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About Firecat

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  • Birthday 01/01/1995

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  1. @Devs, Are there any plans to add a game option to control sleeper respawns? For instance similar to the loot respawn where it could be something like every 3 days, 7 days, 15 days, or never. Many people find the rate at which POIs refill with zombies to be immersion breaking, plus it would add another way of playing the game to be able to set the goal of "clearing" a town... or even the entire map. In addition, it makes sense as a companion setting to loot respawn. If you are worried about folks exploiting the setting so the can have the loot respawn and go reboo
  2. Okay thanks. I knew it was supposed to, but when I was reading forum posts and stuff people were complaining that it was buggy and unreliable. I'm glad to hear if that's fixed now.
  3. We are building our home base from scratch, so shouldn't have to worry about any POI spawns there. So while we want both our bed rolls at home most of the time, since it's just the two of us on the world that leaves both our LCB to try to respawn-proof our horde base/ staging POI. Guess I'll have to make a testing world and see if two LCB is enough to cover the whole Shamway factory. If I turn the LCB range all the way up, hopefully it will do. I dont have access to my 7D2D computer atm, but I'll play around with that when I get back. Just hope that LCB actually do block respawns like they are
  4. I've been looking all over to try to figure out if there is a way to stop the zeds respawning in a particular POI. So far I have found: Bed rolls blocks zombies from spawning within a certain range of them. But you can only have one...and usually you want it somewhere specific so if you die you can come back where you want to. Player placed non-ground blocks will block random wandering zombie spawns, but not POI spawns. Placing a block on the space where sleeper zeds spawn at SOME point used to keep them from spawning there again, but no recent info on wheth
  5. In order to use this in 2 person multiplayer, do you just need to put all the prefab files in the game folder for both people and have the person who also has nitrogen and the text files generate the map? Or is it more complicated than that?
  6. Thanks for replying! That's awesome about the ocd scenario, its going to save me a TON of time! Is there a way to quickly view which POI is which while looking at them? There is something with the f# keys, right?
  7. So, I've been gone from 7D2D for a while, and obviously there's been a lot of stuff happening and lots of content here to wade through. Couple quick questions. If I'm decoding this correctly the current compopack version can either be A) Used with the vanilla game world generator when installed as a mod (the modlet version) or B) Used to generate worlds via Nitrogen by replacing the text files in the appropriate Nitrogen folder and adding the prefab files to the game's prefab folder. (In which case I assume any maps generated by the default game generator will still be no
  8. This looks sick! Awesome job! Looking forward to checking it out when you finish.
  9. That's what I wanted to know! Thanks!
  10. How do I do it if I want to install most of the compo pack but not necessarily everything? If I delete the prefabs I don't want from the prefabs folders before replacing the vanilla one, will that do it? Or do I also need to go in and edit the rwg xml file to prevent issues? Sorry if this is a dumb question, I'm new to this. (also sorry if someone asked this somewhere in this thread already. There are over 200 hundred pages... I couldn't find it. )
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