious, ;o;)
  14. (sitting on the porch, watching the clouds drift by) "Jugg, I swear you ain't got a lick o sense when it comes to looks." "Remember that stray dog you took in?" "Part Pug, part weiner and part Possum, 100% fugly." "Used to scare all the kids in the neighborhood!" "did I tell you I overhead Snowdog and another feller on the CB, might a been DaVega or maybe that ole hoot Guppycur, anyways, they were going on and on about sometin down at Aunt Sallys Apoc-A-Go-Go.." "I dint have anything else going on, so I decided to head over and see fer myself." "When I got there I was confused, cause there were a number of gals waitin to get in. and aint never seen that before, but I figured that can't hurt, more pretty ladies n all." "Turned out it weren't Aunt Sallys normal fare, there were some gals on stage sure nough, but they were all dressed up in evenin gowns n such, singing and dancing." "Was a bit disappointed but had already paid the cover so decides to stay fer a bit." "bout 20 minutes later the DJ comes on saying 'Now for what you've all been waiting for! The Fabulous Cherrr!!" "An I couldn't make this up ifn I tried, yu know who came out from behind the curtain then??" "Come on Jugg, guess!" "You'll never guess so I'll tells ya..." "It was Roland!! All gussied up in a short red sequined tight dress!" "I couldn't belive my own eyes!" "But all them gals I mentioned had been waitin to get in?" "Well they went nuts! Screamin and yelling, hell yu'd a thought Elvis was on stage!" "Meanwhile I'd almost choked on my beer, but yep, it was him fer sure." "So he started in with the dancing and singer stuff, and it was kinda comical with the short dress n all, see Roland has some really skinny legs.. (chuckling)" "Has a hell of a voice though."
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