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Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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The screenshots from MM cheered me right up!

 

Yesterday the news came that the company I'm working for will be doing a massive reorganization.. 25% of all staff will be reduced. The location I'm in will go from 280 to 100 people.. Horrible.. So I'm glad for the cheerup with screenshots :)

 

All too familiar story. Been there. Hope it works out for you.

 

I might be taking a cruise up your way this year or next. If u are near a port I will buy u a beer.

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Too many rivers IMO. It could make driving vehicles tedious.

 

Maybe have 0-1 river with a start point and some type of Perlin Worm that leads it to the edge of the map.

 

I guess you didn't see the auto bridge gen tech?

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So I play latest experimental and Team balancing cut the price for Tools and they are now super cheap to sell. So, how we earn money in this game ?

 

If we reduce the horde moon count we need money to buy more bullets so please don't do price cutting. I know you want to us to fight, but club fight is not always possible and for other things we need duke coin.

 

Upper tier quests pay into the thousands.

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Is it legal to be a geologist in the netherlands ?

 

I mean take the wrong 5 Rocks away and the dam has a hole.

And we here near cologne finaly get a nice coast :fat:

 

Lol.. You guys already have a great carnaval.. Why would you want to have a coast as well? Your not Rio de Janeiro! ^^

 

- - - Updated - - -

 

All too familiar story. Been there. Hope it works out for you.

 

I might be taking a cruise up your way this year or next. If u are near a port I will buy u a beer.

 

Thanks man! Anywhere in the netherlands is near a port.. ;)

I'll be near the port of Rotterdam (Den Haag).

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Does the auto bridge tech work better for vehicles than the Navezgane bridges that cause issues getting on?

 

Not yet but I think we have a solution for it, we're making some 12.25 degree 4 meter ramps to try.

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Not yet but I think we have a solution for it, we're making some 12.25 degree 4 meter ramps to try.

 

Give me a good road system, so I can have towns/cities/country roads and wilderness poi spawning consistently and I'll be happy.

 

A17.0_2018-12-24_10-04-32.jpg

 

I can make erosion banks on my own, although yours look cool as well, and probably less costly then how I needed to do it.

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Not yet but I think we have a solution for it, we're making some 12.25 degree 4 meter ramps to try.

 

Any particular reason you're sticking with raised bridges instead of following everyone else's solution of a flat bridge with plates at either end?

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Any particular reason you're sticking with raised bridges instead of following everyone else's solution of a flat bridge with plates at either end?

 

Something about them clipping the water in some places and having to redo a bunch of hand placed bridges.

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Speaking of Trader quests. It would be cool if when you got to the trader for the first time he gave you a quest to another trader nearby. So, you dont have to drive around aimlessly looking for other trader outpost.

 

Red eagle has a great modlet that adds a leaflet to mailboxes, and they give you a quest to the nearest trader...once you have a motorcycle and can explore, they are a great addition.

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Oh ok. Never came across any then.

 

A few seeds ago I had 3 of them in very close proximity lol, lack of loot in the building along with no real reason to need a book store at that time made them meh. Sounds like the books will change that though.

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