Adam the Waster Posted February 15, 2022 Share Posted February 15, 2022 18 hours ago, II Blittz II said: Just wanted to say that, A20 looks absolutely beautiful. TFP are killing it. it also killed my PC LMAO no hard feeling TFP, Love you! Link to comment Share on other sites More sharing options...
Jost Amman Posted February 15, 2022 Share Posted February 15, 2022 9 minutes ago, Callum123456789 said: same here im more than sure its a bug with occlusion that was never fully fixed but compared to a19 from 20 its definitely less common for me at least and i got a gtx 1050ti not that i dont think that matters but i could be wrong You may be right, in fact I turned it off because I had the bug after turning it on, but I didn't connect the dots until now. After turning it off, apparently the bug is not there anymore. 1 Link to comment Share on other sites More sharing options...
Matt115 Posted February 15, 2022 Share Posted February 15, 2022 19 minutes ago, Adam the Waster said: it also killed my PC LMAO no hard feeling TFP, Love you! One time skyrim killed my pc..... i hate skyrim because of that. 1 Link to comment Share on other sites More sharing options...
bdubyah Posted February 16, 2022 Share Posted February 16, 2022 43 minutes ago, Adam the Waster said: just me, my base, my Pew pew or bow, and Lots of meth Ah, meth. That's why we haven't seen much of you. 6 Link to comment Share on other sites More sharing options...
dcsobral Posted February 16, 2022 Share Posted February 16, 2022 (edited) Somewhere between Alpha 20 Stable and Alpha 20.2 Stable there was a change to the random gen preview that I did not see in the release notes: 1. The preview now starts zoomed out to show the whole map. 2. Prefabs are no longer rendered. Instead, they are displayed as boxes. (edit) 3. A terrain legend was added(?). It would be better if it wasn't on top of the map, but it will help people. As a result we now have a decent thumbnail for the map when the generation finishes. Thank you, TFP! Edited February 16, 2022 by dcsobral (see edit history) 4 Link to comment Share on other sites More sharing options...
GoldsharkROU Posted February 16, 2022 Share Posted February 16, 2022 16 hours ago, Callum123456789 said: lo mismo aquí, estoy más que seguro de que es un error con la oclusión que nunca se solucionó por completo, pero en comparación con a19 de 20, definitivamente es menos común para mí al menos y obtuve una gtx 1050ti, no es que no crea que importa, pero podría estar equivocado I have the same problem and I have the same board... 1 Link to comment Share on other sites More sharing options...
Shockwave1 Posted February 16, 2022 Share Posted February 16, 2022 23 hours ago, Jost Amman said: Can't file a bug report since I'm using a sound mod... but I just wanted to let you know that A20.2 has some serious "disappearing trees" issue right now... This one was taken looking in one direction: Reveal hidden contents And this one was taken by just looking a few degrees to the left (same spot, all trees on the right have disappeared): Reveal hidden contents Second example, this is the first screenshot: Reveal hidden contents This is the second screenshot, just a few steps forward (notice how the two trees left and right disappear): Reveal hidden contents I have this problem too. I also have disappearing crates in my base not far away. I did finally figure out what was doing it to my base crates. I had 4 SMG turrets on the roof. When I place the turrets, crates and placed structures (forges) start disappearing inside the base. When I remove the turrets everything is fine. I haven't had trees disappearing either since I took the turrets down but I moved my planted trees so hard to say about that. I was able to recreate this 10 times in a row by placing and removing the turrets, each time they were placed certain crates and objects became invisible at certain angles the moment the turrets were removed they were fine. I am now playing with no placed turrets at my base and have had zero things disappear based on the angle I'm looking at them. Link to comment Share on other sites More sharing options...
Grandpa Minion Posted February 16, 2022 Share Posted February 16, 2022 On 2/13/2022 at 11:26 AM, The Gronk said: I'll let you into a secret. Every AI you have played against has had its abilities crippled to make you feel better. Players have an easier time losing to another player than an unfettered AI. Some of the main advantages are listed below, allowing the AI to fully use any of these will instantly lead to screams of "unfair" and "implayable" by the players. Perfect aim : An AI can work out exactly where to aim with a simple matrix rotation, in unity that even has a little helper-function. Depending on the system the programmer may have to randomize the aiming point a little before the shot to give the player a chance. Perfect radar : The AI does not perceive the game world as you do, it knows where everything is and its weaknesses. If you think wall-hacks are cheating please be aware that to the AI the walls simply don't exist. Perfect pathfinding : It takes time for a player to memorize the routes on a map, for the AI all routes are known and the default is to choose the shortest route regardless of how obvious it is or whether it can even be seen from where they are. There are more but these should give an example of why we cripple AI for the players, programmers are only human and we like to win every now and again as well. Hey man thanks for your explanation on this and thanks for providing a different perspective obout AIs. Just curious though- what you would rather see and play on in 7d2d: a server full of AIs or a server full of real people? I know what my answer is REAL PEOPLE! Link to comment Share on other sites More sharing options...
Weazelsun Posted February 16, 2022 Share Posted February 16, 2022 One thing I hope RWG is able to do is have like port cities or have bridges that go off into the radiation zone to simulate the land being connected to another area. Link to comment Share on other sites More sharing options...
JCrook1028 Posted February 16, 2022 Share Posted February 16, 2022 14 minutes ago, Grandpa Minion said: what you would rather see and play on in 7d2d: a server full of AIs or a server full of real people? Oh that's a really simply answer. A server full of AI's. Every day and all day. People are a**holes. AI's are not vindictive a**'s. AI's don't destroy your stuff while you're offline either. 10 Link to comment Share on other sites More sharing options...
Matt115 Posted February 16, 2022 Share Posted February 16, 2022 1 hour ago, JCrook1028 said: Oh that's a really simply answer. A server full of AI's. Every day and all day. People are a**holes. AI's are not vindictive a**'s. AI's don't destroy your stuff while you're offline either. Except metal gear survival and icarius XD 1 Link to comment Share on other sites More sharing options...
Callum123456789 Posted February 16, 2022 Share Posted February 16, 2022 3 minutes ago, Matt115 said: Except metal gear survival and icarius XD metal gear survive.....oh boy oh wow that game was awful Link to comment Share on other sites More sharing options...
Matt115 Posted February 16, 2022 Share Posted February 16, 2022 11 minutes ago, Callum123456789 said: metal gear survive.....oh boy oh wow that game was awful i think it the best concept for "some time after outbreake " zombie game but.. is was made bad. Focusing on harvesting food and water + medicne was good idea , and forcing to scavenging a lot of time basic materials was so good... but story, small number of enemy types, map, portals etc were just bad 1 Link to comment Share on other sites More sharing options...
Matt115 Posted February 17, 2022 Share Posted February 17, 2022 Damn honestly i want to say something POSITIVE: I CAN'T WAIT FOR ANOTHER ROADMAP 😄 Damn rly for long time i wasn't so hyped about that. i want to see this ASAP 1 Link to comment Share on other sites More sharing options...
meganoth Posted February 17, 2022 Share Posted February 17, 2022 16 hours ago, Matt115 said: Damn honestly i want to say something POSITIVE: I CAN'T WAIT FOR ANOTHER ROADMAP 😄 Damn rly for long time i wasn't so hyped about that. i want to see this ASAP You need a roadmap? I can help: https://devtrackers.gg/7-days-to-die/p/00a56bd0-a19-map-with-markers-navezgane 1 Link to comment Share on other sites More sharing options...
Matt115 Posted February 17, 2022 Share Posted February 17, 2022 4 minutes ago, meganoth said: You need a roadmap? I can help: https://devtrackers.gg/7-days-to-die/p/00a56bd0-a19-map-with-markers-navezgane I mean : A21 ROADMAP!!!! I'm DYING TO SEE THIS!!! Link to comment Share on other sites More sharing options...
meilodasreh Posted February 17, 2022 Share Posted February 17, 2022 1 hour ago, meganoth said: You need a roadmap? I can help: https://devtrackers.gg/7-days-to-die/p/00a56bd0-a19-map-with-markers-navezgane Ah, today's dev diary theme is "we're being funny smart-a**"... I'M TOTALLY IN! let's go: On 2/12/2022 at 9:52 PM, faatal said: a consultant working on water found him: 2 Link to comment Share on other sites More sharing options...
Roland Posted February 17, 2022 Share Posted February 17, 2022 On 10/28/2020 at 6:49 PM, madmole said: 19) AI and Sleeper Improvements Zombies can duck and crawl through areas that are less than 2-meters but more than 1-meter Zombies include 1-meter holes in their paths and can crawl through them - pushed to A21 Wandering Sleepers - pushed to A21 20) Character Overhaul - Pushed to A21 Replace UMA system with in-house custom system Thematic outfits will work like books. Wear the complete outfit and get a completion perk Current 10 armor/clothing slots reduced to 4 slots for outfits that will merge both clothing and armor values. No more clipping issues of wearing clothing under armor. Better balance on number of mod slots available to use with outfits. Outfits are another feature that will help build the foundation for the future implementation of bandits Alot of this has been started already by those who have finished work for A20 and have moved on to A21 work 21) Water Overhaul - Pushed to A21 Details Coming Here's at least part of the Alpha 21 roadmap provided some of these don't get punted again. 2 Link to comment Share on other sites More sharing options...
dcsobral Posted February 17, 2022 Share Posted February 17, 2022 I've noticed today that tier 3 buried supplies quests are actually closer than tier 1 and 2's. What's the default distance for quests anyway? 1 Link to comment Share on other sites More sharing options...
Matt115 Posted February 17, 2022 Share Posted February 17, 2022 2 hours ago, Roland said: Here's at least part of the Alpha 21 roadmap provided some of these don't get punted again. Well i know about that but i think it will be something more in next updated too right? Link to comment Share on other sites More sharing options...
Roland Posted February 17, 2022 Share Posted February 17, 2022 7 minutes ago, Matt115 said: Well i know about that but i think it will be something more in next updated too right? Additional Possibilities Madmole's new crafting system Bandits Random Event Manager The Duke, himself The Duke's Casino POI Raft Reputation System These are what I can think of that have been talked about but not yet implemented. Probably not all of these as they have said they want to keep A21 on a shorter leash. 6 Link to comment Share on other sites More sharing options...
Jost Amman Posted February 17, 2022 Share Posted February 17, 2022 @Roland: it would be great if this time they do early tech-demos of the new features! I wish they did more teasers, like what @madmole used to do a few years back (around A13/14), they were very fun to watch! Link to comment Share on other sites More sharing options...
Callum123456789 Posted February 17, 2022 Share Posted February 17, 2022 3 hours ago, dcsobral said: I've noticed today that tier 3 buried supplies quests are actually closer than tier 1 and 2's. What's the default distance for quests anyway? for buried supplies id say between 400 metres and 730 for normal quests i usually get em between 200 metres to 500 metres then restore power sometime a kilometre all way up to 7.3 kilometres for some reason i dont think quest distance is scaled for a higher tier quests and lower tier it depends on what it decides to generate which could mean the higher and or lower tier quests could be closer hope this cleared up things a little 🙂 Link to comment Share on other sites More sharing options...
NekoPawtato Posted February 17, 2022 Share Posted February 17, 2022 1 hour ago, Roland said: Additional Possibilities Madmole's new crafting system Bandits Random Event Manager The Duke, himself The Duke's Casino POI Raft Reputation System These are what I can think of that have been talked about but not yet implemented. Probably not all of these as they have said they want to keep A21 on a shorter leash. Can you or someone elaborate on what a "Random Event Manager" is and/or example of how that works? Link to comment Share on other sites More sharing options...
Matt115 Posted February 17, 2022 Share Posted February 17, 2022 (edited) 2 hours ago, Roland said: Additional Possibilities Madmole's new crafting system Bandits Random Event Manager The Duke, himself The Duke's Casino POI Raft Reputation System These are what I can think of that have been talked about but not yet implemented. Probably not all of these as they have said they want to keep A21 on a shorter leash. Well only raft sound impossible but rest of this sounds logical Edited February 17, 2022 by Matt115 (see edit history) Link to comment Share on other sites More sharing options...
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