Roland Posted December 11, 2018 Author Share Posted December 11, 2018 Noted. I was unaware that comments about the development process in the development thread was off limits. I have corrected. Comments regarding the development t of the game are what this thread is all about. Post all day long about how you don’t like that sand doesn’t hold up like it used to. Criticize level gates and leveled loot and regimented blood moons to your heart’s content. Lament those beloved parts of the game that were cut and explain why they are necessary. Posting criticism about the business practices of TFP is pointless, a proven flame bait topic of conversation, almost always invites insulting language directed at the devs, and is based completely on speculation, rumor, and incomplete knowledge since nobody who actually knows the truth is posting. You can experience the game and post your feedback but you can’t experience a team meeting and post your feedback on that. So as I said, send an email if your desire truly is to help and not just troll about information you can’t possibly know and can only speculate upon. Link to comment Share on other sites More sharing options...
Roland Posted December 11, 2018 Author Share Posted December 11, 2018 For those of us who are just curious, how does one get the title "Colony Founder"? Mine should read "lowly peon" for the record. Just sayin' Post moar Link to comment Share on other sites More sharing options...
Maynard69 Posted December 11, 2018 Share Posted December 11, 2018 For those of us who are just curious, how does one get the title "Colony Founder"? Mine should read "lowly peon" for the record. Just sayin' Im just guessing here, but probably have between 1000-2000 posts? Link to comment Share on other sites More sharing options...
Gamida Posted December 11, 2018 Share Posted December 11, 2018 Hmm.. Don't know really much about that topic to be honest. I've only recently learned that one uses only 1 part quartz to 1 part feldspar to 2 parts kaolinite when making pottery.. Is that true? I once heard something about 11 different herbs and spices too. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 11, 2018 Share Posted December 11, 2018 Apparently it’s from the Electronic Arts playbook... Folks, the topic of discussion in this forum is the game 7 Days to Die. Feedback regarding business practices of TFP can be delivered by email. Nobody here has any concrete information about how TFP manages their projects or conducts their business because they keep that private. So all it is is gossip and conjecture. Discuss the game or go play the game. If you really feel you have something to offer then send a proposal via email to [email protected]. That is all that is needed. Thanks for this info but I already have it. It doesn't seem to work. I keep getting "message returned" notifications and pictures of a muscle flex with the caption "your head here". Do you have a home number? Link to comment Share on other sites More sharing options...
Slasher Posted December 11, 2018 Share Posted December 11, 2018 ouch someone is getting triggered. *this idea of a game is somewhere hidden here* can you really teach a dog new tricks? cut, copy, paste, cut, copy, bug, copy, bug, forget, leave, don't show up, cut, copy, bug, paste, cut? can we have an idea of the game direction. ? is that a business plan? or a game in EA? and yes im talking about EARLY ACCESS, I'm with JAX^ Link to comment Share on other sites More sharing options...
Royal Deluxe Posted December 11, 2018 Share Posted December 11, 2018 Post moar moar - - - Updated - - - Cool it worked !!! Link to comment Share on other sites More sharing options...
Gareee Posted December 11, 2018 Share Posted December 11, 2018 Ok, who thought a good zombie loot drop bag containing 11 paper and 1 water was funny, and are they all going to contain lumps of coal for Christmas? (At least I can make gunpowder from that!) We had our day 28 horde night last night, camped atop a mausoleum in the graveyard filled with rows of wood spikes, barbed wire, and torches. I used all my buck$ to buy ammo and had stocked up, and used the few rockets I had on the spitting cops. As the night wore on, I saw my comrades fall one by one, with sleeping bags on top with us. It was a glorious slideshow of carnage, and by dawn I was down to 11 iron arrows and a few crossbow bolts. We still had hangers on from the night and after everyone else had logged off, I saw a wandering horde coming to join them, so I dropped, ran around the opposite side, and rode my bike away with runners nipping at myu heels. Performance sucked badly, but we really had a blast! Link to comment Share on other sites More sharing options...
Aldranon Posted December 11, 2018 Share Posted December 11, 2018 I once heard something about 11 different herbs and spices too. Salt is one of them I think. I know salt is used a lot in this forum anyway. Not me, I'm on a salt-free diet. That is all. Link to comment Share on other sites More sharing options...
Lonestarcanuck Posted December 11, 2018 Share Posted December 11, 2018 Mutant Corn... so I found some in the house with Gracie. I also planted it, I have the garden perk and the cooking perk at 3/5. what I don't see is what recipes I can make with it. Link to comment Share on other sites More sharing options...
Xeen Posted December 11, 2018 Share Posted December 11, 2018 Ok, who thought a good zombie loot drop bag containing 11 paper and 1 water was funny, and are they all going to contain lumps of coal for Christmas? (At least I can make gunpowder from that!) HAHAHAHAHA just ROFL! Link to comment Share on other sites More sharing options...
Topher Posted December 11, 2018 Share Posted December 11, 2018 I know I missed it when trying to search the forum, but wasn't there suppose to be a bug fix/balance update for experimental yesterday? I tried to find the post/twitter feed that I thought I saw it in and can't find it! Link to comment Share on other sites More sharing options...
mr.natural Posted December 11, 2018 Share Posted December 11, 2018 If that actually works, then I concede that part of my concerns. That is hardly building support for a tunnel though, like has been suggested. Losing backpacks to falling blocks is still a concern especially with the looser SI of ground in general. Ive lost them just trying to dig a 2m tall hole into the side of a cave entrance. (only 1 of the POI caves has the over hang that collapses I think) You can put the off centre poles every 12 blocks as a security, that'll cost you only 2 poles extra. Link to comment Share on other sites More sharing options...
Poutre Posted December 11, 2018 Share Posted December 11, 2018 I know I missed it when trying to search the forum, but wasn't there suppose to be a bug fix/balance update for experimental yesterday? I tried to find the post/twitter feed that I thought I saw it in and can't find it! They said a bug postponed it to today, hopefully. Link to comment Share on other sites More sharing options...
Gareee Posted December 11, 2018 Share Posted December 11, 2018 While we are awaiting the next exp, could we get at least the tentative patch notes with changes? On my most hopeful list are: Properly working lights on helmets and vehicles controller push speed toggle on vehicles, and more controller issues addressed Improved standalone server.. friend most times can't see the server, or can't connect through steam because the incorrect address is passed on forgotten resolution bug fixed.. the only way to work is manually using the address, and even then it only connects half the time properly. With runners up being... performance improvement (horde nights are close to unplayable at 15 fps or less) zombie difficulty adjusted somewhere between 199 and 208 (208 they seemed a tad too easy, and if I'm not mistaken turning up the difficulty level will just get us even more ferals and irradiated which are far too numerous with 4 people playing) mp gamestage multiplier either adjustable in xml or toned down 50% or more (we already have all end game zombies on day 28, but don't even have steel or the capability to make ammo yet) more mods either working as expected, or new additions working added Wish list things would be: A return to scattered biomes instead of norther snow/mid/southern desert... we've never had the reason to venture either north or south enough to see the new desert or snow biomes.. they are lost opportunities now. I'm also not overly fond of the small scattering of burning land.. I liked stumbling upon that big oppressive burning zone before, and I think I prefered the black smoke to the brown haze we have now. I miss the big a16 mountain vistas, and long to come over the top on a road on the motorcycle now and see them again... I'd like the a17 towns spaced apart by the a16 wilderness and mountains, and of course the triumphant return of the skyscrapers! Right now it almost feels like one huge sprawling town. Link to comment Share on other sites More sharing options...
Gareee Posted December 11, 2018 Share Posted December 11, 2018 Mutant Corn... so I found some in the house with Gracie. I also planted it, I have the garden perk and the cooking perk at 3/5. what I don't see is what recipes I can make with it. Ok, someone in TFP NEEDS to make a mutant plant random event with corn that will spring to life and try to eat someone harvesting it! I prescribe 2 hours of "Day of the Triffids" and call me in the morning! (Heck, even a random 10 minute blinding effect caused by a particle burst like beer drinking creates would work! A farming perk could even reduce its effect on the farmer.) Link to comment Share on other sites More sharing options...
Menace312 Posted December 11, 2018 Share Posted December 11, 2018 Wow, hefty debate! Anyway: @fatal Can we get a nerf on zombie dig action. I'm not saying they shouldn't dig. Just make more realistic choices. I have seen it multiple times in those small white shops (pills/hardware/guns) The zombie decides to break through the floor instead of taking the stairs 2 blocks away or even jumping the fence. Cheers! I was thinking about this... But you cant make dirt blocks less attractive just like that. Because that would be exploitable. Does the game keep track of player placed dirt vs spawned dirt? Like with workbenches and such... Link to comment Share on other sites More sharing options...
open6l Posted December 11, 2018 Share Posted December 11, 2018 While we are awaiting the next exp, could we get at least the tentative patch notes with changes? On my most hopeful list are: Properly working lights on helmets and vehicles controller push speed toggle on vehicles, and more controller issues addressed Improved standalone server.. friend most times can't see the server, or can't connect through steam because the incorrect address is passed on forgotten resolution bug fixed.. the only way to work is manually using the address, and even then it only connects half the time properly. With runners up being... performance improvement (horde nights are close to unplayable at 15 fps or less) zombie difficulty adjusted somewhere between 199 and 208 (208 they seemed a tad too easy, and if I'm not mistaken turning up the difficulty level will just get us even more ferals and irradiated which are far too numerous with 4 people playing) mp gamestage multiplier either adjustable in xml or toned down 50% or more (we already have all end game zombies on day 28, but don't even have steel or the capability to make ammo yet) more mods either working as expected, or new additions working added Wish list things would be: A return to scattered biomes instead of norther snow/mid/southern desert... we've never had the reason to venture either north or south enough to see the new desert or snow biomes.. they are lost opportunities now. I'm also not overly fond of the small scattering of burning land.. I liked stumbling upon that big oppressive burning zone before, and I think I prefered the black smoke to the brown haze we have now. I miss the big a16 mountain vistas, and long to come over the top on a road on the motorcycle now and see them again... I'd like the a17 towns spaced apart by the a16 wilderness and mountains, and of course the triumphant return of the skyscrapers! Right now it almost feels like one huge sprawling town. Instead, we will get new luggage Kidding of course.. or am I? I'm hoping for some major bug fixes (like the can't interact with anything glitch, the incorrect recipe exploit, the limited to 1 LCB issue). Can only hope. Link to comment Share on other sites More sharing options...
DaVegaNL Posted December 11, 2018 Share Posted December 11, 2018 Best post I have seen today, and the day is still young. Hehe thanks. The day is getting old here. Not as old as the current experimental build, but still .. Link to comment Share on other sites More sharing options...
Lonestarcanuck Posted December 11, 2018 Share Posted December 11, 2018 you see the town with the 5 traders under it ? The trader at the corner of the town. Go there and then 200 meter north. From the Well bunker Poi 2 Pois north (i guess you mean the underground laboratory under the villa) so I just realized I don't know the keyboard commands in the editor, CTRL zoomed me all the way in and I can't zoom out Link to comment Share on other sites More sharing options...
Hek Harris Posted December 11, 2018 Share Posted December 11, 2018 https://steamdb.info/app/251570/history/ ^^ Link to comment Share on other sites More sharing options...
DaVegaNL Posted December 11, 2018 Share Posted December 11, 2018 Post moar How does one gain the 'beloved curmudgeon' status? Link to comment Share on other sites More sharing options...
mr.natural Posted December 11, 2018 Share Posted December 11, 2018 so I just realized I don't know the keyboard commands in the editor, CTRL zoomed me all the way in and I can't zoom out same here :/ Link to comment Share on other sites More sharing options...
Gmad03 Posted December 11, 2018 Share Posted December 11, 2018 Hopefully we get the new patch soon Link to comment Share on other sites More sharing options...
Sentient0ne Posted December 11, 2018 Share Posted December 11, 2018 so I just realized I don't know the keyboard commands in the editor, CTRL zoomed me all the way in and I can't zoom out SPACE will zoom you out. Or the WASD keys work as well - - - Updated - - - Mutant Corn... so I found some in the house with Gracie. I also planted it, I have the garden perk and the cooking perk at 3/5. what I don't see is what recipes I can make with it. I couldn't find recipes either. But the corn eaten raw has some decent stats for health and food Link to comment Share on other sites More sharing options...
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