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Tin

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Everything posted by Tin

  1. This folks. This is why it was necessary I made sure Fathers was double stated.
  2. [SUG]: Place stone ore to get the general shape you want. Then grab a stone ax and break it down to "carve it" more precisely. Pro: Will be able to actually sculpt it pretty well, just using a stone axe (pending ofc on your artistic abilities), and how much time you want to put into it. Con: If players have a tool in hand (axe, pick, or like), they will see that the stone is already damaged when looking at it up close. Pro: Stone is already damaged so players can harvest some rock from it quickly, if they are in need of it. edit: Cool prefab. Looking good. edit2: If you don't want to do a statue? maybe a indoor fountain? plus it would be a temp place to get some water. <- haha never mind about the fountain sug. I didn't read down far enough
  3. Probably be a good idea to have Gamida's post, pinned in its own thread, with the link. Since it is the latest news, concerning the future of console, and where it stands. Plus it would just be easier to link back to it, if new threads start to pop up.
  4. https://discord.gg/ty74k89 Thats guppy's modding server, where a lot of modders hangout. Got modding and mod channels for just about all your needs. If you visit/join, please read the welcome pin(s).
  5. Maybe try validating all your files, then try just add in the creature pack by itself? Then start a new game, new profile and everything, to remove any doubt. All I am saying is: I am not having any issues regarding scraping items. edit: haha or try what Sphereii asked first
  6. If you are desperate, you can probably open the world folder and go through the poi list file and find their coordinates.
  7. Nice! would give you a rep but I need to spread more around
  8. https://krita.org/en/features/highlights/
  9. Totally missed this. Nice!
  10. You are probably going to need to identify what zone it is in that hub. You just shortchanged the prefabs for the zone is all. One of the downfalls of not being able to control the zone sizes for hubs.
  11. You mine for clay like ores, 1 level down in gravel spots. Animals.. IDK I just know things are still being balanced. edit: wut ExeBT
  12. hehe yep! I don't know yet, just getting it to stompyNZ for more testing on his end and myself.
  13. I used your tweak to flatten the center. A couple of things though: 1) You really don't want to use a "Constant" but use an actual flowing frequency (FastNoise, Billows, etc,.) 2) A Constant will initially show the biomes but as you go to the ground it does some funky stuff. It'll eat all your decorations for the biome and/or will change the biome to dirt. [ATTACH=CONFIG]24539[/ATTACH][ATTACH=CONFIG]24540[/ATTACH][ATTACH=CONFIG]24541[/ATTACH] Just by using my initial landBase modules it'll work just fine. In my case "LandClamp" [ATTACH=CONFIG]24542[/ATTACH] <!--<module name="constant5" type="FastBillow"> <property name="constant" value="5"/> </module>--> <module name="centerFlatten" type="Select"> <property name="controlModule" value="distanceOut"/> <property name="sourceModule1" value="scaleBiasOutput"/> <property name="sourceModule2" value="[color="#FFFF00"]landClamp[/color]"/> <property name="bounds" value="-1000000 ,1000"/><!--0 to 1000 is flat--> <property name="edgeFalloff" value="100"/><!--900 to 1100 is transition area--> </module> Either way nice work and find! Just needed a bit of a tweak is all.
  14. Depending on your seed you 'May' get a small town at "0, 0" but other than that you have a plethora of poi's at your disposal.
  15. All you can do is try. It would be an interesting experiment either way. My gut tells me "No, probably not" but you never know. At least you don't need to buy it, before you try it
  16. Spreading the city/towns further apart won't really solve the issue, it'll just make it happen with more time in between since it'll take longer to reach the new locations. Things you can try to help limit the load lag: Increase the street length by 1 to help separate the building more (may require re tweaking of the rules to make it look good again). Make your city/towns less compact. Add more prefabs that don't have sleeper volumes into the hubs. Lower the sleeper spawns a touch for each prefab. Increase the sleeper spawn delay in the gamestages.xml Limit tall and or large area prefabs more. Basically you won't fully get rid of the load lag but you can calm it down some. Edit: regarding the sleeper volumes.. Rework them so it doesn't spawn everything at once. Break it up some into smaller areas (Will require a lot of work and might not be worth the effort).
  17. Just a heads up for ppl seeing the zeds disappear in and out. Don't make video changes for the uma while playing the game. Exit the game, then restart. Go to the video settings, make the change, then enter the game again.
  18. Tin

    Ravenhearst Mod

    No worries! ppl miss stuff it happens to us all The more info that comes out the easier it is to track down the issue. hopefully this gets your issue fixed quicker or at least shows a way to fix it and you can enjoy it the way you want it.
  19. Tin

    Ravenhearst Mod

    First error that came up in your log: 2018-03-28T11:30:38 101.826 ERR Loading and parsing 'entitygroups.xml' (Entity with name 'valZombieChildMale' not found)
  20. Tin

    Ravenhearst Mod

    Most likely it's a seed you have used in the past and it's carrying some data from a past game with it. If you don't mind starting over: Use a seed name you haven't used before. Or If you still want to use the same seed name: Go into your save folder for the game/ open it and find the RandomGen folder. You'll see a folder with the game world name open that. Then you'll see a folder labeled "HubCellData" erase it. Then exit out and start a new game with the same seed name. @Jax You're probably, from what I'm reading, Using an entity in your group list that can't be used in the wandering hordes and/or sleeper list. Like if you wanted to use a timid animal in your wandering horde you would need to make a new entity of that type and have it use the HostileTemplate give it the same AITask/Target as the timid/ plus give it a handitem. example: If you wanted a deer in your wandering horde. I know you can't use: invisibleAnimal, invisibleAnimalHotsile, Bandit, Survivor in your sleeper or wandering horde setup.. well bandit and survivor you can but you need to do some funky setup to do so. But you might have a Entity or Entities in those group lists that can't be used. The "No valid sleeper block.." deal isn't anything to worry about, it's just letting you know a poi doesn't have valid sleeper blocks or any at all in it but you have a sleeper volume set up for the poi and it tried to find one but couldn't and is moving on. That message won't hurt anything nor cause any real issues other then ppl seeing the message in the 'dm' if they're looking for it. Hope that helps you narrow it down some..
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