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PoloPoPo

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  1. What is the latest DF version and where is the download link to that? Can't find it in the first post but maybe I'm blind. Moreover, is it a good time to start a new DF playthrough or is there a newer version about to be released soon? Have not played DF on A21 yet.
  2. Something else: I have mining tools, automatic weapons, athletics all on level 100 / 100. When I find those books, however, they still show the "closed book" symbol, indicating that I should read it. They should show the "open book" symbol instead.
  3. Thank you, that solved it. I cleared all Zs at the fake trader compound - is that necessary in order to solve the quest? Or would it be enough to visit the fake compound and get back to original trader?
  4. DF 21.1 b16, new huge city map that comes with DF: Opening trader routes quest sends me to a fake trader ("Trader Rekt?"). As there is no trader behind the counter, this quest can't be solved.
  5. Some questions: 1) If you use a crowbar or pickaxe to open a locked chest some of the loot inside will be destroyed, whereas if you lockpick the chest you get more loot. This is what a big 7D2D Youtuber says. Is that correct? 2) If you use a power attack, do tools degrade more compared to a normal attack? Do you get more block damage out of a tool before you have to repair it by using power attacks only? 3) I chopped down an orange tree, it fell on my head and severely hurt me. Is that kind of damage new? And still, orange trees need an extra chop compared to apple trees which is weird and probably a bug. Edit: Forgot to add version: B24
  6. Latest DevB24, brand new gamesave: - When HP of orange trees reach zero they fall over. When HP of apple trees reach zero, however, they keep standing and I have to hit them one more time to chop them down. Not consistent. - Some perks say "no laborer class" and I have selected laborer class. I can still pick those perks and spend skill points on them which doesn't make any sense to me. - I get the attached error message when pressing hotkey "r" (take all) in camp fire.
  7. Thanks a lot for the new update Khaine! - (IDC) Added patch to disable zombie crawling because it's janky, broken and causing players to get hit when they really shouldn't. What does "IDC" stand for? Does that change mean, zombies can't crawl at all anymore? Does that mean they won't crawl in front of hatches and beat through them anymore? That would be awesome. - Added -50% damage to all zombie hand items (not animals, not bosses) when twatting the player in the head, as getting one shot by an attack you can't really dodge due to colliders is no fun. Can you explain the meaning of this change more, please? I don't understand what it does. What are "zombie hand items"? - Removed sewing kits from T5 end loot chests and added workstation tools (like calipers and welding torch) instead. Not sure if we need more workstation tools in the world. In DF A20 I was swimming in welding torches and calipers and even now in A21 I have found three of each around day 16 which feels alright.
  8. I don't know, doesn't look like a good solution to me. Basically I can repair whatever level (> 40) I want as long as I don't fully repair it to 100 %. As soon as I hit 100 % accidentally my item will degrade to level 40. Doesn't make sense. An elegant solution would be workstations not accepting items above level 40 at all OR just don't do anything with any item level above 40.
  9. I know it caps at 40. That used to mean that you could not generate an item higher than lvl 40. But that also used to mean that whenever you put an item higher than lvl 40 in there to repair with an item of the same class, it worked. You could always repair above lvl 40 but not upgrade to a higher level. It has never been like now that an item level can decrease. Never before ever.
  10. Workbench B21: Just put a lvl 41 (full hp) and lvl 48 (damaged) fire axe in the workbench as I wanted to repair my lvl 48 one. Instead of a lvl 48 full hp one I got a lvl 40 full hp fire axe. This has never happened before, therefore I consider this a bug.
  11. Now to the important question: Why isn't there an Alpha 22 Dev Diary yet?
  12. Vaeliorin is right though. Forge behaves completely different than any other workstation as material ratio is not 1:1 anymore. You could even argue that once iron is smelted it is not "iron" anymore but rather "smelted iron" which doesn't exist as an item in the game. So why should all the smelted iron magically get converted back in no time to regular iron when picking up the forge? As for the forge, it makes perfect sense that you have to craft materials back from their smelted state to regular state if you want them back. And this takes some time. Either that or you'd lose all materials when picking up a forge but getting everything back that has already been smelted, for no reason, doesn't make any sense. Generator and gas comparison is unfit.
  13. Start new random world, teleport to Wasteland, establish your base there, set feral sense ON both night and day, increase difficulty, max out zombies and animals alive --> there you go, you certainly won't wish for even more zombies. And if so, there are mods.
  14. Glad to hear I'm not the only one getting this bug. Also happens if you jump through a 1 meter hole (crouch while in air), after that you are extremely slowed down and unable to sprint.
  15. My skills and levels didn't reset. Anyway, thanks a lot for those updates, Khaine!
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