Outlaw_187 Posted November 28, 2020 Share Posted November 28, 2020 It would be cool if tools could be used as weapons, like maybe have separate perk trees to increase damage done with them. Then people could use shovels, hammers, pick axes, etc as weapons if they wanted. Would give some variety with already established in game stuff. Personally I like using the axe as a weapon to save on tool belt space as it doubles as my tool & weapon. Link to comment Share on other sites More sharing options...
Jost Amman Posted November 28, 2020 Share Posted November 28, 2020 8 minutes ago, Outlaw_187 said: It would be cool if tools could be used as weapons, like maybe have separate perk trees to increase damage done with them. Then people could use shovels, hammers, pick axes, etc as weapons if they wanted. Would give some variety with already established in game stuff. Personally I like using the axe as a weapon to save on tool belt space as it doubles as my tool & weapon. Problem is they can't / don't have a power attack... otherwise you already can use tools as weapons. Have you ever tried using a T6 wrench as a weapon? I'm telling you, it's got a pretty decent blunt damage! Link to comment Share on other sites More sharing options...
Catdaddy Posted November 28, 2020 Share Posted November 28, 2020 46 minutes ago, Jost Amman said: Problem is they can't / don't have a power attack... otherwise you already can use tools as weapons. Have you ever tried using a T6 wrench as a weapon? I'm telling you, it's got a pretty decent blunt damage! Tools without repair function do list power attack damage... Link to comment Share on other sites More sharing options...
Jost Amman Posted November 28, 2020 Share Posted November 28, 2020 (edited) 55 minutes ago, Catdaddy said: Tools without repair function do list power attack damage... Actually you're right, Pickaxes and Axes can power attack... so I guess in that case it could be done. Edited November 28, 2020 by Jost Amman (see edit history) Link to comment Share on other sites More sharing options...
Gouki Posted November 28, 2020 Share Posted November 28, 2020 I finished watching the A20 stream on Wednesday, but I didn't see any relevant changes, everything they want to introduce as new already exists with the mods. Link to comment Share on other sites More sharing options...
Budkey Posted November 28, 2020 Share Posted November 28, 2020 You need to utilise holding your breath and make an underwater biome with buildings submerged With boats or canoes Link to comment Share on other sites More sharing options...
Jost Amman Posted November 28, 2020 Share Posted November 28, 2020 28 minutes ago, Gouki said: I finished watching the A20 stream on Wednesday, but I didn't see any relevant changes, everything they want to introduce as new already exists with the mods. Then go play with mods? 1 Link to comment Share on other sites More sharing options...
Gouki Posted November 28, 2020 Share Posted November 28, 2020 Just now, Jost Amman said: Then go play with mods? Yes, I play with mods, they give a little more life to the game, why be waiting, if in the end they introduce it to the main game, in a different way, but they do. Regards Link to comment Share on other sites More sharing options...
Jost Amman Posted November 28, 2020 Share Posted November 28, 2020 38 minutes ago, Gouki said: Yes, I play with mods, they give a little more life to the game, why be waiting, if in the end they introduce it to the main game, in a different way, but they do. Regards Personally I never play with mods. I tried them but I never find one "reasonable" enough to feel like vanilla. What I mean is that vanilla, even when still in need of some balancing, feels way more "professional" than whatever good/great mods are out there. I already said this before (I think on Steam): modders are great, sure, but the problem is they can't feel the pressure the devs have on their own game to not screw up, so they often go too far or let some very weird stuff slip into their mods. 4 Link to comment Share on other sites More sharing options...
Worgen30 Posted November 29, 2020 Share Posted November 29, 2020 My only dream is that Madmole makes pink dye like this: https://culturehustle.com/products/pink-50g-powdered-paint-by-stuart-semple 1 Link to comment Share on other sites More sharing options...
BobbyLee298 Posted November 29, 2020 Share Posted November 29, 2020 8 hours ago, Madingus said: Do you guys have any plans for VR in the future? I remember reading about it in the kickstarter but I have not seen an update since. Cheers! Should have watch the pt2 stream Link to comment Share on other sites More sharing options...
DanLW Posted November 29, 2020 Share Posted November 29, 2020 (edited) +1 for the radio idea. However, I know TFP already have a plot in mind for the game. But I always thought that having ultra rare parts for a radio would be great for am endgame strategy. Once you get all the parts and are happy with ending the current playthrough, you use the radio to get rescued and the end credits roll. Kinda like Minecraft... You can play forever, but if you want you can kill the Ender dragon and have that sense of accomplishment of having beat the game. Hey, that supply plane has to he coming from somewhere! Edited November 29, 2020 by DanLW Spelling erers (see edit history) Link to comment Share on other sites More sharing options...
Outlaw_187 Posted November 29, 2020 Share Posted November 29, 2020 22 hours ago, Jost Amman said: Problem is they can't / don't have a power attack... otherwise you already can use tools as weapons. Have you ever tried using a T6 wrench as a weapon? I'm telling you, it's got a pretty decent blunt damage! I've swung one at them before, same with the pick axe. Yes they can do decent damage in a pinch but would be nice to use as actual weapons, like dealing real damage such as the steel club or steel sledgehammer. I realize it can be done regardless, just saying though. Link to comment Share on other sites More sharing options...
meganoth Posted November 29, 2020 Share Posted November 29, 2020 5 minutes ago, Outlaw_187 said: I've swung one at them before, same with the pick axe. Yes they can do decent damage in a pinch but would be nice to use as actual weapons, like dealing real damage such as the steel club or steel sledgehammer. I realize it can be done regardless, just saying though. This is done on purpose, for balance. If the axe was as good as other melee weapons but ALSO saving a slot, why even implement other melee weapons, nobody would be using them anyway. 2 Link to comment Share on other sites More sharing options...
Maxley Posted November 29, 2020 Share Posted November 29, 2020 1 hour ago, meganoth said: This is done on purpose, for balance. If the axe was as good as other melee weapons but ALSO saving a slot, why even implement other melee weapons, nobody would be using them anyway. Well when they add Ents into the game in alpha 21 i can see axes having a bonus damage against them, as well as molotovs and other fire sources. 1 Link to comment Share on other sites More sharing options...
Jost Amman Posted November 29, 2020 Share Posted November 29, 2020 2 hours ago, Maxley said: Well when they add Ents into the game in alpha 21 i can see axes having a bonus damage against them, as well as molotovs and other fire sources. They're not going to add Ents, sorry, Unity has an Entity limit that's already been reached. Link to comment Share on other sites More sharing options...
Maxley Posted November 30, 2020 Share Posted November 30, 2020 (edited) 10 hours ago, Jost Amman said: They're not going to add Ents, sorry, Unity has an Entity limit that's already been reached. Okay... too many ENTtittys, what about the just titty limit? Have they reached the limit there?? @Roland can you make the dev diary discussion always be at the top of the general forum page? Cause it gets buried way below a bunch of other topics and there's hardly anyone talking on it as it is. Just a request and thank you for all you do around here to keep things from falling into chaos Edited November 30, 2020 by Maxley (see edit history) 3 Link to comment Share on other sites More sharing options...
TSBX Posted November 30, 2020 Share Posted November 30, 2020 3 hours ago, n2n1 said: Do i understand correctly, that walking sleepers - will help revive the dead streets of cities. Or do they have a different purpose? I think they are just POI sleepers that actively patrol inside the POI, but I could stand to be corrected. Link to comment Share on other sites More sharing options...
CypherTodd Posted November 30, 2020 Share Posted November 30, 2020 (edit) cause what I wrote was a bit sassy. Dear Fun Pimps, It is my observation that many of the advanced recipe's require pea's. Could we possibly make it so they do not? there are several food items that do not make anything. Perhaps those could be utilized? With kindest regards. Link to comment Share on other sites More sharing options...
Guppys Fur Posted November 30, 2020 Share Posted November 30, 2020 8 hours ago, Arkus201 said: Any thoughts on adding a weapon jamming when it's durability is under 50%? Would really like this. Jams, missfire, exploding ammo in the chamber hurting the player, depending on the durablity. That was a feature on Far Cry 2 that many hated, but i loved. 2 Link to comment Share on other sites More sharing options...
n2n1 Posted November 30, 2020 Share Posted November 30, 2020 9 hours ago, TSBX said: I think they are just POI sleepers that actively patrol inside the POI, but I could stand to be corrected. in principle, if they work in this way, they can patrol outside buildings.... and this is something... Link to comment Share on other sites More sharing options...
Adam the Waster Posted November 30, 2020 Share Posted November 30, 2020 On 11/27/2020 at 4:28 AM, Frontjunky said: we have very soft couch or corner sofa, but i want to see me or my friends sitting or laying on it, please implement this! Oh and i wish me a rubber doll....hey i am a lone ranger i have only needs na man thats what the zombies are for, just make sure you wear a rubber. Link to comment Share on other sites More sharing options...
Frontjunky Posted December 1, 2020 Share Posted December 1, 2020 Another fine idea by me(did not found inside the forum): We need a option menu with exclude function for all Z types. You want to play without a screamer? No problem, turn it off in the menu before you start a new game. Or you hate the fat mums...eat her Link to comment Share on other sites More sharing options...
stallionsden Posted December 1, 2020 Share Posted December 1, 2020 2 hours ago, Blake_ said: @faatal , since Robert isn't here to answer, do you know if the RWG has a target RAM consumption for a20 ? The news are that you guys are ditching the 4k maps. I have mixed feelings for various reasons: In 4k maps, the RAM RSS feed currently stands at 3800 Mb to ... 6000-6200 MB !! after around 5 (quest days/build nights) hour sessions SINGLE PLAYER. That means multiplayer can easily double after just 4-5 hours resulting in 12000+MB memory RSS feed and square and texture artifacts everywhere at virtually any time (artifacts start to happen when the dedicated memory is filled and system RAM juggles too much). My concern is that if we are going to get 6k maps minimum, how is that going to fare for us lads with peanut butter Pcs? At the moment I'm standing in the "just ok" rope with 4k maps consuming said 3,8 gigs to 6,2gigs after 5 or 6 hours. Do you have any insight on this subject ? Are 6k maps gonna have a stable 4 gigs of RSS most of the time or are they expectedly going to hit the 8 gig mark as Navezgane is currently doing ? Senior programmers have a throne in Westeros from where they can overlook such things, right? I'm sure of it. Salutations. Not hard to reproduce. When dedicated memory is filled and RAM is also topping or juggling too much, it happens 100% of the time. Moving fast through the map (no need to God mode) also results in that, but again, memory HAS to be filled. Yeh happens with alot of players. Also happens when the yellow lines thisnblock is not a parent error shows to maybe unrelated tho and just coincidental. But Certain TFP will get it fixed. Link to comment Share on other sites More sharing options...
Arma Rex Posted December 1, 2020 Share Posted December 1, 2020 1 hour ago, Spuder said: So with the change to armor/clothing will the night vision goggles be moved to a helmet mod like the headlight? I would assume so. Maybe some tactical headgear? Link to comment Share on other sites More sharing options...
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