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Everything posted by Tin

  1. This folks. This is why it was necessary I made sure Fathers was double stated.
  2. To All Fathers: Happy Fathers Day!
  3. [SUG]: Place stone ore to get the general shape you want. Then grab a stone ax and break it down to "carve it" more precisely. Pro: Will be able to actually sculpt it pretty well, just using a stone axe (pending ofc on your artistic abilities), and how much time you want to put into it. Con: If players have a tool in hand (axe, pick, or like), they will see that the stone is already damaged when looking at it up close. Pro: Stone is already damaged so players can harvest some rock from it quickly, if they are in need of it. edit: Cool prefab. Looking good. edit2: If you don't want to do a statue? maybe a indoor fountain? plus it would be a temp place to get some water. <- haha never mind about the fountain sug. I didn't read down far enough
  4. Brave Browser. Done. Made by the former Firefox CEO. Based on Chromium Has a built in ad blocker based on the Ublock Origin and Ghostery algorithms. no need for plugin after plugin. You can still add them if you want for any filter they may have missed, but generally really isn't needed. For me: Is faster then Fire fox or Chrome. Edit: Never even knew there was that sidebar eyesore.
  5. I think it would be pretty cool that each attack has a chance for certain buff effects, since they have a number of attack animations to work from, and hopefully they get implemented (fingers crossed). For instance: They added the seal clap attack? (the attack with both arms) have every time that attack gets used, it has a slight chance to "Snag" (aka stun) the player and slow their movement down for 1-2 seconds. Give the Cops and the biker a chance for them to do the "hammer blow", that actually knocks the player down. Normal attacks give a slight chance to cause bleed. The bite attack has a high chance of giving the infection buff (they have it, but not really in). and so on. Still randomized buff chances, based on what attack animation they use, but the buff effects are more designated to certain attack animations. Not a major thing by any means, just think it would be a cool add is all. Edit:
  6. Huh, only thing I noticed is, they made the terrain a little rougher, so the vehicle took a little more abuse. Didn't see it as them saying they didn't want people to not go off road.
  7. (opinion based on what I have tested and seeing, as not everyone is experiencing this) The spawning mechanic is partially broken, or it is working the way they programmed it, but has unintended consequences while working. There is a max spawn limit built in, and once that limit is reached? Nothing over that will spawn, till entities are culled (manually). For some reason the game doesn't always take the entities dying off on their own, into account. As days pass, the wilderness zeds slowly reduce to nothing (usually around 3-5 days) of a player staying in the same areas for long stints. Initially you can increase the spawn counts, by a lot, artificially. After a couple/few days, it'll start dwindling the numbers again. You can reset it by logging out of the game , and then back in, or traveling to a distant new region and staying there for a game day or two. But, If you are doing long stints of playing in the same region, it'll happen again. However, "Sleeper zombies" can still be triggered to spawn during this time, and the wandering hordes events still trigger. People can confirm this by: turning on /sm in the debug so the zeds can't "see you", bumping up the game time speed, and staying in the same areas of the map, and just letting the zeds die out around you. Then go to a new area (rinse and repeat), then travel back to that initial area, and find it a ghost town, minus sleeper entities, and wandering horde events. Actually has been a reoccurring issue [for me] since a18.ex and has persisted till now in Vanilla and modded games alike. At one time a tester was going to look at this (can't remember who). Don't know what has come from it, other than its still an issue for my particular play style I guess.
  8. Don't read any angst into what I am writing. Just found your questioning weird, and was poking back in hopes you would clarify it. Just my writing (or lack there of) that come across as being more confrontational that it should be. Its really not a huge issue, as I tried to get across towards the end of the post when saying I would play the game either way. Just am finding it becoming more tedious then it needs to be. Gave a mini sug as something to think about. Probably something I'll just do myself down the road.
  9. When I have to eat 4-5 times in a game day, and I have to click the button as many times as I need to fill up my food bar, it gets tedious (for me). Can I give you an exact number? nope. Because depending on the food items I am scarfing down varies in the amount it fills the food bar varies a couple/few clicks. Don't know what you are trying to get out of it. Sorry, you still didn't answer my question either. Where did you find me saying I was having a struggle with finding food? Only conclusion I can come to is: You didn't really read what I said but want to prove whatever it is you are trying to prove. I stated my feeling on the topic. Eating food all throughout a game day is getting tedious. <shrug>
  10. Where in that did you read I have food struggles? lol I said the constant needing to eat is tedious.
  11. I'm probably going to get slack for this but: Personally think the food system should be simplified or readjusted. (For me) It is getting on the the tedious side of needing to eat as much as we do throughout a game session. If simplify? Maybe something simple like 3 states: Fit/ Healthy/ Malnourished. Healthy: Base consumption rate equals needing to eat twice a game day. Malnourished: Your consumption rate increases by 50% (needing to eat 3 times in a day). Fit: Your consumption rate lowers by 25% (needing to eat one plus some in a day). You running around/ driving/ clicking the attack button? It increases consumption rate by 10% for 5 seconds. Realistic? nope. But it reduces the food game if you are doing better, and increases it when you are not. Perks to further reduce max consumption rate by 25% Side effects? Need less spawned animal entities needing to be spawn, and leaves room for more zed entities to be spawned. or just leave the same and get a micro performance bump with less controller path finding AI and tasks running. Food still stays as a needed sync for all players but less tedious micromanaging. (just my thoughts) Either way still a game I will play, with or without the tweaking.
  12. Not a dig by any means, but you all 'might' be wrong about that as well Things have come a long ways on the modding front.
  13. uhh, have you all checked out a mod called "Winter project" by Sphereii? You all might want to, if you think you can't spawn prefabs underground.
  14. Actually, you can, quite easily. More than enough alternate sources of wood available, to play this game rather comfortably with, or without, trees. Not a boast of gaming prowess by any means. Anyone can do it, at any skill level. Wood is really all over, laying around. I guess most don;t even consider all the sources is all.
  15. Not a support guru. Only thing I see is that it can't find your config file. I know sometimes in the past when the game crashed on me, I needed to reboot my computer. Might be worth a shot for a last ditch effort. Other than that.. write up a bug report, and see if the real wizards can figure it out. Edit: Just going on past experiences, that worked for me when a similar crash happened in the past.
  16. Right click on the game. Choose select properties. Click the Local Files Tab. Choose "Browse local files" find then dbl click on the 7dLauncher.exe Then click the [Tools] tab. Then click on the [clean data tab] click all boxes (also click on the ALL maps button). Then click on the Clean button. *Also* "If" you have a "mods folder" remove it.* Edit: It might also be a good idea to go ahead and clean up any past save's (make a back up copy of them jic you need to revert back to the a18 build). If that still doesn't work? reboot your computer and do it all over. If it still doesn't work? then fill out a bug report.
  17. Been watching the streams. At first it was pretty cool, then noticed the streamers using it more and more as a 'cue', to tell them to get prepared. Kinda removes some of the "O-sh*t!" factor. Still like the combat music, but (just imo ofc) it needs a bit more tweaking for when it starts/ends. Like maybe have 2 conditions for it to play? Condition 1) Number of active zeds around the player and: Condition 2 or Condition 3 Condition 2) Player 'damages' a zombie. Condition 3) Player is 'damaged' by a zombie. So: Condition 1 and Condition 2 are met? then play combat clip. or Condition 1 and condition 3 are met? Ten play combat clip. 5 second delay check? Are both conditions still meet? continue playing the clip. Again. Just my opinion. Will play either way, if it gets changed or not.
  18. So you then didn't watch the parts of the stream when they said that the particles, where just placeholders? and that the Drone wasn't ready? and that it was just basically giving us a first look? and that it probably wasn't even going in the first release of a19, but maybe a couple/few builds later? Edit: I mean I probably won't even use the Drone. but come on..
  19. I hope they make a bigger coffee mug. The first run one, is a neat little conversation piece. I would like a slightly bigger one though, for drinking out of
  20. No one is stopping you, from giving them more money. You can easily send them a check every major alpha build, or whatever you think, is good enough. I'm sure they wouldn't mind. Maybe start buying their merchandise, and that can fulfill your "need", to give more every so often?
  21. Hopefully, someone in the group tonight has some info, and can answer some of the questions about it.
  22. https://www.twitch.tv/videos/659744429?t=1h20m19s Edit: From stream last night. About Robert not being present. Unless something changed.
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