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Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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very disappointed, streamers should test new stuff and try things to test the game and uncover bugs instead i saw in their videos they are just walking around and talking or building same stuff for hours

The whole point is to test it, not to teach how to build a base we already know how to build a base

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very disappointed, streamers should test new stuff and try things to test the game and uncover bugs instead i saw in their videos they are just walking around and talking or building same stuff for hours

The whole point is to test it, not to teach how to build a base we already know how to build a base

 

 

The entire point of streaming is to show people the game and how it works. Otherwise, there'd be little point in streaming. Also, you might know how to build a base (or think you do), but that doesn't mean everyone else does. I'm sorry you didn't get what you wanted out of the streams, but that also doesn't mean no one else did. I guess you'll have to just wait until Monday and show everyone how its done.

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Level 20 is nothing in the grand scheme of things. Progression feels amazing now to me. When you get your first iron tools it feels very rewarding and theres a lot more cool things to get long after that, and a lot of interesting choices, like light vs heavy armor, what weapon to specialize in, mods etc.

 

The problem now is, everybody will get iron tools at lvl 20. It's not much of a choice, it's a "must take" skill at 20.

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I am not at all surprised the devs added even more support for modding. Some of them used to be modders for different games after all. Gazz I know pretty well from another community and he modded for X3 Terrain Conflict and Albion Prelude, as well as modding 7DTD before he became a team member here.

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The food bar is right there. Its the black part of your stamina bar. Water simply provides a speedy recovery so it doesn't really impact the game enough to bother with a bar. When its low enough to impact game play (50% or less) it pops up on the screen. Its impact is so low that its not a big deal.

 

It would be more intuitive the other way around though. Hydration should have a much more immediate effect on you.

 

I like that hunger is directly tied to your calorie consumption but I would not tie it to stamina. Let it just drop to 0% and then start taking max health away 1 point per minute. (That gives you 100 minutes to starve befory you die)

 

Dehydration could be the "max stamina" modifier. When you are dehydrated you are getting cramps and weakness rather fast.

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The Navezgane world grew from 16 square kilometers to 36 square kilometers in size and has been given a new terrain height overhaul. They height is much more extreme and natural looking. You will not recognize the world.

 

So, Navezgane is now bigger than the old Random Gen? :f

 

- - - Updated - - -

 

Good. The Project Management discipline was non-existent for this version. You should consider getting a *real* PM that understands the gaming development process, and has the authority to make people toe the line. Many exist. Really, the project creep here for an alpha was horrendous and completely unacceptable in all but hobby projects. Now that I've said what desperately needed to be said, I will shut my mouth and go back to the shadows. (Awaiting the ban hammer and "you're a poopy-head" type comments).

 

ASL?

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The food bar is right there. Its the black part of your stamina bar. Water simply provides a speedy recovery so it doesn't really impact the game enough to bother with a bar. When its low enough to impact game play (50% or less) it pops up on the screen. Its impact is so low that its not a big deal.

 

Again instead of taking this away, can you give it as an option to toggle in the menu? ;x

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It might seem counter intuitive to tie water to stamina, but once you consider the range of 'specialist' drinks that all boost stamina, then maybe it makes sense to put the hydration/stamina link there to get players into the swing of thinking of fluids for stamina.

 

I know from A16, I never ever bothered with beers or coffee (but other players won't leave base without the stuff), but maybe with a more involved tie-in of the whole stamina thing I might give it more consideration, as will the noobs.

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TFP

 

Have you guys found any new bugs from the streams?

 

1. Jeep roadkill damage seems to be extremely low (so they will just get back up again). Jeep also gets stuck on picked fences for the same reason.

 

2. Not sure about this one. Sleepers spawn in buildings whilst looting (Capp00 7 Days to Die - Alpha 17 Is Here! A Preview - Steam Code Giveaway). I've always had the same feeling in Ravenhearst too. Could never really confirm it, they can also easily hide behind corners and wake up from activity.

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The entire point of streaming is to show people the game and how it works. Otherwise, there'd be little point in streaming. Also, you might know how to build a base (or think you do), but that doesn't mean everyone else does. I'm sorry you didn't get what you wanted out of the streams, but that also doesn't mean no one else did. I guess you'll have to just wait until Monday and show everyone how its done.

 

No, the entire point of streaming is NOT to test. That is the job of the Q&A team. Streamers are for marketing.

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After watching a couple of streams I can already tell there will be lots of complaining caused by the new difficulty on horde nights. Please don't listen to those people.

 

This is finally going in the right direction. It's fun, challenging and needs tactics and preparation to defend on the 7th day that is supposed to be tough and keep you on your toes. Besides, for everyone that will have a hard time given the added difficulty, there are always lesser difficulty options to choose from.

 

Now, consider to gate nerd poling behind some perk points and you're golden.

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After watching about an hour of streaming before I fell asleep I can tell I'm going to need a ton of time to re-mod the game.

Although you all finally figured out how to tell the zeds to not follow the natural slopes and fixed a lot of their pathing ......

You still have the same tired mechanic of them getting knocked down than getting back up and than dying Of course this is not for the lower hp Zeds they just go down and die.

 

Here is a suggestion I have for you.... Random downs random death.

 

I will explain: On any given head shot there should be a 50-50% they go down and on any down there should be a 25% that they are actually dead dead.

This way it is not a matter of saying okay this zombie will die after 3 arrows(or w/e) and not get back up or these zombies will go down and get back up and then go down for good. You can change the times of them returning to their feet to be random also anywhere between 0.5 and 5 sec. before starting their getting up animation should do it.

These simple changes would add so much to the game as to truly not know whether or not a zombie is actually dead or just downed.

It would add the occasional multi down and up(meaning more than just 2x's up to max of headshot vs hp) and also the occasional dead for good on first down.

It is something I have wanted to add to my game for awhile now, but hesitated untill the AI was Improved.

 

Okay there is 1 suggestion add it or don't it's up to you I will add it to my own game regardless.

 

Here is a gripe I have more than anything.

The sneak mechanic is utterly useless indoors Why? because there is not enough room to slip past Zeds. Either there is a big open area with tons of Zeds that you can not get by or the areas to enter are to narrow

(cough cough Linear dungeon crawling areas cough)<< do not even get me started on this It was okay for a few buildings...but attempting to add to everything?

It truly ruined sneaking into and out of I want to say more than this but I am going to be generous and say 80% of houses and buildings.

 

 

Anyway once again supposedly needed for about 4 years straight now changing the colors of the world and adding more reflection and shine to guns etc. Instead of once again doing actual art work to improve things and immersion.

Like what you ask?

Like the ability to have the clothing gloves and shirts show in the first person view on your hands and arms.

 

Also what On earth did you do to the zombies they look like they are made of plastic? You can really tell on the fat farmer wife model.

 

I digress a bit and will give props on the indoor and night time lighting and than zing you with a daytime light not so great.

I am not sure if these are just a byproduct of the Unity upgrade or that someone actually worked on them?

But all these art tweaks although some look better some look worse are not important to me at all. Graphics quality have nothing to do with game play.

Ask yourself these things as you go...... is it your own personal preference or does it actually add to the game?

Lets say that there was NO Color in the game only black/white and gray(grey for Canadians) what would add to the game? lighting yes that would be important what else would add?

If you changed rocks to look more black then gray? No wouldn't matter might take a few sec to realize that's the new rock look that's about it.

Would my suggestion of actually seeing clothing in first person add? Yes yes it would.

 

I have to say some of the changes I like most I Do not and a few simple tweaks to a few other things and you'll be back on track for something Great again.

Peace I'm out until sometime next week when I actually test and play the game for myself.

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No, the entire point of streaming is NOT to test. That is the job of the Q&A team. Streamers are for marketing.

 

exactly... i still cant find where the streamers were suppose to test.

 

testing will now or when a17 drops, be tested further by the many public eyes! :)

 

 

 

@dkgcracker #1 is not a bug and #2 most likely internet lag or because he was streaming but will need detailed repro steps if others can find same thing. :)

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Looking at the streamers for a few hours i think i will really like A17 , but i really hope we get more perks in time , right now with the limited number of perks and level gating it kinda looks like you can't really specialise you just invest in all perk trees to be able to get by .

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Looking at the streamers for a few hours i think i will really like A17 , but i really hope we get more perks in time , right now with the limited number of perks and level gating it kinda looks like you can't really specialise you just invest in all perk trees to be able to get by .

 

I think if they cut the level gating by half (10, 20, 30... vice 20, 40, 60...) they can still keep min-maxing down and also allow for some creativity in character development.

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Yeah but A17 will come out in the evening US time.. Here in Germany that will mean somewhere in the night from Monday to Tuesday :(

 

 

Edit: At least, that's the latest news I've heard.

 

When there was an estimated release date in the header I seem to remember it saying 20:18, no idea what time-zone though.

 

Damn, I've waited _months_ to crack that joke. Worth it :-)

 

In all seriousness, expect it between 10pm and 2am Monday night in the Europe. I'm in work Tuesday so it looks like Wednesday/Thursday is going to be the first time I get a crack at it. (subtle geology pun intended)

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