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Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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It's funny; I'm blessed and get to watch modders still excitedly mod for a16, like manux and his boat mod...

 

 

... I'm feeling super blessed that the pimps have made modding easier in a17, and want to take this last opportunity to thank them before the a18 thread is opened...

 

Thanks guys!

 

ok the boat mod is friggin cool!!! I love the turret option and the bonus fishing and bait bucket. anyone know how the mod/no mod server list dashboard will look like in A17? I heard it was getting a complete overhaul? in RUST for example 1000s of players check out modded servers but 7DTD has always had the opposite problem.

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I would say Yes do listen to them. We as old school 7dtd:ers get easely bored. But for new players having a too difficult entry level will make people stop playing and give bad reviews, which leads to less money for TFP to develop cool stuff for us old timers.

 

There are different setting of difficulty, so I don't see any problem with new player. Just lower the difficulty and play. When you know how to play game better, just increase difficulty.

 

When I first started playing 7d2d, I played on the default difficulty, but it was easy, so I changed it to survivalist. After that, I played all the alpha only on this difficulty.

 

With all this changes, playing on survivalist or other difficulties, you will finally feel that you are surviving in A17.

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Alpha 17 First impressions

 

 

The game looks really cool right from the start. However, I did notice that when your go into the Pine forest biome from a darker one, that it gets really bright. But then it goes away. The effect looks the same as when you take a lot of damage and the screen seems to lose color and looks black and white. The fog makes it worse but again the effect goes away in a minute or two.

 

 

The zombies seem OP to me. I can understand that they are tuff but when they are walking around with four or five arrows sticking though there brain seems a bit excessive. I could see zombies walking around with arrows all over there body but not in the head. They seem more like boss fights rather than a zombie.

 

That and a club smashing there skull in. I understand that you start out with crappy weapons but a solid club to the head should be enough to stop anyone, dead or alive. The club has the feel of a wet noodle or a nerf toy.

 

 

What happened to the stun effect with zombies? They just get right back up as if they tripped or something.

 

Then that long arm reach they have is a bit crazy. I could understand that if you only had your fist but the club should give you twice the range but instead it feels like you don't even have the full reach of your arm while they can hit you much further away. I watched streamers constantly miss zombies while they took damage.

 

 

I do like the idea that zombies seem to come out of nowhere and hit you. That was funny.

https://clips.twitch.tv/BlueTardyHorseShadyLulu

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That's good to hear. Hopefully it's addressed before A17 stable. Some players are forced to play on low settings. The bug fundamentally changes gameplay, especially for teammates who have different graphic settings in the same game.

 

Its fixed already, we just need to patch.

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The problem now is, everybody will get iron tools at lvl 20. It's not much of a choice, it's a "must take" skill at 20.

 

This is definitely going to shake alot of people's worlds. It was interesting to watch kage848 in his stream have to come to a full stop to gather himself when he realized he couldn't rush to building a forge right way.

 

Right, wrong, or indifferent, the pimps are challenging us to approach the game differently to see if the experience is more fun and rewarding.

 

Instead of resisting all the changes, I encourage everyone to side table their worries for now and give it a try. I am certain TFPs will be watching and will tweak accordingly. At the very least, easy modding is also available for those who must absolutely play things a certain way (in regards to skills/abilities)

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Yeah I got that. You can also become a great farmer or gunsmith :)

 

Question is can we mod it or is it hard coded?

 

Personally I think its breaking immersion to set out points. I rather make 100 clubs...yeah I said it :D

 

Not for me. I buy a perk then use that perk. Before I had the perk I was doing what that perk would require me to do anyway because thats how I am playing. When I buy my first blade perk I've probably already stabbed several zombies. When I buy my first master chef perk I've already cooked some charred meat. This lets you play how you want to play without jumping through artificial hoops.

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It would be more intuitive the other way around though. Hydration should have a much more immediate effect on you.

 

I like that hunger is directly tied to your calorie consumption but I would not tie it to stamina. Let it just drop to 0% and then start taking max health away 1 point per minute. (That gives you 100 minutes to starve befory you die)

 

Dehydration could be the "max stamina" modifier. When you are dehydrated you are getting cramps and weakness rather fast.

 

I dunno, wasnt that the way it was before? If hunger didnt effect stamina, people will ignore food until they are almost starving (diminishing its importance). Will reserve my final opinion on this until after I try it out.

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zombies seem to get up pretty fast?? it certainly doesn't feel realistic, imo :) no zomebie loot? hahaha fun pimps u crack a book me up. is there a way to have random times for a zombie to spring back from the um. undeaddead? or just go with a slower time? cheers, thanks for the update.

 

I personally like the faster stand up, the slower stand up made them far too easy to kill. Also, it seems more immersive.

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Not for me. I buy a perk then use that perk. Before I had the perk I was doing what that perk would require me to do anyway because thats how I am playing. When I buy my first blade perk I've probably already stabbed several zombies. When I buy my first master chef perk I've already cooked some charred meat. This lets you play how you want to play without jumping through artificial hoops.

Hey MM! First and foremost Alpha 17 looks amazing!!!

Now to my earlier comment. I totally understand the concept of the progression and skill tree. And I wouldn't expect you to build a progression that you yourself dont enjoy.

Hence my question. How modable is the progression.

 

I personally liked a15 levelsystem. I dont see gaining experience grinding as artificial hoops. I would compare it to real life learning.

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Any idea what time this alpha might drop? Or what time most alphas have? I ask so I know to call out of work Monday or Tuesday (work mornings)!

 

Apologies if this is the wrong thread for such a question or if it's already been addressed

 

Judging my past releases. Expect it in the late afternoon. That is based on a PST time zone. When you see the forum crashing then you know its close

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Thankyou to all who posted your offers of advice on how we should proceed, we are however a well oiled machine and long time running server, Oz.Nz Rawhope started live back in Alpha 10, (thanks to 2 guys Mythan and RooiValk777) this server is not new to adjusting to each alpha. We are fine with some not knowing us here in the forums, because we don't gripe and complain about every change in the alphas, we roll with the punches and get on with playing the game. If no changes are made will will still love and play the game, we will still run our server for our large community and we already have a work-around in motion.

 

We were not complaining or asking for ways around this new change, we simply wanted to bring to light how the change will affect "us". We have done that and thankfully I was able to explain it in a way that MM understood.

 

We truly do all appreciate the acknowledgment of the issues we are facing MM, and thrilled that you see it from our side. Thats all i could ask for. Many server owners were following this thread and the subject matter the moment i started it. I knew i would get input from many directions, knew I would get those who were distracted by their own limitations of knowledge of not experiencing what we deal with day in and day out, which is fine by us, my only goal was to bring it to light, to those who cam make a difference.

 

lol, I would love to get into the debate on the subject of our admin builds, and point out that most of those I created, with ONLY what the fun pimps give us in create mode, no diff tricks or recipes, we still sit in the Unmodded section of 7 days, which proves we don't change the .xml's. I could even do a vid and show people how I created each of my builds, (the ones some feel the need to point out) but ALL that has NOTHING to do with the reason I spoke out. My builds are not what we want to protect. Our player builds are. Like Damit said, your welcome to go see for yourself :) no need to debate that here. Our players are a friendly bunch and would show anyone around.

 

 

Bring on a17, we are Ready here at oz.nz Rawhope, and our player base is already trickling back in pacing the floors of our discord, excited for the release. Much planned for experimental. Much testing for us, to see how our "Not 8 Player" Server will handle a17. lets get onto Playing the game. !!!

 

I like role playing and building games. When I built a base in Fallout 76 and logged in to see its gone and then find out you don't even play on the same server each time the fact that I couldn't "change the world" really irked me. In one of my single player fallout games I built my own casino on top of a bridge that had stores and npcs everywhere. It had lighting and juke boxes, etc etc. I was super cool with elevator mods to get to it, and a mod to remove the number of objects you could use for a settlement. My point is I can see how much fun it is to "town build" because I've done it.

 

I personally like to deck out a cool base late game in 7 days, just to give a finger to the zombie apocalypse and its cool to show off to your friends and nice not looking at drab reinforced concrete or steel.

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