Flat0ut Posted February 4, 2018 Share Posted February 4, 2018 It feels to me that algorhytms in this game are much more complex than it needs to because my game lags even on high specs. Im on day 203 and 16 zombies spawned. My game gets instant cap to 15 FPS. Jumalauta Link to comment Share on other sites More sharing options...
ExeBT Posted February 4, 2018 Share Posted February 4, 2018 Sugestion For A17 or Future Alphas 1.- Can We have more electric things like doors and briges with motion sensor that open automatic when we are close 2.- We need briges on RNG to cross the wather, roads dont looks good at it, And we are missing a airfield POI We should have more diferent car models to get diferent loot, like a military car to military stuff or a pizza car to get food, its simple and makes the game more fun, And a diversit of vegetation to make the Forests better 3.- Would be very cool a Train Line and a Train Trader That can move in the map and stop in some points to sell/buy stuff. 4.- We need more craftable cloths and food, And more machines to make a especific item to dificult and be more realistic like a Gas station that really work when you come with the car/mini bike 5.- We Need more mineral resources to spent more time mining to make a diferent item and open window to more crafts Its just a suggestion, probably some or all are already in the plan but i would like to show my opinions. Thanks for TFP team to make this great game for us!! Link to comment Share on other sites More sharing options...
Flat0ut Posted February 4, 2018 Share Posted February 4, 2018 1.- Can We have more electric things like doors and briges with motion sensor that open automatic when we are close 2.- We need briges on RNG to cross the wather, roads dont looks good at it, And we are missing a airfield POI We should have more diferent car models to get diferent loot, like a military car to military stuff or a pizza car to get food, its simple and makes the game more fun, And a diversit of vegetation to make the Forests better 3.- Would be very cool a Train Line and a Train Trader That can move in the map and stop in some points to sell/buy stuff. 4.- We need more craftable cloths and food, And more machines to make a especific item to dificult and be more realistic like a Gas station that really work when you come with the car/mini bike 5.- We Need more mineral resources to spent more time mining to make a diferent item and open window to more crafts Its just a suggestion, probably some or all are already in the plan but i would like to show my opinions. Thanks for TFP team to make this great game for us!! This train is GREAT idea! only problem is that 7 days is voxel based. Would love more electric stuff tho'. And airfield. Ou YEAH! Link to comment Share on other sites More sharing options...
Ouch Quit It Posted February 4, 2018 Share Posted February 4, 2018 I made 2 airfields ...rural and suburban one....they are in the mods section with pictures. Ouch Link to comment Share on other sites More sharing options...
Guppycur Posted February 4, 2018 Share Posted February 4, 2018 And they look great. Link to comment Share on other sites More sharing options...
ShutItPunk Posted February 4, 2018 Share Posted February 4, 2018 ummmm jax - im exclusively sp. i buy the copies for the kids as i am their father and provider. wife is ex and not a gamer.at all.ever. so. if a really cool feature as hinted is dropped because it doesnt suit mp then i ask why. and why shouldnt sp be different to mp. horses for courses and all that. why would anyone play a mp game where some anonomous spotty thirteen year old can screw up many hours of your effiort? and you cant send them to bed or take their phone off them or make them do the dishes... besides my kids are mostly into this battle royale thing at the moment. that and some stupid jumping version of a fps. dont know which dont care either Nuke - I know exactly what you're talking about. I'm SP too (name says it all), but play local co-op with my son and his friends. I don't advocate for separate content as I think all should be able to enjoy the coolness of whatever features the devs add. The PUBG, Fortnite, H1Z1 does nothing for me, but clearly there are tons of fans out there. Personally, I would take the zeds wearing new t-shirts over a battle royale mode, but that's just me. Link to comment Share on other sites More sharing options...
faatal Posted February 4, 2018 Share Posted February 4, 2018 @FAATAL correct me if i'm wrong but i remember Joel aka MadMole said that in A17 all vehicle speeds will be reduced. I'm assuming its a work around in order to stop vehicles from falling threw the map. It will come down to how fast can we get away with and scale everything from there. As a test I have the blimp max velocity at x2 the jeep and I can hammer the chunk loader rushing into unexplored areas and the game lags hard trying to catch up. Vehicles don't fall through the world in that case, but they stop moving when entering a chunk that is not loaded. Link to comment Share on other sites More sharing options...
faatal Posted February 4, 2018 Share Posted February 4, 2018 No answers? Servers I play on crash all the time with minibikes what will happen with faster vehiecles. Not much to say. A lot of stuff is in flux, being researched, we are working on it. Link to comment Share on other sites More sharing options...
xyth Posted February 4, 2018 Share Posted February 4, 2018 If you happen to do the entity mesh colliders, can you tell me a trick to get them to NOT push themselves into you when attacking? Right now I'm pushing the mesh collider out forward a bit during that part of the animation, but it seems clunky. Hey Gup, I switched over to using cylinder and box colliders on entities. It's easier, faster, and it works well. It might help with this issue as the collider follows the animation better. Link to comment Share on other sites More sharing options...
Ouch Quit It Posted February 4, 2018 Share Posted February 4, 2018 And they look great. Thx Gup Link to comment Share on other sites More sharing options...
SnowDog1942 Posted February 4, 2018 Share Posted February 4, 2018 Hey Roland is there still some big features in A17 that arent listed on the first page? Link to comment Share on other sites More sharing options...
ChefKevin Posted February 4, 2018 Share Posted February 4, 2018 Under the category of new paint texture, will the haybales texture be added. As a huge medieval buff, would like to have a thatch roof. Link to comment Share on other sites More sharing options...
The Last Survivor Posted February 4, 2018 Share Posted February 4, 2018 Hey Roland is there still some big features in A17 that arent listed on the first page? Based upon what has been said in the past, I'm certainly hoping that Bandits or some form of A.I are introduced in A17. Link to comment Share on other sites More sharing options...
Gmad03 Posted February 4, 2018 Share Posted February 4, 2018 Unity 2017 I wonder since it’s the new version of the game engine if the performance and visuals might improve? Link to comment Share on other sites More sharing options...
JayzenFreeze Posted February 4, 2018 Share Posted February 4, 2018 Not much to say. A lot of stuff is in flux, being researched, we are working on it. Thanks for at least responding. I see people with top of the line rigs and they ride there minibike on the road and they have to keep stopping the world in front of him disappears. Link to comment Share on other sites More sharing options...
NukemDed Posted February 4, 2018 Share Posted February 4, 2018 Fun fact: There is no SP game any more. Instead you start a game and limit the number of players to 1 or 2. Or whatever. ha ha ha how to wipe out my last few posts! so did joel show roland 'everdeen' on this 'no SP game anymore' version? just a bit confused as roland said "might not make it in if they can't get it to work on a network and that it was only working in SP at the moment" Link to comment Share on other sites More sharing options...
Guppycur Posted February 5, 2018 Share Posted February 5, 2018 Means the client works with everdeen but the other clients do not. Link to comment Share on other sites More sharing options...
Roland Posted February 5, 2018 Author Share Posted February 5, 2018 Hey Roland is there still some big features in A17 that arent listed on the first page? Maybe.... Link to comment Share on other sites More sharing options...
Ouch Quit It Posted February 5, 2018 Share Posted February 5, 2018 Coughs* Halftime Video *Coughs Link to comment Share on other sites More sharing options...
SnowDog1942 Posted February 5, 2018 Share Posted February 5, 2018 Maybe.... /cry Link to comment Share on other sites More sharing options...
Laz Man Posted February 5, 2018 Share Posted February 5, 2018 It will work as long as nobody joins you. Guys, don’t fight about Everdeen. I’m sure the devs will get it sorted out. Hey now, your the one who gave us the clue to begin with. Link to comment Share on other sites More sharing options...
Laz Man Posted February 5, 2018 Share Posted February 5, 2018 Coughs* Halftime Video *Coughs Link to comment Share on other sites More sharing options...
sinda Posted February 5, 2018 Share Posted February 5, 2018 Nah, no worries. Giant arachnids would be silly. (it will be mutated cockroaches) you've obviously never lived in philly, they don't need to be mutated Link to comment Share on other sites More sharing options...
Ouch Quit It Posted February 5, 2018 Share Posted February 5, 2018 Would rather see Janet again! Link to comment Share on other sites More sharing options...
Ayrton Posted February 5, 2018 Share Posted February 5, 2018 Today while I was playing it crossed my mind this - There could be a danger zone (Red Zone) where the zombies appear in heaps (50 to 60 zombies) and walk the streets, out of a base (Point of appearance of dungeon) where the zombies run at all times -We have to destroy the base so that they stop appearing -Recompenzas for destroying the bases (Point of appearance of dungeon) I only ask? Is this possible? Link to comment Share on other sites More sharing options...
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