Pegasus Posted August 7, 2020 Share Posted August 7, 2020 2 minutes ago, JCrook1028 said: Yea, such a gun expert but know so little as to still call a magazine a clip... me calls foul. Perhaps he uses clips to hold up his pants while hunting grizzly bears with perfect headshots while using an AK47? Link to comment Share on other sites More sharing options...
RipClaw Posted August 7, 2020 Share Posted August 7, 2020 28 minutes ago, STyK_ said: Then make a mod that takes nerd polling out of the vanilla game As far as I know, @Roland once created a modlet that disables nerpolishing. EDIT: @sphereii also provides a mod to disable nerdpoling: https://7daystodiemods.com/dmt-mods-by-sphereii/ Link to comment Share on other sites More sharing options...
JCrook1028 Posted August 7, 2020 Share Posted August 7, 2020 17 hours ago, Kattla said: Bears? Nothing a wooden club and some cheesecake can't handle. Video is not publicly listed for 1 simple reason. It was a terrible edit. I tried to shorten it by speeding it up, but then the audio went out of sync. I could reupload it, but nah. Still shows what a wooden club can do though. And, i kinda hinted in A15 i would use a club vs bear in a later alpha too, so, now i've done that. But at 0:54 if you hadn't cheated your HP up to 200 on D2 you would have been dead... Link to comment Share on other sites More sharing options...
Laz Man Posted August 7, 2020 Share Posted August 7, 2020 16 minutes ago, Toban said: Here is my latest castle I'm working on. I have built this with only blocks the player can make so I can make one similar when the game goes stable. Still a work in progress, but I'm just trying things atm. Looks wonderful. I like the main manor/house and the color contrast so far. Looks like it would make for a decent player/horde base even Link to comment Share on other sites More sharing options...
Kattla Posted August 7, 2020 Share Posted August 7, 2020 5 minutes ago, JCrook1028 said: But at 0:54 if you hadn't cheated your HP up to 200 on D2 you would have been dead... That was at 0:34. Good catch anyway. And i run out of likes today, sorry. Link to comment Share on other sites More sharing options...
STyK_ Posted August 7, 2020 Share Posted August 7, 2020 14 minutes ago, RipClaw said: As far as I know, @Roland once created a modlet that disables nerpolishing. at the beginning of this alpha exp when I was shut down I went to the mod board asking the same thing, and was told that same thing. He removed it from his mod, it is also not the vanilla game. His mod along with 'E' pick up disable on frames was the basis for my suggestion on how to discourage nerd polling that MM shut down. @RipClawdoes it work on the vanilla game though? Will it work on navezgane? Link to comment Share on other sites More sharing options...
Toban Posted August 7, 2020 Share Posted August 7, 2020 1 minute ago, Laz Man said: Looks wonderful. I like the main manor/house and the color contrast so far. Looks like it would make for a decent player/horde base even Yeah, I'm looking at a design for our main base. Trying out stuff to see what I like/dislike. This one should be good enough to live in ect. I always do day 7 in a tougher smaller building. I tried using a castle to do on night 7 years ago haha. It didn't go well lol. Link to comment Share on other sites More sharing options...
madmole Posted August 7, 2020 Author Share Posted August 7, 2020 53 minutes ago, Phoenixshade35 said: @madmole how are the vehicle mods and legendary item discussions coming along? i know its early to ask but im curious how the talks are going All that stuff has been designed for a while, but there is no way it is going on the roadmap for A20. All hands on deck for RWG getting hopefully a gold version for A20, some new special infected, and new art sums up A20 most likely. We'll reveal stuff as it gets done. Link to comment Share on other sites More sharing options...
hiemfire Posted August 7, 2020 Share Posted August 7, 2020 40 minutes ago, Laynie said: here enjoy this little Castle, Madmole. It has lots of decor I'm imagining the trail of bodies under the jetty from the workers who set the pilons while they drowned. (I've recovered a few supply drops from the bottom of that lake. It's damn deep.) Beautifully done. Link to comment Share on other sites More sharing options...
Laynie Posted August 7, 2020 Share Posted August 7, 2020 1 minute ago, hiemfire said: I'm imagining the trail of bodies under the jetty from the workers who set the pilons while they drowned. (I've recovered a few supply drops from the bottom of that lake. It's damn deep.) Beautifully done. Yeah Mistress Tilly murdered everyone in that place including the poor unsuspecting Toban! 😛 @Toban built a good setting for a spot of summer time murdering hehe Link to comment Share on other sites More sharing options...
JCrook1028 Posted August 7, 2020 Share Posted August 7, 2020 3 hours ago, Pegasus said: Although I do wish there was more of a visual difference between the dire wolf and the regular wolf ... now that the regular wolf is the same color and nearly the same size, it's led to some very unpleasant surprises. Maybe make the dire wolf more on a size with the new bear size. But the regular wolf is not nearly the same size. Lots of people are simply seeing regular wolves and calling them Dire wolves. Lots of people are wrong... Link to comment Share on other sites More sharing options...
Blake_ Posted August 7, 2020 Share Posted August 7, 2020 3 minutes ago, madmole said: All that stuff has been designed for a while, but there is no way it is going on the roadmap for A20. All hands on deck for RWG getting hopefully a gold version for A20, some new special infected, and new art sums up A20 most likely. We'll reveal stuff as it gets done. You are serious. Then you realize that there is no way for RWG to go gold until EVERY single POI is implemented, as there's always elevation and placement problems due to POIs being varied and different in size. Just stating the obvious here, as per my title. "Yes, roads might be able to go into a more manageable state so they can be easily tunned in the future, and prop terrain snapping/rotation can always improve ". That's certainly what you meant. Link to comment Share on other sites More sharing options...
RipClaw Posted August 7, 2020 Share Posted August 7, 2020 18 minutes ago, STyK_ said: @RipClawdoes it work on the vanilla game though? Will it work on navezgane? You should talk to @sphereii since he provide this collection of modlets. Here is the thread in the forum to his collection: Link to comment Share on other sites More sharing options...
STyK_ Posted August 7, 2020 Share Posted August 7, 2020 @RipClaw I'll give it a try but I'm pretty sure the only ones that can make it happen are TFP, thanks. Link to comment Share on other sites More sharing options...
Pegasus Posted August 7, 2020 Share Posted August 7, 2020 21 minutes ago, JCrook1028 said: But the regular wolf is not nearly the same size. Lots of people are simply seeing regular wolves and calling them Dire wolves. Lots of people are wrong... The colors are identical ... and when they are side by side you can see the difference but when they are found singly and trying to eat your face ... not so much. And, as I stated, this is my opinion. The TFP can do with it what they will. And as someone else pointed out ... I might be blind. Link to comment Share on other sites More sharing options...
JCrook1028 Posted August 7, 2020 Share Posted August 7, 2020 1 hour ago, Demandred1957 said: Seems like thats the direction it's heading. But the problem with your statement is how they are "re" creating the product that I liked and purchased. I didn't pay to have broken vulture swarms, or all the fun taken out of looting at lower levels. Seems like Mad and the rest do a lot of listening to the squeaky wheels here instead of the majority. And there is plenty of group think here as well, that just chirp on about how every change is great and "they" love it. Blerg.. What you paid for was an incomplete game that you did not know how it would be when final releases comes. Fact. Link to comment Share on other sites More sharing options...
Slingblade2040 Posted August 7, 2020 Share Posted August 7, 2020 what exactly do the difficulty settings do? like do they just make zombies hit harder and the players do less damage? I feel that isn't really explained when setting those options. unless I went streamer blind and missed it completely. Link to comment Share on other sites More sharing options...
Laz Man Posted August 7, 2020 Share Posted August 7, 2020 12 minutes ago, Pegasus said: The colors are identical ... and when they are side by side you can see the difference but when they are found singly and trying to eat your face ... not so much. And, as I stated, this is my opinion. The TFP can do with it what they will. And as someone else pointed out ... I might be blind. Thanks for the comparison. At a distance sometimes its hard to tell. Especially when they are not facing you to see their eyes. I don't mind it so much though as the fear is healthy for the game if you ask me When you see a wolf, the player should have some hesitation versus "Oh meal on wheels1" Link to comment Share on other sites More sharing options...
STyK_ Posted August 7, 2020 Share Posted August 7, 2020 5 minutes ago, Slingblade2040 said: what exactly do the difficulty settings do? like do they just make zombies hit harder and the players do less damage? I feel that isn't really explained when setting those options. unless I went streamer blind and missed it completely. https://7daystodie.gamepedia.com/Difficulty Link to comment Share on other sites More sharing options...
EggsAisle Posted August 7, 2020 Share Posted August 7, 2020 30 minutes ago, Toban said: Here is my latest castle I'm working on. I have built this with only blocks the player can make so I can make one similar when the game goes stable. Still a work in progress, but I'm just trying things atm. Very nice! I wish we had fountains or statues or hedges or something to spruce up courtyards a bit, mine always look like this too. Probably not really what you'd be focusing on in the zombie apocalypse, but it's fun to imagine. Minor historical detail if you care: real-life crenelations are much higher. The idea is that you can step behind one of the taller ones and be fully protected from incoming fire while you reload your crossbow or whatever. I can understand leaving them short, though, because it completely wrecks the view from the tower and it's not like the zombies are shooting at you. ...actually, come to think of it, since most zombies just run up and pound on the wall, higher crenelations make it *more* difficult to protect your castle, since you can't shoot down very well. So I guess if you want a more "realistic" look you go with the higher fortifications, or keep them low if you're actually defending in-game. 😀 Link to comment Share on other sites More sharing options...
Pegasus Posted August 7, 2020 Share Posted August 7, 2020 1 minute ago, Laz Man said: Thanks for the comparison. At a distance sometimes its hard to tell. Especially when they are not facing you to see their eyes. I don't mind it so much though as the fear is healthy for the game if you ask me LOL I agree. But I also think that the dire wolf should be scarier than it is ... and if it were, say, the size of the grizzly bear that'd be pretty terrifying. Well, at least to me. I'm not saying they shouldn't be scary, because they should. I'm just saying that my opinion is that it'd be nice if there was more of a difference. But then again, the intent might be for them to be similar so they do create those pants wetting moments when what you thought was a wolf turns out to be a dire wolf. And I do like their new skins. They are quite pretty. Now, if i could just harvest and cure the pelts for a wolf skin rug... hehe. Link to comment Share on other sites More sharing options...
Laz Man Posted August 7, 2020 Share Posted August 7, 2020 2 minutes ago, EggsAisle said: Very nice! I wish we had fountains or statues or hedges or something to spruce up courtyards a bit, mine always look like this too. Probably not really what you'd be focusing on in the zombie apocalypse, but it's fun to imagine. Minor historical detail if you care: real-life crenelations are much higher. The idea is that you can step behind one of the taller ones and be fully protected from incoming fire while you reload your crossbow or whatever. I can understand leaving them short, though, because it completely wrecks the view from the tower and it's not like the zombies are shooting at you yet. ...actually, come to think of it, since most zombies just run up and pound on the wall, higher crenelations make it *more* difficult to protect your castle, since you can't shoot down very well. So I guess if you want a more "realistic" look you go with the higher fortifications, or keep them low if you're actually defending in-game. 😀 Fixed it for you...LOL Link to comment Share on other sites More sharing options...
JCrook1028 Posted August 7, 2020 Share Posted August 7, 2020 1 minute ago, Pegasus said: LOL I agree. But I also think that the dire wolf should be scarier than it is ... and if it were, say, the size of the grizzly bear that'd be pretty terrifying. Well, at least to me. I'm not saying they shouldn't be scary, because they should. I'm just saying that my opinion is that it'd be nice if there was more of a difference. But then again, the intent might be for them to be similar so they do create those pants wetting moments when what you thought was a wolf turns out to be a dire wolf. And I do like their new skins. They are quite pretty. Now, if i could just harvest and cure the pelts for a wolf skin rug... hehe. Yea idk why they took the black Direwolf model away. Link to comment Share on other sites More sharing options...
Pegasus Posted August 7, 2020 Share Posted August 7, 2020 3 minutes ago, EggsAisle said: I can understand leaving them short, though, because it completely wrecks the view from the tower and it's not like the zombies are shooting at you. Yet... Link to comment Share on other sites More sharing options...
hiemfire Posted August 7, 2020 Share Posted August 7, 2020 10 minutes ago, EggsAisle said: .actually, come to think of it, since most zombies just run up and pound on the wall, higher crenelations make it *more* difficult to protect your castle, since you can't shoot down very well. Erm. Sorry.. I have to since you can build them in 7d2d, but... MACHICOLATIONS!!!! 🤣 For reference: Edit: @Toban looking closer at the following I do believe you actually have included them in your design. SWEET! Link to comment Share on other sites More sharing options...
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