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Alpha 19 Dev Diary


madmole

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28 minutes ago, PoloPoPo said:

Dart traps don't trigger demolisher bombs?

No, they won't trigger the explosion. In A18 they were the only electrical traps that could be used against the demolishers without triggering the explosion. In A19, you can also use the blade traps. But you have to keep repairing them during the horde or they get destroyed.

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1 hour ago, Kam R. said:

2 Questions for the devs:

 

Pretty much everybody knows by now that traders and their secret stashes aren't in line with the new progression concept.

Will that be rectified until stable A19?

 

Also regarding "better barter":

Solar cells are still exclusively obtainable through "better barter".

Seems out of line with how every other piece of equipment or item works - obtainable by more than one means.

Why can't they be part of the general loot table? (At high game stages of course) Or even craftable?

Would be a perfect item to find in the new electronics stores!

 

A20

I believe you have a slim chance to salvage them and the solar bank.

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1 hour ago, meganoth said:

Shotguns deliver by far the highest damage per bullet, the balance is that it is only at close range. Forget realism, this is about balance and balance trumps realism. IMHO shotgun is still too good.

You forgot the massive amount of block damage they do and the auto destroy wood blocks after reading the full set. 15m range??? Great way to collapse a poi on your head.

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9 hours ago, NukemDed said:

i think i have found a bit of an exploit. 

if you have a quest marker on a poi that you have previously cleared, activate the quest marker to reload/refresh ready tfor the quest. and quit and come back in.

the poi is still refreshed and the quest marker is back.

clear poi, reactivate quest marker, clear poi again. 3 clears for 1 poi.

nice when its crack a book 🙂

 


***************************************
thanks for heads up, i reprod it in sp, i am currently testing this in mp as well

:)
QA Tester-unholyjoe
***************************************

I dunno....exploit might be too harsh a word. You have to do the work of clearing that POI every time and it’s exactly as if there were five crack-a-books right next to each other. I mean if you don’t want to do that then don’t that.....

 

/s

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4 minutes ago, RipClaw said:

No, they won't trigger the explosion. In A18 they were the only electrical traps that could be used against the demolishers without triggering the explosion. 

Didn't know that. Awesome. Will definitely reinforce my horde base with tons of dart traps now 😄

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1 minute ago, PoloPoPo said:

Didn't know that. Awesome. Will definitely reinforce my horde base with tons of dart traps now 😄

dart traps, blade traps, electric fence, and mollies. I'm not sure if landmines give exp yet, I know its part of the plan but I haven't made one to see if its working, if so add them to the list too.

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2 hours ago, meganoth said:

Shotguns deliver by far the highest damage per bullet, the balance is that it is only at close range. Forget realism, this is about balance and balance trumps realism. IMHO shotgun is still too good.

 

 

I'm going to guess that Bandits (with guns) are going to change that meta.  Depending on how good the AI is, long ranged weapons could be what is required to take out a late game, elite bandit squad. 

 

Edit: This could make the, currently, mostly worthless Sniper Build a necessary team member in an attack on a bandit base.

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2 hours ago, meganoth said:

Shotguns deliver by far the highest damage per bullet, the balance is that it is only at close range. Forget realism, this is about balance and balance trumps realism. IMHO shotgun is still too good.

Breaching rounds pack a punch too, I'm surprised at their range, its almost a slug.

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20 hours ago, STyK_ said:

its the fact they can put those 10 hours in and just stop, they just defeated your hordes with minimal effort and don't have to do anymore. I don't stop the way I play, there are always improvements that can be done. That way is shortening the game and you guys have been putting alot of effort into lengthening it. You could build a 10x10 and chill but thats not going to last forever, these designs I criticize do.

As long as there is some upkeep/maintenance/costs I don't mind bases that make you very safe. Something you can build once and never have anything to worry about again with zero fuel/trap repair/base repair would be something we would want to investigate I think.

I know Faatal hates cheesy things. I showed him that ladder video and its already fixed, zombies are ninjas on ladders now and can attack and strafe on ladders.

I know you have said I shut you down all the time, but even if I did I appreciate you bringing some things to light. You are on the extreme end of a hardcore player, I'm probably 65% hardcore with my settings. Our goal is to have enough options to make most people pretty happy, and after gold nearly everyone can be happy with mods.

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4 minutes ago, STyK_ said:

Breaching rounds pack a punch too, I'm surprised at their range, its almost a slug.

Once I used that to break out of a POI, few greens were after me, me bleeding out for a meeting with The Creator.

Got 3 sewed shotguns in my belt (got few books & perks of course, I think I was day ~40, 120 min day), because I was out for looting (in first A19 exp), these are even better if we use them wise. And have luck. 

Ya, I used a stone axe to break the wood frames left, but it went insanely good. 

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8 minutes ago, madmole said:

As long as there is some upkeep/maintenance/costs I don't mind bases that make you very safe. Something you can build once and never have anything to worry about again with zero fuel/trap repair/base repair would be something we would want to investigate I think.

I know Faatal hates cheesy things. I showed him that ladder video and its already fixed, zombies are ninjas on ladders now and can attack and strafe on ladders.

I know you have said I shut you down all the time, but even if I did I appreciate you bringing some things to light. You are on the extreme end of a hardcore player, I'm probably 65% hardcore with my settings. Our goal is to have enough options to make most people pretty happy, and after gold nearly everyone can be happy with mods.

Issue with mods is the EAC, I mentioned sphereii's mod would do what I'm asking, anti-nerd poll, with a little tweak to the xml but its no good to me if I have to turn off EAC. Self-control still seems to be the only answer.

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53 minutes ago, Roland said:

I dunno....exploit might be too harsh a word. You have to do the work of clearing that POI every time and it’s exactly as if there were five crack-a-books right next to each other. I mean if you don’t want to do that then don’t that.....

 

/s

i gave you a turd for your collection and affection... but i agree, people could use more self control and exploiting the game is a game itself and will never stop. as for what his topic is about, i myself feel that once the rally is activated by a player.. there should be no more ways to use it on that poi again by him (or whomever activated it it) one use per player.

 

Spoiler

(unless he/she gets quest again by trader or different trader).

 

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1 hour ago, unholyjoe said:

 i myself feel that once the rally is activated by a player.. there should be no more ways to use it on that poi again by him (or whomever activated it it) one use per player.

That's an interesting concept. We have loot respawn setting. Why not Mission POI respawn setting?
Right at this moment, it might not be the best option due to a low number of actual missions/mission types... but I imagine at some point, there will be enough that resetting a POI every single time is no longer needed.
 
EDIT: I still think bandits could be used somehow.

  1. Someone does the quest, the quest then becomes unavailable for missions, but the POI becomes available for bandit takeover.
  2. Bandits take over and "repair" the POI, but now instead of zombies, there are bandit spawns.
  3. Some time goes by and the POI becomes available as a mission again. It is either a bandit base raid mission, or if enough time went by, the POI goes back to its original form, emulating that their base was lost to zombies. (some zombie versions of the bandits would be cool too, as if they turned)
  4. Now go back to number 1.
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21 hours ago, Laynie said:

@madmole I just wondered, will escort quests ever be a thing? I was thinking something to get you from one trader to the next. You could escort a white river citizen or something. Just a thought not an expectation. :D

Depends on how sweet pathing, AI and combat animations all end up I think. There might be too many scenarios where a human NPC gets glitched out and stuck if forced to try and follow players.

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12 hours ago, EmpV said:

Found this accidentally during my last horde night. The new wall we built worked a little too well. It’s super easy to do on day 1 and seems exploitable. 
 

https://youtu.be/69Vhq5e9qqM

Not an exploit. It’ll eventually get broken and there’s an upkeep to maintain it. It may work well for early game but by later game it won’t hold up for long. Which mm stated is how it should be. So it’s not really op

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5 minutes ago, Jay_ombie said:

How is it we have TWO fire Station POI.....

Is it a thing over your side of the pond ? :)

 

20200814152010-1.jpg

That's gonna require some role play or imagination to explain.
Here's mine. The old fire station needed some serious renovations. The city found it to be cheaper and safer to just build a new fire station across the street and then renovate the old one into a mechanic's garage. Then the zombies and it just never happened.
 
They would need to do something like make exclusive POI groups. On map gen, when it comes time to gen the towns, the exclusive groups are only dipped into once per town.

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2 hours ago, Roland said:

I dunno....exploit might be too harsh a word. You have to do the work of clearing that POI every time and it’s exactly as if there were five crack-a-books right next to each other. I mean if you don’t want to do that then don’t that.....

 

/s

I have been experiencing this "exploit" quite a bit lately.  Not intentionally of course, but due to a frequent amount of graphic freezes with the alpha 19.  I have had to close out of 7dtd on multiple occasions mid-quest, only to go back in and have to restart the quest/POI.  Works great with Tier V quests...😆

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23 hours ago, Divardican said:

Not sure if its been brought up already, hope the bears bouncing and flopping around when getting harvested gets fixed in next patch...

I have not looked at that yet. Have more pressing things to work on.

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22 minutes ago, AtomicUs5000 said:

That's gonna require some role play or imagination to explain.
Here's mine. The old fire station needed some serious renovations. The city found it to be cheaper and safer to just build a new fire station across the street and then renovate the old one into a mechanic's garage. Then the zombies and it just never happened.
 
They would need to do something like make exclusive POI groups. On map gen, when it comes time to gen the towns, the exclusive groups are only dipped into once per town.

 

13 minutes ago, Gazz said:

The district border is right between them.

Both districts were required to have their own fire station but for improved efficiency and cooperation they built them next to each other.

 

I should emphasize that I was not pointing at duplication of POI but two POI of different styles yet are the same if you follow... :)

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1 minute ago, Jay_ombie said:

I should emphasize that I was not pointing at duplication of POI but two POI of different styles yet are the same if you follow... :)

Yep. It was understood from the pic.
If there were exclusive POI groups, and one called FireStations, that group could contain any number of different fire stations... but then on map gen, it is only selected from once per town.

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13 minutes ago, AtomicUs5000 said:

Yep. It was understood from the pic.
If there were exclusive POI groups, and one called FireStations, that group could contain any number of different fire stations... but then on map gen, it is only selected from once per town.

Ohh right wasn't aware of that one... Neat, I like that there is different 'versions' of the same POI... 

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