Roland Posted July 6, 2022 Share Posted July 6, 2022 24 minutes ago, Brunik Rokbyter said: *WAS* the game breaking point. Then they super softened it... then they added canned water, and then they tightened it again. Long iterations ago expectations... trying to make sure I understand the intent so I can look better forward to what I expect to see 🙂 Gotcha! The forge is one of the early workstations so it doesn't take very many magazines to unlock it. I think most teams will easily have it the first day or two if they funnel every Forge Ahead mag they find to one person. A single player should have it in any case within the first week. 2 Link to comment Share on other sites More sharing options...
Blake_ Posted July 7, 2022 Share Posted July 7, 2022 4 hours ago, Roland said: Yadayada yada ya yada yada ya yadayada ya yada. Yada yada outfit feature implemented. I'm sure. Confirmed ! 2 Link to comment Share on other sites More sharing options...
Morloc Posted July 7, 2022 Share Posted July 7, 2022 14 hours ago, Roland said: How the properties might change depends on the new outfit feature which has not yet been implemented. I'm not sure where it will end up. NECK FUNNEL ARMOR Special: Appears to protect your character, but in actuality funnels the attacks of zombies straight to your jugular. (Will also attract Vampires from A22 who will also benefit from the Neck Funnel Armor). -Arch Necromancer Morloc Link to comment Share on other sites More sharing options...
JamesKirk Posted July 7, 2022 Share Posted July 7, 2022 That's a really bad idea. 1 Link to comment Share on other sites More sharing options...
POCKET951 Posted July 7, 2022 Share Posted July 7, 2022 16 hours ago, Roland said: As of now the changes to armor are just visual. How the properties might change depends on the new outfit feature which has not yet been implemented. I'm not sure where it will end up. I am starting to doubt that the new outfit system will be ready for A21. we can all hope and pray though Link to comment Share on other sites More sharing options...
JCrook1028 Posted July 7, 2022 Share Posted July 7, 2022 52 minutes ago, POCKET951 said: we can all hope and pray though Yep, pray that it never comes to pass. 4 Link to comment Share on other sites More sharing options...
Blake_ Posted July 8, 2022 Share Posted July 8, 2022 In my biased opinion, they might finish the main armour sets by end of spring 2023, which might be close to the a21 release. The longer it takes, the better for us. I believe coding for the new armour system is well underway (it was already on the works when a20 stable was released!). Still it would not only be a nice surprise for us, but a logical move to release a basic armour system with the first human npcs, if only to start balancing the huge array of bonuses that the new sets will give. 2 Link to comment Share on other sites More sharing options...
Kalex Posted July 8, 2022 Share Posted July 8, 2022 On 7/5/2022 at 8:47 AM, Guppycur said: It is a mod. which one? Link to comment Share on other sites More sharing options...
POCKET951 Posted July 8, 2022 Share Posted July 8, 2022 3 hours ago, Blake_ said: In my biased opinion, they might finish the main armour sets by end of spring 2023, which might be close to the a21 release. The longer it takes, the better for us. I believe coding for the new armour system is well underway (it was already on the works when a20 stable was released!). Still it would not only be a nice surprise for us, but a logical move to release a basic armour system with the first human npcs, if only to start balancing the huge array of bonuses that the new sets will give. This actually seems alot more realistic, just like how bandits will be very basic when implemented, the alpha following 21 will fully fleshout and develop/balance the system If the new outfit system IS in A21, it will be a skeleton for them to build a body on in A22, much like bandits Link to comment Share on other sites More sharing options...
Doomofman Posted July 8, 2022 Share Posted July 8, 2022 (edited) 6 hours ago, Blake_ said: In my biased opinion, they might finish the main armour sets by end of spring 2023, which might be close to the a21 release. The longer it takes, the better for us. I believe coding for the new armour system is well underway (it was already on the works when a20 stable was released!). Still it would not only be a nice surprise for us, but a logical move to release a basic armour system with the first human npcs, if only to start balancing the huge array of bonuses that the new sets will give. That seems a fairly negative date estimation for A21 even for Fun Pimps standards I'd almost be amazed if it wasn't basically a year after A20 (so December or so) as there was around a year between a19 and a20 (and I think it was the same for A18 to a19 too) Edited July 8, 2022 by Doomofman (see edit history) Link to comment Share on other sites More sharing options...
Jost Amman Posted July 8, 2022 Share Posted July 8, 2022 2 hours ago, POCKET951 said: If the new outfit system IS in A21, it will be a skeleton for them to build a body on in A22, much like bandits @Matt115 won't be happy that they'll be covering the skeleton, I'm telling you! 3 Link to comment Share on other sites More sharing options...
Matt115 Posted July 8, 2022 Share Posted July 8, 2022 3 hours ago, Jost Amman said: @Matt115 won't be happy that they'll be covering the skeleton, I'm telling you! Covering skeletons is very bad idea!!!!!!! 😡 🤬 skeletons must be good, old and dead ☠️ 3 Link to comment Share on other sites More sharing options...
TSBX Posted July 8, 2022 Share Posted July 8, 2022 5 hours ago, Matt115 said: Covering skeletons is very bad idea!!!!!!! 😡 🤬 skeletons must be good, old and dead ☠️ I've been doing it wrong my whole life, thanks! Link to comment Share on other sites More sharing options...
Matt115 Posted July 8, 2022 Share Posted July 8, 2022 1 hour ago, TSBX said: I've been doing it wrong my whole life, thanks! explanatation : it is type of joke because i love skeletons and corpses as props in post apo games and movies (days gone, terminator etc) so using this word summoning me ^.^ Link to comment Share on other sites More sharing options...
TSBX Posted July 8, 2022 Share Posted July 8, 2022 I remembered. I may not post in the Dev Diary a lot anymore, but I still read it. Out of everything that's been talked about so far, what are you guys looking forward to the most? Link to comment Share on other sites More sharing options...
BFT2020 Posted July 8, 2022 Share Posted July 8, 2022 The crafting changes for me, that is what I am looking forward the most. Also the new POIs the team is working on. Link to comment Share on other sites More sharing options...
Guppycur Posted July 8, 2022 Share Posted July 8, 2022 10 minutes ago, TSBX said: I remembered. I may not post in the Dev Diary a lot anymore, but I still read it. Out of everything that's been talked about so far, what are you guys looking forward to the most? New player models. So I can replace or better yet, add to them. Link to comment Share on other sites More sharing options...
Matt115 Posted July 8, 2022 Share Posted July 8, 2022 19 minutes ago, TSBX said: I remembered. I may not post in the Dev Diary a lot anymore, but I still read it. Out of everything that's been talked about so far, what are you guys looking forward to the most? Well armors - i'm very interested how military armor will looks like Link to comment Share on other sites More sharing options...
Jost Amman Posted July 8, 2022 Share Posted July 8, 2022 20 minutes ago, TSBX said: I remembered. I may not post in the Dev Diary a lot anymore, but I still read it. Out of everything that's been talked about so far, what are you guys looking forward to the most? Everything... but the water rework tickles my curiosity most of all. If done well, it could open a whole new "dimension" for gameplay (e.g.: actually being able to travel/use bodies of water, submerged POIs and such...). Of course I know I shouldn't expect much, but still, leaving behind the current "molasses water" is already great. 1 Link to comment Share on other sites More sharing options...
NukemDed Posted July 8, 2022 Share Posted July 8, 2022 a main story line. once you get to a certain point, things do get a little repetitive as it is now. i love the early game, getting established in whatever build this time around, but once you get past horde #2, theres not that much to do except max things out. yes i could crank the difficulty up to insane meathead but that feels, i dunno, engineered? it would be interesting to have a mode where the horde comes on day 7, 13, 18, 22, 25, 27, 28 and was continuous from that point on. (that took ages to maff that in my head). that would give a (probable) end point at least. Link to comment Share on other sites More sharing options...
Matt115 Posted July 8, 2022 Share Posted July 8, 2022 1 hour ago, Jost Amman said: Everything... but the water rework tickles my curiosity most of all. If done well, it could open a whole new "dimension" for gameplay (e.g.: actually being able to travel/use bodies of water, submerged POIs and such...). Of course I know I shouldn't expect much, but still, leaving behind the current "molasses water" is already great. Probably this will be just... hm water without bugs - you know just lakes , canals etc but nothing crazy just like this looks now but working good Link to comment Share on other sites More sharing options...
Jost Amman Posted July 8, 2022 Share Posted July 8, 2022 46 minutes ago, Matt115 said: Probably this will be just... hm water without bugs - you know just lakes , canals etc but nothing crazy just like this looks now but working good Yeah, I understand. I was talking about that. If water works as... water, that opens up a lot of "water gameplay" that has been impossible until now. Link to comment Share on other sites More sharing options...
Gamida Posted July 8, 2022 Share Posted July 8, 2022 I remember in earlier alpha you had to be damn careful with water. One wrong move and you could flood your entire area. We had a close call or two. 1 Link to comment Share on other sites More sharing options...
Odetta Posted July 8, 2022 Share Posted July 8, 2022 3 hours ago, TSBX said: I remembered. I may not post in the Dev Diary a lot anymore, but I still read it. Out of everything that's been talked about so far, what are you guys looking forward to the most? The pie play 1 Link to comment Share on other sites More sharing options...
Matt115 Posted July 8, 2022 Share Posted July 8, 2022 1 hour ago, Jost Amman said: Yeah, I understand. I was talking about that. If water works as... water, that opens up a lot of "water gameplay" that has been impossible until now. Yes and know. I have obsesion about a lot of things (mostly negative - like costs, risk etc ) so... hm water is one of the worst things for developers after destuctions. That's why most game have very "static" water . Honestly... only sandbox with good water physic is Terraria but this is 2D game and much "simpler" ( i mean in technical aspect)... So flooded POi ( i mean something more that water in basemeant) will be too problematic. So better to make simple now and make this good in next game/games. 1 Link to comment Share on other sites More sharing options...
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