Jay_ombie Posted December 8, 2021 Share Posted December 8, 2021 I am close to a trader, adjacent POI and have fallen through the floor into a cave like structure underneath the building. The hole is above me but as I am so close to the trader it will not allow me to place a block or destroy any to get back up. How do I escape my dilemma ? Link to comment Share on other sites More sharing options...
falloutcloud Posted December 8, 2021 Share Posted December 8, 2021 4 minutes ago, Jay_ombie said: I am close to a trader, adjacent POI and have fallen through the floor into a cave like structure underneath the building. The hole is above me but as I am so close to the trader it will not allow me to place a block or destroy any to get back up. How do I escape my dilemma ? Of all escape mechanisms, death is the most efficient Link to comment Share on other sites More sharing options...
Jay_ombie Posted December 8, 2021 Share Posted December 8, 2021 Just now, falloutcloud said: Of all escape mechanisms, death is the most efficient Darn, hmmm I have no broken glass to eat and rotten sarnies are not potent enough.. 😛 Link to comment Share on other sites More sharing options...
Star69 Posted December 8, 2021 Share Posted December 8, 2021 6 minutes ago, Jay_ombie said: I am close to a trader, adjacent POI and have fallen through the floor into a cave like structure underneath the building. The hole is above me but as I am so close to the trader it will not allow me to place a block or destroy any to get back up. How do I escape my dilemma ? Wait until night then you’ll get kicked out. Best option until a fix is made if you can’t go into god mode. Link to comment Share on other sites More sharing options...
DanLW Posted December 8, 2021 Share Posted December 8, 2021 Want to make farming even harder? Make it so that if the temperature drops below 32 all the crops die. Unless they are close to campfires to keep them warm... But then better watch out for all those screamers that will get attracted! 🥶 Link to comment Share on other sites More sharing options...
Blake_ Posted December 8, 2021 Share Posted December 8, 2021 32 minutes ago, Roland said: Maybe the choice could be given at the respawn screen instead of at the top menu. Players could choose to Continue the Struggle or Start Refreshed. That way if they felt they were in an inescapable loop they could choose the Start Refreshed option which would be what we have right now. Continue the Struggle would just maintain all stats you had at the time of unconsciousness so you wouldn't have to try and figure out which debuffs might be too punishing. It would be the player's choice to keep trying to recover or give up. That is an awesome idea. But what if you die of infection? It can be done like you said but I would suggest recovering from infection a little bit after waking up IF you died from it of course,. If player didn't die of infection then keep it as is. And there is another problem, what if you have 5 crits plus bleeding plus no food and water? You'll get little health on respawn and you will also die almost instantly. What if you ate glass? The best way is having the option to die, lose experience and delete just the bleeding, burning and reduce infection if it's 100%. It's not difficult to program an option that clears just bleeding/burning and substracts infection if 100%. The rest of the debuffs can be ported to the respawn easily, even food and water at 0 are viable if you drink from a lake. Link to comment Share on other sites More sharing options...
Frost78 Posted December 8, 2021 Share Posted December 8, 2021 26 minutes ago, Star69 said: Wait until night then you’ll get kicked out. Best option until a fix is made if you can’t go into god mode. I would love to see the Trader Exclusion zone made a little smaller. It can be frustrating not being able to harvest items that are outside the perimeter but still inside the Trader Zone. Link to comment Share on other sites More sharing options...
Firecat Posted December 8, 2021 Share Posted December 8, 2021 6 hours ago, madmole said: Acid is more rare, but most of it's recipes are pretty high end. Try the chemical piles. But how am I going to sustain my blackstrap coffee addiction now? Regular coffee ain't STRONK enough, bro! 🤠 Link to comment Share on other sites More sharing options...
Astronomical Posted December 8, 2021 Share Posted December 8, 2021 2 hours ago, Aldranon said: This might be a good compromise for me. I could pretend the new character happened across the dead characters base. Lol I've rationalized deaths like this on a non perma-death play through by setting delete everything on death and not placing a bedroll. My "new" guy always just happens to find a really nice unoccupied survivor base every time! He also always seems equally as skilled as the last guy.. 🤔 Link to comment Share on other sites More sharing options...
Blake_ Posted December 8, 2021 Share Posted December 8, 2021 @madmole there is a way to make a decent respawn option : Clear every debuff but respawn with no food, no water and just 25% of your total health PLUS fixed 50% experience loss with cap at 100%, that means up to a whole level in red (if you keep dying). That way Nobody would die to cure their gangrene. I find it ridiculously lenient right now. Link to comment Share on other sites More sharing options...
Khalagar Posted December 8, 2021 Share Posted December 8, 2021 1 hour ago, Frost78 said: I would love to see the Trader Exclusion zone made a little smaller. It can be frustrating not being able to harvest items that are outside the perimeter but still inside the Trader Zone. I think it's to stop players building next to the trader and using the trader as a shield / building a walk way that goes up and over the trader's compound Bigger issue to me is you can't place your land claim block near a trader so I always accidentally put my house too close to the traders Link to comment Share on other sites More sharing options...
hiemfire Posted December 9, 2021 Share Posted December 9, 2021 1 hour ago, Firecat said: But how am I going to sustain my blackstrap coffee addiction now? Regular coffee ain't STRONK enough, bro! 🤠 Follow the recipe and use gunpowder instead of acid maybe? Link to comment Share on other sites More sharing options...
EggsAisle Posted December 9, 2021 Share Posted December 9, 2021 17 minutes ago, Blake_ said: @madmole there is a way to make a decent respawn option : Clear every debuff but respawn with no food, no water and just 25% of your total health PLUS fixed 50% experience loss with cap at 100%, that means up to a whole level in red (if you keep dying). That way Nobody would die to cure their gangrene. I find it ridiculously lenient right now. IMO the issue isn't that TFP can't figure out how to make death more punishing. It's more of a Goldilocks problem. Too lenient isn't ideal, but you can still enjoy the game. Too hard and it wrecks the whole experience. Agreed that the death system does need more work, but I won't be surprised if they hold off pending a few rounds of polish and all major features introduced (bandits, special infected, legendary weapons if those are still coming, etc.) Link to comment Share on other sites More sharing options...
meganoth Posted December 9, 2021 Share Posted December 9, 2021 2 hours ago, Matt115 said: Well honestly it just can't be true because a some things are not or small value - broken glass ( better to smelt sand that looting glass) , acid (except chemistry station everything else is better to buy or find ) or testosterone. Btw "Everything in loot is valuable all the time" is just bad- they just put leather in so many receptures so makes in cringe. I didn't say they reached that target or even that it has to be reached **perfectly**. And obviously value depends on what you do, so someone not making a farm will have no use for seeds. I remember we were often looking for acid in A19 for the wheels. And calling acid useless when someone in the post directly before you even had to patch the game because he was desperately looking for acid doesn't speak for great timing on your part 😁 Link to comment Share on other sites More sharing options...
hiemfire Posted December 9, 2021 Share Posted December 9, 2021 10 minutes ago, EggsAisle said: It's more of a Goldilocks problem Shoot that thieving little twit in the head. Repeatedly. With a shotgun. Then drop the corpse in the wasteland for the zombie bears. 😠 Link to comment Share on other sites More sharing options...
Matt115 Posted December 9, 2021 Share Posted December 9, 2021 8 minutes ago, meganoth said: I didn't say they reached that target or even that it has to be reached **perfectly**. And obviously value depends on what you do, so someone not making a farm will have no use for seeds. I remember we were often looking for acid in A19 for the wheels. And calling acid useless when someone in the post directly before you even had to patch the game because he was desperately looking for acid doesn't speak for great timing on your part 😁 In A18 i coudn't find beaker anywhere on map. When i was playing in next map i found it few times 🤪 Link to comment Share on other sites More sharing options...
Firecat Posted December 9, 2021 Share Posted December 9, 2021 25 minutes ago, hiemfire said: Follow the recipe and use gunpowder instead of acid maybe? LMAO you're right. I was mixing it up with the moonshine recipe, I guess. My bad. Yay, my coffee is safe! 😝 Link to comment Share on other sites More sharing options...
Astronomical Posted December 9, 2021 Share Posted December 9, 2021 31 minutes ago, Khalagar said: I think it's to stop players building next to the trader and using the trader as a shield / building a walk way that goes up and over the trader's compound The trader zone is from max ceiling to bedrock. If shrunk to one block surrounding the trader walls this still wouldn't be an issue. Link to comment Share on other sites More sharing options...
Jost Amman Posted December 9, 2021 Share Posted December 9, 2021 @faatal : I and some other people are having problems with the video settings because they're now restricted on some systems because of supposedly low RAM. In A19 I could set full textures for objects without any issues. Is it possible to bypass the auto-setting in some way? Thanks 4 minutes ago, Astronomical said: The trader zone is from max ceiling to bedrock. If shrunk to one block surrounding the trader walls this still wouldn't be an issue. I think the problem could be more related to MP games. They want to stop anyone from building a "gateway" base to the trader, limiting access to other players. Link to comment Share on other sites More sharing options...
Astronomical Posted December 9, 2021 Share Posted December 9, 2021 5 minutes ago, Jost Amman said: I think the problem could be more related to MP games. They want to stop anyone from building a "gateway" base to the trader, limiting access to other players. Makes sense. Maybe then there should be a wider exclusion zone for building and a smaller indestructible zone. Although, even a wider zone won't solve this mp problem. It would just require more resources to build. Link to comment Share on other sites More sharing options...
Guppycur Posted December 9, 2021 Share Posted December 9, 2021 What's the deal with the concrete decal blocks and not being able to place blocks on them? Kinda takes away from the building aspect of the game. Downside to the shape menu; we can't XPath the individual shapes that are seemingly created at runtime. Hm. Link to comment Share on other sites More sharing options...
MechanicalLens Posted December 9, 2021 Share Posted December 9, 2021 I'm currently on day 12 on a 10k map. I don't know why I didn't check until now, but I spawned at the very Southeast corner - 400 meters south is the shoreline, and about 500 meters to the east is the other shoreline. There are a total of 5 towns in my area, and all of them are full of houses, trailer parks, mobile homes, junk yards, and a few warehouses - no industrial, commercial, or downtown districts. After spending three days on my bicycle peddling around (uncovering these towns along the way) I've noticed that the only road leading out of this isolated pocket goes through the wasteland. A snow biome is nearby as well, and after spending a day travelling through it - peddling across open plains, scouting on top of mountains - I can see nothing in the distance. In summary, this seed is a total bust (you can't win them all, I guess), so... I seriously feel like restarting. Lol. Hopefully the next time I'll be able to explore much more of what A20 has to offer. Link to comment Share on other sites More sharing options...
faatal Posted December 9, 2021 Share Posted December 9, 2021 53 minutes ago, Jost Amman said: @faatal : I and some other people are having problems with the video settings because they're now restricted on some systems because of supposedly low RAM. In A19 I could set full textures for objects without any issues. Is it possible to bypass the auto-setting in some way? Thanks Sorry, but there is no way to override that code. How much VRAM do you/they have? Link to comment Share on other sites More sharing options...
gcomerfo Posted December 9, 2021 Share Posted December 9, 2021 Trader Joel is trolling me on the quest reward options... I can choose 4 Herbal antibiotics - Orrrrrr, (dun-dun, dun) 2 Herbal antibiotics. ?? Hmmm What a jerk! I'm guessing it's a bug, but, then I wonder maybe it was on purpose. Link to comment Share on other sites More sharing options...
Jost Amman Posted December 9, 2021 Share Posted December 9, 2021 29 minutes ago, faatal said: Sorry, but there is no way to override that code. How much VRAM do you/they have? I think most of us are around 3GB VRAM. But regardless I can't understand why we could use the High texture detail settings for objects in A19 and it worked! 48 minutes ago, Guppycur said: What's the deal with the concrete decal blocks and not being able to place blocks on them? Kinda takes away from the building aspect of the game. Downside to the shape menu; we can't XPath the individual shapes that are seemingly created at runtime. Hm. I found out that the decals are not simply decals... you can destroy them like blocks: after that you'll be able to build there! 15 minutes ago, gcomerfo said: Trader Joel is trolling me on the quest reward options... I can choose 4 Herbal antibiotics - Orrrrrr, (dun-dun, dun) 2 Herbal antibiotics. ?? Hmmm What a jerk! I'm guessing it's a bug, but, then I wonder maybe it was on purpose. Well, the first four will expire in just a few days... Link to comment Share on other sites More sharing options...
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