Zadwanaa Posted November 18, 2018 Share Posted November 18, 2018 This is definitely going to shake alot of people's worlds. It was interesting to watch kage848 in his stream have to come to a full stop to gather himself when he realized he couldn't rush to building a forge right way. Right, wrong, or indifferent, the pimps are challenging us to approach the game differently to see if the experience is more fun and rewarding. Instead of resisting all the changes, I encourage everyone to side table their worries for now and give it a try. I am certain TFPs will be watching and will tweak accordingly. At the very least, easy modding is also available for those who must absolutely play things a certain way (in regards to skills/abilities) Considering i would have concrete well before night 7, A17 is gunna mess up my routine... im def looking forward to that Link to comment Share on other sites More sharing options...
beerfly Posted November 18, 2018 Share Posted November 18, 2018 @carbonkid I tried to meet the guy with a whole new universe of shortcut keys, but you posted the best gif I can imagine for a pre-release hours. Thx! Have a good one there Link to comment Share on other sites More sharing options...
jdifran Posted November 18, 2018 Share Posted November 18, 2018 A17 will drop SOMETIME TOMORROW, provided no major bugs are discovered. This could mean tomorrow Papau New Guinea time or GMT or any other time zone on this planet or any other. There, you are answered. F5 is the REFRESH key, people use it to see if the announcement for the drop has happened. Go watch the streamers, nothing to see here for at least 13 more hours. According to the QA discord: TwiggToday at 1:56 PM hopefully late tomorrow evening, subject to testing Link to comment Share on other sites More sharing options...
Aldranon Posted November 18, 2018 Share Posted November 18, 2018 Not sure if this was answered in anyones stream. But is there a party size limit? Are you asking how many people can get the full experience of a zombie kill in the area? I don't think there is a limit. Link to comment Share on other sites More sharing options...
Roland Posted November 18, 2018 Author Share Posted November 18, 2018 Rick has called for an 11:30 am meeting (CST) so they can assess what else they need to fix (They’ve been fixing stuff all weekend as they’ve noticed things). Then they’ll create a release candidate, test it to make sure it doesn’t crash. They’re shooting for a late afternoon release. Link to comment Share on other sites More sharing options...
Pico Posted November 18, 2018 Share Posted November 18, 2018 For SP, Easy has left the building. A well organized team of four veteran players will face roll the game. So far, SP is unrelentingly oppressive even to the expert players. Some have stopped streaming or are trying to figure things out offline. Stamina is the center of everything a player does in A17. So, one player can do only so much in 7 days and no more (unless they find a coffee warehouse) Yeah, I've been critical in the past of the game level defaulting to a point at which a noob player will just get decimated, punished over and over. It's a good way to drive players away. Personally, I'm not so proud as to run into A17 on my usual level. I'm going to drop it to the easiest settings while I familiarise myself with all the changes to equipment and perks, and depending on how that goes I'll then consider restarting at a tougher setting some days later. I play SP, so the game sounds like it's going to be challenging, but it also sounds like it favours my early game play styles anyway. Recoverable arrows saves time wasted finding birds nests, and I've always concentrated on headshots and careful melee range, so I think the combat learning curve will be short for me (just expecting some harsh reminders to never abandon caution). It's already Monday here for me, but release is still likely more than 24 hours away. The bug reporting thread is only 2 pages (with some repetition in there), so the game is going to be pretty sweet once we get it. Link to comment Share on other sites More sharing options...
Pico Posted November 18, 2018 Share Posted November 18, 2018 Rick has called for an 11:30 am meeting (CST) so they can assess what else they need to fix (They’ve been fixing stuff all weekend as they’ve noticed things). Then they’ll create a release candidate, test it to make sure it doesn’t crash. They’re shooting for a late afternoon release. So, are you saying potential release late Sunday afternoon (CST)? Never mind, I just checked, and it's currently 1.40pm Sunday CST... so release late Monday... I'l get it sometime Tues afternoon. Damn this international timeline. Link to comment Share on other sites More sharing options...
Liesel Weppen Posted November 18, 2018 Share Posted November 18, 2018 I haven't read about it, but i guess there is still no option in A17 to make all Players spawn within a small area. So still needs workarounds like using admin commands to teleport new players to a starting location, e.g. you want to play with few players coop only? And how to setup a dedicated server of the experimental branch? I know how to setup "trunk", but not how to switch branches in Steam console with anonymous login? Link to comment Share on other sites More sharing options...
Roland Posted November 18, 2018 Author Share Posted November 18, 2018 So, are you saying potential release late Sunday afternoon (CST)? Never mind, I just checked, and it's currently 1.40pm Sunday CST... so release late Monday... I'l get it sometime Tues afternoon. Damn this international timeline. Monday Link to comment Share on other sites More sharing options...
Trekkan Posted November 18, 2018 Share Posted November 18, 2018 No, the entire point of streaming is NOT to test. That is the job of the Q&A team. Streamers are for marketing. That's what I said... or at least meant. Link to comment Share on other sites More sharing options...
HerrKingsley Posted November 18, 2018 Share Posted November 18, 2018 Rick has called for an 11:30 am meeting (CST) so they can assess what else they need to fix (They’ve been fixing stuff all weekend as they’ve noticed things). Then they’ll create a release candidate, test it to make sure it doesn’t crash. They’re shooting for a late afternoon release. Yeay... I brought my Batman undies.. hope im not to late for the party! Link to comment Share on other sites More sharing options...
Aldranon Posted November 18, 2018 Share Posted November 18, 2018 ...or lower the difficulty setting. Which is harder to do then one would think. (I.e. ego in the way) Setting difficulty to Normal is as far down as I can go. I don't think any veteran will go lower than that. I must die several times before I will let them pry my cold dead hand from that setting Link to comment Share on other sites More sharing options...
beerfly Posted November 18, 2018 Share Posted November 18, 2018 Anticipation is huge, one monday lasts 24 hours. Hours boys, not months, not weeks. Be patient and it will happen. Link to comment Share on other sites More sharing options...
Lonestarcanuck Posted November 18, 2018 Share Posted November 18, 2018 Hm, sir, finding and getting a bullet casing out from a body is not like getting a stick out of it. I know what you mean and brass being ballanced could fix the problem with lack of .. of it. the casing never goes to the body, that is what falls out of the gun. The bullet (lead) is what is lost in the body. Lead is easy to get/mine but brass is not. or was not in A16.x Link to comment Share on other sites More sharing options...
Menace312 Posted November 18, 2018 Share Posted November 18, 2018 -snip- My point is I can see how much fun it is to "town build" because I've done it. I personally like to deck out a cool base late game in 7 days, just to give a finger to the zombie apocalypse and its cool to show off to your friends and nice not looking at drab reinforced concrete or steel. Yep... Somtimes multiple bases, just because. Nice to know this behavior runs deep Link to comment Share on other sites More sharing options...
unlike them Posted November 18, 2018 Share Posted November 18, 2018 Let's go to bed people. Last chance. We will not have much sleep any time soon. Link to comment Share on other sites More sharing options...
wolffblood Posted November 18, 2018 Share Posted November 18, 2018 I saw a couple bugs, or maybe just weird issues on a stream I was watching and not sure if they got reported. Where would I do that? I went to the bugs forum and didn't see a sticky or anything to list them. Link to comment Share on other sites More sharing options...
Tin Posted November 18, 2018 Share Posted November 18, 2018 I saw a couple bugs, or maybe just weird issues on a stream I was watching and not sure if they got reported. Where would I do that? I went to the bugs forum and didn't see a sticky or anything to list them. https://7daystodie.com/forums/showthread.php?93988-Alpha-17-Experimental-b194-Bug-Reports-Only-Thread Link to comment Share on other sites More sharing options...
11770 Posted November 18, 2018 Share Posted November 18, 2018 i hope there arent any crit issues i just picked the game up for a friend to play on monday :? Link to comment Share on other sites More sharing options...
faatal Posted November 18, 2018 Share Posted November 18, 2018 zombies seem to get up pretty fast?? it certainly doesn't feel realistic, imo Realistic? Correct. Last time I was killing zombies in my back yard, they definitely were getting up slower, but our zombies drink coffee, so they are a bit peppier. no zomebie loot? There is zombie loot. 2% from normals and 3% from ferals/radiated. What there is not, is endless rifling through corpses. Link to comment Share on other sites More sharing options...
beerfly Posted November 18, 2018 Share Posted November 18, 2018 the casing never goes to the body, that is what falls out of the gun. The bullet (lead) is what is lost in the body. Lead is easy to get/mine but brass is not. or was not in A16.x You proved it. I am part time stupid idiot sometimes. I might get profesional, who knows. Link to comment Share on other sites More sharing options...
Zerp Posted November 18, 2018 Share Posted November 18, 2018 According to the QA discord: TwiggToday at 1:56 PM hopefully late tomorrow evening, subject to testing When I think "Release to public opt-in Monday Nov 19" I think Monday 00:00 GMT. And If there where any big bugs/errors etc or further testing needed I feel like It would be a bit to late to "Call" it off now. I'd like to add that I can see people getting frustrated. I want to know when I and my friends can play, so we maybe can adjust or day around it, a slight bit, also the fact that its been 1 year + since we had such a good reason to wanting to play Link to comment Share on other sites More sharing options...
faatal Posted November 18, 2018 Share Posted November 18, 2018 Any idea what bugs are being worked on over the weekend that should be completed before the public experimental? Changes since b194 on Friday: Fixed: Toolbelt item swap delay to 0.3 seconds when scrolling the mousewheel Adding prefabs and temp XML for ammo piles Weapons lowered. VO raised. Client see trees that have no hitbox (full fix) Changed: Water is twice as hydrating now, and reduced recipes to use one jar of water Fixed: Several drinks had improper amounts of water Changed: Fixed coffee water values Fixed entities with LODs disappearing too close when Tree Quality reduced (code overrides lowest LOD height). Fixed: Hidden strike desc was wrong, it works with melee and ranged attacks Missing conversion block Fixed: Power attack stat is listed on repair tools Fixed: Redundant metal trussing recipe Fixed: augmentGunsTip hooked up Fixed: wet concrete missing price info Fixed: You can not craft vehicleWheels Fixed: Beer does not have the listed effect Changed: Drink items provide stamina regen over a longer duration Fixed: Corrected several item stat displays ZPack (Zombie dropped pack) spawn and bag impact sounds (WIP, code/art changes incoming) Fixed: Adjusted armor on the zombie soldier Fixed: Ambiguous wording of Boom! Headshot Implement Lethal Radiation IN RWG (client fix) Fixed: Bacon and eggs are made in a cooking pot again Fixed: Some light armor descriptions said decrease instead of increase Fixed: Some greae monkey requirements were not localized Fixed: Crouch screen effect was darkening the entire screen instead of just the outer edges Changed: brightened pine forest night Edit: Fixed: pine forest fog transition from night to morning Link to comment Share on other sites More sharing options...
Jimmy_James Posted November 18, 2018 Share Posted November 18, 2018 There is zombie loot. 2% from normals and 3% from ferals/radiated. What there is not, is endless rifling through corpses. No more cleaning up the mess after horde night and collecting useless junk. Love it! Link to comment Share on other sites More sharing options...
Roland Posted November 18, 2018 Author Share Posted November 18, 2018 You proved it. I am part time stupid idiot sometimes. I might get profesional, who knows. I always try to practice amateur idiocy. Hope I never go pro. Link to comment Share on other sites More sharing options...
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