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Alpha 19 Dev Diary

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Posted (edited)
46 minutes ago, MechanicalLens said:

Listen, we need lumberjack stripper maids in 7D2D.

 

They will take care of your house,... take care of your car,... take care of your finances,... and take care of you. ;)

 

That'll be the script commercial. It'll start off with a title card reading, "Have you ever had a lonely night?" followed by, "Have you ever had a lack of wood?"

You and Snowdog are grounded. Both in the corner. No, in two separate corners. Good. 

 

 

When can we expect a record from the stream ?

Edited by beerfly (see edit history)

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1 hour ago, faatal said:

Not yet, but if we add fish, would probably add something like that.

I think it would be cool if we could build a small fish trap on the edge of the large bodies of water. It could introduce fish as a food source without any kind of fishing mini games or new animations. You could just open it like any box and have a percentile chance of there being a fish in it. Bait could be used to attract the fish. Fish could be scaled in the recipes, grilled, battered and fried with chips, chowder.

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2 hours ago, Khalagar said:

Them straight ignoring you was brutal.

 

Their weird vehemence towards ignoring all Junk Sledge questions has me a bit worried, is it even still in A19? They ignored every question chat had about it's tracking / range / if it's even still in a19 etc

Oh it's definitely in the game.  Prime even picked it up by accident from the cm when trying to find the junk turret.  It looked like the drone was also in the menu too.

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I love the idea of a ressurector type Zombie. Bringing back to life the zombies you just killed would be awesome. headless zombies should be exempt though. 

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Posted (edited)

I watched a good portion of the stream and here are the key points I remembered.

 

1) Console update is something they want to do but probably not until game goes gold and will most likely on next gen consoles.  Lots of empathy from Rick regarding the whole situation.

 

2) Rick mentioned 2 games they are planning one of which 6 team members are already working on (Unreal Engine game).  The other game will use the 7d2d engine.

 

3) Rick hope's they are gold or near it by end of next year and hopefully DLCs following after that.

 

4) A couple members of the modding community is doing some work for them.  Hernan and Sebastian (sp?)  Congrats guys!

 

5) Lathan mentioned the following future potential quest types (restore power, destroy target with c4, infestation, restore communications, kill faction leader)

 

6) Rick highly recommends giving Lathan Knuckle Rubs. 😂

 

7) Rick drinks at 5pm and had Hair under his hat.  Likes to wear +1 perception sun glasses.  Also had eye surgery recently and now has permanent night vision.

 

Things that were shown:

 

1) new navigation icons/beacons for traders, spears, vehicles, quest objectives.

 

2) New Trader Jen and Joel Models

 

3) Auto Shotgun

 

4) HD Arlene, HD Moe (aka edgar), HD Boe cameo, and another unnamed HD zombie cameo wearing a flannel shirt.

 

5) New Lightning (burnt biome was awesome)

 

6) New city plaza in Departure City (Navezgane Map) designed by Rick's son.

 

7) Exterior of new crack a book POI in Departure City.

 

Will post more details tomorrow. 😎👍

Edited by Laz Man (see edit history)
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Posted (edited)

Those on-screen icons for certain objects might get to be a nuisance. Maybe some kind of GUI toggle, or ping (showing them for a limited time) would be better here.

 

(I can foresee lots of complaints about those icons already)

Edited by Damocles (see edit history)
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Posted (edited)

The autoshotgun had a pretty bad showing, but it might have been Lathan's aim playing a big part in him using like 200  bullets to kill 25 enemies. I'm confused on why it's called the Auto shotgun if it's still semi auto. I figured it'd be a typical AA-12

 

In A18 on the second hardest difficulty, my level 4 pump shotgun has way better damage than what he was dishing out with the Auto, maybe the lack of mods + terrible aim were the problem? Madmole has an uphill battle in his video to regain fan faith in that thing ,the chat and even Rick made fun of how long it took him to kill 25 zombies lol

Edited by Khalagar (see edit history)

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Posted (edited)
10 hours ago, hiemfire said:

I beg to differ, though we may just be using it differently. As a low level choke point leveler and coup de grace tool it is quite nice, especially when paired with a stone sledge. Going to be nicer with the ammo getting cheaper to craft. 😈

And it no longer forces an auto-reload so you can shoot and scoot without hotbar gymnastics.

 

We'll get there. One issue at a time.

 

1 hour ago, Damocles said:

Those on-screen icons for certain objects might get to be a nuisance. Maybe some kind of GUI toggle, or ping (showing them for a limited time) would be better here.

 

(I can foresee lots of complaints about those icons already)

Some will hate their very existence, for most it will be a matter of fine tuning.

I believe Lathan set all of these up on a best-guess base.

 

You can adjust min and  max range of when they are shown.

 

26 minutes ago, Khalagar said:

The autoshotgun had a pretty bad showing, but it might have been Lathan's aim playing a big part in him using like 200  bullets to kill 25 enemies. I'm confused on why it's called the Auto shotgun if it's still semi auto. I figured it'd be a typical AA-12

You can install mods for burst or full auto fire and even higher rate of fire.
You can't do that with a pump gun.

I didn't see the stream and without knowing the perks, installed mods, and the random quality of the gun it's all assumptions.

Edited by Gazz (see edit history)
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Posted (edited)

I hope the XP for dogs will be rebalanced in A19.  You get 413 XP per dog, the same as any basic human zombie, but I feel that killing a dog is a bigger deal. In fact I have rebalanced XP numbers worked out for all animals, if the devs are interested. :)

Edited by Crater Creator (see edit history)

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I tought I was just sleepy yesterday, but I just rewatched the stream and prime did get a LEVEL 5 AK-47 as his reward for his FIRST MISSION... on day 1... a buried supplies quest... Wasn't stone age supposed to last longer?

also.. what happened to spawning only on the forest biome?

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26 minutes ago, Matt 1977 said:

@Gazz are you going on a stream?

Unlikely. Those start at 3am.

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1 hour ago, Khalagar said:

The autoshotgun had a pretty bad showing, but it might have been Lathan's aim playing a big part in him using like 200  bullets to kill 25 enemies. I'm confused on why it's called the Auto shotgun if it's still semi auto. I figured it'd be a typical AA-12

 

In A18 on the second hardest difficulty, my level 4 pump shotgun has way better damage than what he was dishing out with the Auto, maybe the lack of mods + terrible aim were the problem? Madmole has an uphill battle in his video to regain fan faith in that thing ,the chat and even Rick made fun of how long it took him to kill 25 zombies lol

Well he did spawn in 25 radiated soldiers and was using only normal shells which made it take a long time to kill them.

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Posted (edited)
8 hours ago, KuriousTurtle said:

I see Snowdog in the love chat asking all of the good questions lol. 😏

transgender zombies in wheelchairs was his best one!

4 hours ago, Kanaan Brood said:

I love the idea of a ressurector type Zombie. Bringing back to life the zombies you just killed would be awesome. headless zombies should be exempt though. 

i mean i had that idea but no one wants to listen to my rambles 

 

 

SHHHHHHHHH *slowly rubs can of spam* "don't worry that will listen! THEY WILL!"

 

WHO SAID THAT????? 

57 minutes ago, Gazz said:

Unlikely. Those start at 3am.

but i want to see his sexy face :(

 

 

like Trader rekt on stream!

1 hour ago, Gazz said:

 

 

You can install mods for burst or full auto fire and even higher rate of fire.

You can't do that with a pump gun.

 

just pump really FAST!

 

Modern Problems (GIF) - Album on Imgur

Edited by Adam the Waster (see edit history)
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Posted (edited)
1 hour ago, Adam the Waster said:

 

just pump really FAST!

Trust me, I do. 

 

52 minutes ago, Kanaan Brood said:

Isn't that a Snowdog line?

Someone stole my thunder,  bend over. 

Edited by SnowDog1942 (see edit history)
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8 minutes ago, SnowDog1942 said:

Someone stole my thunder,  bend over. 

Why? Is there going to be a spanking? A spanking! A spanking!

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54 minutes ago, Kanaan Brood said:

Why? Is there going to be a spanking? A spanking! A spanking!

AnY NeWs FoR a19?!?

 

 

 

 

 

 

sarcasm 

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15 minutes ago, Adam the Waster said:

AnY NeWs FoR a19?!?

 

 

 

 

 

 

sarcasm 

At this point i'd expect any revelations to be discovered in the scheduled streams. 

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Posted (edited)
23 minutes ago, MechanicalLens said:

Yeah, um... If that was the trader unbalance Joel briefly hinted at before (compared to what you'd find in loot), then um... I'm not going to be questing at all in A19. 😛

But if there is nothing to repair it with, its gonna be a short fun. Dunno if they made changes, like if we gonna need parts, too, not only repkit. 

Edited by beerfly (see edit history)

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55 minutes ago, MechanicalLens said:
4 hours ago, Jugom said:

I tought I was just sleepy yesterday, but I just rewatched the stream and prime did get a LEVEL 5 AK-47 as his reward for his FIRST MISSION... on day 1... a buried supplies quest... Wasn't stone age supposed to last longer?

also.. what happened to spawning only on the forest biome?

Yeah, um... If that was the trader unbalance Joel briefly hinted at before (compared to what you'd find in loot), then um... I'm not going to be questing at all in A19. 😛

I think he had activated that admin thingie where he gets all perks at max, so he must also have gotten better rewards for quests because of that...

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On 6/12/2020 at 7:28 AM, Sigil_Thane said:

The Roleplay is in the HOW of the stats... C'mon. Be Creative!

 

Low Charisma? Maybe you smell bad, Or Talk with in annoying pitch, OR are too gruff, OR Maybe have a habit of blurting out things that are better unsaid.

 

Low Dexterity? maybe you are clumsy, OR you had suffered an injury that makes you move stiffly, OR maybe there is even the effect of a curse which tends to make you dodge INTO attacks instead of away.

Part of the reason I have always loved role playing games is that they give us both the opportunity and motive to try to see things from someone else's point of view.

 

The method you describe I think could be summarized as a process of looking at the attributes of a character, hypothesizing up a story about how those numbers came to be, and playing as if that story is true.

 

The problem, as I see it, with that method is that it is not at all like the experience of being a person from the inside. It is in fact, exactly the same process we use to judge our neighbours from the outside. We look at someone, see their external, visible characteristics (and in this sense, I think intelligence and charisma and such are all visible, in how people behave, speak, and relate), and make up a story in our heads about that person. We then, in most cases without thinking about it, behave as if that story is true.

 

And hey, a lot of the time that's fine. You cannot overthink every tiny interaction.

 

But a role playing game can be a wonderful opportunity to practice our other, more sympathetic skills in a fun way.

 

So, the method I use for character creation, if I get to choose the game mechanics, is something like this:

 

  1. First, peruse the game rules and choose a character class, or idea, of what you want your character to be. Pretty much just what you would do before beginning point-assignment, in those cases where you have a pool of points to spend.
  2. However, we do this in a system which uses dice to generate random attributes,  and proceed to roll the dice.
  3. The original concept, and the numbers the dice gave you, will almost certainly be in conflict in some small or large ways.
  4. Think about how that would feel, as the young version of that character. They always wanted to be a wizard, but rolled 6 on int. How do they respond to this?
    1. Do they try to be a wizard anyway?
    2. Do they reluctantly give up and do something more mundane?
    3. Do they decide to quest for some kind of macguffin to help raise their intelligence? How would a person with 6 int approach such a task? How would they lean on their other attributes while doing so?

I think that you can see the process here, and how character creation would then proceed. If I failed to be clear, let me know. :)

 

And I think approaching things this way, leads to a much more enjoyable kind of roleplaying than  other methods I have tried. I have also found it really gets me wondering about the lives of the people I talk to in real life. Because if you try this a few times and compare to the quicker method, you start to realize they are making use of whole different sections of your brain. I think the quicker method makes heavy use of our brains threat assessment mechanisms, while the more thoughtful approach (not that @Sigil_Thane said anything thoughtless, just that the second approach requires more thought) leans on theory of mind.

8 hours ago, Kanaan Brood said:

I love the idea of a ressurector type Zombie. Bringing back to life the zombies you just killed would be awesome. headless zombies should be exempt though. 

THAT is a super cool idea, that I didn't catch during the stream. Was it just now from your head? If so you are brilliant, if not, someone else is brilliant. And hey, let's just have a brilliance party and assume both are true. :)

Thanks for mentioning though because the idea is new to me.

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