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Tin

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Tin last won the day on September 19 2018

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  • Birthday December 1

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  1. This folks. This is why it was necessary I made sure Fathers was double stated.
  2. To All Fathers: Happy Fathers Day!
  3. [SUG]: Place stone ore to get the general shape you want. Then grab a stone ax and break it down to "carve it" more precisely. Pro: Will be able to actually sculpt it pretty well, just using a stone axe (pending ofc on your artistic abilities), and how much time you want to put into it. Con: If players have a tool in hand (axe, pick, or like), they will see that the stone is already damaged when looking at it up close. Pro: Stone is already damaged so players can harvest some rock from it quickly, if they are in need of it. edit: Cool prefab. Looking good. edit2: If you don't want to do a statue? maybe a indoor fountain? plus it would be a temp place to get some water. <- haha never mind about the fountain sug. I didn't read down far enough
  4. Brave Browser. Done. Made by the former Firefox CEO. Based on Chromium Has a built in ad blocker based on the Ublock Origin and Ghostery algorithms. no need for plugin after plugin. You can still add them if you want for any filter they may have missed, but generally really isn't needed. For me: Is faster then Fire fox or Chrome. Edit: Never even knew there was that sidebar eyesore.
  5. I think it would be pretty cool that each attack has a chance for certain buff effects, since they have a number of attack animations to work from, and hopefully they get implemented (fingers crossed). For instance: They added the seal clap attack? (the attack with both arms) have every time that attack gets used, it has a slight chance to "Snag" (aka stun) the player and slow their movement down for 1-2 seconds. Give the Cops and the biker a chance for them to do the "hammer blow", that actually knocks the player down. Normal attacks give a slight chance to cause bleed. The bite attack has a high chance of giving the infection buff (they have it, but not really in). and so on. Still randomized buff chances, based on what attack animation they use, but the buff effects are more designated to certain attack animations. Not a major thing by any means, just think it would be a cool add is all. Edit:
  6. Huh, only thing I noticed is, they made the terrain a little rougher, so the vehicle took a little more abuse. Didn't see it as them saying they didn't want people to not go off road.
  7. (opinion based on what I have tested and seeing, as not everyone is experiencing this) The spawning mechanic is partially broken, or it is working the way they programmed it, but has unintended consequences while working. There is a max spawn limit built in, and once that limit is reached? Nothing over that will spawn, till entities are culled (manually). For some reason the game doesn't always take the entities dying off on their own, into account. As days pass, the wilderness zeds slowly reduce to nothing (usually around 3-5 days) of a player staying in the same areas for long stints. Initially you can increase the spawn counts, by a lot, artificially. After a couple/few days, it'll start dwindling the numbers again. You can reset it by logging out of the game , and then back in, or traveling to a distant new region and staying there for a game day or two. But, If you are doing long stints of playing in the same region, it'll happen again. However, "Sleeper zombies" can still be triggered to spawn during this time, and the wandering hordes events still trigger. People can confirm this by: turning on /sm in the debug so the zeds can't "see you", bumping up the game time speed, and staying in the same areas of the map, and just letting the zeds die out around you. Then go to a new area (rinse and repeat), then travel back to that initial area, and find it a ghost town, minus sleeper entities, and wandering horde events. Actually has been a reoccurring issue [for me] since a18.ex and has persisted till now in Vanilla and modded games alike. At one time a tester was going to look at this (can't remember who). Don't know what has come from it, other than its still an issue for my particular play style I guess.
  8. Don't read any angst into what I am writing. Just found your questioning weird, and was poking back in hopes you would clarify it. Just my writing (or lack there of) that come across as being more confrontational that it should be. Its really not a huge issue, as I tried to get across towards the end of the post when saying I would play the game either way. Just am finding it becoming more tedious then it needs to be. Gave a mini sug as something to think about. Probably something I'll just do myself down the road.
  9. When I have to eat 4-5 times in a game day, and I have to click the button as many times as I need to fill up my food bar, it gets tedious (for me). Can I give you an exact number? nope. Because depending on the food items I am scarfing down varies in the amount it fills the food bar varies a couple/few clicks. Don't know what you are trying to get out of it. Sorry, you still didn't answer my question either. Where did you find me saying I was having a struggle with finding food? Only conclusion I can come to is: You didn't really read what I said but want to prove whatever it is you are trying to prove. I stated my feeling on the topic. Eating food all throughout a game day is getting tedious. <shrug>
  10. Where in that did you read I have food struggles? lol I said the constant needing to eat is tedious.
  11. I'm probably going to get slack for this but: Personally think the food system should be simplified or readjusted. (For me) It is getting on the the tedious side of needing to eat as much as we do throughout a game session. If simplify? Maybe something simple like 3 states: Fit/ Healthy/ Malnourished. Healthy: Base consumption rate equals needing to eat twice a game day. Malnourished: Your consumption rate increases by 50% (needing to eat 3 times in a day). Fit: Your consumption rate lowers by 25% (needing to eat one plus some in a day). You running around/ driving/ clicking the attack button? It increases consumption rate by 10% for 5 seconds. Realistic? nope. But it reduces the food game if you are doing better, and increases it when you are not. Perks to further reduce max consumption rate by 25% Side effects? Need less spawned animal entities needing to be spawn, and leaves room for more zed entities to be spawned. or just leave the same and get a micro performance bump with less controller path finding AI and tasks running. Food still stays as a needed sync for all players but less tedious micromanaging. (just my thoughts) Either way still a game I will play, with or without the tweaking.
  12. Not a dig by any means, but you all 'might' be wrong about that as well Things have come a long ways on the modding front.
  13. uhh, have you all checked out a mod called "Winter project" by Sphereii? You all might want to, if you think you can't spawn prefabs underground.
  14. Actually, you can, quite easily. More than enough alternate sources of wood available, to play this game rather comfortably with, or without, trees. Not a boast of gaming prowess by any means. Anyone can do it, at any skill level. Wood is really all over, laying around. I guess most don;t even consider all the sources is all.
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