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Tin

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Tin last won the day on September 19 2018

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About Tin

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  • Birthday December 1

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  1. Brave Browser. Done. Made by the former Firefox CEO. Based on Chromium Has a built in ad blocker based on the Ublock Origin and Ghostery algorithms. no need for plugin after plugin. You can still add them if you want for any filter they may have missed, but generally really isn't needed. For me: Is faster then Fire fox or Chrome. Edit: Never even knew there was that sidebar eyesore.
  2. I think it would be pretty cool that each attack has a chance for certain buff effects, since they have a number of attack animations to work from, and hopefully they get implemented (fingers crossed). For instance: They added the seal clap attack? (the attack with both arms) have every time that attack gets used, it has a slight chance to "Snag" (aka stun) the player and slow their movement down for 1-2 seconds. Give the Cops and the biker a chance for them to do the "hammer blow", that actually knocks the player down. Normal attacks give a slight chance to cause bleed.
  3. Huh, only thing I noticed is, they made the terrain a little rougher, so the vehicle took a little more abuse. Didn't see it as them saying they didn't want people to not go off road.
  4. (opinion based on what I have tested and seeing, as not everyone is experiencing this) The spawning mechanic is partially broken, or it is working the way they programmed it, but has unintended consequences while working. There is a max spawn limit built in, and once that limit is reached? Nothing over that will spawn, till entities are culled (manually). For some reason the game doesn't always take the entities dying off on their own, into account. As days pass, the wilderness zeds slowly reduce to nothing (usually around 3-5 days) of a player staying in the same areas for long
  5. Don't read any angst into what I am writing. Just found your questioning weird, and was poking back in hopes you would clarify it. Just my writing (or lack there of) that come across as being more confrontational that it should be. Its really not a huge issue, as I tried to get across towards the end of the post when saying I would play the game either way. Just am finding it becoming more tedious then it needs to be. Gave a mini sug as something to think about. Probably something I'll just do myself down the road.
  6. When I have to eat 4-5 times in a game day, and I have to click the button as many times as I need to fill up my food bar, it gets tedious (for me). Can I give you an exact number? nope. Because depending on the food items I am scarfing down varies in the amount it fills the food bar varies a couple/few clicks. Don't know what you are trying to get out of it. Sorry, you still didn't answer my question either. Where did you find me saying I was having a struggle with finding food? Only conclusion I can come to is: You didn't really read what I said but want to prove wh
  7. Where in that did you read I have food struggles? lol I said the constant needing to eat is tedious.
  8. I'm probably going to get slack for this but: Personally think the food system should be simplified or readjusted. (For me) It is getting on the the tedious side of needing to eat as much as we do throughout a game session. If simplify? Maybe something simple like 3 states: Fit/ Healthy/ Malnourished. Healthy: Base consumption rate equals needing to eat twice a game day. Malnourished: Your consumption rate increases by 50% (needing to eat 3 times in a day). Fit: Your consumption rate lowers by 25% (needing to eat one plus some in a day).
  9. Not a dig by any means, but you all 'might' be wrong about that as well Things have come a long ways on the modding front.
  10. uhh, have you all checked out a mod called "Winter project" by Sphereii? You all might want to, if you think you can't spawn prefabs underground.
  11. Best advice? Don't ask for advice. Just turn the difficulty down to its lowest. Get comfortable with it, then turn it up if it get too easy. You only have 1 first time. enjoy it. Too many tips and tricks, tend to shorten the joy. No matter what you choose to do: Welcome to the game either way.
  12. With the way they are currently doing it? I would say yeah? it can be done. but it would be a pita if they (TFP) want to maintain the: 5-6 levels of quality, for every item that uses a quality rating. I'm just letting "whomever" reads this, that the current way it is done leaves me feeling, a bit less enthused, during the transition phases. I know what I would "try"(er adjusted) but 🤷‍♂️ I'm just one fish, in an ocean of opinions (edit: (Only based on a19. No idea what 'may' or "may not" be in A20)) Again just my opinions.
  13. Nope. Its about consistency and expectations. No different then expecting a fireball level 2 spell, to be more effective then a fireball lvl1 spell in a magic based game. Or a laser blaster to be more effective then a 9mm pistol, in a scifi game. Unless that is a realism "argument" as well 😕
  14. My question is: Why are stone tools/weapons even on par, if not better in a lot of cases, then their iron counterparts? Even in just a pure game sense, its a bit off putting, and breaks the flow in this games quality system. If a stone tool/weapon, beats an iron tool/weapon on any level, it removes any sense of excitement of finally finding, being able to craft, getting the funds up enough to buy, or receiving one from questing. "Cool! I got an Iron shovel! Finall..Oh.. I finally get to iron, but my stone tools are still better..Okay..". Thats the level of of excitement, this
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