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Everything posted by FileMachete

  1. Hey all, been gone a while but started a new game a couple weeks ago using a Nitrogen + Combopack 47 and I'm having a bit o difficulty. Still running a very old GPU (missed out buying a 1650 Super ) and there's one POI that's simply killing my frame rates; xcostum_Sky-Twintowers(by_TopMinder) Is there any way to remove or replace it _without_ starting over? (I'd remove it from the prefablist_CompoPack_47.txt prior to gen'ing a new world) prefabs.xml shows there are 12 in the world, and I've run across 4 of them so far. Used the Admin MP5 to destroy 1, but dropping that @%$# took a looooong time, so hoping there's another way..? a) was considering copying over it's files with another POIs. Use same names, just spoof in a small house or something. b) or maybe removing lines with it from the ..\Worlds\abc\prefabs.xml file. Doubt that would work alone? But might for the un-discovered ones? Fwiw the POI is very cool, and just guessing here but maybe all the glass or the shiny tile texture is the culprit, more than the shear size? I say that as there is a very distinct difference between this one poi and any other skyscraper. And weirdly, even if my pov is far enough away that I can't really even see it (hundreds of meters), it still kills frames scanning in it's direction. Any advice appreciated, and happy Friday!
  2. STyK_ pic reminded me I keep thinking, "No Hugs! No Hugs!!" when the zeds come for me. So finally found a possible profile pic, heh.
  3. Likely already on the list; an anaconda sized, venom spitting rattlesnake. And I'd imagine with the designers super-camo-skill (I'd swear 1/3 of the zeds designs -begin- with a trashpile and they work from there) these monster snakes will blend in so well with the desert terrain that most of us will wind up climbing 'a small mound' and getting eaten.. Good excuse for a mad sound bite of the rattle. Harvest the venom sacks. Now decide if you use them to make anti-venom or make special ammo that's particularly effective against another new special. For fun: Snakeskin boots & jacket. Got a vulture on your tail riding through the desert? Drive by one of these big bois and watch it snatch that pesky chicken right out of the air Ladders? This thing's 30 feet long. If you build a 4 block high base in his territory you're going to turn around and see him looking you dead in the eye. Hope that's bulletproof glass not bars in the windows. --- On the spelling/grammar bit, all good here, and I thought the immediate follow on bits were really funny
  4. Hey, does anybody know offhand what the minimum gamestage &/or secret stash need to be in order to possibly buy or loot an Auger? Edit: Might be reading the xmls wrong but I think, Augers aren't limited to just traders secrect stash (like turrets, solar cells & crucibles are) but also looks like they're only offered for sale as Qual 1, 2 & 3. --- for Quests I think you can get the schematic for T2s and the tool itself for T3s. Take this more as a guess though. --- no idea on looting v gamestage
  5. sad thing is, I'm not making errors to be funny, this is the best I can do...
  6. Everybodys a comedian!! 🤣 No question "to" vs. "too" is krytonite to me! (and that's probably incorect too? or this... damnit!) Mega....! 'FileMachete' actually came from a discussion on these boards a long time ago (this is my second acct, first one went away when old email provider did bad things). Machetes aren't hardened to the level say a hunting knife is, they should be soft enough that you can (and should) sharpen them using a Mill @%$*#! file. Edit: that'll be a 'Mill Illegitimate file" then... I know you were just joshing though
  7. @Kam R. I'm one of those that constantly struggles with spelling & grammar. Have my whole life. I was lucky and had a 5th grade teacher who could relate. He himself wasn't a natural born speller and one day recognized that a big part of the problem was that I was trying to force everything to be consistent and logical. Because that's the way my brain works. I hate simple memorization. Things only really make sense if I fully understand the fundamental underlying reasons and logic. So Math, Physics, Chemistry, Computers, things that are consistent, those give me no trouble. Yet something that should be a simple spelling rule; if two vowels are seperated by a single consanant then the first vowel will sound as a long vowel (and I probably have this incorrect) constantly trips me up. Is it 'quality' or 'quallitty'? While I will usually <-- see? notice that there are too many letters in the latter, sometimes I won't. Luckily I've always been a reader so, as you say, I have ample examples to pull from that help quite a bit. Yet relying on things just 'looking right' only works sometimes. I've noticed that if I've been doing a lot of *nix command line, where things look like a hopped up monkey spazing out on a keyboard, then it's far more likely that even bizarre spellings won't trigger the, "hmm, that doesn't seem right...". So it won't even occur to me that I need to look up the proper spelling. Guess you could look at it this way. My sister has the same bad luck around sharp objects as Pegasus. I actually keep a very dull knife just for her to use when she visits. And as a joke I place it along with a first aid kit out on the counter before she arrives, heh Spelling & grammar are my sharp kitchen knife. I will cut myself. Regardless of how good my intentions are. Try not to laugh out loud, offer a bandaid, and know that, just like the cat who falls off the table, I am all to aware of my own clumsyness..
  8. Did I forget to mention it was Iced Texas Tea? Silly me 😇 --- Just did day 21 bloodmoon. When did Loot Bag drops get increased? It was nice to hear the 'jingle jingle' more frequently. Looted two nice items, a Q6 Pistol and a Q6 Swat Helmet. The Pistol was because I'd just crafted a Q3 one the night before. (I know this is why. It's just like washing your car. Really.) And the Heavy Armor Helmet is because I'd earlier asked Devs if Heavy Armor was supposed to be more frequent than Light. My PC, the Game and now The Cat are out to get me and have joined forces. ... at least it's not boring here 😂
  9. Posting about Poles will be Pulled. ... ya just cain't help yerself can yu? thankfully we can still Post about Kittys and Pulled Pork. oh, and Iced Tea.. though that has nothing to do with others.. until you're done with them that is... (not a comment about the topic ban, it was definately needed!)(I'm making words play together, or attempting to..)(because I'm bored, thought that part was obvious, ;o;)
  10. (sitting on the porch, watching the clouds drift by) "Jugg, I swear you ain't got a lick o sense when it comes to looks." "Remember that stray dog you took in?" "Part Pug, part weiner and part Possum, 100% fugly." "Used to scare all the kids in the neighborhood!" "did I tell you I overhead Snowdog and another feller on the CB, might a been DaVega or maybe that ole hoot Guppycur, anyways, they were going on and on about sometin down at Aunt Sallys Apoc-A-Go-Go.." "I dint have anything else going on, so I decided to head over and see fer myself." "When I got there I was confused, cause there were a number of gals waitin to get in. and aint never seen that before, but I figured that can't hurt, more pretty ladies n all." "Turned out it weren't Aunt Sallys normal fare, there were some gals on stage sure nough, but they were all dressed up in evenin gowns n such, singing and dancing." "Was a bit disappointed but had already paid the cover so decides to stay fer a bit." "bout 20 minutes later the DJ comes on saying 'Now for what you've all been waiting for! The Fabulous Cherrr!!" "An I couldn't make this up ifn I tried, yu know who came out from behind the curtain then??" "Come on Jugg, guess!" "You'll never guess so I'll tells ya..." "It was Roland!! All gussied up in a short red sequined tight dress!" "I couldn't belive my own eyes!" "But all them gals I mentioned had been waitin to get in?" "Well they went nuts! Screamin and yelling, hell yu'd a thought Elvis was on stage!" "Meanwhile I'd almost choked on my beer, but yep, it was him fer sure." "So he started in with the dancing and singer stuff, and it was kinda comical with the short dress n all, see Roland has some really skinny legs.. (chuckling)" "Has a hell of a voice though."
  11. "cute" and "vulture" in the same sentence @Jugginator ? I worry about you sometimes, I really do... Teas done, come n get it! (handing glasses to Mechanicallens and Pegasus) I actually had a bit on vultures as well Pregnable 😀 --- Running the Shotgun Factory I got infected by vultures twice. I started off with 1 jar of Honey, so first time I waited to take the honey till infection was about 3.7%. So of course shortly after the honey timer expired I got infected again. So I had to run quick like back to base for another jar, just made it too. So two things. 1) seems like if a vulture/s get more than one or two pecks in you get infected. Btw, was wearing full set of q6 Padded armor. Is that working as intended? 2) was thinking maybe, maybe, having something like a Booster Shot, where it wouldn't cure infections, but it would slow down how fast say the first 10% progressed might be interesting. Either as a seperate item or possibly as part of taking Honey/Herbal/Antibiotics. Point being, hopefully, to be able to not have to always pack some antibiotics with you. But for an ongoing cost. ??? also thinking maybe an Advanced Medical Kit consumable could include antibiotics. So late game, once you could afford to make some of these, you could carry just a single 'medical' item instead of FirstAidBandage or FirstAidKit, along with Pain Pills and Antibiotics? (sry, ment to chk if FAK also handle what PP do, not sure if they do) Edit: oops, meant to include a Splint/PlasterCast in the Advanced Medical Kit as well. Just trying to save a few precious backpack slots.
  12. hold yer horses there, it ain't done yet Mr Sticky Fingers ()
  13. sooo... how ya'll doing? Nice day here... might make some iced tea.. wanna talk about Vultures?
  14. Sure hope I don't get Covid and die cause I'll be going straight down... For I have Sinned! I spent day 18 and 19 running a Shotgun Factory. (really liked that even though I spent the night at home and returned, the cleared areas were still zed free) Made it to the Rewards with 1 empty backpack slot. Thought about running back through the maze, while I looked down at my minibike in the parking lot... Said, F that. and took various dros to get down, emptied what I could into minibike and then nerdpoled back up to the top to get the good dtuff. It's wrong, but I was thinking of all these posts and laughing all the way ...but as I had just started down I saw glowing eyes below me... and then the sound of a block breaking then I was falling Crack Cruntch Squish! lying there with bones sticking out, blood spurting, wondering what the hell had happened... then I saw him. Mr. Claws was admiring his razor sharp weapons, then he looked me in the eye for a few seconds, stood up turned and walked off into the dusk, tail held high. no more multiplayer with kitty!
  15. I've been politely staying out of the 'how hard can you make it' thingy... (partially because of that exact sentence) But I'm really starting to wonder about you good folk. 'Mericans used to be tough! What's all this nonsense about using your own hands and feet?? I trained my kitty cat to play 7dtd on the hardest settings, but I also modded it so only Demolishers, rad Soldiers, zom-Bears & Dire Wolves spawn. Was a bit of work to simulate Kittys Claws for weapons, but that I did, and that's all he gets. I'm not cruel, I don't whip him if he dies, I just don't feed him for a couple days until he gets better. His current game he's on day 230+, zero deaths. Only unintended consequence was I forgot to lock him in a couple nights ago (in the real world), and when I woke up there were six shredded dog carcasses in a pile at the foot of my bed and kitty was looking at me with what I can only characterize as an appraising gaze... I may have taken things too far...
  16. Just guessing but I know a few of the fequent fliers here are also good bug hunters, and you can't submit bugs for stable if you continue a game from an experimental build (other than the last exp becoming stable). Also from what Faatal posted it seems possible that there will be some AI changes added, so another small build before stable. Or could be waiting for stable because they play on public servers, majority of which I'd guess will restart once stable lands. Or, for some of these sick puppys (), it's the anticipation of the opening of the 'Alpha 20 Dev Diary' that's got their knickers all damp.
  17. @faatal, when you were talking about playing I flashed way back to a vid MM posted where he was playing w pocketninja and he kept getting distracted by visual things. (I think he was actually taking notes) So I pictured you playing after you'd merged some AI tweaks (no worries, you were fully clothed and the lights were on. ha!), Faatal sees a zed headed his way, watches to see if said zed is zig-zagging or pathing straight. Sees a car in the path, where going one was will be shorter, waits to see if zed takes best path. Zed jumps over car & bonks Faatal on the nose. "oh yeah, forgot I added that" Kidding, but I can imagine that it must be a bit difficult to not find yourself distracted, watching how the game is behaving, and that it might bite you in the butt from time to time. 🙂
  18. Dev question: Armor in loot seems to noticibly favor Heavy Armor over Light. Is this intended &/or will this remain as is for the forseeable future? On Nerdpoling. One thought for TFPs; it's fairly common for there to be small loot like the Purse or Small Ammo Pile up on high shelves (or hidden up in the acostic tile, falling zed ceilings) where you have to either nerd pole up a block to loot or hop like a bunny and try to get it. If these small loot items were easier to _interact_ with, not saying they'd have to be bigger, maybe just larger interact boxes, then that might reduce some of the game training players to use nerdpoling. --- Personally I basically only use nerdpoling for building & mining. Main use being for foundation piers/pilings. I find early game mining very tedious, ~25+ pecks of a stone axe, so I prefer to dig straight down say 15 blocks then nerdpole back up leaving flagstone blocks behind for support piers for the base above. Later I can mine at night under the base without worrying that it will collapse. Yes, I could mine out 2 wide on the way down and then place blocks and ladders to get back up, but that just seems like additional needless tedium, to me.
  19. Could mimic some rw doors where they sort of have the look of an arched door, but the arch is a leaded glass window. Or made the arch look like the door. (just throwing it out there, I'm not a creative enough builder to ever use something like this)
  20. @x3eemguy , it's a part of the new "Critcals" and expanded Primitive Stage now. And also a PSA from MadMole; "You never went to the gym. You stayed on the coach and ate Cheetos and Redbull." "Now you're in a Zombie Apocolypse." "Bet you wish you would have taken better care of yourself." 'Warning: over exertion in the first weeks of a Zombie Apocolypse may lead to massive heart attacks and death.' heh heh, totally kidding here sry, no idea and haven't seen anyone posting similar.. might be something in the Bug Reports though.
  21. Cool. So maybe, if they wanted to, they could leverage that bit to trigger the zed/s spawning in.
  22. "cub-oid" robotic bear cubs! and yep, couldn't get it off the tip of my tongue, thanks! No idea, haven't noticed it anywhere. (if this was for me, likely for faatal )
  23. Totally guessing here; from a couple vids on how to make a poi it looks like there are 'sleeper volumes' in which can be 1 or more zeds. The volumes are 6 sided 'cubes', and if (not sure) there's such a thing as a "trigger spawn in" I'm guessing it's a cube as well. For performance reasons poi designers likely keep "trigger spawn in" cubes as small as possible. Wondering if it might be possible to exend the "trigger spawn in" code to allow additional cubes? If it isn't already. So in the situation I experianced, coming down the stairs, pop a closet, no zed inside, get to foot of stairs, zed spawns in; if the designer could draw in a nother "trigger spawn in" cube that just covered part of the stairs, without extending up through the floor in a wide area, it could be less performance impact. Edit: oops, meant to say that yeah, can imagine the overhead of constantly tracking player FOV, so put that on the poi designers instead. Just a wag
  24. I'd really love to see Sewer and Subway POIs added to vanilla. Thinking of the big skyscrapers on their side, which I know went a bit too far, but I think? that had more to do with with all the stuff in them, not just the overall size. For sewers/subways it would make sense for a lot of their overall length to be pretty simple (just pipes or tunnels), with junctions, rooms & platforms having most of the deco bits. Also noticed something recently that could possibly be leveraged for pois like these that would be a real change of pace; forced crouch, claustrophobic confined paths. In attics where the roof comes down inside at a 45 degree angle, if you're sneaking and walk under those angles it forces you lower. So guessing it might be possible to build pipes/access-tunnels that are only 1 1/2 blocks high. Make them 1 wide and they'd feel really closed in and spooky. Problem would be if a player logs out/gets disconnected while crouched/compressed. Don't know how the engine would deal with that on re-entering. And whether any zeds could path into those tunnels to attack the player.
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