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Weazelsun

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Weazelsun last won the day on June 13 2019

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About Weazelsun

  • Rank
    Ranger

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  • Biography
    Gaming all day.
  • Interests
    Gaming, writing stories, biking.

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  1. Server is all the way up to Day 4000-ish, around there.
  2. Map and server is still up for those want to try Undead Legacy.
  3. Yeah, I'm hoping with their improvements to RWG, hopefully those specific poi's will come. Hopefully.
  4. @madmole Will some Navesgane only poi's come to random world gen in the future?
  5. I wonder if quest rewards should be nerfed, specifically the xp rewards. Especially, since doing quests or a single quest rewards quite a hefty amount of xp. Possibly, tying the amount of xp rewarded at the end based on type of quest x tier level.
  6. Seeing the new RWG pic makes happy, strangely but for real. For me personally, it's starting to look like an actual real world place. @madmole Any other new props or creative items coming to the game?
  7. @madmole or @faatal Regarding critical hits, is it possible to edit something in the xml to allow a player character to do critical hits on zombies? Like being able to add in a chance for my player character to cause a broken leg on a zombie. Feels a bit unfair they can give me broken leg but I can't do the same to them.
  8. I don't know. The current encumbrance is pretty basic and barebones, that's a mixed bag. On one hand it's easy to understand and solve. Much like others that have posted above, well after playing a mod. I am more biased towards a Fallout 4/ Skyrim weight system than instead of what we have right now in vanilla. I don't like being limited to only a specific amount of backpack space. IF the pocket mods added more slots then I'd be ecstatic! In general I just want more inventory slots.
  9. @Maharin @pregnable Yup, that seems to be how it works. Rather than it be a stacking debuff like how I interpret it. It basically works like how you two said.
  10. I've decided to start testing this perk because to me it doesn't really seem to work or it maybe it does and I'm just interpreting the way the perk description in another way. So the Deep Cuts perk states: Level 1: "Blades deal 5% and can inflict up to 3 Bleeding Wounds on enemy, power attack inflicts 2. Every attack refreshes bleeding duration. Bleeding enemies run 10% slower." Level 2: " "Blades deal 10% and can inflict up to 4 Bleeding Wounds on enemy, power attack inflicts 3." Level 3: " "Blades deal 15% and can inflict up to 5 Bleeding Wounds on enemy, power attack i
  11. New map, new time! Come on and join us, map wiped 03/06/2021.
  12. You kid, but oh geeze. Their movement is just atrocious in my opinion. But, I guess it's more because I play on a multiplayer-server. I'm sure in single-player their movement is at least better.
  13. @madmole @faatal Will the animals particularly the bear and mountain lion animation become more smoother? Right now they're a bit janky when attacking and jumping.
  14. @madmole Question about a specific POI, the Settlement_01 and PiggyBank. What are the chances of us seeing more types of these in the future? Is there any plan of turning the Settlement_01 POI into a central trading hub or as the home-base for "The Duke"/ bandits?
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