Callum123456789 Posted December 26, 2022 Share Posted December 26, 2022 Just a question about the newly added vehicle collision system not about how it works but just asking from a cosmetic point of view let's say your vehicle reaches below 30% health are there plans to add a damaged model type for certain points of the vehicles health? It would be a cool feature but can completely understand as to why it probably won't be added. 2 Link to comment Share on other sites More sharing options...
beerfly Posted December 26, 2022 Share Posted December 26, 2022 1 minute ago, Callum123456789 said: Just a question about the newly added vehicle collision system not about how it works but just asking from a cosmetic point of view let's say your vehicle reaches below 30% health are there plans to add a damaged model type for certain points of the vehicles health? It would be a cool feature but can completely understand as to why it probably won't be added. This is a good one, also in some sort of way, probably either the handling or the power get cranky or wobbly as vehicle`s life goes down. Or the fuel goes away faster after some % of damage, these flying fastards and their claws.. fammit ! 2 Link to comment Share on other sites More sharing options...
hiemfire Posted December 26, 2022 Share Posted December 26, 2022 1 hour ago, RipClaw said: Not really. All the other perks that sexrex is integrated into increase the damage just like Miner69er. Motherload, on the other hand, increases the yield. I was thinking more along the lines of Motherload implying physical skill with using the tool being the better fit for the stamina use buff over Miner 69er's improved tool quality and block damage. /shrug Link to comment Share on other sites More sharing options...
RipClaw Posted December 26, 2022 Share Posted December 26, 2022 (edited) 8 minutes ago, hiemfire said: I was thinking more along the lines of Motherload implying physical skill with using the tool being the better fit for the stamina use buff over Miner 69er's improved tool quality and block damage. /shrug The tool quality is removed from Miner69er in A21. Tool quality will be governed by the tool magazines. Edited December 26, 2022 by RipClaw (see edit history) 2 Link to comment Share on other sites More sharing options...
RipClaw Posted December 26, 2022 Share Posted December 26, 2022 34 minutes ago, Callum123456789 said: Just a question about the newly added vehicle collision system not about how it works but just asking from a cosmetic point of view let's say your vehicle reaches below 30% health are there plans to add a damaged model type for certain points of the vehicles health? It would be a cool feature but can completely understand as to why it probably won't be added. The minibike already has a damage indicator. When the HP drops below 25% it starts to burn. The other vehicles do not have this yet. Link to comment Share on other sites More sharing options...
meganoth Posted December 26, 2022 Share Posted December 26, 2022 (edited) 45 minutes ago, hiemfire said: I was thinking more along the lines of Motherload implying physical skill with using the tool being the better fit for the stamina use buff over Miner 69er's improved tool quality and block damage. /shrug Or motherlode implies better senses where the veins are, or better skills at filtering. While the physical skill must be part of miner69er, where would the improved damage come from otherwise? It can't be a pure strength increase because that would also help melee weapons the same. Edited December 26, 2022 by meganoth (see edit history) Link to comment Share on other sites More sharing options...
Matt115 Posted December 26, 2022 Share Posted December 26, 2022 Okay so vehicles will be change so my question will be connected with them: random mines on road will return? 1 Link to comment Share on other sites More sharing options...
hiemfire Posted December 26, 2022 Share Posted December 26, 2022 1 hour ago, RipClaw said: The tool quality is removed from Miner69er in A21. Tool quality will be governed by the tool magazines. Thanks. I'd forgotten that. Link to comment Share on other sites More sharing options...
ltbrunt Posted December 26, 2022 Share Posted December 26, 2022 At this rate they may as well scrap A21 and go right to A22. We have waited this long what is six more months. I am enjoying the game as is. The Pimps seem to be on track with the game development. Without the bandits I don't see my game play style changing up even with all the changes. I primarily build in the water and looking for the big changes to the water. 3 Link to comment Share on other sites More sharing options...
Laz Man Posted December 26, 2022 Share Posted December 26, 2022 (edited) 10 minutes ago, ltbrunt said: At this rate they may as well scrap A21 and go right to A22. We have waited this long what is six more months. I am enjoying the game as is. The Pimps seem to be on track with the game development. Without the bandits I don't see my game play style changing up even with all the changes. I primarily build in the water and looking for the big changes to the water. The thought has crossed my mind as well but, keep in mind it will be useful to get the current changes out to the general public for feedback. Folks can always choose to stay on A20 until A22 if what they read / hear in the release notes / dev streams is not compelling enough for them to update. Edited December 26, 2022 by Laz Man (see edit history) 3 Link to comment Share on other sites More sharing options...
Doomofman Posted December 26, 2022 Share Posted December 26, 2022 So there will be dev streams? Link to comment Share on other sites More sharing options...
unholyjoe Posted December 26, 2022 Share Posted December 26, 2022 (edited) 44 minutes ago, Doomofman said: So there will be dev streams? no one said there wouldnt be* ... only there wouldnt be any soon... back when it was asked 100 times. just isnt ready for prime time eyeballs yet and devs agree that they will not showcase anything with big issues and or bugs in it. so in time... there will/should be some streams (just not soon) * at least i do not remember anyone in an official status make that statement. Edited December 26, 2022 by unholyjoe (see edit history) 2 Link to comment Share on other sites More sharing options...
Doomofman Posted December 26, 2022 Share Posted December 26, 2022 22 minutes ago, unholyjoe said: no one said there wouldnt be* ... only there wouldnt be any soon... back when it was asked 100 times. just isnt ready for prime time eyeballs yet and devs agree that they will not showcase anything with big issues and or bugs in it. so in time... there will/should be some streams (just not soon) * at least i do not remember anyone in an official status make that statement. Oh yeah, I'm not saying anyone said there wouldn't be. But with the marked change in communication for A21 vs A19 or A20, it wouldn't have been particularly surprising to see dev streams be scrapped altogether Also, if dev streams are happening but aren't soon then it feels we're much further away from seeing A21 than I was expecting from previous comments about it. Are we still over a month away at this stage? Link to comment Share on other sites More sharing options...
BFT2020 Posted December 26, 2022 Share Posted December 26, 2022 1 hour ago, ltbrunt said: At this rate they may as well scrap A21 and go right to A22. We have waited this long what is six more months. I am enjoying the game as is. The Pimps seem to be on track with the game development. Without the bandits I don't see my game play style changing up even with all the changes. I primarily build in the water and looking for the big changes to the water. I want to see the crafting changes myself, along with the changes to the water (drinking) and the balance tweaks that go along with it. So please release the A21 when it is ready to do so. However, not releasing Alpha 21 doesn't mean that Alpha 22 release would be sooner. The things they are trying to finish for Alpha 21 would still need to be fixed for Alpha 22 so why not release an Alpha 21? There just may be a shorter development cycle between A21 and A22 which won't hurt anyone really. 2 Link to comment Share on other sites More sharing options...
mstdv inc Posted December 26, 2022 Share Posted December 26, 2022 (edited) Personally, I would be ready to wait until the end of spring for the release of A22,but a large mass of players will think that the game has stopped being developed and this may negatively affect sales and spoil the reviews a little. Therefore, I will make an unsubstantiated assumption that we are waiting for the arrival of the A21 exp sometime in early-mid-February. In any case, we have already passed most of the waiting cycle and the update is getting closer every day. Also, this message imposes a positive buff 🙃 on +15 to patience and calmness while waiting for exp for the authors of 5 messages before and after that + a Christmas buff on + mood is now imposed on everyone 🎅 Have a nice holiday, guys) Edited December 26, 2022 by mstdv inc (see edit history) 2 Link to comment Share on other sites More sharing options...
Old Crow Posted December 26, 2022 Share Posted December 26, 2022 I wonder with the vehicle changes - will we be able to run over Demolisher zombies now instead of being dead-stopped as though we hit walls? Link to comment Share on other sites More sharing options...
maxousara Posted December 26, 2022 Share Posted December 26, 2022 2 hours ago, mstdv inc said: Personally, I would be ready to wait until the end of spring for the release of A22,but a large mass of players will think that the game has stopped being developed and this may negatively affect sales and spoil the reviews a little. Therefore, I will make an unsubstantiated assumption that we are waiting for the arrival of the A21 exp sometime in early-mid-February. In any case, we have already passed most of the waiting cycle and the update is getting closer every day. Also, this message imposes a positive buff 🙃 on +15 to patience and calmness while waiting for exp for the authors of 5 messages before and after that + a Christmas buff on + mood is now imposed on everyone 🎅 Have a nice holiday, guys) If you think the game looks negative dont look the console version its 99% negative Link to comment Share on other sites More sharing options...
Games'n'Grumble Posted December 26, 2022 Share Posted December 26, 2022 Hi @faatal I wanted to ask if you have time to answer. Do you know anything about plans to change the models of the character's hands depending on what kind of armor he is wearing? In addition, I wonder if modders will be able to use some of their custom animations for hands, NPCs in the future? Thank you for your work and happy holidays to you guys Link to comment Share on other sites More sharing options...
Chag Posted December 26, 2022 Share Posted December 26, 2022 Really not buying the Bandits will come in A22 since thats pretty much what they say every Alpha, oh its going to be the next Alpha LOL. Almost 10 years since I pledged to kickstarter and your still pushing your goal post vision farther and farther. Besides optimization so the game runs well is a Feature Complete thing right? 7DTD release date, 2033, oh but wait first need to reinvent the game one more time first. Link to comment Share on other sites More sharing options...
Morloc Posted December 27, 2022 Share Posted December 27, 2022 OP, the cement mixer should require electricity. -Arch Necromancer Morloc 💀 Link to comment Share on other sites More sharing options...
unholyjoe Posted December 27, 2022 Share Posted December 27, 2022 Just now, Morloc said: OP, the cement mixer should require electricity. -Arch Necromancer Morloc 💀 nah... seeings how there is a gas engine attached to it, it should require fuel. 4 Link to comment Share on other sites More sharing options...
beerfly Posted December 27, 2022 Share Posted December 27, 2022 2 minutes ago, unholyjoe said: nah... seeings how there is a gas engine attached to it, it should require fuel. Well, do something about that, you guys. It can`t work on a miracle energy forever, you know Link to comment Share on other sites More sharing options...
Kalex Posted December 27, 2022 Share Posted December 27, 2022 1 hour ago, Morloc said: OP, the cement mixer should require electricity. -Arch Necromancer Morloc 💀 Not all cement mixers are electric or gas-powered, some are hand cranked. Link to comment Share on other sites More sharing options...
IzPrebuilt Posted December 27, 2022 Share Posted December 27, 2022 17 minutes ago, Kalex said: Not all cement mixers are electric or gas-powered, some are hand cranked. True but a single person generally can't hand-crank 15 cement mixers from 3 towns over so we should assume the ones in the game should be using fuel or electricity. I actually really like the fuel idea. We have way too much gas as it is.... unless y'all plan on adding that flame thrower 1 Link to comment Share on other sites More sharing options...
beerfly Posted December 27, 2022 Share Posted December 27, 2022 (edited) 45 minutes ago, IzPrebuilt said: True but a single person generally can't hand-crank 15 cement mixers from 3 towns over. Catch a rabbit, put it in a cement mixer, doubles the output. Keep it as a secret btw. Edited December 27, 2022 by beerfly (see edit history) 3 Link to comment Share on other sites More sharing options...
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