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Gouki

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Gouki last won the day on January 28

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    México
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    Chatarrero

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  1. Hi dwarfmaster1974 This is an example of vanilla "challenge_ladykiller", I think you should put each zombie separately. <action type="SpawnEnemy" id="zombieArlene" value="2" phase="3"/> <action type="SpawnEnemy" id="zombieDarlene" value="2" phase="3"/> <action type="SpawnEnemy" id="zombieMarlene" value="2" phase="3"/> <action type="SpawnEnemy" id="zombieNurse" value="2" phase="3"/> <objective type="ZombieKill" id="zombieArlene" value="1" phase="3"/> <objective type="ZombieKill" id="zombieDarlene" value="1" phase="3"/> <objective type="ZombieKill" id="zombieMarlene" value="1" phase="3"/> <objective type="ZombieKill" id="zombieNurse" value="1" phase="3"/> Here phase 1 is to go to such a distance, phase 2 is to activate the rally point and phase 3 spawns you the zombies, you can take the example of this mission. Regards
  2. That the drone could be ordered to go loot at "X" place would be a great addition, like what Roland said, send it to take your garbage to your base and come back for more, would be two great things for the drone.
  3. Hi ocbMaurice It's a great mod, I'll take a look at it, thanks for sharing. It would be a lot to ask if you can make a mod so that the crops require water (I made a mod in which you can cultivate again in the land, I don't like farmplot very much), I would do it but I don't know much about how to make them with DMT and Harmony. Regards
  4. And I was going to add a "Sexshop" as a prefab, now I think I'll change it for my good (naaa, I won't).
  5. Hi -Holo- You are correct Bdubyah, you have to add a line something like this in recipes.xml, in the form of a modlet: <recipe name = "parts44Magnum" count = "1" tooltip = "ttScrapMetalBrass" always_unlocked = "true" tags = "salvageScrap"> <wildcard_forge_category /> </recipe> Regards
  6. Hi TheKHoleKing Thanks for stopping by for my mods. Of course you can add the texture, if you have my mod installed, just make a copy of the xml code, paste it under the original and rename it to baby vulture, that should work. If you don't have it, just add this code to babyvulture and it will work for you. <property name = "ReplaceMaterial0" value = "# Entities / Zombies? Zombies / Materials / feral_radiated.mat" /> Regards
  7. Hi Henk Thank you very much for the update of the prefab. Regards
  8. Hi Clockwork Orange Thank you very much for sharing, I will take a look. Regards
  9. Hi Noisy Pants I think the detail of these errors is the following, in the first one it does not give you the objects with the level you want for this reason. Example: Before> <property name = "Create_item" value = "meleeToolShovelT1IronShovel, meleeToolAxeT1IronFireaxe, meleeToolPickT1IronPickaxe, meleeToolSalvageT1Wrench, armorClothHat, armorClothJacket, armorClothGloves, armorMilitaryPaalth> <property name = "Create_item_count" value = "1,1,1,1,1,1,1,1,1,1" /> <property name = "Create_item_quality" value = "3" /> After> <property name = "Create_item" value = "meleeToolShovelT1IronShovel, meleeToolAxeT1IronFireaxe, meleeToolPickT1IronPickaxe, meleeToolSalvageT1Wrench, armorClothHat, armorClothJacket, armorClothGloves, armorMilitaryPaalth> <property name = "Create_item_count" value = "1,1,1,1,1,1,1,1,1,1" /> <property name = "Create_item_quality" value = "3,3,3,3,3,3,3,3,3,3" /> In the second problem it is because the name should be "Superior Goggles" instead of what you put "Superior_Goggles", at least that is how it appears in your mod. Hope this helps you. Regards
  10. Sure, I'll let you know. Hey Stallions a question, because the Vacant (by zoro) prefab will be removed in the next CompoPack. Regards Sorry but I think I misread what you posted, it was about removing more loot from that prefab. Ignore my question. Regards
  11. Thanks Stallions for all the work done on the new list. Regards
  12. Hi Weaponspec A wonderful job again, thanks for sharing and adding it to my list. Regards
  13. Gouki

    Translation Tool V2

    Hi Iceburg71 The link works perfect, it can be a basic failure and you just have to reload the page. With Google it is also useful to use Save link as. Regards
  14. Hi AmethystLainey Take a look at your list of WOTW Pois and I think it's wrong in certain details for example, you need to add city / town / rural to most Prefabs depending on the place you want. Example: Before: wotw_Amusement_Park, 61,39,56, -4,2, burnt_forest / snow / pine_forest / desert / wasteland ,, commercial ,, Later: wotw_Amusement_Park, 61,39,56, -4,2, burnt_forest / snow / pine_forest / desert / wasteland, city, commercial ,, There is also this other detail, it should be just one quote instead of two. Before: wotw_Business_AutoShop1,31,15,32, -5,0, burnt_forest / snow / pine_forest / desert / wasteland ,, commercial ,, Later: wotw_Business_AutoShop1,31,15,32, -5,0, burnt_forest / snow / pine_forest / desert / wasteland, commercial ,, Also keep in mind that whether or not a prefab appears is random, even with the "required, unique" option. Hope this helps you. Regards
  15. Thank you very much Tallman Brad for the new tutorial, although the truth is that I prefer to avoid headaches by making lots of maps and not liking so much what it turns out in the end, I keep what KingGen offers me, I do not ask for anything else I am happy with that. Regards
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