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Alpha 19 Dev Diary

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4 hours ago, Laz Man said:

Happy Friday Everybody!  Since so many cool castles have been shared recently, I figured I would try my hand at making one finally.  Although its still a work in progress I wanted to share what I have so far.  @madmole Used your tower design for my round towers. :)

 

This castle is inspired by Chillon Castle in Switzerland.

 

 

 

 

Castle 05.jpg

A19.0_2020-08-07_10-27-37.jpg

How long did this take, @Laz Man ?

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4 hours ago, Laz Man said:

Happy Friday Everybody!  Since so many cool castles have been shared recently, I figured I would try my hand at making one finally.  Although its still a work in progress I wanted to share what I have so far.  @madmole Used your tower design for my round towers. :)

 

This castle is inspired by Chillon Castle in Switzerland.

 

 

 

 

Castle 05.jpg

A19.0_2020-08-07_10-27-37.jpg

You should take some shots or a video of the inside. I'd love to see what you've done with it. Side note, how did you get that smoke? I'm jealous lol 

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2 hours ago, JCrook1028 said:

Yea, such a gun expert but know so little as to still call a magazine a clip... me calls foul.

Yeah, k.. Sometimes when i'm pissed off and typing, I may mix terms up, like calling a >detachable< magazine (because there are several things that are magazines.) a clip, such as what you load a M1-Garand with vs what you load a AK variant with.

I call a pointless terminology nerd.

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Posted (edited)
23 minutes ago, Laynie said:

How long did this take, @Laz Man ?

I started it roughly last week when Toban and MM posted their castle pics.  Built it in the prefab editor 100%.

16 minutes ago, Toban said:

You should take some shots or a video of the inside. I'd love to see what you've done with it. Side note, how did you get that smoke? I'm jealous lol 

I will share more soon.  The interior is mostly empty right now.  The main 1st courtyard is about 90% complete though. 

 

Check your creative/dev menu and type "chimney" i think.

Edited by Laz Man (see edit history)

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2 minutes ago, Laz Man said:

I started it roughly last week when Toban and MM posted their castle pics.  Built it in the prefab editor 100%.

Check your creative/dev menu and type "chimney" i think.

That's quick work!

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1 minute ago, Laynie said:

That's quick work!

Thank you.  I am actually trying to get even faster.  Without the copy/paste/rotate/fill/delete functions within the prefab editor, it would of taken me much longer.

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Yeah, we havent mastered that yet. It takes us ages... when I say us I mean Lee 😛 (Toban) I just get to faff around in it after :D

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9 minutes ago, Laz Man said:

I started it roughly last week when Toban and MM posted their castle pics.  Built it in the prefab editor 100%.

I will share more soon.  The interior is mostly empty right now.  The main 1st courtyard is about 90% complete though. 

 

Check your creative/dev menu and type "chimney" i think.

Awesome, I can't wait to see the inside and courtyard. And thanks for info on the chimney, I didn't know it was in there hehe

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3 hours ago, Phoenixshade35 said:

the problem with taking out the nerd polling is that it might directly effect building, some people i have watched lay out the whole building they wanna build then upgrade, it would make it so u have to upgrade a block then jump on it to place the next set, nerd polling would remain just slightly more resources used, it would be a builders nightmare i think, then again i could be wrong given i dont know the difference of stacking blocks to build or jumping on blocks

Taking out nerd poling would only screw the builders, people who want to fast track to loot rooms can build ladders, stairs etc and still cheese all day.

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Posted (edited)

While I've no idea how much work it takes to do any of this, I keep thinking that there are a number of different Bear specie, and while they vary in size significantly, their general appearance, other than color, is quite similar.

 

So what if there were Black Bears, Brown Bears (what's in game) & Polar Bears. Maybe even Cubs.

 

Green Forest mostly Black Bears. Roughly half the size of Brown Bears. Could ramp difficulty with 'mother and her cubs', or mix in more Browns.

 

Snow would get Polar bears of course.

 

Wasteland has Zombie bears.

 

Possibly Zombie Black bears for Burnt Forest, and maybe a lighter pelt on those for the Desert? "Blonde" Black bears are a real thing and that'd let them blend into the desert, similar to the Cougar.

 

Just thinking that, maybe, this wouldn't be weeks of work, and it would seem to support the future intent of making the tougher biomes tougher, and add some variance to animal dangers.

 

Edit: having smaller Black bears (or cubs) might mean they could fit through normal doors, so would increase their danger lvl, even if they might have less HPs.

Edited by FileMachete (see edit history)

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3 hours ago, Demandred1957 said:

Yeah, they all stink..

I wonder about the flood of pissed off players that are going to have something to say, when they finally load up the "stable" version and find out about all these changes.

What changes? From what I've read everyone loves A19. Any drastic changes are long behind us. People who like 18 love 19, am I right?

3 hours ago, Toban said:

Here is my latest castle I'm working on. I have built this with only blocks the player can make so I can make one similar when the game goes stable.  Still a work in progress, but I'm just trying things atm.

251570_screenshots_20200805184313_1.jpg

251570_screenshots_20200805184305_1.jpg

Looking good. I think you sould raise those two towers higher than the gate house though, and it would look a lot nicer.

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4 minutes ago, madmole said:

Taking out nerd poling would only screw the builders, people who want to fast track to loot rooms can build ladders, stairs etc and still cheese all day.

 

If I really was on a "Fetch" mission in real life, you can bet I'd be propping a ladder on the side of that zombie-filled shack where the "hidden supplies" are located "in the bedroom on the 2nd floor".  As for nerd-poles....well, think of them as well-built staging. 😉

 

 

-Morloc

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3 hours ago, Laz Man said:

Looks wonderful.  I like the main manor/house and the color contrast so far.  Looks like it would make for a decent player/horde base even :)

What baffles me is all these "experts" chime in on my twitter castles and act like they would be horrid for base defense. I've got two meter thick walls and so may oh @%$*#! towers they would never get to me. No it wouldn't be efficient and repair would take some work the next day, but I would survive without firing a single round if I wanted to IMO.

2 hours ago, JCrook1028 said:

But the regular wolf is not nearly the same size. Lots of people are simply seeing regular wolves and calling them Dire wolves. Lots of people are wrong...

spacer.png

The glowing eyes are the dead giveaway because in first person a cow looks small.

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7 hours ago, Goncyn said:

Can anyone expand on this? Does that mean any partial block that you rotate out of its "simple" alignment gets a durability penalty?

Regular poles (ie not poles centered) take 6x more damage against enemy attacks, but only if they are placed sideways. If they are placed vertically, they take default damage, just like all other blocks. I believe this was designed to counter pole wall defenses, which were a staple back in A16 and prior.

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just a sidenote but i've noticed you get a 5% better barter bonus from the magnum enforcer but which is nice since it would be annoying to keep 2 weapons on you 

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7 hours ago, Roland said:

Huh....I read that as the horizontal poles can absorb 6x the damage rather than get destroyed 6x more quickly. Either way it’s pretty crazy and should be addressed. 

To clarify, poles (not centered, just regular) take 6x more damage if placed horizontally. Again, I strongly believe this was designed in order to counter pole walls, which is fine.

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2 hours ago, Blake_ said:

You are serious. Then you realize that there is no way for RWG to go gold until EVERY single POI is implemented, as there's always elevation and placement problems due to POIs being varied and different in size. Just stating the obvious here, as per my title. 

 

"Yes, roads might be able to go into a more manageable state so they can be easily tunned in the future, and prop terrain snapping/rotation can always improve ". That's certainly what you meant.

 

 

I could agree to rephrase it to a shippable version. Which is something TFP decides is good enough. Of course there will be guys saying this is bad, ugly, garbage whatever, but to us it will be good enough to stop working on it, or only add stuff if we want to, but not have the current problems that we feel are showstoppers.

2 hours ago, Slingblade2040 said:

what exactly do the difficulty settings do? like do they just make zombies hit harder and the players do less damage?  I feel that isn't really explained when setting those options. unless I went streamer blind and missed it completely.

A number of smaller things too, like zombies rage easier on higher diff.

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Ive been reading this for a while and im just not getting the whole point of the arguments.  Everyone plays differently why should anyone care how you do it? who cares if i nerd pole or dont nerd pole.  you are not in my game so it doesnt matter.  So it doesnt matter how anyone plays. Play your own way and have fun.   I personally love it.  I love the passion everyone on here has shown. I cant get enough of this game. Jawoodle, LIz, Glock, JC, and a zillion others. ALl play differently and i enjoy watching them all.  I enjoy trying to duplicate what they do.  At the end of the day it is a game.  Enjoy it however you like!  Be passionate about your play style but don't come down on others because they dont see it the same way.  best money i have ever spent on a game hands down! 

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2 hours ago, JCrook1028 said:

Yea idk why they took the black Direwolf model away.

Because it was just dye and pure black and didn't look good. When you see the new wolf you will understand.

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6 hours ago, madmole said:

No cloth is, it has zero penalties.

I was talking about a glitch (not sure it's been fixed) with military stealth gloves; when they are equipped, your hands become invisible. Now imagine if, hypothetically, the whole set was bugged like that. In other words, I was making a joke. 😛

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10 minutes ago, madmole said:

What changes? From what I've read everyone loves A19. Any drastic changes are long behind us. People who like 18 love 19, am I right?

Looking good. I think you sould raise those two towers higher than the gate house though, and it would look a lot nicer.

Yeah, I said the same earlier. The two towers on the front look too flat. I like the wall design but the house is a little tight on space so in the proper build I'll be making it slightly bigger. I like the look of the farm but I may put a fence around it.

 

And to answer your question, yes, we (Me and Laynie at least) are loving alpha 19 

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1 hour ago, Toban said:

Yes I have mate lol. A few more pics of the defence for a closer look.

 

 

Capture3.PNG

 

 

Can you drop molotovs and nades through those?

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1 minute ago, madmole said:

Because it was just dye and pure black and didn't look good. When you see the new wolf you will understand.

hey at least they didn't make it look like some Mutated wolf! then i would not go to the snow!

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4 hours ago, madmole said:

We are redoing stuff, the dire wolf might get his own model.

How about you make the dire wolf pelt's black? I'm pretty sure that hasn't been done before. 😜

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2 minutes ago, madmole said:

Can you drop molotovs and nades through those?

We dropped a molotov through it, but it was hit and miss lol. You need good aim. Toban is going to try the nades now...

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