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Alpha 19 Dev Diary

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Posted (edited)
21 minutes ago, JCrook1028 said:

But the regular wolf is not nearly the same size. Lots of people are simply seeing regular wolves and calling them Dire wolves. Lots of people are wrong...

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The colors are identical ... and when they are side by side you can see the difference but when they are found singly and trying to eat your face ... not so much.

 

And, as I stated, this is my opinion.  The TFP can do with it what they will.  And as someone else pointed out ... I might be blind.

Edited by Pegasus (see edit history)
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1 hour ago, Demandred1957 said:

Seems like thats the direction it's heading. But the problem with your statement is how they are "re" creating the product that I liked and purchased.

I didn't pay to have broken vulture swarms, or all the fun taken out of looting at lower levels.

Seems like Mad and the rest do a lot of listening to the squeaky wheels here instead of the majority.

And there is plenty of group think here as well, that just chirp on about how every change is great and "they" love it. Blerg..

What you paid for was an incomplete game that you did not know how it would be when final releases comes. Fact.

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what exactly do the difficulty settings do? like do they just make zombies hit harder and the players do less damage?  I feel that isn't really explained when setting those options. unless I went streamer blind and missed it completely.

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Posted (edited)
12 minutes ago, Pegasus said:

The colors are identical ... and when they are side by side you can see the difference but when they are found singly and trying to eat your face ... not so much.

 

And, as I stated, this is my opinion.  The TFP can do with it what they will.  And as someone else pointed out ... I might be blind.

Thanks for the comparison.  At a distance sometimes its hard to tell.  Especially when they are not facing you to see their eyes.  I don't mind it so much though as the fear is healthy for the game if you ask me :)

 

When you see a wolf, the player should have some hesitation versus "Oh meal on wheels1" :)

Edited by Laz Man (see edit history)

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5 minutes ago, Slingblade2040 said:

what exactly do the difficulty settings do? like do they just make zombies hit harder and the players do less damage?  I feel that isn't really explained when setting those options. unless I went streamer blind and missed it completely.

https://7daystodie.gamepedia.com/Difficulty

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30 minutes ago, Toban said:

Here is my latest castle I'm working on. I have built this with only blocks the player can make so I can make one similar when the game goes stable.  Still a work in progress, but I'm just trying things atm.

251570_screenshots_20200805184313_1.jpg

251570_screenshots_20200805184305_1.jpg

Very nice! I wish we had fountains or statues or hedges or something to spruce up courtyards a bit, mine always look like this too. Probably not really what you'd be focusing on in the zombie apocalypse, but it's fun to imagine. 

 

Minor historical detail if you care: real-life crenelations are much higher. The idea is that you can step behind one of the taller ones and be fully protected from incoming fire while you reload your crossbow or whatever. I can understand leaving them short, though, because it completely wrecks the view from the tower and it's not like the zombies are shooting at you.

 

...actually, come to think of it, since most zombies just run up and pound on the wall, higher crenelations make it *more* difficult to protect your castle, since you can't shoot down very well. So I guess if you want a more "realistic" look you go with the higher fortifications, or keep them low if you're actually defending in-game. 😀

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1 minute ago, Laz Man said:

Thanks for the comparison.  At a distance sometimes its hard to tell.  Especially when they are not facing you to see their eyes.  I don't mind it so much though as the fear is healthy for the game if you ask me :)

LOL  I agree.  But I also think that the dire wolf should be scarier than it is ... and if it were, say, the size of the grizzly bear that'd be pretty terrifying.  Well, at least to me.  

 

I'm not saying they shouldn't be scary, because they should.  I'm just saying that my opinion is that it'd be nice if there was more of a difference.  But then again, the intent might be for them to be similar so they do create those pants wetting moments when what you thought was a wolf turns out to be a dire wolf.  

 

And I do like their new skins.  They are quite pretty.  Now, if i could just harvest and cure the pelts for a wolf skin rug... hehe.

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2 minutes ago, EggsAisle said:

Very nice! I wish we had fountains or statues or hedges or something to spruce up courtyards a bit, mine always look like this too. Probably not really what you'd be focusing on in the zombie apocalypse, but it's fun to imagine. 

 

Minor historical detail if you care: real-life crenelations are much higher. The idea is that you can step behind one of the taller ones and be fully protected from incoming fire while you reload your crossbow or whatever. I can understand leaving them short, though, because it completely wrecks the view from the tower and it's not like the zombies are shooting at you yet.

 

...actually, come to think of it, since most zombies just run up and pound on the wall, higher crenelations make it *more* difficult to protect your castle, since you can't shoot down very well. So I guess if you want a more "realistic" look you go with the higher fortifications, or keep them low if you're actually defending in-game. 😀

Fixed it for you...LOL

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1 minute ago, Pegasus said:

LOL  I agree.  But I also think that the dire wolf should be scarier than it is ... and if it were, say, the size of the grizzly bear that'd be pretty terrifying.  Well, at least to me.  

 

I'm not saying they shouldn't be scary, because they should.  I'm just saying that my opinion is that it'd be nice if there was more of a difference.  But then again, the intent might be for them to be similar so they do create those pants wetting moments when what you thought was a wolf turns out to be a dire wolf.  

 

And I do like their new skins.  They are quite pretty.  Now, if i could just harvest and cure the pelts for a wolf skin rug... hehe.

Yea idk why they took the black Direwolf model away.

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3 minutes ago, EggsAisle said:

I can understand leaving them short, though, because it completely wrecks the view from the tower and it's not like the zombies are shooting at you.

 

 

Yet...  

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Posted (edited)
10 minutes ago, EggsAisle said:

.actually, come to think of it, since most zombies just run up and pound on the wall, higher crenelations make it *more* difficult to protect your castle, since you can't shoot down very well.

Erm. Sorry.. I have to since you can build them in 7d2d, but... MACHICOLATIONS!!!! :D :D:D:D 🤣

 

For reference:

 

Edit: @Toban looking closer at the following I do believe you actually have included them in your design. SWEET!

251570_screenshots_20200805184305_1.jpg

Edited by hiemfire (see edit history)
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Posted (edited)
15 hours ago, EggsAisle said:

Very nice! I wish we had fountains or statues or hedges or something to spruce up courtyards a bit, mine always look like this too. Probably not really what you'd be focusing on in the zombie apocalypse, but it's fun to imagine. 

 

Minor historical detail if you care: real-life crenelations are much higher. The idea is that you can step behind one of the taller ones and be fully protected from incoming fire while you reload your crossbow or whatever. I can understand leaving them short, though, because it completely wrecks the view from the tower and it's not like the zombies are shooting at you.

 

...actually, come to think of it, since most zombies just run up and pound on the wall, higher crenelations make it *more* difficult to protect your castle, since you can't shoot down very well. So I guess if you want a more "realistic" look you go with the higher fortifications, or keep them low if you're actually defending in-game. 😀

Yeah, higher crenellations look so much cooler tbh, but I was worried about it all falling down hehe. I have the wall hanging over so I can shoot down on the zombies for defence. Tbh though, I'm not too fond of the gatehouse bit. I will make that a bit taller in my proper build with the wall lowered that branch to the towers. The towers I plan to make higher too. I'm going to make a spike moat too hehe so them damn zombies don't break it lol

Edited by Toban
spelling. Never type when it's late! (see edit history)

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Just now, Adam the Waster said:

Heres my Bus depot!

 

  Hide contents

B20E645F6C770E9BDB5300D365C720A4A2EB94A0

 

tehehe 🤣 Brill!

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7 minutes ago, hiemfire said:

Erm. Sorry.. I have to since you can build them in 7d2d, but... MACHICOLATIONS!!!! :D :D:D:D 🤣

 

For reference:

 

Edit: @Toban looking closer at the following I do believe you actually have included them in your design. SWEET!

251570_screenshots_20200805184305_1.jpg

Yes I have mate lol. A few more pics of the defence for a closer look.

 

Capture1.PNG

Capture3.PNG

Capture4.PNG

Capture2.PNG

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4 minutes ago, Slingblade2040 said:

so increasing difficulty just makes zombies hit like trucks and nerfs your damage into the ground which then makes the zombies bullets sponges. yeah they really need to put player and zombie damage into their own adjustable options.

You can mod them to be what you want them to be.

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Posted (edited)
8 minutes ago, Slingblade2040 said:

so increasing difficulty just makes zombies hit like trucks and nerfs your damage into the ground which then makes the zombies bullets sponges. yeah they really need to put player and zombie damage into their own adjustable options.

maybe, I like being a brave mother #$^&*@ though.

 

Always down for more options 😄

Edited by STyK_ (see edit history)

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18 minutes ago, Adam the Waster said:

Heres my Bus depot!

 

  Hide contents

 

Yes it trash!B20E645F6C770E9BDB5300D365C720A4A2EB94A0

 

Hey mate, you did something right. It looks like people are dying to get in there!

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1 minute ago, Toban said:

Yes I have mate lol. A few more pics of the defence for a closer look.

Beautiful. The kid and I are drooling over your fort design and making plans for stable. Might just stick to a "simple" keep at first and then expand from there. :D 

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Just now, hiemfire said:

Beautiful. The kid and I are drooling over your fort design and making plans for stable. Might just stick to a "simple" keep at first and then expand from there. :D 

That sounds like a plan! Have fun with it, I am skeptical of another horde night in a castle after what happened to me and Toban before... Our dungeon was full of zombies because they were digging in from the hillside 😛😅🙈🧟‍♂️

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2 minutes ago, hiemfire said:

Beautiful. The kid and I are drooling over your fort design and making plans for stable. Might just stick to a "simple" keep at first and then expand from there. :D 

Thank you. Yeah, I'm doing the same. I'm just in creative trying out different designs till stable drops. And yeah, I always do the same and make a little base to begin with hehe. The castles take so long to make safe lol.

2 minutes ago, Laynie said:

That sounds like a plan! Have fun with it, I am skeptical of another horde night in a castle after what happened to me and Toban before... Our dungeon was full of zombies because they were digging in from the hillside 😛😅🙈🧟‍♂️

Yeah, first and last castle on the hill to fight zombies in haha. Was fun though, not so fun watching the castle fall but...still fun.

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33 minutes ago, Adam the Waster said:

Heres my Bus depot!

 

  Hide contents

 

Yes it trash!B20E645F6C770E9BDB5300D365C720A4A2EB94A0

 

That looks pretty good.  The janitor/mechanic looks great next to it too. 😅

18 minutes ago, Toban said:

Yes I have mate lol. A few more pics of the defence for a closer look.

 

Capture1.PNG

Capture3.PNG

Capture4.PNG

Capture2.PNG

Great murder holes!!!  That farm just makes it so warm and inviting...😅

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5 minutes ago, Laz Man said:

That looks pretty good.  The janitor/mechanic looks great next to it too. 😅

Great murder holes!!!  That farm just makes it so warm and inviting...😅

I love the neat look farm lol.

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