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mstdv inc

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mstdv inc last won the day on May 28 2023

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About mstdv inc

  • Birthday 08/19/1994

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  1. There is one topic that bothers me. Attracting and retaining new players. This concerns how the game is being talked about on the Internet. Most often in the tops and articles, the game is referred to as "survival in the open world in a zombie apocalypse with horror elements." Sometimes it is called "voxel-based". Do you know what "voxel-based" means to ordinary people? It doesn't mean anything. An incomprehensible set of words. And they are not interested in finding out what it is, they are unlikely to go Googling. Yes, that's not necessary. They want to buy a game and play it. And the "voxel game" is the main reason why it is incorrect to compare it with ordinary AA, AAA, AAAAAAAAAA-class games. But people don't know this and compare instead of trying to play on their own. They rate the game based on articles and tops that miss one of the most important features of the game. There are very few official materials on the game. Screenshots and videos for the press. Game reviews often use old screenshots or videos. Personally, I learned about this game in 2018 from a YouTube video with a review of the games. I was shown the gameplay from the old alpha version, and I just scrolled through it. Right now, open Google images and write "7 Days To Die". You will see a couple of new covers and screenshots, and then only the old alpha versions. I was so surprised when I first launched the game in 2020. It was completely different from what I saw on the video. It was much better. I think it is important in the video about the release of version 1.0 to focus on this and show clearly what can be done in this game, but cannot be done in 99% of other games. I do not know who wrote the text that Rick voiced in the Alpha Exodus video, but this text is addressed to people familiar with the game. To attract new players, it is necessary to show everything that this game can surprise and delay, without using definitions that are difficult for ordinary people like "voxel-based". Show how you build a beautiful building, and then destroy it, show that you have a huge city in which you can enter every building. The video that will be released for the 1.0 release is very important to attract a new audience. I also really hope that you will pay attention to the training quests. Journal entries are evil. Nobody reads them. Show the basics of the game in the form of short videos. Tell us about the tools and their levels from simple to steel, weapons, survival and base construction. Biomes, loot, progress, and more. Here's the right way to beat the grass. Here's the right way to defeat zombies. It can be cured, and it can relieve a headache, it can cure an infection. That's how to build, and that's how to modernize. With this, it is better to extract wood, and with this, stone and iron. You can barricade yourself in a ready-made building or build your own base. And so on and so forth. You shouldn't expect people to figure things out on their own or turn to google. They will close the game and make a refund.
  2. I thought so too, until I saw the signature "Senior developer". But I do not know what exactly he is responsible for in development.
  3. If I'm not confusing anything, then the Twitch integration feature was created by Fubar Prime in his spare time and did not belong to the main development stream.
  4. Will the problem of transport accessibility on the A22 be solved? All my observations of the A21 led to the fact that I got a motorcycle for about 35-40 days of life (60 minutes/day). Perhaps it was a balance for survival in a cooperative, but it disrupted survival alone. In more than 200 hours on the A21 highway, I have cycled for more than 70 hours. If trader Bob does not appear nearby and the player purposefully does not search for magazines (never did this on purpose) I only get 4x4 for 50-60 days. According to my observations, quite a lot of players give up on survival, as soon as they get all the best weapons and armor, they reach the maximum of concrete. By this time, they have a motorcycle at best. The situation with solar panels is repeated. Soon 4x4 will turn into such a rarity. As far as I remember, it used to be something like this: in the first stages, the player has access to wooden and stone buildings, appropriate weapons, tools and armor, literally after the first horde we got the opportunity to craft a mini-bike, to the third or fourth horde - a mini-motorcycle. a motorcycle and much more. concrete, up to the sixth or seventh horde is 4x4, and the base is made of steel. Progress has been steady, now I can have a concrete base, but at the same time I'm going to complete a level 6 task on a bike or, at most, on a moped. I understand that the balance adjustment happens in each alpha version, and it is not final yet, but I thought this problem would be solved a couple of months after the release of A21, but it is still not solved. Am I the only one having problems with transport accessibility? And yes, I am aware of int skills that increase the number of transport logs, but I am not obligated to put points into the int branch in every survival
  5. @faatal 1. What are you working on now? 2. Do you often encounter problems in the development of solutions that require a creative approach? thx
  6. It actually looks a little weird. The developers decided to move away from the comical style and replaced the funny nurse with a regular one. But they left the comical fat cop. The developers have replaced less realistic cities with more realistic ones, but the more realistic course of the game "with what you find (firearms on the first day)" has changed to the Stone Age. Now, in a less realistic Stone Age, strange sets of armor of different styles will be added, and all this will take place in realistic cities. The game is under development, and this justifies the fact that it looks like a blanket sewn from scraps of various fabrics, but I hope that over time it will acquire some kind of general appearance. If in the end, sitting at night by the campfire at the base and listening to terrible sounds, we will be dressed in medieval armor (or something that will be very similar to it) and there will be a mini-bike with a toilet instead of a seat on the street, I honestly don't know how to react to it. Be scared, laugh or cry. I don't like the new steel armor, nerd kit and new transport concepts. Decorative transport on the streets has received new beautiful models. Why does the player's transport become even more comical? On the other hand, no one promised that I would like everything. I'm glad that the game has good support for modifications, and anything I don't like, I can replace with modifications. I agree that everyone has their own tastes, and at the same time, new changes cannot please everyone. So whatever happens, it won't make me play much less or delete the game. In any case, it's time to end this in the coming years, otherwise it will never end.
  7. skeletons of zombie squirrels that can be tamed will suit everyone
  8. You're dying (fainting). You wake up in one of Dr. Jen's tents. She says that someone from her group found you unconscious and brought you here. You feel better now. It's time to pay. 25,000 dukes or 5 quests and we're even. Good motivation not to die anymore. I like the new function of punishment for death, but still, between the option with the preservation of all debuffs and the complete reset of the character, there is not enough option with a fine in dukes or with a constant decrease in the points of characteristics / the number of books read. (Amnesia)
  9. Shoot a few times at the moon, it should get bigger. Oops .. mixed up the game
  10. I open the solar cell search program. 182 hours in A21 mode and only 4 solar cells of the 6th level. It seems to me that you have reduced the probability of their appearance at the merchant too much. In previous alphas, I collected a solar panel and 6 level 6 elements in almost every survival, now, even with more than 250,000 dukes, I can't get them. Let them be even more expensive, the main thing is that they can be guaranteed to be found at the seller. Or give the opportunity to create them for a large amount of resources.
  11. I have several times encountered a sharp drop in fps, blurring of the image and teleportation by 20-30 meters during a fast ride. The world did not collapse, the saves remained untouched after that. hmm, it really only happened when the drone was flying after me..
  12. There were no such problems with the prison. The frame rate per second is within the normal range. And I didn't have any broken buttons on any quest. I've been playing A21 for 104 hours on two different maps with different world settings, and what I've described is the only and biggest problem I've encountered.
  13. This time there was no yellow dot. The next quest completed by the invasion is the 6th level in a nursing home. At some point, 3 screamers appeared, again two dozen zombies, and I was again looking for quest zombies that did not appear throughout the location. In addition, they broke down the doors on the ground floor and thereby violated the "path of the developer" from the beginning to the final extraction. I passed this location for the first time and, to be honest, I was at a loss where to go, and wandered around the floors for about 10 minutes in an attempt to restore the path and find the very zombies that never appeared. I saw that the door to the kitchen was knocked out, but I didn't remember if I went in there, there were no zombies there, and as soon as I entered, they appeared. I said I was facing this problem for the second time. The first time was in A19, when I was cleaning Dishong Tower, a few screamers came, and then I had to fail the task because the zombies did not appear in the quest. Another problem with screamers is that before they appear, I get 30-40 frames per second in level 5 (6) quests, and when they appear, they become 15-25. Again, not shooting in quests of this level will not work, too many zombies come out at the same time. I will be glad if they find a way out of this situation, but it seems to me the most logical thing to remove the screamers during the quests. This is a mini-horde, which complicates an already difficult quest and significantly reduces productivity. Performance, because of which a new player can make a refand or write a bad review.
  14. The money you spent on the server would not have gone to TFP anyway, because this is a third-party activity. I don't count TFP money and I don't know if they have investors. I am fulfilling my duties as a player. I bought the game, I'm playing, I've been helping beginners with tips for the last 4 years, I report bugs found. Of course, after the release, the price of new copies should increase, but I don't remember a single game that would have gone out of early access and would require a repeat purchase at full cost. (Actually I may be wrong because I haven't played many games in early access) People who received the game at the development stage bought it cheaper, but instead suffered from bugs, mechanics were tested on them, they actually act as testers. Therefore, I am 99.9% sure that those who bought the game in early access will not be required to pay the full cost after the release. In any case, it was the early access players who helped bring the game popularity. I agree that TFP should earn money and pay salaries, but not at the price of reselling the game at full value. In any case, time will tell.
  15. @Laz Man @faatal This is the second time I have encountered this problem. There is a hidden setting in the world for the maximum number of objects that are simultaneously placed in the world. During a level 6 (5) task, if a screamer appears at the moment when you are approaching a large area of the appearance of entities, it will spawn two or three more screamers, and those, in turn, will spawn two dozen zombies, those entities that were supposed to appear in the task will be destroyed. will not be displayed from the moment they reach the maximum allowed limit. I came across this now while going through the Invasion quest at Dr. Karen Hihashi's residence. Just when I was in the room with the last loot, 4 screamers and 2 dozen zombies appeared. I killed them and took the last loot, but the task didn't count. I went through the whole route again from start to finish, but nothing has changed. And only at the moment when I entered the zone with the activation button to open the last room that I had already activated earlier, the necessary zombies appeared. Perhaps it is worth disabling the "area heat" for the duration of all quests of the 5th and 6th levels for the corresponding POI? Or stop spawning screamers for the same period.
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