Jump to content

Alpha 18 Dev Diary!!


madmole

Alpha 18 Dev Diary!!  

3 members have voted

  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
      2
    • :)
      1


Recommended Posts

The key word there is random. I've watched many BMs of A18 and seen them do a variety of things as intended.

 

sorry Fataal, but I've tested it. 3/4 zombies immediately run for the weak block. 1/4 will stick to the first block they encounter FOR a few seconds before most of those 1/4 goes for the weak block too (as it get damage).

 

https://imgur.com/a/p6wFTwy

21 zed, 15 goes for the weak block, 6 stick around their spot for a bit until the weak block get about 50% damage and then all but 1 goes for the weak block. as soon as one of the weak block break, the last 1 also goes there (which is fair enough) to beat on the last weak block.

 

Current: https://imgur.com/a/4HveLJB

 

it just imo, I would make zombie ai ignore block max hp when calculating path, treating all block as the same, so it would first make a B line to you instead of work out which block is the weakest.

https://i.imgur.com/7VZ39Io.jpg

 

THEN each time the path is update (or about 10~20 second), if there is no changes (no block get destroy and updating the path), have the AI check 2-3 block next to them https://i.imgur.com/lr2swcD.jpg , if it have been damage, it would switch https://i.imgur.com/cEYXfrP.jpg, and when a new path open up, zed would use that path https://i.imgur.com/dS9c7F5.jpg.

 

 

this way zed would slowly concentrate on a few spots https://i.imgur.com/cEYXfrP.jpg, instead of the whole horde concentrate on a single spot as soon as a block get damage. https://i.imgur.com/BODrN5G.jpg

Link to comment
Share on other sites

Most people like it I think. Its here to stay.

 

I prize the few crop plots I have, they're on the roof of my strongest non-BM fort. My ultimate plan is to feed myself from the crops before the "can good" supply stops.

 

There is a "Race against time" thing going on. :)

Link to comment
Share on other sites

so just did day 28 blood moon. I'm level 47, nomad difficulty, game stage was 102 and max alive was 16.

 

the blood moon lasted till 2:44am. lots of cops, lots of spiders, a few wrights, and about 6 glowing spider zombies.

 

I had to do repairs on the steel bars since once of the cops exploded and wrecked most of the barb wire I had to slow them down so they got close and beat on the bars but I only had to repair 2 bars throughout the whole event.

 

I went through 800 rounds of AP 7.62 ammo and about 100 of regular 7.62 ammo. I gained 3 levels and used 3 experience elixirs. I mainly used barb wire fence since it slow's them down a lot and makes getting head shots very easy.

 

going to make it a habit of streaming this stuff more often.

Link to comment
Share on other sites

sorry Fataal, but I've tested it. 3/4 zombies immediately run for the weak block. 1/4 will stick to the first block they encounter FOR a few seconds before most of those 1/4 goes for the weak block too (as it get damage).

 

https://imgur.com/a/p6wFTwy

21 zed, 15 goes for the weak block, 6 stick around their spot for a bit until the weak block get about 50% damage and then all but 1 goes for the weak block. as soon as one of the weak block break, the last 1 also goes there (which is fair enough) to beat on the last weak block.

 

Current: https://imgur.com/a/4HveLJB

 

it just imo, I would make zombie ai ignore block max hp when calculating path, treating all block as the same, so it would first make a B line to you instead of work out which block is the weakest.

https://i.imgur.com/7VZ39Io.jpg

 

THEN each time the path is update (or about 10~20 second), if there is no changes (no block get destroy and updating the path), have the AI check 2-3 block next to them https://i.imgur.com/lr2swcD.jpg , if it have been damage, it would switch https://i.imgur.com/cEYXfrP.jpg, and when a new path open up, zed would use that path https://i.imgur.com/dS9c7F5.jpg.

 

 

this way zed would slowly concentrate on a few spots https://i.imgur.com/cEYXfrP.jpg, instead of the whole horde concentrate on a single spot as soon as a block get damage. https://i.imgur.com/BODrN5G.jpg

 

21 zombies is a small group. I want small groups attacking the same spot. That is why zombies get a group bonus for others near them. You have to break up the group. That is part of the challenge.

 

You are also testing small obstacles with short paths, so long path randomness is not doing much. You are also testing the same type of zombies, which have similar random intelligence levels, so similar paths.

 

You need to actually watch blood moons of 100+ zombies with larger bases. BMs rotate the attacks from different directions leading to more variety.

Link to comment
Share on other sites

Was playing tonight and I don't what happened but I was riding my bicycle and hit something on the road and shot straight up into the air about 200 ft. When I landed I lost about 60 health off my bicycle, and was at 11 hps from 107 ... was actually surprised I even lived falling from that height

Link to comment
Share on other sites

Hello! Low FPS at below average settings. 17 alpha was better than twice. CPU - AMD FX-8320E, RAM - 24GB DDR3 1866, GPU - GTX750 Ti, VRAM - 2 gb. Developers, help. advise how to increase FPS!

 

What is low FPS? Numbers?

What screen resolution are you using? Should not be more than 1080p.

What texture quality are you using? Should be 1/8 or 1/4 with only 2 GB VRAM.

 

With that hardware I would start at low or medium video settings and adjust from there.

Link to comment
Share on other sites

Was playing tonight and I don't what happened but I was riding my bicycle and hit something on the road and shot straight up into the air about 200 ft. When I landed I lost about 60 health off my bicycle, and was at 11 hps from 107 ... was actually surprised I even lived falling from that height

 

Rare bug. No dev/tester has been able to reproduce. There is logging for when that happens. Can you post your log file?

Link to comment
Share on other sites

Can someone clarify if explosive bolts, grenades, and contact grenades are supposed to do damage to structures or not? I'm testing now and they seem pretty useless unless used against zombies. Couldn't even blow up a wooden park bench.

 

TNT seems to do fine

 

They are like frag grenades.. and should probably be described like that.

Link to comment
Share on other sites

Madmole

 

in all honesty, charismatic nature in sp has no value of any kind, it affects your party members, no you and there is no party in sp. but with they way Intel is built, I dont really have an idea of what to replace it with. or instead of replacing it, give it dual purpose. 1 that affects a party for when in a pary, or one that affects npc's when not in a party. when npcs are in that is

Link to comment
Share on other sites

@faatal

 

yeah, I just test with an 20x20 wall with one weak spot and 200 zed (25x2 different type each wall), you're right, it was a lot more random damage on wall with same type of block. Sorry for doubting you. But there was still about 50~75 immediately concentrating on the weak block from the get go. idk, maybe I got unlucky :\ and got those guy for my first 7th day.

 

ty for help with verification, never would have though each zed type have a specific different ai, I just thought all ai just pick their path from the same pool.

Link to comment
Share on other sites

Since diamond ring mods aren't a thing I just made her a drum turret, she now holds 121 rounds to back my ass up with. Teetering on giving her my only anti-rad mod cause those bastards just started showing up. Even the duckbill fits, as does the Cripple 'Em mod, so they're in. Prob keep anti-rad on me and then top Grace off with the ol' Fore Grip... oh yeah, fillin ALL them slots tonight!

So you pretty much changed your ingame music to this?

 

 

 

Does that mean the Flurry of Blows buff will be added to individual weapon perks? Like Pummel Pete?

It's "being reviewed". That doesn't mean that we'll do the first thing anyone comes up with. =)

 

 

Can someone clarify if explosive bolts, grenades, and contact grenades are supposed to do damage to structures or not? I'm testing now and they seem pretty useless unless used against zombies. Couldn't even blow up a wooden park bench.

 

TNT seems to do fine

Most do very low block damage (readily apparent from the item stats showing exactly that) because otherwise you could not use them in base defense at all as "the explosives guy".

 

If that stays... not sure.

In most games explosives do 0 structural damage because they have static world to begin with so it could not possibly work.

Link to comment
Share on other sites

Here is the output log for when my bicycle flew

 

Looking through it it looks like my bike went from X:45 to X:168 in about 2 seconds. So 123 blocks straight up.

 

Looks like the game thinks its stuck somehow and tries to move it up 1.2 units, but then still thinks its stuck, doing the move over and over again every frame.

Link to comment
Share on other sites

Absolutely correct.

If you use the "cheap" foods only then food poisoning will affect you much more, especially if you insist on filling up to 100%.

 

The higher tier foods make this much easier.

 

As it is now, early on ingame ALL lower tier food is useless, that's my point.

 

 

Again a misconception, poorly washed or grown in compost foods have a greater chance if contaminated with e coli see recent outbreak in Europe around cucumbers. But as game mechanics it is want ever the game play dictates.

 

Again, 'modern' farming uses menure that has NOT been composted, that's the reason. Composting is an art ;)

Link to comment
Share on other sites

I never get hit using fists. You wait until they swing first then close the gap and wail on them. I also power hit their legs and the fall every time.

left left right hook. Even runners and ferals can't touch me. I noticed on youtube though that peoples aim is way off. You should be focused on the crosshairs not the zombie. I might make a video showing techniques so you can fight safely and effectively.

 

or they just sync animations with hitboxes. using the sledge hammer feels like poking flies with a cue(while it covers half of ur vision).

never played a game were u melee with ur crosshair. just remove it and realign animations with hit detection.

 

dying light and mordhau are games u want 2 look into 2c how melee is done GREAT

Link to comment
Share on other sites

So you pretty much changed your ingame music to this?

 

 

 

 

It's "being reviewed". That doesn't mean that we'll do the first thing anyone comes up with. =)

 

 

 

Most do very low block damage (readily apparent from the item stats showing exactly that) because otherwise you could not use them in base defense at all as "the explosives guy".

 

If that stays... not sure.

In most games explosives do 0 structural damage because they have static world to begin with so it could not possibly work.

 

Gazz, I think its more like... :p

 

Link to comment
Share on other sites

I still will never buy it, I like the risk of vomiting and worrying about food and drink just a tad bit. My play style puts 1000's of meat in the box, so I'm enjoying it.

 

On a busy server because of maximum spawns animals are VERY rare. It is just forced gameplay to invest in iron gut.

 

 

But I'll try the hunting perk to see if it that works.

 

You can't farm farm boxes any more in the next patch, so I think its pretty rewarding getting a small farm up.

 

Realism is great unless it interferes with fun, then we use abstracts to achieve our goals.

 

Nice move :)

Link to comment
Share on other sites

After a couple dozen hours played, here's my thoughts -

 

1. Jobs need a cooldown and not just based on point of interest. Spamming jobs and rushing the loot rooms break the reward structure and tip scavenging/scouting. I suggest having the jobs move to a "board" system when you can choosea job a-la-carte from the entire list but that Job goes on cooldown and won't be available again for several days. This would also allow players to continue doing the lower level tiers should they want to. Exempt burial quests from the system so there is always "something" to do.

 

2. It's an interesting decision to make crafting harder to accomplish yet significantly less benefit for doing so. I don't much like this. I've invested into crafting but between schematics and the lucrative nature of looting I haven't crafted a single thing other than a vehicle that has had use. It seems we've decided to relegate crafting to items like traps, blocks, utility equipment and ammo. My un-specialized friends were looting purple quality items before I could even craft green.

 

3. I don't care for the food poisoning changes in the least. I see what we were going for and it's not a bad idea but it is a bad effort. 4% is too high for GOOD food and 7% for cooked things that aren't even rotted is downright silly. In addition, this new system very disproportionately affects early game vs late game. Food poisoning late game is nothing more than an annoyance but early game it's devastating and results in death or the un-wellness downward spiral.

 

4. The performance issues are going to cost you droves of players. Even after tonights update I still get massive FPS loss after long periods of time and can't play on anything higher than medium.

 

5. Saboteur zombies. These guys are so anti-base it's unreal. You will be a sniper or you will be gluing together your pile of rocks you called a base previously. As a Str build user, you should have heard me quoting Aragon in discord last blood moon, "Bring him down, Legolas!" In the very least, these guys need a much higher game stage before their introduction. Anything less than concrete gets blown to kingdom come and these guys were showing up even before the green boys. Too durable, too dangerous.

 

I know most of these are complaints but don't let that give you the wrong idea. I've been playing unhealthy amounts of A18 and will continue to be. Overall, I'm really happy with the game and I think every Alpha moves in the right direction for the most part. Buuuuut, that doesn't mean it's perfect so I'm shooting my feedback at ya.

Link to comment
Share on other sites

Been lurking here a long time; I’d like to share my thoughts on A18.

 

(TL;DR - Great alpha, please add more customisable game options rather than needing to go to xml, such as starting gamestage)

 

I think in terms of gameplay the game has never been better. Looting is a lot of fun, (though a little overpowered early game) combat is more diverse, building bases is a whole lot smarter and optimisation really came through (pending on incoming performance patch). There is a lot of good to come out of A18 so congratulations FP and thank you for an awesome game.

 

I’ve been reading through what others have said and some things I find myself agreeing on.

 

Firstly I’ll say for new players or players who aren’t that great at the game, the gamestaging is great and well balanced, early game is very forgiving and rewarding, while the real challenge lies many hours ahead giving ample time to prepare.

 

For your veteran fans or people who are more skilled at the game, this challenge (I feel) comes a little too late. @madmole I’ve seen you mention around day 42 things will reallly pick up and get harder. I’m sure that figure may fluctuate depending on the player and GS but let’s use that figure for now. I assume most people play 1 hour days. That’s obviously 42 hours of gameplay until you are going to be challenged. That’s a pretty big time commitment to put in in my opinion and possibly why I’ve seen many finding it too easy and getting bored.

 

You may say crank up the difficulty, and I hear you. I can see in the xml it accelerates gamestage, but it also makes zombies tanks, and pumping 10 headshots with a nicely stated ak is a cheap way of making the game more difficult and less fun.

 

In conclusion: there is not ever one type of player. What I’d really like to see and believe it would solve a lot of problems regarding difficulty is to add more customisable options in the game setup itself. Perhaps an option to start on a specific gamestage (default 0, 10, 25, 50). Yeah we can change in the xml but it’s a lot easier and simpler if it had the option directly in the game.

 

I have a few more thoughts but this post is already too long, maybe I’ll share another time.

 

Thank you again FP for the work you all have put in, I am enjoying more than any other alpha so far.

Link to comment
Share on other sites

As it is now, early on ingame ALL lower tier food is useless, that's my point.

 

What? Have you played A18 yet or are you the most unlucky guy I've ever met? I have gotten food poisoning in A18... one time.

 

Once I have two jars of green tea, I eat grilled meat and bacon and eggs ALL the time and save my cans for emergencies.

 

 

Edit: Goldenrod tea, it looks green. :)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...