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About Trekkan

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    Hillsboro, OR

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  1. Can confirm this as well, on Multi Player.
  2. Saying something is an "excuse" is making the assumption that he has to answer to anyone.
  3. That's great and all (and it is!), but... doesn't change anything when it comes to the crafting, or lack of needing to craft.
  4. This is actually the current "problem" we are running into. Our group has spent a significant amount of time collecting weapon/armor/tool parts, increasing our crafting skills, etc. However, now that we're starting to get drops for tier 6 stuff, it feels like that time and effort are a waste. Not that it didn't serve its purpose at the time, it did. But now? There's no need to collect any (weapon/armor/tool) parts, because the only way to get something better is to loot it. There's no point in the skills we've dropped points in, because... the only way to get something better is to loot
  5. The sense of entitlement around here is amazing.
  6. Not sure if its a bug, but seems to be. Motorcycles (maybe other vehicles) don't seem to trigger pressure plates.
  7. This may be an issue people are talking about already, but... I've noticed that when I'm inside our base (A repurposed prefab), I can stand still and watch the textures toggle quality in and out every 2ish or so seconds. Blurry/Clear/Blurry/Clear and it does it over and over. Outside, no issues that I've seen (I haven't tested that a lot though). I'm running an i-9 9900K, 1080ti, 32gig ram, game is installed on a Samsung 970 EVO Plus SSD 1TB - M.2 NVMe drive. No idea if that helps or not, let me know if you need/want any other information.
  8. There is no "original" because the game hasn't been released in its final state yet. People are going to cheese, no matter what. That's what good admins are for.
  9. I'm actually enjoying the loot progression now myself. Getting my first pistol... was a great feeling. Then, I perked into it and created a level 3 pistol, found a level 4 later and then just last night, found a level 6 and I'm level 39. Its day 27 and there are 6 people playing. The only thing we haven't found yet is a crucible. I assumed we'd have found it by now, but decided to perk into it but need three more levels to do so. Basically, what I'm saying is, for the most part, the loot progression has worked out pretty good and people (on my server) aren't complaining about
  10. Is there anything that can be done to dynamically adjust the game time progression? As an example, we have maybe 10 or so players that play on the server. One or 2 of them play off hours from the rest. When either group logs in, there could be several days have passed (sometimes a week or more if we have a player going nuts). Sure, we could tell them "don't play this great game so much!", but... not really what we want to do. It would be nice if we could set something so that if the game time progression was slower the fewer people that were online, etc.
  11. I generally just only read posts with orange names. But I was a little bored earlier and damn... If this is the worst you have to deal with in life... you all need to STFU and be thankful. I say this with love and respect. =)
  12. If that was a Letter Kenny reference, +1 rep.
  13. Steam name: Trekkan Hours played:1233 Started on Alpha: Whatever was in 2013, can't remember Discord name: Trekkan#4196 Native language: English
  14. 2 hours is a long time, but there is nothing "wrong" with his PC, it just is not very powerful. The #1 thing for me in Nitrogen is the map generation time, which he also says takes only a few minutes for him. So... 2 hours or a few minutes, there's room for improvement. I can generate a map in 2 minutes on Nitrogen, and if I don't like the map generated, I generate another and another etc. After 10... I'd like to not have taken 2.5 hours of time. If you're always happy with the first map you get, then I guess you'll never see the issues others are seeing.
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