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Alpha 20 Dev Diary


madmole

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45 minutes ago, Jost Amman said:

Aren't you happy about that? After you die, you'll become a Skeleton! :lol:

Well yes. But as long as i'm alive a can beg to add skeletons into 7dtd! and maybe just maybe TFP will annouse 7DTD medival ! it would be so good! the best info for long long time. This is my dream! 

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On 2/23/2022 at 6:52 AM, GoldsharkROU said:

Hello team!, suggestion, special prizes when fulfilling high levels of missions. And with this I point to levels 4 and 5, where they reward you with dukes, or motorcycles, or solar panels, it matters little to you since it is very likely that you have bought them. I mean UNIQUE prizes, something that is not for sale and cannot be manufactured. It can be from a weapon variant, but if they don't want/can maybe Level 7?, or a unique mod, or different equipment/clothes... there are a thousand options. Today after doing 45 missions of all levels, the restart in the last stages is not an encouragement and it should be. It even occurs to me that it could be to unlock a last mission where you have to find a buried POI of a lab/treasure/whatever it is that gives a route at the end of the game... or to continue playing and repeating the experience on another side, or trader etc

And I have another proposal (today I'm on fire...). ok, there are thousands of ways that enabled us to create our bases, the basement doors and roller blinds are a great novelty and are appreciated, but why are the doors not enabled, we went from the wooden door to the metal or steel but we still can't use the doors that we see in the game, I mean the blue metal ones, those of wooden houses but better finish or even the one of the prison (and that it be with movement!). These doors can be obtained with some mods, but the question is... why not in vanilla? 

 

I like this idea. I think it might be neat (and easiest?) to just award you with mods for weapons/armor that have higher base stats.  Not saying “best idea” but if more content was frowned upon, just give a bump on the stuff we already have. Level 7 quality guns is a similar idea, just not sure if making a new quality is more “work” than copying an item and upping stats.  Not sure how I’m PvP this would hurt things though.

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While I love the uniqueness of all the amazing POIs I would love to see more POI appropriate loot. I remember in previous alphas looking specifically for a working stiff because it might contain a hoe or an early iron pickaxe or even a chainsaw. Now I just do the regular lootfest and by the end of it usually find all the things I need without looking in the specialist stores. I'd like to see less guns and ammo in houses and more in the Shotgun Messiah for example, and a much bigger challenge to get it. The same should be said of the other stores. Of all the homes In the world I remember the JW house because it has mushrooms. I'd like a greater reason to go into specific POIs, and to go to other towns looking for that specific items from its respective store. It would encourage more exploration.

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6 hours ago, dcsobral said:

First horde night with cops and arrow slits since the fix and I find that... arrow slits are no longer arrow slits. Cops see through them, and the spit goes right through them. You are better off with bars...

Are you sure you weren't hit by the cop's vomit splash damage?

I think they may not be direct hits...

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4 hours ago, Callum123456789 said:

I mean I theory it would make sense because the arrow slits of course have a small hole in them and some vomit could get in so to me it makes perfect sense

Yep, and reaching thru that slit to repair stuff another 3 feet beyond it never made a lot of sense either.

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I vaguely remembee talk of vehicle weapons but; a question for @faatal or @madmole (or any other dev wishing to reply), has there been any serious consideration?

 

I would love to see Madmoles Heli or a turret mod mountable on the truck.

 

I would also love to see fixed ground turrets mountable by players for some interactive defences to compliment the passive ones such as wire, spikes, or landmines, or the semi-interactive defences such as turrets which require reload.

 

Would be amazing to see something like these, even if we had to wait beyind A21 to get any.

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Guys!!! I need A21 roadmap. i don't have anything new to complain or thing how it will work. or thinking about aestetic ! i became more and more a skeleton with every second. It would be good but i'm not sitting in newsstand do pleaaaaaaaaaaaaaaaaasssssssseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee :angel2: 💀

 

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30 minutes ago, Matt115 said:

Guys!!! I need A21 roadmap. i don't have anything new to complain or thing how it will work. or thinking about aestetic ! i became more and more a skeleton with every second. It would be good but i'm not sitting in newsstand do pleaaaaaaaaaaaaaaaaasssssssseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee :angel2: 💀

 

Here, sir :

Spoiler

103-1036764_treasure-map-road-map-world-

 

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@faatal,sorry to bother you at this time of intense a21 developing, though I would love if you could answer, to the best of your knowledge, the following questions: 

 

1. How are things? Meaning What are your plans for basic bandit AI?

 

2. Do you know if water is getting some love and if so, do you believe the raft will get a meaningful spot in the game at some point?

 

3.Are " zds going through 1 meter holes" and "wandering sleepers " something that you  personally want to do in the future/at some point? .

 

4. While not exactly your department, do you know if the RWG team is planning to introduce new RWG features and/or stamps in the future? Meaning not only more size options, but also more than one  kind of crater, river, etc. Right now, they are few in variety, regardless of the coolness of the feature. 

 

5. Do you think 7dtd will be able to increase its entity limit in the future by any amount, or do you deem it far fetched for Unity and/or this game at this point in time? The reason for this question is none other than "where in the world will npcs fit above this already tight cap".

 

Thank you for your time.

 

Hugs.

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8 hours ago, Blake_ said:

@faatal,sorry to bother you at this time of intense a21 developing, though I would love if you could answer, to the best of your knowledge, the following questions: 

 

1. How are things? Meaning What are your plans for basic bandit AI?

 

2. Do you know if water is getting some love and if so, do you believe the raft will get a meaningful spot in the game at some point?

 

3.Are " zds going through 1 meter holes" and "wandering sleepers " something that you  personally want to do in the future/at some point? .

 

4. While not exactly your department, do you know if the RWG team is planning to introduce new RWG features and/or stamps in the future? Meaning not only more size options, but also more than one  kind of crater, river, etc. Right now, they are few in variety, regardless of the coolness of the feature. 

 

5. Do you think 7dtd will be able to increase its entity limit in the future by any amount, or do you deem it far fetched for Unity and/or this game at this point in time? The reason for this question is none other than "where in the world will npcs fit above this already tight cap".

 

Thank you for your time.

 

Hugs.

 

@faatal i will add one but very important question to this list: can someone make skeleton prop? please 🙏

Look how cute they are! 

Lowpoly PBR Human Skeleton Remains 3D Model $15 - .unknown .upk  .unitypackage .fbx - Free3D

Btw ; people piorities : Bandits, weapon balance, AI , Vulcan , changes in Unity

my piorities : skeletons XD

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