Aldranon Posted December 22, 2017 Share Posted December 22, 2017 joel did say they are trying to basically design each one with its own back story so we will find out in due time. however, i would have preferred the hp meter of the target be over the target and not in my HUD itself. Gronk had a good reason about boss zombies. I will like back stories, great for the game and can trigger more ideas. There are too many shooters out there, but yeah, put the hp with the zombie. Link to comment Share on other sites More sharing options...
Survager Posted December 22, 2017 Share Posted December 22, 2017 btw.....Madmole inadvertently showed a brand new feature in the most recent video but you have to be really observant to have caught it. If someone can spot the change I'll confirm it and it may lay to rest one of the biggest #gates we've had around here... 3:12 - breath holding for aiming? 10:51 - the picture is crooked (free rotation of objects)? 14:24 - when you jump stamina is gone Stamina does not fill the bar completely (maximum 97/100) maybe it's fatigue? 16:30 - zombies fall using regdoll instead of a special animation. And now we can never know for sure whether he is visually dead or not. may be one of this... Link to comment Share on other sites More sharing options...
Henrique Posted December 22, 2017 Share Posted December 22, 2017 Did anyone notice in one of the house one of the end table lamp had light coming from it? Link to comment Share on other sites More sharing options...
Xtrakicking Posted December 22, 2017 Share Posted December 22, 2017 NPC entity spawner? Link to comment Share on other sites More sharing options...
meganoth Posted December 22, 2017 Share Posted December 22, 2017 The problem appears to be Roland thinks its a survival game with as much realism as possible while retaining the fun and TFP still seem to be exploring what the game should be. I think they look at top sellers and try to emulate some things. Exploring? I don't think so. TFP did say loud enough that this is a cross between survival, tower defense, RPG... and that RPG features are missing (quests, NPCs, attributes to name the most prominent) and are top priority now. Also Guppycur protested about that direction for most of A16 experimental, so it wasn't really hidden. btw.....Madmole inadvertently showed a brand new feature in the most recent video but you have to be really observant to have caught it. If someone can spot the change I'll confirm it and it may lay to rest one of the biggest #gates we've had around here... Without having seen the video I would put my bet on #backpackgate Link to comment Share on other sites More sharing options...
crazywildfire Posted December 22, 2017 Share Posted December 22, 2017 NPC entity spawner? I did notice when he pulled up the menu some stuff. But to be honest I don't know to much about that part because I have never paid much attention to it. So I personally couldn't say if anything extra was in it or not. Link to comment Share on other sites More sharing options...
Haidrgna Posted December 22, 2017 Share Posted December 22, 2017 btw.....Madmole inadvertently showed a brand new feature in the most recent video but you have to be really observant to have caught it. If someone can spot the change I'll confirm it and it may lay to rest one of the biggest #gates we've had around here... Things I have spotted so far: - Game runs on DX11, but thats already been spoiled. - Clothes seem to have lost quality and stack to 500 now. - Same goes for minibike parts. - Some blocks (with stack numbers) have quality now, could not see what blocks they were but could be electric ones. - Mining hat as the 'Assembly' option so it can be assembled from parts now I think? - Spawn menu seems overhauled with optional more than 1 screen of zombies to spawn (which is great for me as a modder). - Seems there are is a Bandit Leader now and some NPC survivors added. But only visible on the list so no way to tell if it works. - Zombie kills give a lot more experience by the looks of how fast he levels from killing just a few (but that could just be a wip side effect). - Zombie ragdoll movement seems to work, they fly when hit by the shotgun. - Weapon parts are no longer there when a weapon is assembled, so they could be out and replaced by the new attachment (this new system would likely otherwise conflict with the existing weapon part system and create a lot of xml entries for multiple weapons as it is in A16). - The bedroll starter quest does no longer seem to need the bedroll to be crafted or placed, only fiber gathered. - It seems that Madmole can attach weapon mods to his shotgun/use the assembly but cannot repair it because he does not have the recipe learned. This means that perhaps finally these two systems have been separated so that repairing is not tied to being able to assemble a gun. But it could also be that assembly with the recipe known will show the weapon parts that as mentioned before are not visible. - New stats on weapons that show, but these seem for debugging and only horizontal/vertical spread are new. - Scrap frames are now Iron frames (but thats just a rename in localization.txt) - The Inventory has a TRASH button Edit: - Wellness is not gone yet (from the GUI at least). Probably more that I missed, but lot of cool stuff here Link to comment Share on other sites More sharing options...
crazywildfire Posted December 22, 2017 Share Posted December 22, 2017 Things I have spotted so far: - Game runs on DX11, but thats already been spoiled. - Clothes seem to have lost quality and stack to 500 now. - Same goes for minibike parts. - Some blocks (with stack numbers) have quality now, could not see what blocks they were but could be electric ones. - Mining hat as the 'Assembly' option so it can be assembled from parts now I think? - Spawn menu seems overhauled with optional more than 1 screen of zombies to spawn (which is great for me as a modder). - Seems there are is a Bandit Leader now and some NPC survivors added. But only visible on the list so no way to tell if it works. - Zombie kills give a lot more experience by the looks of how fast he levels from killing just a few (but that could just be a wip side effect). - Zombie ragdoll movement seems to work, they fly when hit by the shotgun. - Weapon parts are no longer there when a weapon is assembled, so they could be out and replaced by the new attachment (this new system would likely otherwise conflict with the existing weapon part system and create a lot of xml entries for multiple weapons as it is in A16). - The bedroll starter quest does no longer seem to need the bedroll to be crafted or placed, only fiber gathered. - It seems that Madmole can attach weapon mods to his shotgun/use the assembly but cannot repair it because he does not have the recipe learned. This means that perhaps finally these two systems have been separated so that repairing is not tied to being able to assemble a gun. But it could also be that assembly with the recipe known will show the weapon parts that as mentioned before are not visible. - New stats on weapons that show, but these seem for debugging and only horizontal/vertical spread are new. - Scrap frames are now Iron frames (but thats just a rename in localization.txt) - The Inventory has a TRASH button Probably more that I missed, but lot of cool stuff here You sir pay a lot more attention then I did haha but did notice the trash icon in the menu. Link to comment Share on other sites More sharing options...
Haidrgna Posted December 22, 2017 Share Posted December 22, 2017 You sir pay a lot more attention then I did haha but did notice the trash icon in the menu. Well I took the time to reanalyze it when I saw Rolands post, I did not see that trash button and it does only show in creative and later on its gone when Madmole opens his inventory. Link to comment Share on other sites More sharing options...
Lonestarcanuck Posted December 22, 2017 Share Posted December 22, 2017 So is MM's 17 Christmas Video any indication of a pre-Christmas release for us? or is the Video the Christmas present? PS: I love the building, so I am thinking my architect needs to use 7DTD as his new modeling and rendering tool. Link to comment Share on other sites More sharing options...
argeos Posted December 22, 2017 Share Posted December 22, 2017 The enemy health bar is a good tool for debugging but as a constant feature it just seems wrong. It takes away a lot of the fear in facing down an enemy and since this is a survival-horror game more fear is good. I do agree here. I prefer to "find out" by myself how strong is an ennemy than having a red bar telling me some infos. Such ennemy bar is great on fast pacing games where it builds some thrill and coupled with more similar features, it triggers some "addictive feeling". (think Diablo) Crawlers are often non detected by the players and come near surprising one...such ennemy bar "revealing" a near crawler while scanning the area will kill this surprise effect. Indeed, more fear is needed in the game. Link to comment Share on other sites More sharing options...
crazywildfire Posted December 22, 2017 Share Posted December 22, 2017 Well I took the time to reanalyze it when I saw Rolands post, I did not see that trash button and it does only show in creative and later on its gone when Madmole opens his inventory. Yeah I seen it then when he opened back up it was gone so didn't think to much of it until you brought it up. I was looking around for new block directions but nothing stood out. Not that it would be one of the biggest #gates or anything but never know lol Link to comment Share on other sites More sharing options...
Odetta Posted December 22, 2017 Share Posted December 22, 2017 btw.....Madmole inadvertently showed a brand new feature in the most recent video but you have to be really observant to have caught it. If someone can spot the change I'll confirm it and it may lay to rest one of the biggest #gates we've had around here... Spam crafting? Standalone version? Link to comment Share on other sites More sharing options...
SAMUELPV Posted December 22, 2017 Share Posted December 22, 2017 Noah looks to be a badass man. Can't wait to see as Duke is. Link to comment Share on other sites More sharing options...
Guppycur Posted December 22, 2017 Share Posted December 22, 2017 As usual the prefabbers are doing an excellent job, however I have two major concerns. The empty loot containers and the health indicators on enemies. With the empty loot containers, you effectively sped up are looting process, which sucks, and we now have static blocks that are wasted in the world. Taking up two blocks if I'm not mistaken. What was once a fully interactive world Is now becoming a static one. Boo, hiss. With HitPoint indicators you now just took away the entire surprise and purpose of the knock down effect. Did you kill it? Is it safe to loot? Is it almost down? Can I swoop in with my club, or do I need to continue expending ammo? Should I approach it and find out the hard way? No need! Simply hover a weapon over your target and your battlesuits hud will tell you everything you need to know! Link to comment Share on other sites More sharing options...
Survager Posted December 22, 2017 Share Posted December 22, 2017 You sir pay a lot more attention then I did haha but did notice the trash icon in the menu. haha, trash icon only in crative menu ) Link to comment Share on other sites More sharing options...
crazywildfire Posted December 22, 2017 Share Posted December 22, 2017 I think Roland should just tell us hahaha Link to comment Share on other sites More sharing options...
Gazz Posted December 22, 2017 Share Posted December 22, 2017 There may not even be an "it". How well do you know this Roland guy? Link to comment Share on other sites More sharing options...
crazywildfire Posted December 22, 2017 Share Posted December 22, 2017 There may not even be an "it". How well do you know this Roland guy? Well enough to know he is a troll sometimes lol Jk jk Link to comment Share on other sites More sharing options...
stallionsden Posted December 22, 2017 Share Posted December 22, 2017 btw.....Madmole inadvertently showed a brand new feature in the most recent video but you have to be really observant to have caught it. If someone can spot the change I'll confirm it and it may lay to rest one of the biggest #gates we've had around here... 1 block ability to sneak into another spot thru 1 block. As seen in 14.23 where he is jumping to show you a gap but has a shaft door on it. Or blocks can destroy upon walking on it but not all the block dissappear.. (may be just my eyes lol) The car4wd In the entityspawner Noise range Link to comment Share on other sites More sharing options...
Guppycur Posted December 22, 2017 Share Posted December 22, 2017 Maybe because no one forces you to install it in this particular gun...? Ya know, not everything has to be tiered... you CAN just have a kick ass extended mag in a ♥♥♥♥ty pistol, it's okay to NOT have to use a spreadsheet to dictate what happens. Just saying. Link to comment Share on other sites More sharing options...
Lonestarcanuck Posted December 22, 2017 Share Posted December 22, 2017 Well enough to know he is a troll sometimes lol Jk jk Trollin', Trollin', Trollin' Trollin', Trollin', Trollin' Trollin', Trollin', Trollin' Trollin', Trollin', Trollin' Rawhide! Keep Trollin', Trollin', Trollin' Though the streams are swollen Keep them dogies Trollin' Rawhide! Through rain and wind and weather Hell-bent for leather Wishin' my gal was by my side. All the things I'm missin' Good vittles, love, and kissin' Are waiting at the end of my ride. CHORUS Move 'em on, head 'em up Head 'em up, move 'em on Move 'em on, head 'em up Rawhide Cut 'em out, ride 'em in, Ride 'em in, let 'em out, Cut 'em out, ride 'em in Rawhide! Link to comment Share on other sites More sharing options...
Guppycur Posted December 22, 2017 Share Posted December 22, 2017 I threw up a little bit in my mouth.... I am not against modding, however, so I’ll give it a try first but am glad I’ll have options. I’m really glad I’m not one of those poor suckers in the community with mod phobia... Also it’s nice to know there is a line that when crossed it brings more people around to my perspective. @Roland yeh, thanks for sharing that screenshot of the latest build with me last night: Link to comment Share on other sites More sharing options...
Anabella Posted December 22, 2017 Share Posted December 22, 2017 TSk, Tsk, Tsk. Roland......have you not been keeping up.... That is amazing and I want ir. It would be worth all the research and materials in later game. Link to comment Share on other sites More sharing options...
Guppycur Posted December 22, 2017 Share Posted December 22, 2017 That is amazing and I want ir. It would be worth all the research and materials in later game. Have that. We're on to more important things now, like how this is a House of the Dead clone now; non interactable environment and health bars on enemies. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.