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Everything posted by Viktoriusiii

  1. Gonna get hate for this but: loads of people would like that. But that is not their direction. And they have shown that they will make small adjustments, but their overarching path is set... until they change it of course. What bothers me the most is that they made the switch without having a story to actually make it a roleplaying game. Sure I can pretend to be a cowbow with a revolver. But I can also do that in my backyard with my hands. That is not a roleplaying game. Else NFS or trainsimulator are also roleplaying games. Buuuut what do I know. I am just the forum hater who doesn't know any better I'm just glad they ARE still developing the game... and A20 looks promising with the new rwg.
  2. Thx... maybe I have just missed when they reduced this. I know in A17 (and I think 18 as well, since I never really played 17) it was a number so big, that you couldn't even cheat it. (you'd need tousands or more console xp gains with max possible xp) If they cleaned it up, good! 45Million is still a whole bunch, but at least it can be reached within months of farming, not decades xD *edit* I just looked it up... as far as I can tell, the XP needed was between and 455.000.000.000 (there was an argument if incriments had to be stopped because of integer limits, but no confirmation) *editedit* it SEEMS like the limiter was introduced in A18... if so I have forgotten about it. My b. You should know better. We all come back every alpha, because there is new stuff to do. New stuff to see. But that is exactly my point. We all play it once and come back after months for the new alpha. And thx for pointing out that subnautica thing. That is a REALLY good example of my point. No choices. A lot of grind. Nothing new. OBVIOUSLY nobody will play it again. Now take something where story is actually a choice. (and it matters, not like those telltale games that pretend it matters) THOSE are the games ppl replay after finishing it. Nobody (except hardcores, again. There is always an audience) goes "hey I've just built my minecraftbase for 100 hours and beat the enderdragon, lets just start a new world and start from scratch!" Either they mod it or they leave the game for months/years to come back to it. If people wanted to restart 7d2d from scratch, be my guest. Everyone plays games differently. But to basicially tell you (my whole point was based on that ridicoulus xp number that you could never gain, not the new one that just requires a lot of farming) "nope! if you want something else, start a new game" is a bad practice. Which is why I applauded them when they introduced the fergetin' elixir. I still want to have an all powerful character. Basicially I am not a min-maxer, I am a maxer I want to have everything done in my gone. I like to completely finish a game. So artificially telling me "nope you can never do it! F*** you!" is like the worst thing you could say Like... if you have a skilltree, you best make sure that it is possible to gain every skill (if it is not pvp). BUT all this is basicially mute because I was arguing from a false pretense. Since we can now reach lvl 300, everything I said is only theoreticially valid.
  3. Weeeell... yes and no. A new playthrough needs variety. 7D2D does not offer that on a new game. There are no new choices, no new enemies, no new strategies even, that you couldn't do with the old game. If they implement story and so on, sure, maybe they can change it back to the xp they have now... Rant:
  4. I feel like that is a problem though. I feel like if you skill purely in one skill (for example int) you should reach every recipe pretty quickly. I said before that exponential leveling is a bad idea for anyone interested in grinding. I don't have anything against... lets say... 50.000.000 xp for lvl 300 (maybe more last time I played was early 19). But the current number is more than 100x larger. Yes they want us to start a new game. But all the players that play like me (aka not the hardcores) play it once. They do not want to lose their progress. Don't force players to start a new game. I am very happy that you implemented the forgettin elixyr. But that only makes me question the design even more. If you don't allow max level so ppl have to start a new game to experience other paths, btu you don't have to start a new game... What is the point? (but seeing how TFPs have reacted in the past, rather than lower levelrequirements, they will remove the elixyr again :D)
  5. Thx. Well howdy partner I didn't know that. Guess it only looks weird to a western european then. What I meant was that sure, there is the arts guy that has to paint the cracked concrete... but I mean as in placement on the street AND gras spawnchance on top. So instead of g = gras; s = sandy gravel; c=concrete d = damaged concrete (chance for gras) ___________________________ gggggggggggggggggg sssssssssssssssssssssssssss ccccccccccccccccccccccc ccccccccccccccccccccccc sssssssssssssssssssssssssss gggggggggggggggggg ___________________________ you can have ___________________________ gggggggggggggggggg sssssssssssssssssssssssssss cdcccccdccccccccccccdc cccdccccccccccddcccccc sssssssssssssssssssssssssss gggggggggggggggggg ___________________________ Hard to explain, but I think you know what I mean. A random chance that a concrete block is replaced by a concrete block, which has a chance to spawn small gras on it.
  6. @Kinyajuu RWG really looks awesome! Especially in the towns. Love that this is now easily moddable. This really feels like an actual town now! (although farms shouldn't be in the city :'D don't know where you live, but over here, that only happens in very small villages) Very small idea, that came to me while watching the rwg-stream: We need damaged concrete. We already have "bloodstains" and "garbage". Now what is missing is damaged concrete (I've seen it on a bridge in the stream, but I am not sure if that would work). Slightly cracked concrete that has small grass sticking out of it. It would happen more frequently on the sides of the roads, but can also happen in the middle. Because right now, all the buildings look AWESOME. Like... I believe this has been deserted for like... maybe years! But the roads look like they have been refurbished yesterday. So this would actually add A LOT. (I know it is probably more complicated to implement in RWG, but I firmly believe it is worth the effort!)
  7. OMG MUCH SEXIST! VERY WOW! I also don't know of any small turrets that shoot junk at motion detected targets. Even less so that can differentiate between friendly and hostile Honestly, a shooting drone is more believable than a zombie outbreak 😛 I mean... we have both, but lets not get political xD
  8. There are things called "drones" that the military uses since like... 2010? Maybe earlier?
  9. I feel there should be a preference at a certain margin. Like <50HP use medkit. <30HP use painkillers But seeing how they don't even treat afflictions automaticially, I guess that is too complicated 😕 But thx a lot for testing all this! 🥳
  10. but... they already have pathfinding... and once they are in an unloaded chunk, it is literally only 3 numbers. x,y,z.
  11. I know you're just trolling But if you guys gave us a shopping cart... that is only accesable after having the motorbike, I'm pretty sure we would riot :'D It's not that it is completely useless. It is more that it is useless at the time of being able to craft it. You need: -recipe/intelligencetree -semiadvanced ressources -all the mods and at the end you get another pocketmod. A cute pocket mod, but still a pocket mod :'D That was not what players though of when they said "drone" Maybe I'm just too much of a novice. But wouldn't you just need the x/y coordinates and the heightmap? Then give it an average speed and boom. Now all you need to do is make sure that the assigned chest is reachable and boom. Done.
  12. Oh! The reason why I said that was because he had one in his inventory, so I assumed he put it in. My b. Still. It should say "no treatable wounds detected" or something. And since this is so basic, I just kinda assume that no other restriction is in place either. not even doubting the emotional connection. Just saying that it's usefulness right now is laughable at best. For something that was "close to implementation" for nearly 2 years, that is a bit lackluster. But I still love the design and voiceover. It is basicially like everything in 7d2d. I absolutely love it. But with just a few simple tweaks it could be SO MUCH BETTER!
  13. I tried it multiple times... but since I am a "pre-rock-trowing-guy" it confuses me more than the Z's. Sometimes they charge straight at me... sometimes they don't move at all... If there was a coherent strategy (like coins in AC) I'd use it for sneaking... but it doesn't seem to work... or I'm just too stupid to get it to work consistantly. So no. I never use it. (and why would I? Z's are basicially XP-filled-canonfodder anyways. Might have used it in the early alphas where Z's were a real threat to you and your home :D)
  14. I disagree... to a point. It is rare for me to defend TFPs Ilike to give criticism much more to get this game to new heights (even though they disagree with me on everything until they don't anymore xD) But I like that they actually make the game more... fun again. They removed so many little things in the past to "clean up" for the casual audience. And it worked, to an extent. I don't want to say "bring sharp rocks back!" . But they did remove a lot of character and little details, so now the game is as streamline as possible. So now when they remove little trinkets like the drone (even though I dislike its current implementation, because of how useless it is), it gives a little character back. The ONLY thing that worries me, is that they are talking about going gold. When there is SO MUCH ENDGAME CONTENT that is missing. They have been focusing on improving the game nad always said "oh we will put more endgame content in later, later later!" but never did... and now they are talking about gold when nothing has happened. 😕 *edit* just saw the icons. I re-HE-HEEARLY hope that is easy to disble. Like an option in the menu. And you need to reduce opacity by 90% or more!
  15. Honestly... I get that it didn't feel right making it fight and stuff... (although I feel like it should just be like a turret with limited ammo! So either you use it to fight or to carry cargo, but what do I know, right? Maybe there were other issue, still very disappointing) But this is REALLY underwhelming. I really like the voice stuff. But having to talk to it to heal is just bad. (and then it heals you even with no effect, because you put the wrong bandage in). It needs three things: -Auto-Heal (it has a cooldown already) -Intelligent healing (no wasting of bandages, healing only at a certain cap (if you are at <25% use medkit>bandage>aloe; <50% don't use medkit and so on) because I can have perks to be better at it and I can have it in my quickbad, so not only am I faster healing myself, I am also more effective at it. -flashlight needs to be in a radius and much MUCH larger! This is laughable atm (at least what was shown in the devstream) If this is like the very first iteration and there are more features to come, I am happy! But right now... it is just a pocket mod, with cute voiceovers. (stamina regeneration? really? only useful when mining, logging and running. And you usually already have an auger,chainsaw and motorbike at that time. Statboost, regeneration factor, more damage, accuracy, better loot, damagereduction... all good things... and oyu go with 10% stamina regen...)
  16. Weird. but I guess that is a cultural difference after all. What seems normal to me, is a near taboo for others. Thx for explaining. I've heard about it, but I always thought those were just the christian fundamentalists that protest basicially everything. Didn't know it was like a common thing.
  17. I might just be to european to understand this xD What is so bad about a stripclub? I mean... except the noise... but that is the same as a disco or any other party place. Is it because you connect it to crime? Is it because you don't want your kids to randomly stumble upon it/walk next to it? And if they do... what is so bad about it? They aren't getting in. And if they are interested, you can just tell them that it is a place for grownups and explain once they are older. Or is it a big city thing where stripclubs are just the beginning of a change in clientel of the block or something? Please. I honestly don't get it
  18. Strip clubs are a part of society. Nothing bad about them. If she is old enough for zombies, she is old enough for strip clubs and their meaning (aka, that there is a reason they exist beyond "mah mysogony" I know plenty of women who don't mind. They are grown ups and know that these places exist and that there is nothing bad about them. Be it male/female strip club. I am. Sad to say... I 100% disagree. This sounds like outrage and less real reason for concern. It sounds to me like "remove the Woodcutter, because his masculine body is bodyshaming!" I mean... the poi should be pretty easily removed... in the poi xml... and I am sure that ppl here in the forums will gladly help you. Just don't ask everyone to conform to your personal dislike of it ❤️ It's ok to raise the point, but you can see that many people do not see this as an issue in an adult game
  19. Any way to ask questions? (I mean beforehand as was done before sometimes) Or are they just showing off stuff?
  20. Honestly. That is such bs. Like... I believe you and I believe that this is their view and maybe their idea of quality control. But I have seen mods that update biweekly have a steamworkshop and more. That is why versioncheckers are in place. Honestly. Releasing one Alpha every 8-15 Months is PLENTY of time for devs of mods to work it out. And people that want to mod will mod anyways. If you mod a game with no idea what it does, that is not on the devs. honestly! If you install more than one mod, it can break the game. So this is nothing more than an excuse. Workshop wont ever be "safe" or "easy to use", but it would make modding more accessible, without needing 4 different tools. So yea... if they just say "sorry other priorities right now! Want to finish the game ASAP" fine by me. But don't put it on quality control. Maybe I am just an a*shat as usual. But this makes ZERO sense to me.
  21. I can see your point. But with Z's sometimes hitting you even though they are out of range and melee beeing... well the way melee is now, I can not confidently say that on insane I could fight off the horde with melee. And spikes honestly don't do anything anymore. They get AT MOST 2 Zs and they will actively avoid them (because they are blocks)... I know back in the day, 10 rows of wooden spikes (which was quite a lot of wood back then too) would basicially stop the first and maybe the 2nd hordenight. MY houses always looked like porkupines (with logspikes at the end, but they had to remove those too #riplogspikes) now, I usually don't even go for spikes, because I am far more efficient, just farming lootcrates. I think I like my way (of really reducing weaponprobability) more than the ammo part... because if you find a good weapon you should go "AWWW HELL YEA!!!" and not "god dammit I only have 5 bullets for that!" But the coreargument is the same, we are just talking about implementation. But in its current state, while I am certain you could play it differently, this game is a lootershooter and horror is MAYBE an element with false floors dropping into a Z ridden bunker (actually the only time I got genuinely scared was a burned farm that dropped you into water with Z's sleeping all around you!)
  22. @meganoth you talk about ammo... and that I should play with 50% loot (which I already did... but it completely crashes the gamebalance) But you forget one thing: You shouldn't have the ammo Day 1-7 10PM. But you need it for the hordenight. I need about 100 bullets day 1-7 exploring, and I need 1500+ for hordenight (it scales with gamestage, but the ratio is more or less the same) If there is less ammo, I can not defend for hordenight. I would like it more, if I have the option to buy super expensive ammo at the trader for every weapon (I mean you can make endless ammo pretty quickly, if you are just lucky with the chemstation), but I want weapons to have more of an impact again. Make weapons jam, scaling with their tier (with 6 never jamming) Maybe instant loss of 100 quality with one shot and you have to reload. Make autofire guns SUPER rare and even then, let the durability scale exponentially (T1 50 shots per repair, T6 3000+ shots) Make me never feel safe again. And those two are just the tip of the iceberg. I know this is inevitable in the lategame. But then the genre switches to a builder and explorer type game, and that is ok. PS: just to rant a bit more.
  23. An open world looter shooter with simulation and strategy sprincled in. If you want to use the absolute bare bones description, you could use "TD" as in "there will at some time be a horde that comes in waves". Also it was a TD game in A17. That was the problem. They followed one path and one path only. It still is to an extent (you can still funnel them into a corridor), but my argument is it SHOULDN'T be, because that means it devalues the aspect of defending a parimiter. You can not have parimiter defence (3D where everything needs to be defended) and TD "one path only". That was my whole argument. It is mutually exclusive. 1 =/= >1 Honestly, traderammo was never something I bought (maybe just to stock up for hordenight, because you need like 3000 bullets a night), but never for exploration. The problem is with the lootcontainers at the end of a POI. They just give so SO SOOO much of everything, that you don't need to loot anything else, except for ressources. Remember back in the day? When you were SO HAPPY if your city had a POI with a gunsafe in it? You had to unlock it for 50 seconds, but you could hear zombies coming closer? Or even with the pickaxe where it lured Z's to your position? Now you have 3 crates, a gunsafe, one or two ammobags and if it is a bigger poi a gunsafe AND a big chest thing in every poi. That just screws the balance. They should make it simply (if they can, but I heard they have so much space now for new POIs): House (<T4) version normal: 1-2 boxes (working stiff, maybe even shotgun messiah or shamway... and MAYBE every 5th has a secret stach House (<T4) version clear quest: 1-2 boxes, 2 ammocontainers, and every 2-3 pois have a gunsafe. T4 can have an extra secret stach when clearing and T5 & 6 can have what they have now WHEN DOING THE CLEAR QUEST. That would already make it feel so much less like a looter-shooter. It would still not quite be horror again, but it would give a reason to be scared. I've made a list of things I think they should change (where nothing was any BIG effort, stuff like reviving a Z a random amount of seconds after it has been killed) but I suppose I just don't know what I'm talking about 😕
  24. if you make a baby-diaper-changing simulator and classify that as horror, you will be sued for false advertising. I mean you might be able to to do it in a satiric way with jumpscares, making fun of modern horror games (that is ACTUALLY a pretty funny idea) BUT it is not a horrorgame and you know it. It is a clearly defined genre with clear markers of what makes it horror. the only way I could explain this is that they do not know where the loot is and therefor do not have weapons/ammo. Which is nice. But only reinforces my point (if it is the case) that the gunloot is FAR too over the top for this game to be a horrorgame. But if you know a different reason, please be my guest. But I don#t know how you could be scared with an ak47 and 50 bullets
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