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Alpha 20 Dev Diary


madmole

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36 minutes ago, Jost Amman said:

Where did you read that? I said he probably didn't play-test the game like he did in previous versions, just that.

I remember when he actually made all those videos of him actually playing the (unreleased) upcoming new alpha from day 1 to day 100 or something.

 

Did you see him doing that for A20? I don't think so.

Hence why I said that.

Well because they haven't reached that point yet for his playthroughs... you've been around long enough, you know darned well he plays his own game.  Much to our amusement (bow drop anyone?).  I still think that one's my favorite, but where he had his turrent shoot his own car is a close second. 😃

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If I remember correctly Mr. Mole said he was busy with an unannounced game and hasn’t spent a lot of time with A20 or 7D2D lately or something like that 

 

edit: to be clear this doesn’t mean he has checked out and doesn’t care, it means he spends less time with it. He made a post a few months ago saying something to that effect.

Edited by Fanatical_Meat (see edit history)
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Joel plays plenty of A20 and shares his feedback and the changes he wants based upon his plays. 
 

He was a major proponent for the block upgrade changes. 
 

He hasn’t been an absentee developer for A20. :)
 

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2 hours ago, Guppycur said:

Well because they haven't reached that point yet for his playthroughs... you've been around long enough, you know darned well he plays his own game.  Much to our amusement (bow drop anyone?).  I still think that one's my favorite, but where he had his turrent shoot his own car is a close second. 😃

 

Didnt he also jump out of his gyro copter one time and end up dying? or was that just a strange and completely in character dream...

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35 minutes ago, Demonoid74 said:

 

Didnt he also jump out of his gyro copter one time and end up dying? or was that just a strange and completely in character dream...

I mean, sure, let's make it a real memory if it isn't already. :)

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Are you serious for your game ? Take a look of this video, https://www.youtube.com/watch?v=4Ln3jrW-uYc

 

 

It's in french but that explain nearly the way to do to don't have zombie during BM because zombies don't spawn on player block (here tested with/without claim/bed)

 

& so I think if we place "one million" blocks all around us to +500m, we will not have zombie during BM ? ? ?

 

If it's right, that will be very stupid...

Edited by Life_For_Dead (see edit history)
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1 hour ago, Life_For_Dead said:

Are you serious for your game ? Take a look of this video, https://www.youtube.com/watch?v=4Ln3jrW-uYc

 

 

It's in french but that explain nearly the way to do to don't have zombie during BM because zombies don't spawn on player block (here tested with/without claim/bed)

 

& so I think if we place "one million" blocks all around us to +500m, we will not have zombie during BM ? ? ?

 

If it's right, that will be very stupid...

believe me, in most games you can find similar loopholes. But first, think about whether you will be ready to spend a few game days or a few hours of real life just to lay the terrain in blocks? It is unlikely that beginners will do this. But players who have "already seen everything" are capable of this. There are still about 10 "legal" ways to avoid BM, but in this particular case, if a player puts a huge piece of terrain in blocks JUST TO AVOID bloodmoon, then the problem is not in the game, the problem is in the player, I think :)

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3 hours ago, Games'n'Grumble said:

believe me, in most games you can find similar loopholes. But first, think about whether you will be ready to spend a few game days or a few hours of real life just to lay the terrain in blocks? It is unlikely that beginners will do this. But players who have "already seen everything" are capable of this. There are still about 10 "legal" ways to avoid BM, but in this particular case, if a player puts a huge piece of terrain in blocks JUST TO AVOID bloodmoon, then the problem is not in the game, the problem is in the player, I think :)

 

Yes, I know too multi skip BM since they changed the mechanic of it, but I don't talk specially to skip it.

Actualy on a private server +50 players, we build a big city 1000x1000 since the beginning of a19. The base anti-horde is build in the center of the city 0.0. We not yet build street & so if we do (we plan to put blocks in cobble & concrete), well I think BM's zombies will not spawn... Or maybe they will spawn but outside of the city so at 500m from the center ?

Edited by Life_For_Dead (see edit history)
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4 hours ago, Life_For_Dead said:

Are you serious for your game ? Take a look of this video, https://www.youtube.com/watch?v=4Ln3jrW-uYc

 

 

It's in french but that explain nearly the way to do to don't have zombie during BM because zombies don't spawn on player block (here tested with/without claim/bed)

 

& so I think if we place "one million" blocks all around us to +500m, we will not have zombie during BM ? ? ?

 

If it's right, that will be very stupid...

You can also turn off BM on the settings. Zombies not spawning if you spend countless hours laying down blocks in a large area is not a problem -- in fact, one might argue it is within the goals of the game. Having zombies spawn inside your base is a much bigger of a problem but what, exactly, is your base in a game that places very few limits on what you can do?

 

I'd say the balance right now is pretty good.

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