My random thoughts on recent topics: .
Cheese - with freedom comes great responsibility...
If something is "cheesy" and "ruins" your game experience, and you continue to use said cheese, that's a you thing. If something is broken, i.e. pathing errors, that's a TFP thing
Quest distance - works great, sometimes your just gonna get a bad batch, damn RNGeezus. I've had quests where I had several under 500m away and days where nothing was under 1.2k. I love Roland's idea of having the Trader quest not show up until a later time so people take the first day-ish to explore and setup base, without feeling the "need" to get there ASAP.
Loot balance - my biggest issue with the game is storage, but admittedly I'm pretty ADHD and struggle leaving anything behind in case "I might need it later," so I love both the primitive focus early game and the seemingly less loot overall. I currently lower loot abundance to compensate.
Trader quest rewards - I vote we keep the good Trader rewards though as I think its favor for the extra effort/time involved. What I think would be nice in the future would be easy medium and hard quests with difficulty appropriate rewards.
Vehicles using stamina - Still not sold on its value, but so far hasn't been game breaking for me. I still say the best answer is to have the electrical storm from BM disable all vehicles except bicycle
P.S. The Fun Pimps are doing OUTSTANDING work! Thanks for another brilliant update folks! I cant wait to see what you come up with next.