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sinda last won the day on March 8 2018

sinda had the most liked content!

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About sinda

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    Zombie Hunter

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  1. great way to enter the new year!
  2. i would be surprised to see damo again before a20 comes out, and nitro hasn't been updated since early a19. nitro makes a much heavier world than vanilla rwg that some computers have trouble handling, this is 1/8th a part of why we stopped supporting it for ravenhearst. too many complaints about worlds in various ways that are outside of our ability to assist with. believe the bad Y locations is a side effect of nitro not being up to date with the alpha progression. edit- think the latest compo version is also 47, so you might want to try getting up to date, could solve some things.
  3. on the subject of new character models and clothing, will character creation be changing? as an aside from that, currently any hair color given to the character turns to black when you don a hat. such a small, annoying thing haha. also thrilled the feral sense slider is coming back, that has been greatly missed by many 👍
  4. that's like krampus vs cupid vs brundle-fly now i have to watch cat videos so i can sleep lol
  5. if you look in the player.log for that error, it should give you a clue right before the error what caused it
  6. @Gouki here's two cheat sheet photos i'd done for our discord during a18, should help with the basics. (hope that's okay, mag) to place a sleeper volume for the first time, you can hit the F6 menu for spawning, and at the bottom there's something "sleeper volume" button. hit that and it will place volume box down. you will need to have "show sleeper volumes" selected on the right panel (see first picture). it will be blue when unselected, and green when selected (default volumes). select with left click, then hit K to get the interface in the second picture.
  7. looking at the thumbs only; xcostum_HNHouse(by_Hernan) xcostum_simplehouse(by_hernan) appear to be the same poi
  8. alpha 16-17 was the worst for community pois, not just the block conversions that had to happen, the paint ID changes were brutal. especially the textures that were "new" that replaced old textures. it was blackscreen tv, metal cabinets, and closets everywhere. that's what made a lot of pois look so shabby. 17-18 was mainly block conversions, 18-19 was pretty tame, in comparison. it's more block additions that happened this time. all the "empty" versions of blocks they've added are fantastic for filling areas with eye candy, without having to turn places into loot pinatas just for them to
  9. not sure. the last poi i remember it doing on was pille's bunker, if you open it and just fly around, you'll see the * comes up without you having made any changes to it. feel like there might have been a weird message in console about bones, but not sure was a good while ago, not home atm to check. i always just saved it so i could move on, no idea what's right, or why it does it.
  10. the * means there are unsaved changes to the prefab sometimes when i've loaded a prefab, IMMEDIATELY that * is there, and i have no idea why. have suspected could be builders that use the landclaim block in days of old, now does something strange. in a game world, the prefab seems to operate normally though.
  11. linking the volumes causes them to spawn as if they were one volume at the same time. say you have a floor on a poi with small quarters containing 3 rooms for example, but want each of those rooms to call different sleeper volumes for diversity, it's ideal in that circumstance since it acts as one volume. or maybe i want to set just one room to "attack" but not the others. it doesn't have to be used, but is useful in some circumstances. believe as for zombie spawning rules, it being called and linked together helps them to not pop in and out and be easier to clear without resetting
  12. here you go, everyone. i'd split them into 2 folders- fixes were largely paint, block rotations, small amounts of redesign and decoration. guppy's bank and seafood had a pretty thorough makeover. redos are massively changed, some more than others. house3 by curbolt; and villa by limodor are almost entirely different pois, villa is entirely expanded on. anything marked redo is constantly redone each alpha for rh, changing here and there. everything has been repainted, blocks fixed where needed, sleepers redesigned and added where there weren't any. loot changes and additions, bounds and f
  13. hey! was talking to wolfbain (and dm'd magoli on discord not long ago), i have several pois that i have redone over the last 1-2 years for ravenhearst, and we're happy to share them back. sadly two of the big ones i had extensive reworks on were notredamn and the mill. i also have an update to limodor's prison, and i'm fine if it gets updated further. reworked the underground and various other bits about it. i'll upload my folder which has various other pois, if you use them great, if you improve them even better. they've been tagged for rh's files for so long, i'll just leave them as
  14. sounded like he was only referring to distant poi to me, not general chunk loading. 👍
  15. there are no video settings to set the range of the distance rendering.
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