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sinda

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sinda last won the day on March 8 2018

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About sinda

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    Zombie Hunter

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    arcadia
  1. am watching, too, some mod or other also removes the ability
  2. the terrain slider kills many systems, no real reason for it to be above medium, and gain full size textures instead.
  3. i remember a lot of people were having trouble with a layer of air under prefabs that they manually placed, but i don't recall what the steps were to counter that, sounds like what is happening to you though. this video has been helpful to others, see if you're missing a step, maybe.
  4. what you're seeing is is the distant mesh/ imposters not resolving when the player enters close range. try increasing the page file/ virtual memory on the drive you play the game on. also if you're running high terrain textures, or other bells and whistles, lower them.
  5. this. see so much frustration in videos and streams, in the past from people losing in progress quests due to having fight a horde and either leaving the area during the course of it, or sleeper spawns choking and failing because of said horde. nothing like being 3 storeys up and suddenly your building stops spawning because of a horde, but your little blinky sleeper lights are still on the compass.
  6. are they plots you've crafted, or found in pois? do they have at least 2 air blocks where you are planting the seeds? in the case of corn, i think it needs 3 blocks total.
  7. sleek and fast. really did not like the interim forums, everything was very clunky. one feature from the classic forum i miss very much: when a person is replied to using the quote function, as a reader you used to be able to click on the quote header somewhere to take you back to the original post the quote came from. cannae do that now /sadface. edit: in classic internet fashion, after not seeing it for three days, i find the function to the side. suddenly, by magic!
  8. Steam name: sinder http://steamcommunity.com/profiles/76561198132077027 Hours played: 5,747 Started on Alpha: tail end a12 Discord name: sinder#6923 Native language: english Windows 7 extensive time within the poi editor since a17. member of team ravenhearst.
  9. sinda

    Ravenhearst Mod

    once your skill reaches 10, items will no longer break. every 10 skill levels your penalty for repair is reduced by 2. when you find/make a workbench, the combine feature will repair for little loss, but not improve an item.
  10. sinda

    Ravenhearst Mod

    definitely sounds like possibly low ram, or you could look into increasing your drive's page file. anyone looking to create RH maps using nitrogen, should see post #5 for the prefab file that includes vanilla and ravenhearst prefabs https://forums.7daystodie.com/forum/-7-days-to-die-pc/game-modification/mods/78314-ravenhearst-mod?p=1218096#post1218096 cpt krunch will also be releasing (hopefully tonight) 10 custom made nitrogen maps for download as a modlet as always LOTS of friendly people and help at our discord server https://discord.gg/YBHD9f3
  11. or have it do no terrain / block damage.
  12. sinda

    Ravenhearst Mod

    thanks, have a few tweaks we're looking into next week, and that's on the board, at least for the height. happy holidays!
  13. sinda

    Ravenhearst Mod

    it's handled through the biomes file, and i believe is only found in wastelands.
  14. sinda

    Ravenhearst Mod

    there are a few pois marked wasteland zone only, but currently aside from it being a bit more dangerous, there's nothing game breaking about not having the zone currently
  15. sinda

    Ravenhearst Mod

    no idea how that gets done. we have some cleanup to do in our prefab xmls from a17 when things weren't spawning well. think he'll be doing that for next one, so might things spawning in weird places using nitrogen since it's extremely efficient. updated our info-graphic for people that like direct downloads, feel free to share. same method can be applied to any mod on the file handling.
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