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Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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So I play latest experimental and Team balancing cut the price for Tools and they are now super cheap to sell. So, how we earn money in this game ?

 

If we reduce the horde moon count we need money to buy more bullets so please don't do price cutting. I know you want to us to fight, but club fight is not always possible and for other things we need duke coin.

 

Upper tier quests pay into the thousands.

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Is it legal to be a geologist in the netherlands ?

 

I mean take the wrong 5 Rocks away and the dam has a hole.

And we here near cologne finaly get a nice coast :fat:

 

Lol.. You guys already have a great carnaval.. Why would you want to have a coast as well? Your not Rio de Janeiro! ^^

 

- - - Updated - - -

 

All too familiar story. Been there. Hope it works out for you.

 

I might be taking a cruise up your way this year or next. If u are near a port I will buy u a beer.

 

Thanks man! Anywhere in the netherlands is near a port.. ;)

I'll be near the port of Rotterdam (Den Haag).

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Not yet but I think we have a solution for it, we're making some 12.25 degree 4 meter ramps to try.

 

Give me a good road system, so I can have towns/cities/country roads and wilderness poi spawning consistently and I'll be happy.

 

A17.0_2018-12-24_10-04-32.jpg

 

I can make erosion banks on my own, although yours look cool as well, and probably less costly then how I needed to do it.

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Any particular reason you're sticking with raised bridges instead of following everyone else's solution of a flat bridge with plates at either end?

 

Something about them clipping the water in some places and having to redo a bunch of hand placed bridges.

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Speaking of Trader quests. It would be cool if when you got to the trader for the first time he gave you a quest to another trader nearby. So, you dont have to drive around aimlessly looking for other trader outpost.

 

Red eagle has a great modlet that adds a leaflet to mailboxes, and they give you a quest to the nearest trader...once you have a motorcycle and can explore, they are a great addition.

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I've put a lot of hours into A17 so far and couldn't quite put my finger on what fell off about how the game "felt" until now.

 

I believe the new hungry /health system is flawed. I've had my hungry levels maxed out and I'm still loosing max stamina. You also add in the death penalty, temperature system, and new encumbrance penalty on top of it and stamina feels harsh. Now add all of that up and try to go do a dungeon in narrow corridors with constant ferals only to be rewarded with a loot room at the end that dosent satisfy for all the work you put in.

 

I

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