Lonestarcanuck Posted August 15, 2019 Share Posted August 15, 2019 That is where you go: "You take the poi on the left, I'll take the one on the right". yeah but his method usually ends up with a lot of deaths and me helping with bag recovery I like to play dead is dead so my method works well for that - I always liked the dead is dead in Minecraft. Link to comment Share on other sites More sharing options...
Trankitas Posted August 15, 2019 Share Posted August 15, 2019 Question - Animals any plans to add other animals to the game? also maybe the ability to trap chickens/rabbits to produce constant food source Too much resource consumption. Link to comment Share on other sites More sharing options...
Fren Posted August 15, 2019 Share Posted August 15, 2019 We're closed until we get these walls fixed...Can you help? Something like that Quest 1: Clear Zombies Quest 2: Collect 15000 Wood, 15000 Cobblestones, 15000 Iron Quest 3: Craft Spikes, BarbWire Fence, Landmines, Flagstone blocks Quest 4: Craft WorkBench, Forge, Cement Mixer Quest 5: Craft Iron Club Quest 6: Find Survivor and force him with ur iron reinforced club to become trader Quest 7: Deliver Crafted Items Questline complete: 5% discount at trader and 5000 dukes Link to comment Share on other sites More sharing options...
ZombieHorde Posted August 15, 2019 Share Posted August 15, 2019 I think he is complaining about the part where you can build an elaborate maze and stand at the end of it, the Zombie will (nonsensically) navigate through with flawless precognition from start to finish and kill you. If you stood on the other side of a glass pane, or on top of a wall, the Zombie should start bashing the wall, not look for the stairs to 'path' to you.. at least, that's what's EXPECTED for a Zombie. I too find it stupid, but a necessary evil. The game would not be as fun, especially if Zombies couldn't flail their meaty arms though wood, let alone cement blocks to fulfil their purpose. Okay, so it's not so realistic that they can path directly to you in a maze without double-backing or going into dead ends. But only in rare circumstances would the player ever really see that 'magical ability', anyway. Maybe TFP's could make the zombie designs more Jedi-like so then we have an explanation as to how they can do this? Lol Link to comment Share on other sites More sharing options...
beerfly Posted August 15, 2019 Share Posted August 15, 2019 7 minutes to die lol. Do not challenge me - - - Updated - - - Questline complete: 5% discount at trader and 5000 dukes 5% ? You greedy son of the Duke ! Make them 3%. Link to comment Share on other sites More sharing options...
Kage848 Posted August 15, 2019 Share Posted August 15, 2019 You should like ours then since it doesn't touch on the things you dislike. That is cool. Just thinking alot of people will see it as an end and move on. I guess that's what some people want. Ah well. Link to comment Share on other sites More sharing options...
Fren Posted August 15, 2019 Share Posted August 15, 2019 Do not challenge me - - - Updated - - - 5% ? You greedy son of the Duke ! Make them 3%. Okay okay okay.. Brexit even kills trader Joe's discount rates Link to comment Share on other sites More sharing options...
ZombieHorde Posted August 15, 2019 Share Posted August 15, 2019 Question - Animals any plans to add other animals to the game? also maybe the ability to trap chickens/rabbits to produce constant food source I believe Madmole's reply to that one was that adding animals is just like adding zombies. The more animals, the less zombies you can realistically have. So having the ability to have an entire farm of animals isn't the idea of the game when you need to have enough zombies to be a threat. But I remember countering with a suggestion. The game allows you to have up to maybe 5 low AI animals, but these are extreme 'heat' sources for zombies. Any more than that and it draws crowds of zombies that just make it impractical to maintain. So this wouldn't work with harvesting animals because they don't re-produce, however it could work for things like chickens and collecting their eggs, sheep and collecting their wool or cows for milk. Fish reproduce pretty quickly I think, so maybe it could work with them? Link to comment Share on other sites More sharing options...
MajorMunchy Posted August 15, 2019 Share Posted August 15, 2019 I believe Madmole's reply to that one was that adding animals is just like adding zombies. The more animals, the less zombies you can realistically have. So having the ability to have an entire farm of animals isn't the idea of the game when you need to have enough zombies to be a threat. But I remember countering with a suggestion. The game allows you to have up to maybe 5 low AI animals, but these are extreme 'heat' sources for zombies. Any more than that and it draws crowds of zombies that just make it impractical to maintain. So this wouldn't work with harvesting animals because they don't re-produce, however it could work for things like chickens and collecting their eggs, sheep and collecting their wool or cows for milk. Fish reproduce pretty quickly I think, so maybe it could work with them? is unity that bad to where you cannot have 20 zombies and 20 animals? that's a lot i know but just for examples sakes I always wondered too, why unity..? Link to comment Share on other sites More sharing options...
Lonestarcanuck Posted August 15, 2019 Share Posted August 15, 2019 Where is Roland to bring down the Ban hammer on Cena for that targeted ad/spam post Link to comment Share on other sites More sharing options...
beerfly Posted August 15, 2019 Share Posted August 15, 2019 is unity that bad to where you cannot have 20 zombies and 20 animals? that's a lot i know but just for examples sakes I always wondered too, why unity..? Not only Unity, devs have a system requirements goal. They can`t just add more and more, because at some point our ovens will need help. Or a hammer. Link to comment Share on other sites More sharing options...
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FileMachete Posted August 15, 2019 Share Posted August 15, 2019 I haven't got it yet. I'm saving up the perk points for rank three of advanced engineering which is Electrician. We didn't have electrical schematics when this character started but I'm starting to see them spawn, but yet to find a generator schematic. I have found some things at traders, so we'll see if I buy the perk, depends on what I can find between now and when I have the points to spend. The good thing is the electrician gets xp for trap kills so it won't feel useless if I buy it and find schematics later. For me horde night is all about ammo. I stand on my walls and shoot everything, perferably before they reach my spikes because I want the XP. Its costing about 100 rounds per 10 levels or so, so I need about 500 rounds to get through a horde night right now. I love grenades I just drop them onto a big cluster of zombies and watch bodies fly. Molotovs still blow up in my face or the radius is too much and light me on fire so I don't like them for fort defense where you throw straight down. Very cool, thanks! Really looking forward to the Grenades. And faatal recently mentioned he had done some work on the molotovs, so keeping fingers crossed on their 'look out below!' usability Electricity Tip. I just had a horde night after taking a couple rl weeks away. Something weird happened within the first couple minutes. There was an explosion, inside my bird cage! And a wierd boomy at that. I lost half of the switches I had mounted on the floor (concrete blocks), and a couple of e-fence posts that were 5 blocks away, while -not- losing a couple of e-fence posts that were in between the lost switches and the far fence posts. <definately a one-off, and running a few modlets so no bug report> Anyway. The 'tip' is to protect your switches better than I did (though I've never had anything like this happen before, heh). Due to the switches demise I lost -all- of my traps, eep! Which led to quite a bit of advanced sailor speak while trying to suddenly fight all the zeds strolling right in to my small 7x7 birdcage. Hell, I hadn't even bothered to put an e-tool in my backpack, though I did, thankfully, have one in a flush mounted floor chest in the cage. Which allowed me to make a couple frantic connections to get the e-fencing back up. Fun, though -wildly- unexpected! --meilodasreh, funny stuff! and just in case it wasn't clear; the shower comment was meant as, 'MMs working so damn hard to get A18 out he doesn't have time to shower!' ... since MM & I are of an age I'm 99% certain he got the intent (and obviously meilodasreh got it and expanded on the joke), but just in case any of you young whipper snappers were wondering Link to comment Share on other sites More sharing options...
MajorMunchy Posted August 15, 2019 Share Posted August 15, 2019 Not only Unity, devs have a system requirements goal. They can`t just add more and more, because at some point our ovens will need help. Or a hammer. i run AMD so unity is not my friend. But I WILL say the new ryzen 3000's double my fps and not i can play on max 60fps and 45fps horde night <3 Link to comment Share on other sites More sharing options...
unholyjoe Posted August 15, 2019 Share Posted August 15, 2019 i run AMD so unity is not my friend. But I WILL say the new ryzen 3000's double my fps and not i can play on max 60fps and 45fps horde night <3 no probs on my ryzen 2700x system with rtx 2080 on a18. my average fps is 75-80 but what people keep neglecting is the fact that voxel world has a very large factor to game limits.. unity can be used in non voxel games and be very competitive with other games... but a voxel world is a different experience and does have limits currently. future is always changing tho. Link to comment Share on other sites More sharing options...
Ricowan Posted August 15, 2019 Share Posted August 15, 2019 is unity that bad to where you cannot have 20 zombies and 20 animals? that's a lot i know but just for examples sakes I always wondered too, why unity..? It's not a problem with Unity. And there are WAY more than 20 of each in the game now, especially in multiplayer. You have to remember, it doesn't matter if you're playing solo or multiplayer, it's the same code, and everything has to work smoothly. The main issue is that 7DTD is a voxel game, and no matter what game engine you use, voxel games take up a TON more resources on your computer than games that have a static, pre-built world. Each actor (zombie or animal) has to have complicated scripts just to be able to move around in an ever changing world. That means each actor eats up a lot more CPU time, so there's just simply a limited amount of actors that can be active at the same time. Put eight players on a server, each in a different area of the map, with wandering hordes, POI zombies, and animals, and you can see how it all adds up quickly. Link to comment Share on other sites More sharing options...
MajorMunchy Posted August 15, 2019 Share Posted August 15, 2019 no probs on my ryzen 2700x system with rtx 2080 on a18. my average fps is 75-80 but what people keep neglecting is the fact that voxel world has a very large factor to game limits.. unity can be used in non voxel games and be very competitive with other games... but a voxel world is a different experience and does have limits currently. future is always changing tho. glad to see those numbers! literal same setup but 3700. Im excited to see 100+ fps and use my 120hz to the fullest! Link to comment Share on other sites More sharing options...
kamer1337 Posted August 15, 2019 Share Posted August 15, 2019 You can GTFO with that attitude. well this bug exists since LCB appeared so i can assume it will never be fixed and its known bug Link to comment Share on other sites More sharing options...
Trankitas Posted August 15, 2019 Share Posted August 15, 2019 is unity that bad to where you cannot have 20 zombies and 20 animals? that's a lot i know but just for examples sakes I always wondered too, why unity..? It's not that, imagine every person on the server wants to have a farm with 20 animals, with 8 players on a SV that would imply 80 entities just in farms. That's a lot (for the actual resources that the game can handle). - - - Updated - - - well this bug exists since LCB appeared so i can assume it will never be fixed and its known bug Well, you can ask the developers, or wait until they respond to Frankencow's post. Link to comment Share on other sites More sharing options...
Thecolours Posted August 15, 2019 Share Posted August 15, 2019 Its a book that gives you a chance to get more books. The perk just increases chance to find higher quality loot so that doesn't affect books too much. Will it increase your chances at getting better stats on weapons? Link to comment Share on other sites More sharing options...
Tin Posted August 15, 2019 Share Posted August 15, 2019 In regards to the quests: Ever think about having quests be given at certain player levels? or if you invest a certain amount in a perk tree? Just think it would be neat, to have quests unlock with either. Make them "Reclaim your memories type of quests". Like you invest in a gun skill and at a certain rank purchased, It unlocks a past memory and you get a quest pop-up to retrieve a gun you had stashed away at 'X' location. The more you level or unlock certain perks, the more memories you unlock. Link to comment Share on other sites More sharing options...
Viktoriusiii Posted August 15, 2019 Share Posted August 15, 2019 hey Madmole you havent removed my strike, even though I was totally quiet. I will forgive you, but only if you implement a certain questtype: Delivery - Devliver Item X (like the stash you find in the find item quests) to another trader within meter x seconds Why? 1. because its a type variation and this game needs it 2. and more importantly, because this way we can find other traders that have managed to hide away. Well "traders are easy to spot from high places" and you are right... and I am pretty good at finding all the traders withing 2km radius... but sometimes I go 40 days without finding the second trader, either because there is no highpoint or because its too mountainy so they block the field of view. This quest would give far less reward but is a Tier 1 quest (because lateron you probably dont need that anymore and it is riskfree with only time beeing the ressource you spend, since oyu are most likely on foot still) Pretty please? Link to comment Share on other sites More sharing options...
Guppycur Posted August 15, 2019 Share Posted August 15, 2019 @prime Any new quest hooks/changes in a18? Link to comment Share on other sites More sharing options...
beerfly Posted August 15, 2019 Share Posted August 15, 2019 <snip> Follow me, I got something for you. *Unlocking basement`s door* Link to comment Share on other sites More sharing options...
Lonestarcanuck Posted August 15, 2019 Share Posted August 15, 2019 @prime Any new quest hooks/changes in a18? Good Question. I would love to extend the Trader Quests or make a Quest block that sits in a building you click on to get a quest. Link to comment Share on other sites More sharing options...
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