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kuratowakiru

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About kuratowakiru

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    Survivor

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    Hunting JarTosser

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  1. Your result seem way more reasonable. I guess it just my bad luck then.
  2. I loot this book poi like 3-4 times, nothing but paper. 12 x3, 36 loot chances and nothing but paper. IMO, that a bit off. 1/5 chance or something I'm fine with. I have more luck going to the large church or visit houses with the old bookshelf in it vs a poi that primary purpose is to... have book. edit: and im at GS 154 too.
  3. @Gazz / @faatal I don't know if it just me, but it feel like the new bookshelf have extremely low chance of looting book/schematics. I have to hunt buildings with the old shelf to find books and schematic. I just skimmed the last 100 page with dev reply to catch up so sorry if this had been addressed.
  4. you know you can break the glass and other trash on the ground and don't have to walk over it right? I just clear a tier 5 shamway poi with mostly a bow. The only zombies I woke up are the one that outside my los that just around the door... plus that drop trap that I forgot about. I have no sneak point and wearing junk armor and have flashlight on most of the time.
  5. @faatal if it not too much trouble, could we have an option to hide marked location on compass unless we track it? or lower the distance for it to show up on compass? I'm one of those that label all high tier poi. Last alpha wasn't too bad, but for some reason, A19 I feel like the compass is always full, I can see marks from 1-2 towns over. And most of the time, mark location cover the quick way point.
  6. as a hoarder and a builder, this annoyed me. I don't like using the large box because it so cumbersome and take so much space.
  7. Could we have something like this as a mod for the bow? 4-5 shots before reload, fast bow pull, can fire bolt.
  8. I main knife and pistol for looting, machine gun/ak for horde night. on day 50 ish, I have about 2k 9mm and 1k (spent 1k already on horde nights) 7.62 I remember things wrong, I bring 1-2k of each ammo types, got about 6-7k ammo each type from lootings. All from looting, if you don't daka daka spam, you should have no issue with ammo, hs do wonders (setup electric fence or barbwire to slow them down for hs). Traps on horde night also help with ammo consumption, once you get a tree farm up, it free wood spikes. I do craft AP ammo but I haven't use them much...yet.
  9. on one hand, I definitely want this, on the other, I can see how "OP" this is and this revert back to don't have a reason to leave the base. What I think is make it a skill and how much animal you kept is base on the skill. And there need to be something offset it a bit so it not just free resource. My version of this suggestion. Level 1: chicken/rabit cage schematic to put the animals in (also help not rendering the animals and take away game resources), 4 animals per cage (2x1x2). hand net schematic (to capture/move them). Max animal capture is 2, if you tries to put more in a cage, it will say "X escape you when you try to put it in the cage". Chicken can produce egg and feather with only one present. with 2 it also produce meat. Rabit need 2 minimum to produce meat and leather. must feed animals vegetables or seed (treat like fuel), once food run out, animals stop giving resources. produce items once every day, amount given is the same as killing 1, amount of egg is the same as bird nest. level 2: max animal is 4. level 3:max animal is 6. level 4: max animal is 8.
  10. there also that rocky look for some of the dirt, very confusing. e.g at 2:48
  11. vote no. reason due to both technical reason and I dislike micromanagement. Let say food spoilage are implement. No more stack of food, each individual food and ingredient is now on a timer till food spoilage. e.g harvest a pig: +3 raw meat (time till expire 3 days), + 3 raw meat, NEW stack of 3 meat with it own timer. Or finding an egg and 2 minute later finding another egg (with a new timer) And now cooking, imagine have to stand next to the campfire because it can't stack food and only can cook 6 items at a time until it remove, late game is fine, but imagine cooking 6 corn bread at a time or something like that. And now imagine having a warehouse just to store your food because nothing stack. On top of that, you're now in constant finding food mode because you HAVE to eat food that about to expire instead of saving it for later. Ah, you COULD implement something to help preserve food... to basically undo the food spoilage that just implement. Then why even put it in the first place? when making a game, you need to balance between fun and boring "just like real life" simulation.
  12. last time I ask about adding logic gate box or improvement to the electrical system (2 power source or 2 input which require for logic gate) to 7d2d, MM said it got enough stuff.
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