Pegasus 133 Posted August 7, 2020 Share Posted August 7, 2020 (edited) 21 minutes ago, JCrook1028 said: But the regular wolf is not nearly the same size. Lots of people are simply seeing regular wolves and calling them Dire wolves. Lots of people are wrong... The colors are identical ... and when they are side by side you can see the difference but when they are found singly and trying to eat your face ... not so much. And, as I stated, this is my opinion. The TFP can do with it what they will. And as someone else pointed out ... I might be blind. Edited August 7, 2020 by Pegasus (see edit history) 2 Link to post Share on other sites
JCrook1028 285 Posted August 7, 2020 Share Posted August 7, 2020 1 hour ago, Demandred1957 said: Seems like thats the direction it's heading. But the problem with your statement is how they are "re" creating the product that I liked and purchased. I didn't pay to have broken vulture swarms, or all the fun taken out of looting at lower levels. Seems like Mad and the rest do a lot of listening to the squeaky wheels here instead of the majority. And there is plenty of group think here as well, that just chirp on about how every change is great and "they" love it. Blerg.. What you paid for was an incomplete game that you did not know how it would be when final releases comes. Fact. Link to post Share on other sites
Slingblade2040 11 Posted August 7, 2020 Share Posted August 7, 2020 what exactly do the difficulty settings do? like do they just make zombies hit harder and the players do less damage? I feel that isn't really explained when setting those options. unless I went streamer blind and missed it completely. Link to post Share on other sites
Laz Man 1,335 Posted August 7, 2020 Share Posted August 7, 2020 (edited) 12 minutes ago, Pegasus said: The colors are identical ... and when they are side by side you can see the difference but when they are found singly and trying to eat your face ... not so much. And, as I stated, this is my opinion. The TFP can do with it what they will. And as someone else pointed out ... I might be blind. Thanks for the comparison. At a distance sometimes its hard to tell. Especially when they are not facing you to see their eyes. I don't mind it so much though as the fear is healthy for the game if you ask me When you see a wolf, the player should have some hesitation versus "Oh meal on wheels1" Edited August 7, 2020 by Laz Man (see edit history) Link to post Share on other sites
STyK_ 66 Posted August 7, 2020 Share Posted August 7, 2020 5 minutes ago, Slingblade2040 said: what exactly do the difficulty settings do? like do they just make zombies hit harder and the players do less damage? I feel that isn't really explained when setting those options. unless I went streamer blind and missed it completely. https://7daystodie.gamepedia.com/Difficulty Link to post Share on other sites
EggsAisle 17 Posted August 7, 2020 Share Posted August 7, 2020 30 minutes ago, Toban said: Here is my latest castle I'm working on. I have built this with only blocks the player can make so I can make one similar when the game goes stable. Still a work in progress, but I'm just trying things atm. Very nice! I wish we had fountains or statues or hedges or something to spruce up courtyards a bit, mine always look like this too. Probably not really what you'd be focusing on in the zombie apocalypse, but it's fun to imagine. Minor historical detail if you care: real-life crenelations are much higher. The idea is that you can step behind one of the taller ones and be fully protected from incoming fire while you reload your crossbow or whatever. I can understand leaving them short, though, because it completely wrecks the view from the tower and it's not like the zombies are shooting at you. ...actually, come to think of it, since most zombies just run up and pound on the wall, higher crenelations make it *more* difficult to protect your castle, since you can't shoot down very well. So I guess if you want a more "realistic" look you go with the higher fortifications, or keep them low if you're actually defending in-game. 😀 1 Link to post Share on other sites
Pegasus 133 Posted August 7, 2020 Share Posted August 7, 2020 1 minute ago, Laz Man said: Thanks for the comparison. At a distance sometimes its hard to tell. Especially when they are not facing you to see their eyes. I don't mind it so much though as the fear is healthy for the game if you ask me LOL I agree. But I also think that the dire wolf should be scarier than it is ... and if it were, say, the size of the grizzly bear that'd be pretty terrifying. Well, at least to me. I'm not saying they shouldn't be scary, because they should. I'm just saying that my opinion is that it'd be nice if there was more of a difference. But then again, the intent might be for them to be similar so they do create those pants wetting moments when what you thought was a wolf turns out to be a dire wolf. And I do like their new skins. They are quite pretty. Now, if i could just harvest and cure the pelts for a wolf skin rug... hehe. Link to post Share on other sites
Laz Man 1,335 Posted August 7, 2020 Share Posted August 7, 2020 2 minutes ago, EggsAisle said: Very nice! I wish we had fountains or statues or hedges or something to spruce up courtyards a bit, mine always look like this too. Probably not really what you'd be focusing on in the zombie apocalypse, but it's fun to imagine. Minor historical detail if you care: real-life crenelations are much higher. The idea is that you can step behind one of the taller ones and be fully protected from incoming fire while you reload your crossbow or whatever. I can understand leaving them short, though, because it completely wrecks the view from the tower and it's not like the zombies are shooting at you yet. ...actually, come to think of it, since most zombies just run up and pound on the wall, higher crenelations make it *more* difficult to protect your castle, since you can't shoot down very well. So I guess if you want a more "realistic" look you go with the higher fortifications, or keep them low if you're actually defending in-game. 😀 Fixed it for you...LOL Link to post Share on other sites
JCrook1028 285 Posted August 7, 2020 Share Posted August 7, 2020 1 minute ago, Pegasus said: LOL I agree. But I also think that the dire wolf should be scarier than it is ... and if it were, say, the size of the grizzly bear that'd be pretty terrifying. Well, at least to me. I'm not saying they shouldn't be scary, because they should. I'm just saying that my opinion is that it'd be nice if there was more of a difference. But then again, the intent might be for them to be similar so they do create those pants wetting moments when what you thought was a wolf turns out to be a dire wolf. And I do like their new skins. They are quite pretty. Now, if i could just harvest and cure the pelts for a wolf skin rug... hehe. Yea idk why they took the black Direwolf model away. Link to post Share on other sites
Pegasus 133 Posted August 7, 2020 Share Posted August 7, 2020 3 minutes ago, EggsAisle said: I can understand leaving them short, though, because it completely wrecks the view from the tower and it's not like the zombies are shooting at you. Yet... Link to post Share on other sites
hiemfire 191 Posted August 7, 2020 Share Posted August 7, 2020 (edited) 10 minutes ago, EggsAisle said: .actually, come to think of it, since most zombies just run up and pound on the wall, higher crenelations make it *more* difficult to protect your castle, since you can't shoot down very well. Erm. Sorry.. I have to since you can build them in 7d2d, but... MACHICOLATIONS!!!! 🤣 For reference: Edit: @Toban looking closer at the following I do believe you actually have included them in your design. SWEET! Edited August 7, 2020 by hiemfire (see edit history) 1 Link to post Share on other sites
Toban 120 Posted August 7, 2020 Share Posted August 7, 2020 (edited) 15 hours ago, EggsAisle said: Very nice! I wish we had fountains or statues or hedges or something to spruce up courtyards a bit, mine always look like this too. Probably not really what you'd be focusing on in the zombie apocalypse, but it's fun to imagine. Minor historical detail if you care: real-life crenelations are much higher. The idea is that you can step behind one of the taller ones and be fully protected from incoming fire while you reload your crossbow or whatever. I can understand leaving them short, though, because it completely wrecks the view from the tower and it's not like the zombies are shooting at you. ...actually, come to think of it, since most zombies just run up and pound on the wall, higher crenelations make it *more* difficult to protect your castle, since you can't shoot down very well. So I guess if you want a more "realistic" look you go with the higher fortifications, or keep them low if you're actually defending in-game. 😀 Yeah, higher crenellations look so much cooler tbh, but I was worried about it all falling down hehe. I have the wall hanging over so I can shoot down on the zombies for defence. Tbh though, I'm not too fond of the gatehouse bit. I will make that a bit taller in my proper build with the wall lowered that branch to the towers. The towers I plan to make higher too. I'm going to make a spike moat too hehe so them damn zombies don't break it lol Edited August 8, 2020 by Toban spelling. Never type when it's late! (see edit history) Link to post Share on other sites
Adam the Waster 715 Posted August 7, 2020 Share Posted August 7, 2020 (edited) Heres my Bus depot! Spoiler Yes it trash! Edited August 7, 2020 by Adam the Waster (see edit history) 5 1 Link to post Share on other sites
Phoenixshade35 99 Posted August 7, 2020 Share Posted August 7, 2020 1 minute ago, Adam the Waster said: Heres my Bus depot! Hide contents its small and simple, but it works well 1 Link to post Share on other sites
Laynie 89 Posted August 7, 2020 Share Posted August 7, 2020 Just now, Adam the Waster said: Heres my Bus depot! Hide contents tehehe 🤣 Brill! 1 Link to post Share on other sites
Slingblade2040 11 Posted August 7, 2020 Share Posted August 7, 2020 31 minutes ago, STyK_ said: https://7daystodie.gamepedia.com/Difficulty so increasing difficulty just makes zombies hit like trucks and nerfs your damage into the ground which then makes the zombies bullets sponges. yeah they really need to put player and zombie damage into their own adjustable options. Link to post Share on other sites
Toban 120 Posted August 7, 2020 Share Posted August 7, 2020 7 minutes ago, hiemfire said: Erm. Sorry.. I have to since you can build them in 7d2d, but... MACHICOLATIONS!!!! 🤣 For reference: Edit: @Toban looking closer at the following I do believe you actually have included them in your design. SWEET! Yes I have mate lol. A few more pics of the defence for a closer look. 4 Link to post Share on other sites
Pegasus 133 Posted August 7, 2020 Share Posted August 7, 2020 4 minutes ago, Slingblade2040 said: so increasing difficulty just makes zombies hit like trucks and nerfs your damage into the ground which then makes the zombies bullets sponges. yeah they really need to put player and zombie damage into their own adjustable options. You can mod them to be what you want them to be. Link to post Share on other sites
STyK_ 66 Posted August 7, 2020 Share Posted August 7, 2020 (edited) 8 minutes ago, Slingblade2040 said: so increasing difficulty just makes zombies hit like trucks and nerfs your damage into the ground which then makes the zombies bullets sponges. yeah they really need to put player and zombie damage into their own adjustable options. maybe, I like being a brave mother #$^&*@ though. Always down for more options 😄 Edited August 7, 2020 by STyK_ (see edit history) Link to post Share on other sites
Toban 120 Posted August 7, 2020 Share Posted August 7, 2020 18 minutes ago, Adam the Waster said: Heres my Bus depot! Hide contents Yes it trash! Hey mate, you did something right. It looks like people are dying to get in there! 3 Link to post Share on other sites
hiemfire 191 Posted August 7, 2020 Share Posted August 7, 2020 1 minute ago, Toban said: Yes I have mate lol. A few more pics of the defence for a closer look. Beautiful. The kid and I are drooling over your fort design and making plans for stable. Might just stick to a "simple" keep at first and then expand from there. Link to post Share on other sites
Laynie 89 Posted August 7, 2020 Share Posted August 7, 2020 Just now, hiemfire said: Beautiful. The kid and I are drooling over your fort design and making plans for stable. Might just stick to a "simple" keep at first and then expand from there. That sounds like a plan! Have fun with it, I am skeptical of another horde night in a castle after what happened to me and Toban before... Our dungeon was full of zombies because they were digging in from the hillside 😛😅🙈🧟♂️ 1 1 Link to post Share on other sites
Toban 120 Posted August 7, 2020 Share Posted August 7, 2020 2 minutes ago, hiemfire said: Beautiful. The kid and I are drooling over your fort design and making plans for stable. Might just stick to a "simple" keep at first and then expand from there. Thank you. Yeah, I'm doing the same. I'm just in creative trying out different designs till stable drops. And yeah, I always do the same and make a little base to begin with hehe. The castles take so long to make safe lol. 2 minutes ago, Laynie said: That sounds like a plan! Have fun with it, I am skeptical of another horde night in a castle after what happened to me and Toban before... Our dungeon was full of zombies because they were digging in from the hillside 😛😅🙈🧟♂️ Yeah, first and last castle on the hill to fight zombies in haha. Was fun though, not so fun watching the castle fall but...still fun. Link to post Share on other sites
Laz Man 1,335 Posted August 7, 2020 Share Posted August 7, 2020 33 minutes ago, Adam the Waster said: Heres my Bus depot! Hide contents Yes it trash! That looks pretty good. The janitor/mechanic looks great next to it too. 😅 18 minutes ago, Toban said: Yes I have mate lol. A few more pics of the defence for a closer look. Great murder holes!!! That farm just makes it so warm and inviting...😅 2 Link to post Share on other sites
Toban 120 Posted August 7, 2020 Share Posted August 7, 2020 5 minutes ago, Laz Man said: That looks pretty good. The janitor/mechanic looks great next to it too. 😅 Great murder holes!!! That farm just makes it so warm and inviting...😅 I love the neat look farm lol. Link to post Share on other sites
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