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Guppys Fur

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  1. Well A18+ they really did awesome Updates that were fairly stable even in experimental. But A16 ( we do not talk about A17!) and beyond .. there were many experiments in the experimental phase "Never play on patch day"
  2. yeah i got the same problems on mine. In A16 it was way worse tho. Solar Panels could render a Server broken. i think in the first two weeks of Experimental we had to wipe 10 times. That was "fun". Still refuse to use solar in the game because of that Trauma Both good ideas. My wish would be for an electrical kind of door that only gets opened with a switch. especially in Prefabs this could be immersive and forces you to go looking for that damn switch Doom-style.
  3. Madmole stated some months back, that the current limitations are intended and a too big powergrid would have a strong impact on performance. However he mentioned a Door Overhaul and new door kinds. maybe we see electrical ones.
  4. the problem is, you project your opinion (wich is fully ok) to all other players, at least implied. Out of the many people i met online only a fraction is really interested in PVP. Your Card is fairly outdated and while they work on performance with every Patch, i think in the next two years it will be more hardeware demanding as Graphics will progress and the most spread cards will be 1080+ by that time. Of course thats only my estimation. I did my fair share of Hours in the Game (you really dont wanna know how much ) and while i still find joy in it, i too feel boredom after a while into a new alpha. But i think what you are describing is only a temporary problem. They announced multiple new Zombies with special abilties aswell as reworked radiation zones. Both of them will ensure a lot more endgame and more depth. Not to mention the Bandits that will come some time. I fully understand the ... Impatience(sorry not native language) but i think we are talking about WHEN these Problems are solved, not IF. So we need to chill play some other games meanwhile and sit in awe of each new Alpha until our hearts gets heared In Pimps we Trust.
  5. We could also streamline blocks and get rid of all the shapes... just needless clutter. A Full Block of 1 x 1 x 1 is fully enough.
  6. Finally. Cought that Bug on Tape. Attached 2 Videos and the Logs. TLDR: Around 2pm the Fence bugged out. Fence did lost HP, but some time after that bug, they worked again even without repairing. Video 1log 1010 BM.txt At 13:10 the Bug occures. Video 2 A Quick video of the Aftermath. Important only is the fact that the Fence indeed lost HP, but worked again without being repaired.
  7. Ok thats a valuable clue of what might happens, because we have a larger as normal zombie amount (20 pP) Next Bloodmoon i will watch the Server Logs and make an update. Thank you Meganoth.
  8. oh man i feel ya. its really annoying if one cant really get behind some mysterious bug. Difficulty is random within a certain scale according to your gamestage. for example sometimes you get demolishers, sometimes you dont. Had to pass on yesterdays BM but today i want to record it and hope to show that Fracking bug in action.
  9. yeah i think so too, just giving the infos that QA might need and to rule out stuff. Also to point out im clearly under the maximum power-strength given by generator Hope to catch the bug on tape the next days. It kinda renders my else really neat hordebase semi-useless.
  10. Regarding Layout. Made a short video about it. Will record the next BM on this weekend and post it here if i catch the bug in live. And i want to backup what Krougal said: The bug 100% occured on 19.0 too.
  11. i appreciate the tries to help, but im getting tired to repeat that HP of Fence is not the deal. As stated, the work for a While (e.g. during BM) bug out ( electric noise still playing, no shock whatsoever) and on a nother day ( probably chunk reload ) they work again. Has NOTHING to do with HP or durability.
  12. oh interesting. i too got some of them upside down. But it occurs on all of them. Still it might be the upside down one that trigger a global bug. And yes, i had it on a fresh A19.0 map too, the fact we updated an existing map to A19.1 didnt trigger it. Got too problems with the reliable reproduce. I will try to record a video soon, maybe testers can have a look. On MP Server too.
  13. Another update: The bug re-occured 😕 seems i need to wipe eventually.
  14. Nah mate, durability was not the problem. as Jugginator suggested, i deleted the Power Files and that bug is gone since then. (not only wiring was gone, but all Cells, Batteries, Engines and Ammo in electric devises too, that gave a @%$#storm on my server ) Im now happily slaying Zombies
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