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Everything posted by ExeBT
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<world name="large"> <property name="world_size" value="10000,16000"/> <property name="border_step_distance" value="256"/> <property class="mountains"> <property name="scale" value="1,2.5"/> <property name="cluster_iterations" value="4"/> <property name="cluster_range" value="800"/> <property name="use_biome_mask" value="true"/> </property> <property class="desert_mountains"> <property name="scale" value="1,2"/> <property name="cluster_iterations" value="4"/> <property name="cluster_range" value="800"/> <property name="use_biome_mask" value="true"/> <property name="biome_mask_min" value="0.25"/> </property> <property class="hills"> <property name="scale" value="1,2.5"/> <property name="cluster_iterations" value="4"/> <property name="cluster_range" value="800"/> <property name="use_biome_mask" value="false"/> </property> <property class="plains"> <property name="scale" value="2,3"/> <property name="cluster_iterations" value="0"/> <property name="cluster_range" value="450"/> <property name="use_biome_mask" value="false"/> </property> <property class="lakes"> <property name="scale" value="1,2.5"/> <property name="few" value="2"/> <property name="default" value="3"/> <property name="many" value="5"/> </property> <property class="rivers"> <property name="scale" value="1,2.5"/> <property name="few" value="2"/> <property name="default" value="5"/> <property name="many" value="10"/> </property> <property class="craters"> <property name="scale" value="1,2.5"/> <property name="few" value="2"/> <property name="default" value="3"/> <property name="many" value="5"/> </property> <property class="canyons"> <property name="scale" value="1,2.5"/> <property name="few" value="2"/> <property name="default" value="3"/> <property name="many" value="5"/> </property> <property class="water_border"> <property name="scale" value="1.5,3.5"/> </property> <property class="oldwest"> <property name="few" value="3"/> <property name="default" value="4"/> <property name="many" value="5"/> <property name="mintiles" value="2"/> <property name="maxtiles" value="3"/> </property> <property class="countrytown"> <property name="few" value="5"/> <property name="default" value="6"/> <property name="many" value="8"/> <property name="mintiles" value="8"/> <property name="maxtiles" value="10"/> </property> <property class="town"> <property name="few" value="2"/> <property name="default" value="3"/> <property name="many" value="5"/> <property name="mintiles" value="10"/> <property name="maxtiles" value="12"/> </property> <property class="city"> <property name="few" value="2"/> <property name="default" value="3"/> <property name="many" value="5"/> <property name="mintiles" value="18"/> <property name="maxtiles" value="22"/> </property> <property class="wilderness"> <property name="few" value="300"/> <property name="default" value="350"/> <property name="many" value="400"/> </property> </world> Moded City size Seed: CarinhaDAPX Size: 10640 Many Default Default Default Default Default 6, 1, 1, 2
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I had this problem on world editor only, normal play never happened.
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Someone know why the stamps looks like this? i wanted to make a better river stamp, but i have no idea how to make something like this, i teste with normal HM and it dont work
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Any knowledge about A20 Stamps? I took a look and its look very different than normal HeightMaps
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Hey, whats wrong with my HM? the Nitrogen dont want to run with this custom https://imgur.com/a/rWKzCKr
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Hello Pille, and everyone reading this, I was building something and neded a imposter, when i clicked the button to update imposter the prefab pop up a message to sav the curretly progress, i did but when i did it the imposter become the prefab and now i cant load the normal prefab, just shows me the imposter, i tried to load the prefab in ur editor, i have all the blocks listed but i can see any, you guys have any idea how to fiz this? the prefab files is rught here if u guys want: https://www.dropbox.com/sh/6s1rbryx98qt0iz/AAArctOftAzTVwTzVz_aW26Da?dl=0
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probably you don't copy/paste the right prefab file or dtm file
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Hello, im using nitrogen to generate roads on my custom map but i want to generate a custom biome too, and the settings are not applying, how i can use the settings from the generator on my custom hm?
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looks like the new demolisher zombie vist your prefab heheh Well done!!
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Eagle's Prefab Collection - Dregora's Universe [A19]
ExeBT replied to NLBlackEagle's topic in Prefabs
Wow, Thats awesome, good job!! -
Biomes. Sub Biomes are generated Vy Biomes.xml in game folders, The Generator only gives to u a Biome PNGthats means where biomes will be placed, You can edit the amount of ores in the Biomes.xml
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@Damocles Thanks for the new content updated!!!
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Hey @Damoncless I loved your generator i was wating for this for too long, but i dont have the hability to make smth, Thank you for make and sharing it with us, I run dozens of word with custom Image and with the random ones and one thing that i dont liked was the prefabs in hills, it looks too much impossible to reach in a real world has smth in mind to not spawn prefabs in hills, not the cabins, and i want to make main road and city roads more large, can i make it? and how? if u have time to think about it, Thanks Again for the tool!!
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Awesome Pille, That's what I was looking for, 3D Viewer help too much!!! Great Work!!
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You can use Gimp with a .raw plugin
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Nice work Slaan, love ur prefabs and build styles, i have a project in mind like your, Thanks for keep updated us with ur amazing work, it make me happy and willing to build my world like you build your.
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Now i understand what "value" really means, instead of this i was writing all in value instead of the real tag, Thanks, My changes are working now, i was doing everything wrong Now the code is like <rwgmixer> <!-- Biome Range --> <set xpath="/rwgmixer/biome_generators/biome_generator/module[@name='biomeOutput']/property[@name='biomemap0.Range']/@value">0,0.5</set> <set xpath="/rwgmixer/biome_generators/biome_generator/module[@name='biomeOutput']/property[@name='biomemap1.Range']/@value">0.5,0.7</set> <set xpath="/rwgmixer/biome_generators/biome_generator/module[@name='biomeOutput']/property[@name='biomemap2.Range']/@value">0,7.3</set> <set xpath="/rwgmixer/biome_generators/biome_generator/module[@name='biomeOutput']/property[@name='biomemap3.Range']/@value">7.3,0.8</set> <set xpath="/rwgmixer/biome_generators/biome_generator/module[@name='biomeOutput']/property[@name='biomemap4.Range']/@value">0.8,1.1</set> <!-- Prefab Spawn Chance --> <set xpath="/rwgmixer/prefab_rules/prefab_rule[@name='industrial_JunkyardsLots']/prefab[@name='utility_celltower_02']/@prob">0.3</set> <set xpath="/rwgmixer/prefab_rules/prefab_rule[@name='industrial_JunkyardsLots']/prefab[@name='junkyard_lg_01']/@prob">0.10</set> </rwgmixer>
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You are right, all the numbers are wrong and the game can't load with those changes, thanks for show me what's wrong, i was breaking my head with this LOL, after the prob and value or count i need to put @value=">0< or @value">0<
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Thanks for the fast reply, and i thought all the last attributes needed to be value to be changed, but its equal written in the xml? i didnot noticed the junkyard_med_01 had only 1 count, thank you so much again. i need to keep learning from this post tultorial.
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Hello, i'm new with modlet and xpath, i am trying to do soem changes for my own use and i keep getting erros when load the mod, i am getting "yyExeption irrecoverable syntax error" when i load my world editor with those changes <rwgmixer> <!-- Biome Range --> <set xpath="/rwgmixer/biome_generators/biome_generator/module[@name='biomeOutput']/property[@name='biomemap0.Range']/@value">,0,5</set> <set xpath="/rwgmixer/biome_generators/biome_generator/module[@name='biomeOutput']/property[@name='biomemap1.Range']/@value">,5,7</set> <set xpath="/rwgmixer/biome_generators/biome_generator/module[@name='biomeOutput']/property[@name='biomemap2.Range']/@value">,7,7.3</set> <set xpath="/rwgmixer/biome_generators/biome_generator/module[@name='biomeOutput']/property[@name='biomemap3.Range']/@value">,7.3,8</set> <set xpath="/rwgmixer/biome_generators/biome_generator/module[@name='biomeOutput']/property[@name='biomemap4.Range']/@value">,8,9</set> <!-- Prefab Spawn Chance --> <set xpath="/rwgmixer/prefab_rules/prefab_rule/[@name='industrial_JunkyardsLots']/prefab[@name='junkyard_med_01']/@value">0.5</set> <set xpath="/rwgmixer/prefab_rules/prefab_rule/[@name='industrial_JunkyardsLots']/prefab[@name='utility_celltower_02']/@value">0.3</set> <set xpath="/rwgmixer/prefab_rules/prefab_rule/[@name='industrial_JunkyardsLots']/prefab[@name='junkyard_lg_01]/@value=">0.10</set> </rwgmixer> What im doing wrong?
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Question, Is possible to generete prefabs and roads in my custom Heightmap? or only manually?
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transparent area is just to show us the biome/height map overlay when debug is active on map, its not necessary, you can just make a little pixel with the color RED in the splat3 and let it transparent. i am doing it to test my new maps
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Thanks for the info, i will test it, The spalt3 are so confused to me, i did the same, put all transparent, but i get the same roadmap LOL it never generate a empty roadmap
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Hello guys, Anyine know how i cna generate water and roads in my new Heightmap?