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ExeBT

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  1. <world name="large"> <property name="world_size" value="10000,16000"/> <property name="border_step_distance" value="256"/> <property class="mountains"> <property name="scale" value="1,2.5"/> <property name="cluster_iterations" value="4"/> <property name="cluster_range" value="800"/> <property name="use_biome_mask" value="true"/> </property> <property class="desert_mountains"> <property name="scale" value="1,2"/> <property name="cluster_iterations" value="4"/> <property name="cluster_range" value="800"/> <property name="use_biome_mask" value="true"/> <property name="biome_mask_min" value="0.25"/> </property> <property class="hills"> <property name="scale" value="1,2.5"/> <property name="cluster_iterations" value="4"/> <property name="cluster_range" value="800"/> <property name="use_biome_mask" value="false"/> </property> <property class="plains"> <property name="scale" value="2,3"/> <property name="cluster_iterations" value="0"/> <property name="cluster_range" value="450"/> <property name="use_biome_mask" value="false"/> </property> <property class="lakes"> <property name="scale" value="1,2.5"/> <property name="few" value="2"/> <property name="default" value="3"/> <property name="many" value="5"/> </property> <property class="rivers"> <property name="scale" value="1,2.5"/> <property name="few" value="2"/> <property name="default" value="5"/> <property name="many" value="10"/> </property> <property class="craters"> <property name="scale" value="1,2.5"/> <property name="few" value="2"/> <property name="default" value="3"/> <property name="many" value="5"/> </property> <property class="canyons"> <property name="scale" value="1,2.5"/> <property name="few" value="2"/> <property name="default" value="3"/> <property name="many" value="5"/> </property> <property class="water_border"> <property name="scale" value="1.5,3.5"/> </property> <property class="oldwest"> <property name="few" value="3"/> <property name="default" value="4"/> <property name="many" value="5"/> <property name="mintiles" value="2"/> <property name="maxtiles" value="3"/> </property> <property class="countrytown"> <property name="few" value="5"/> <property name="default" value="6"/> <property name="many" value="8"/> <property name="mintiles" value="8"/> <property name="maxtiles" value="10"/> </property> <property class="town"> <property name="few" value="2"/> <property name="default" value="3"/> <property name="many" value="5"/> <property name="mintiles" value="10"/> <property name="maxtiles" value="12"/> </property> <property class="city"> <property name="few" value="2"/> <property name="default" value="3"/> <property name="many" value="5"/> <property name="mintiles" value="18"/> <property name="maxtiles" value="22"/> </property> <property class="wilderness"> <property name="few" value="300"/> <property name="default" value="350"/> <property name="many" value="400"/> </property> </world> Moded City size Seed: CarinhaDAPX Size: 10640 Many Default Default Default Default Default 6, 1, 1, 2
  2. I had this problem on world editor only, normal play never happened.
  3. Someone know why the stamps looks like this? i wanted to make a better river stamp, but i have no idea how to make something like this, i teste with normal HM and it dont work
  4. Any knowledge about A20 Stamps? I took a look and its look very different than normal HeightMaps
  5. Any A20 Seed with good rivers crossing the world, or just those small "snakes"
  6. Hey, whats wrong with my HM? the Nitrogen dont want to run with this custom https://imgur.com/a/rWKzCKr
  7. Hello Pille, and everyone reading this, I was building something and neded a imposter, when i clicked the button to update imposter the prefab pop up a message to sav the curretly progress, i did but when i did it the imposter become the prefab and now i cant load the normal prefab, just shows me the imposter, i tried to load the prefab in ur editor, i have all the blocks listed but i can see any, you guys have any idea how to fiz this? the prefab files is rught here if u guys want: https://www.dropbox.com/sh/6s1rbryx98qt0iz/AAArctOftAzTVwTzVz_aW26Da?dl=0
  8. probably you don't copy/paste the right prefab file or dtm file
  9. Hello, im using nitrogen to generate roads on my custom map but i want to generate a custom biome too, and the settings are not applying, how i can use the settings from the generator on my custom hm?
  10. looks like the new demolisher zombie vist your prefab heheh Well done!!
  11. Biomes. Sub Biomes are generated Vy Biomes.xml in game folders, The Generator only gives to u a Biome PNGthats means where biomes will be placed, You can edit the amount of ores in the Biomes.xml
  12. @Damocles Thanks for the new content updated!!!
  13. Hey @Damoncless I loved your generator i was wating for this for too long, but i dont have the hability to make smth, Thank you for make and sharing it with us, I run dozens of word with custom Image and with the random ones and one thing that i dont liked was the prefabs in hills, it looks too much impossible to reach in a real world has smth in mind to not spawn prefabs in hills, not the cabins, and i want to make main road and city roads more large, can i make it? and how? if u have time to think about it, Thanks Again for the tool!!
  14. Awesome Pille, That's what I was looking for, 3D Viewer help too much!!! Great Work!!
  15. You can use Gimp with a .raw plugin
  16. Nice work Slaan, love ur prefabs and build styles, i have a project in mind like your, Thanks for keep updated us with ur amazing work, it make me happy and willing to build my world like you build your.
  17. Now i understand what "value" really means, instead of this i was writing all in value instead of the real tag, Thanks, My changes are working now, i was doing everything wrong Now the code is like <rwgmixer> <!-- Biome Range --> <set xpath="/rwgmixer/biome_generators/biome_generator/module[@name='biomeOutput']/property[@name='biomemap0.Range']/@value">0,0.5</set> <set xpath="/rwgmixer/biome_generators/biome_generator/module[@name='biomeOutput']/property[@name='biomemap1.Range']/@value">0.5,0.7</set> <set xpath="/rwgmixer/biome_generators/biome_generator/module[@name='biomeOutput']/property[@name='biomemap2.Range']/@value">0,7.3</set> <set xpath="/rwgmixer/biome_generators/biome_generator/module[@name='biomeOutput']/property[@name='biomemap3.Range']/@value">7.3,0.8</set> <set xpath="/rwgmixer/biome_generators/biome_generator/module[@name='biomeOutput']/property[@name='biomemap4.Range']/@value">0.8,1.1</set> <!-- Prefab Spawn Chance --> <set xpath="/rwgmixer/prefab_rules/prefab_rule[@name='industrial_JunkyardsLots']/prefab[@name='utility_celltower_02']/@prob">0.3</set> <set xpath="/rwgmixer/prefab_rules/prefab_rule[@name='industrial_JunkyardsLots']/prefab[@name='junkyard_lg_01']/@prob">0.10</set> </rwgmixer>
  18. You are right, all the numbers are wrong and the game can't load with those changes, thanks for show me what's wrong, i was breaking my head with this LOL, after the prob and value or count i need to put @value=">0< or @value">0<
  19. Thanks for the fast reply, and i thought all the last attributes needed to be value to be changed, but its equal written in the xml? i didnot noticed the junkyard_med_01 had only 1 count, thank you so much again. i need to keep learning from this post tultorial.
  20. Hello, i'm new with modlet and xpath, i am trying to do soem changes for my own use and i keep getting erros when load the mod, i am getting "yyExeption irrecoverable syntax error" when i load my world editor with those changes <rwgmixer> <!-- Biome Range --> <set xpath="/rwgmixer/biome_generators/biome_generator/module[@name='biomeOutput']/property[@name='biomemap0.Range']/@value">,0,5</set> <set xpath="/rwgmixer/biome_generators/biome_generator/module[@name='biomeOutput']/property[@name='biomemap1.Range']/@value">,5,7</set> <set xpath="/rwgmixer/biome_generators/biome_generator/module[@name='biomeOutput']/property[@name='biomemap2.Range']/@value">,7,7.3</set> <set xpath="/rwgmixer/biome_generators/biome_generator/module[@name='biomeOutput']/property[@name='biomemap3.Range']/@value">,7.3,8</set> <set xpath="/rwgmixer/biome_generators/biome_generator/module[@name='biomeOutput']/property[@name='biomemap4.Range']/@value">,8,9</set> <!-- Prefab Spawn Chance --> <set xpath="/rwgmixer/prefab_rules/prefab_rule/[@name='industrial_JunkyardsLots']/prefab[@name='junkyard_med_01']/@value">0.5</set> <set xpath="/rwgmixer/prefab_rules/prefab_rule/[@name='industrial_JunkyardsLots']/prefab[@name='utility_celltower_02']/@value">0.3</set> <set xpath="/rwgmixer/prefab_rules/prefab_rule/[@name='industrial_JunkyardsLots']/prefab[@name='junkyard_lg_01]/@value=">0.10</set> </rwgmixer> What im doing wrong?
  21. Question, Is possible to generete prefabs and roads in my custom Heightmap? or only manually?
  22. transparent area is just to show us the biome/height map overlay when debug is active on map, its not necessary, you can just make a little pixel with the color RED in the splat3 and let it transparent. i am doing it to test my new maps
  23. Thanks for the info, i will test it, The spalt3 are so confused to me, i did the same, put all transparent, but i get the same roadmap LOL it never generate a empty roadmap
  24. Hello guys, Anyine know how i cna generate water and roads in my new Heightmap?
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