Hek Harris Posted December 11, 2018 Share Posted December 11, 2018 I have not once died from a collapse, not a single time in A17 But hey, if you like to die all 2 Kilometers, have fun Somebody doesn't read . Link to comment Share on other sites More sharing options...
Poutre Posted December 11, 2018 Share Posted December 11, 2018 I guess you will do that. Meanwhile, i'm coming to Arizona, to see if digging in sand is more dangerous than fighting a man who wants to bite you. Joking aside, When i look at lategame videos of 16.4, many people have tunnels going all across the map. I don't think it should be such an easy task. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted December 11, 2018 Share Posted December 11, 2018 Somebody doesn't read . well i guess he simply digged not enough Link to comment Share on other sites More sharing options...
DaVegaNL Posted December 11, 2018 Share Posted December 11, 2018 Sorry but if 1x2 tunnels collapse Digging is more dangerous than Zombies. I will mod that out and say it as i see it Its completly broken and theres nothing to discuss . <-period But hey, if you like to die all 2 Kilometers, have fun Let's ask the resident geologist of this forum how digging a tunnel in sand goes, shall we? You can't. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted December 11, 2018 Share Posted December 11, 2018 Joking aside, When i look at lategame videos of 16.4, many people have tunnels going all across the map. I don't think it should be such an easy task. Intead it makes now Death is Death playing impossible. I am sure i will never start to support 1x2 Tunnel because some masochists want a big red "kill the player" button - - - Updated - - - Let's ask the resident geologist of this forum how digging a tunnel in sand goes, shall we? You can't. Lets ask the people with a healthy brain in forum if Zombiehands can penetrate a massive steel wall Link to comment Share on other sites More sharing options...
DaVegaNL Posted December 11, 2018 Share Posted December 11, 2018 Intead it makes now Death is Death playing impossible. I am sure i will never start to support 1x2 Tunnel because some masochists want a big red "kill the player" button - - - Updated - - - Lets ask the people with a healthy brain in forum if Zombiehands can penetrate a massive steel wall Yep. Zombies don't exist. Sand does. Can't dig tunnels in them. No structural integrity. You'll die. Link to comment Share on other sites More sharing options...
unlike them Posted December 11, 2018 Share Posted December 11, 2018 Look, if I died from the collapsing sand, I'd get upset too, rage quited maybe. Then what? - Maybe I'd change my play style, stopped being obsessed with tunnels in deserts. - Or modded the SI of sand (like you did) - Or started building supports and roof in my tunnels But I would not start an internet compaign to make TFP change the game to my liking (at least if I can do the easy change in xml myself). Link to comment Share on other sites More sharing options...
Gnomaana Posted December 11, 2018 Share Posted December 11, 2018 Intead it makes now Death is Death playing impossible. I am sure i will never start to support 1x2 Tunnel because some masochists want a big red "kill the player" button - - - Updated - - - Lets ask the people with a healthy brain in forum if Zombiehands can penetrate a massive steel wall Yes, they can. Link to comment Share on other sites More sharing options...
SnowDog1942 Posted December 11, 2018 Share Posted December 11, 2018 Lets ask the people with a healthy brain in forum if Zombiehands can penetrate a massive steel wall Inconclusive in real life, no evidence either way since zombies dont exist. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted December 11, 2018 Share Posted December 11, 2018 Yep. Zombies don't exist. Sand does. Can't dig tunnels in them. No structural integrity. You'll die. Inconclusive in real life, no evidence either way since zombies dont exist. So you say they should remove zombies from the game ? Because they are not realistic Link to comment Share on other sites More sharing options...
Kage848 Posted December 11, 2018 Share Posted December 11, 2018 Just saying it now, melee is retuned. You can't endlessly power attack any more. The best way to play is to use left click attack to get a stagger (left click is buffed some). Then power attack, as power attacking against a knocked down opponent does extra damage. I mean sure you can go flying in there and power attack sometimes, but you want to try and save it until they are knocked down and then you get the kill most of the time. Another nice strategy is to get a sneak bow shot for 2x damage, then you can usually power attack for a kill or knockdown. Before left click was pretty useless. Now left click is good for mining too. You can power attack mine, but its pretty dumb considering its meant for melee combat. Like anything try it out, and experiment you'll find your groove. It plays how we intended now, with primary attacks being good, and power attacks more used in situations where it makes sense because if you run out of stamina you are screwed. It also is set up for a risk reward style of play because you WANT to get that power shot kill in but sometimes other zombies are near so its a little risky. Firearms have way more up front damage and less perked late game damage. (They are still really nice) So they are now useful early game, 2 head shots instead of 7 to kill a weak zombie with a pistol, much better. Anyhow a new patch is coming soon and its really awesome. I overhauled trader prices and economy so theres mods at traders now and way more accessible brown guns but the price skyrockets as the quality gets good. They have more construction materials and all the new foods are possible to spawn, vending machines have the new foods too. A ton of stuff coming. Its playing really good. Some nice optimizations too, with a big one coming at some point. Has hitting a zombie after a knockdown always done extra damage in a17? Doesn't say it does. Thought it was removed. Not a lot of specific info here. But as someone who only used power attacks in alpha 17 this, power attack stamina nerf?, has me concerned. I was never able to endlessly power attack, I would run out of stamina, even before this incoming update. Melee has me worried but messing with mining has me terrified. Mining is too slow in alpha 17. At least in early game. If it gets any changes at all they should be buffs. But again this info is kinda vague, so we will see. Link to comment Share on other sites More sharing options...
SnowDog1942 Posted December 11, 2018 Share Posted December 11, 2018 So you say they should remove zombies from the game ? Because they are not realistic Havent said that Link to comment Share on other sites More sharing options...
DaVegaNL Posted December 11, 2018 Share Posted December 11, 2018 So you say they should remove zombies from the game ? Because they are not realistic Lol, there's a difference between implementing physical behaviours of fantasy creatures, and implementing credible physical soil behaviour. Link to comment Share on other sites More sharing options...
SnowDog1942 Posted December 11, 2018 Share Posted December 11, 2018 Lol, there's a difference between implementing physical behaviours of fantasy creatures, and implementing credible physical soil behaviour. He is grasping at straws now lol. Link to comment Share on other sites More sharing options...
DaVegaNL Posted December 11, 2018 Share Posted December 11, 2018 He is grasping at straws now lol. Hehe. Well, I'm supporting sand (hah, get it?).. You know.. Having my job and all. Link to comment Share on other sites More sharing options...
Gazz Posted December 11, 2018 Share Posted December 11, 2018 So you say they should remove zombies from the game ? Because they are not realistic What are you talking about? This was never advertised as a realistic simulation. Sand having questionable SI is a matter of plausibility. You can reasonably expect it to be unstable. And yes, I'm sort of an expert, too. As a professional potter I need to have a considerable background in mineralogy, geology, crystallography... rock stuff, y'know? Link to comment Share on other sites More sharing options...
DaVegaNL Posted December 11, 2018 Share Posted December 11, 2018 What are you talking about? This was never advertised as a realistic simulation. Sand having questionable SI is a matter of plausibility. You can reasonably expect it to be unstable. And yes, I'm sort of an expert, too. As a professional potter I need to have a considerable background in mineralogy, geology, crystallography... rock stuff, y'know? Can we be best friends now? Link to comment Share on other sites More sharing options...
Royal Deluxe Posted December 11, 2018 Share Posted December 11, 2018 and i thought Fun > Realism So much can change in a year Link to comment Share on other sites More sharing options...
DaVegaNL Posted December 11, 2018 Share Posted December 11, 2018 and i thought Fun > Realism So much can change in a year Ah, math, I can do that! Digging tunnels in sand = fun? Link to comment Share on other sites More sharing options...
Gazz Posted December 11, 2018 Share Posted December 11, 2018 Can we be best friends now? Well, we can talk about things like the transformation of alpha to beta quartz (and back). A real pain in the butt with pottery. Link to comment Share on other sites More sharing options...
SnowDog1942 Posted December 11, 2018 Share Posted December 11, 2018 and i thought Fun > Realism So much can change in a year More realistic sand IS fun Link to comment Share on other sites More sharing options...
Royal Deluxe Posted December 11, 2018 Share Posted December 11, 2018 More realistic sand IS fun Sure, how many kilometers did you dig in 7D2D and how many of that in A17 ? Link to comment Share on other sites More sharing options...
Gazz Posted December 11, 2018 Share Posted December 11, 2018 More realistic sand IS fun In this case, yes. Most of mining is boring and predictable. Sand / gravel being unpredictable was the goal. Or does no one remember A15 gravel? It had 0 SI and would fall down as reliably as a Tetris block. A16 gravel had juuust enough SI to stick... a little. So you had to pay attention. Link to comment Share on other sites More sharing options...
SnowDog1942 Posted December 11, 2018 Share Posted December 11, 2018 Sure, how many kilometers did you dig in 7D2D and how many of that in A17 ? I can honestly say that I didnt track that number. Link to comment Share on other sites More sharing options...
Maynard69 Posted December 11, 2018 Share Posted December 11, 2018 In this case, yes. Most of mining is boring and predictable. Sand / gravel being unpredictable was the goal. Or does no one remember A15 gravel? It had 0 SI and would fall down as reliably as a Tetris block. A16 gravel had juuust enough SI to stick... a little. So you had to pay attention. Which make sense if 1 block (or a couple) of sand was actually more realistic and didnt auto kill you, if it was that loose it would only maybe injure you. Not be more deadly than the undead. Not only that but the majority of the time its way more punishing than dying from zombies because the falling blocks kill you AND destroy your backpack. (bye bye mods you spend your whole playthrough gathering and crafting) Link to comment Share on other sites More sharing options...
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