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PoloPoPo

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About PoloPoPo

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  1. Hi everyone. I have played 7D2D yesterday once again after I had a break for several months from the game. Unlike a few months ago I was unable to play the game without lags, especially when looking on the ground and moving forward I could clearly see the grass "jumping" by. Even lowering my settings drastically to an extent that made the game look ugly and unplayable didn't solve the lag issue. Usually I was able to play on high settings and full HD without any lags at all. Is that a common issue with one of the latest updates? I have not followed the discussion here lately at all so any kind of help is much appreciated 🙂
  2. Aaaaaand just died the sixth time to a predator. Passed a dire wolf, thought I could take some meat with me on my way back home but unfortunately one shot from my Q6 Blunderbuss and seven shots from my Q2 pump shotgun were not enough to take it out Not complaining though, I play on difficulty "survivalist" and didn't like the game being too easy.
  3. I have built my base in the snow biome, day 15 currently. This is the first time that I am not playing in the forest biome at an early stage and I have to say that the snow biome is much much much more difficult. Main reason are dire wolfs, bears and especially mountain lions. However, I would not say that they are too strong. Actually I have died 5 times already to different predators (usually I don't die a single time during a savegame) and I absolutely love the new feeling this biome gives me. Blunderbuss is useless against those animals if they can get you. Arrows are useless as well. You'd need about 20-30 hits to take down a mountain lion and even more for a bear. I have bought a pump shotgun only to defend against those animals and even with that (Q2) I got killed as I could not shoot fast enough before they killed me. Just one solution when being on ground: Open your eyes and avoid any contact. As soon as you have got a bicycle you are at least save while travelling from A to B.
  4. Could you all please complain about deceiving advertising in food restaurants, travel agencies or cleaning products first before you rant about a bunch of good looking pictures that are not too far away from what the game actually looks like? Thanks 😛
  5. I have never used the word "potato" or anything similar. Your system certainly is powerful for most uses but playing a game like 7D2D on Ultra+ settings is something else. My PC is more powerful than yours and I found out that the game offers best graphic / performance ratio for me on high settings. I could play on ultra but I'd have to lower settings during horde night with increased zombie count, which I don't want to do. All bound to be subjective of course.
  6. The "old" system where you could find any kind of loot on any day was bad. There are a lot of tools / weapons and other stuff that is not meant to be used at an early stage without changing the game completely. The current, more linear system feels much better in my opinion. I'd still call it very frustrating and flawed because finding your 100th stone tool in sealed crates or even weapon safes sucks. The good thing is that TFP are aware of that and promised some changes to loot progression where you are able to get better rewards with more effort invested. Not easy to find the happe medium, though.
  7. Your screenshot looks strange, maybe that is a result of setting your options to Ultra+ with a system that is not good enough to handle that?! I am sure that 9/10 casual gamers with a decent enough PC to meet 7D2D's requirements would say "wow that looks amazing" after a first few minutes in game. The longer you play (hundreds+ hours) the more you are bothered about any kind of flaws you find and the more you stick at trifles. Not saying those flaws don't matter but the game is still in development and a lot of things will be improved even more in future.
  8. Skill tree could be much better. I have started a new savegame today and I really wanted to play with another melee weapon than the club. Brass knuckles look fun and cool and that is what I wanted to play with. BUT with the skill tree it is impossible for me to play with brass knuckles unless I decide to not play as good and as effective as possible just for the fun sake. If you ask me that is a pretty bad design. Brass knuckles can be skilled with the fortitude attribute. Usually I don't spend a single skill point there. If I play with the club I have to spend my skill point on strength attribute. That is the tree I skill until level 7 for every savegame I play. Miner 69er, Mother Lode and Sex-Rex are too important no matter the playstyle. So why should I waste skill points on a tree I don't need anything from just to be able to play with a somewhat strong melee weapon (knuckles) when I could just go with skill points I spend anyway and play with club, which is much stronger and has more range than knuckles anyway. Give me a knife / machete that is as strong as a steel club. Give me some steel knuckles that are as strong as a steel club. Then I could be able to play with another melee weapon than the club. Unfortunately right now I just have to play with the club if I want to be as efficient and strong as possible. There is no choice and that is where the current skill system fails.
  9. For vehicles the quality of batteries does not matter, therefore I'd always use the worst one for that purpose. Better batteries either sell for a lot of money to the trader or can be used to generate electricity in a battery bank, where quality matters.
  10. There is no stable update available for me yet but are there any further changes from b180 to A19 stable?
  11. We had an extensive discussion about increased food consumption while being in a vehicle before it it was even part of the newest build in the A19 dev diary topic. I was against that change myself and thought it was stupid and didn't make any sense. Now, that this is part of the game, I have to say that I could not care less. All I know is that the whole food game has improved a lot in comparison with A18 so there must have been some good changes. Maybe increased food consumption in vehicles adds something positive to that, maybe it just does not matter at all. But it definitely was not a change for the worse.
  12. Nothing wrong with different ways of achieving something, like using either lockpicks or the candy. But when there is an option that is ten times superior to anything else you don't really have a choice anymore unless you prefer to play "stupid" for the sake of making the game artificially more difficult. With the exception of those big green locked chests my auger opens any other safe faster than my lockpicks (not skilled at all). Moreover, using the auger is way less annoying than breaking lockpick after lockpick. And last but not least I carry my auger with me anyway, therefore I can safe one slot in my backpack if I go without lockpicks. Whenever there is an imbalanced scenario like that it is the developers' turn to fix that so that the players really have some equal options to choose from.
  13. Btw is it a bug that I am suddenly able to accept the same quests (the ones you can find on notepads) multiple times? I currenty have three of the "kill 5 boar" quests active and I wonder what happens when I actually kill five of them. Do I get three times the award from the trader?
  14. I think lockpicks and the according candy are fine. The real problem is that both becomes completely useless as soon as you have a top level Auger. In my opinion the Auger should do 1000 % less damage to safes compared to now (= make it useless for that purpose).
  15. Whenever I read statements from the Fun Pimps like that I wonder how many players actually play the game on a multiplayer server? Like, how many percent of all players together? Considering how unqualified this game is (in my opinion) for multiplayer servers (unless you play with some friends together only) I imagine 90 % of all players being singleplayer players. Maybe I am wrong?! Anyway, leaving out stuff that would be cool for singleplayer due to some multiplayer concerns sounds unfortunate to me as this game will always be much more of a singleplayer game than a multiplayer one.
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