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Everything posted by Ricowan

  1. This is something you, and anyone else, can do via the config files. The name of the LCB is "keystoneBlock". Edit the recipe in recipes.xml or make a modlet to do it. Either way, it's something we players can "fix" ourselves, without wasting FunPimp developer time.
  2. Um, there's no difference between editing the XML config files and clicking an option in the UI settings... other than a tiny bit of convenience. A modlet is just an automated way to edit the XML configuration, so you don't have to do your changes again after a Steam update.
  3. That's not how bullets work though. The diameter of the bullet has to match the barrel, otherwise it just blows air or jams in the barrel.
  4. Fatal already replied to this with "Now the seed used for the random generator could cause issues if not varied enough or reused/repeated." The "seed" is what is used to change where in the pre-generated list of random numbers the game starts, when picking new random numbers. The seed probably just needs to be changed more often, and it sounds like the devs are looking into that.
  5. OK, so if the lootgroup elements already exist, then you only need to append your new item to those existing elements: <append xpath="/lootcontainers/lootgroup[@name='groupApparelFaceCover']"> <item name="apparelSuperShades" mods="dye" mod_chance="0"/> <!-- Add Super Shades to groupApparelFaceCover lootgroup --> </append> etc.
  6. It looks like you're trying to add your new lootgroups to an element named "loot", but that doesn't exist in the loot.xml file. The root node in that file is "lootcontainers". What happens if you change <append xpath="/loot"> to <append xpath="/lootcontainers"> ?
  7. Don't know about your first issue, but your second one is about closing elements correctly, as the original error stated. You need this kind of structure: <append> <lootgroup> <item /> <-- this is a self-closing element. </lootgroup> <-- this closes the lootgroup element, which you're missing </append>
  8. This has nothing to do with scaring others. Do you have any clue what kind of computing power would be needed to implement all the crap you're demanding? Especially on a full multiplayer server? Yeah, I didn't think so.
  9. There's absolutely no such thing as a balanced sandbox game. Period.
  10. This is a client-side modlet. Servers currently only push XML files from modlets, they DO NOT push resources to clients, and new resources is the entire point of this modlet. I think it will work if the client (everyone who connects to the server) has the modlet installed locally as well, but I can't confirm that as I don't run a dedicated server.
  11. What other mods do you have in the mods folder? What are some of the errors in the log?
  12. Ricowan

    True Survival

    So, no way to spend skill points yet?
  13. I don't know if the game engine is using a standard XML document model, but normally element names can't start with a number. The have to start with a letter or an underscore. So, "7DTDmod" isn't a legal element name.
  14. The live map works for me. I haven't tested anything else yet.
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