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Everything posted by Maxley

  1. No worries! Although I do enjoy my lobster red white mustached partially balding avatar, I understand that you guys are a small team and that you are pushing for gold. If it isn't feasible, then its ok! Good work as always
  2. Pretty active pvp server looks like. Looks like a lot of fun
  3. @madmole with the new character models, will we still be able to make our characters bright purple or any other unnatural color? I really enjoy having my character look as bizarre as possible so I hope this will still be a thing. Ark does an excellent job at letting you make a truly abominable characters, though I understand if body shapes like that aren’t possible for the sake of making armor not clip.
  4. Okay... too many ENTtittys, what about the just titty limit? Have they reached the limit there?? @Roland can you make the dev diary discussion always be at the top of the general forum page? Cause it gets buried way below a bunch of other topics and there's hardly anyone talking on it as it is. Just a request and thank you for all you do around here to keep things from falling into chaos
  5. Well when they add Ents into the game in alpha 21 i can see axes having a bonus damage against them, as well as molotovs and other fire sources.
  6. I'm not sure what all these mean but i think i like them. thank
  7. I mean, if they had they had the time to do something like this, I would definitely agree it would be good. But I am pretty sure they are already putting all their time into making new POI's and improving pre a17 POI's. I don't think the fun pimps have spare time currently to do something like this.
  8. It would be ideal if they could do that but it isn’t something that they have the time or man power to do. Even if they managed to make 3 variants for every POI players would figure out the fastest way to cheese it and get to the loot for all of them, it would just take 3 trails per POI instead of 1. just reduce the amount of loot at the end to one hardened chest and one box and spread the rest out around the POI more. Sham way actually does this pretty well already. There’s like 3 worthwhile loot piles throughout the building besides the very top loot.
  9. For highways maybe you could find a way to replace the 90 degree turns with curved pieces instead. I can take a look at your highways and see if I can help there. I really like the open sewers so far. I think adding overpasses and a sort of raised highway that intersects the island in two or more places with on and off ramps would add a lot to the appearance of it being a dense city. Perhaps the highway could split off with one section going diagonally and the other going straight. Add some depth and realism.
  10. That pink place must have been a pretty fun place to be before the apocalypse! Good work on these!
  11. Looks pretty good, ill add it when i start a new game thanks
  12. Thank you! I’m going to give that a try now. I’m still working on the train station prefab, just have to add sleeper volumes and loot. I think I’ll just have one passenger car though rather than putting the whole train dungeon next to the train station. Was that picture of the cafe you showed on my train station thread a POI you made?
  13. I expanded upon my train from my train station POI. Originally I only planned on creating one passenger car, but I decided part way through that I really enjoy making trains so I made a full passenger train consisting of a passenger car, diner/dome car, and a locomotive/engine car. They all hook up together to make one long, narrow dungeon. I want people to test my train dungeon and tell me if it seems balanced or if the difficulty needs tweaking. ALSO: How do you add functioning quests to a prefab? Entrance Side View Front
  14. Maxley

    Train Station

    Thank you very much! That's a lot simpler than I thought it would be lol. And good idea about making backup files. I just made a backup right now when I read your reply.
  15. Maxley

    Train Station

    Thank you! I'm making a full set of train cars plus the locomotive next. I'll probably split the station and the train into two separate POI's. How do I generate a mesh file? I'm trying to look it up, haven't found any info yet. And when you say zone type, are u referring to the Prefab Properties tab which allows you to specify if it belongs in the burnt biome, snow biome, etc?
  16. I like this POI quite a lot. Its small but action packed. If i start a new world soon Ill try to add this
  17. Maxley

    Train Station

    My train station prefab is now complete. Well almost. Just need to hook up quests and that's it. Front Side Roof Inside TrainStation_v1.1.7z
  18. I’ve noticed this when playing on servers, but on single player the combat is very fluid for me. Knowing your melee weapons range and using that knowledge to keep the maximum distance from a zombie while still being able to hit them is perhaps difficult at first for new players but you get used to it. How’s it feel in single player to you?
  19. No auto configuring please. Anytime in Minecraft when I want stairs to be a certain way they auto configure into the opposite way I want them. Just leave it up to the player with an additional shape in the shape menu
  20. I’d say that in terms of block damage, a iron tool should be better than a stone tool and a steel tool should better than an iron tool. So even a level 6 stone axe won’t do as much block damage as a level 1 iron axe, but it might be somewhat close so if you installed full mods in the level 6 stone axe the damage might be only slightly less. in terms if stamina I’d say it is perfect as it is now. If you want to effectively utilize iron tools you will need a couple of ranks in sex Rex and coffee on hand, and for steel you’ll need full perks in sex Rex and a coffee.
  21. I like the idea of having a slasher zombie type which has a high chance of causing bleed. Similar to the burning type zombie. I’m surprised how little discussion I’ve seen about the types of special infected there could be. I was thinking it would be interesting if there was a type of zombie that is pretty weak, low hp low damage, but if it gets within striking distance of you it latches onto your legs and holds you in place until you kill it. Then I realized you can’t see your own legs so it wouldn’t really work visually
  22. And you don’t even technically die, you just have a “near death experience”, so it would make sense if they made it so you keep all your buffs and debuffs. Although I do think the XP penalty is a good suicide deterrent at high levels, at least for me. At level 50 plus, making up that lost XP takes an annoyingly long time. But I would support the idea of persistent buffs/debuffs
  23. Excuuuuuuuuse ME! they aren't called "northern beans" they are called GREAT NORTHERN BEANS!
  24. I didn’t realize this pole existed until now. I’m not a fan of the current system but I do agree with the overall plan of game staging the loot. I see now that this isn’t a final version or even particularly close to it so I’m happy to wait and see what the Fun Pimps do. Based on what Roland said above, about having different biomes as well as specific POI’s affecting game stage as well as having sealed shipping containers have better or worse loot depending on the POI they inhabit, I feel much better about the future of loot.
  25. Equipping any two clothes of the same set always gives the same bonus. So hat + boots provides the same bonus as chest + gloves. the first two clothes add say +20% chance to get extra harvest item. Wearing three clothes increases that to +30% extra harvest Wearing four pieces of the same set increases that to +35% and also removes seed encumbrance. you could wear 2 farmer clothes for the +20% and 2 lumberjack clothes for +20% lumber harvest. EDIT: Actually I was looking at the full set bonuses again and I see that they are pretty insignificant. Like +10 ar
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