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Catdaddy

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About Catdaddy

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    Washington, D.C.
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  1. The "Secure" storage defaults to unlocked. Maybe they have stats to support that decision too? This a security feature. The default should protect those NOT paying attention. Those already paying attention won't be bothered nearly as much as the inattentive guy who just got robbed.
  2. I think you should go for it. Thank you for caring so much.
  3. Only if designed that way, right? LCB already can regulate block damage, making your base invulnerable to other players. How hard could it be to have LCB also disallow lockpicking in MP? I really don't know...
  4. There are two wall calendars in-game. One says 2013, the other says 2034. Since one is obviously the starting date of this project, I just assume that the other is the prospective release date. Prove me wrong?😜
  5. I logged in this morning with the same four zombies circling my platform as when I went to bed last night. Not just four zombies, but the exact same models. This is on a heavily modded SP game, so it may not be indicative of vanilla or server behavior, but it happened.
  6. The setting for "Decrease/Increase God Speed" on the Misc. tab also controls detached camera speed. Shift + =, Shift + -
  7. In cm, go Props Building/Appliances
  8. What hype? It's been mostly silent around here for a while, compared to previous cycles, and the tone has changed. This forum was more fun a couple of years ago. It feels like less damns being given, but I am a confirmed pessimist, so I'm sure everything will be "fine" in the end. Yea, boyeeee!
  9. I love this feature. I would not want it to go away. I often play BM every night and I use it to progress quickly in early game. I log in and out several times during those first nights. Otherwise, the BMs are slow and boring for the first week or so. If needed, you can just turn BM off before you log back in. After sunrise, log out and turn it back on. This is safer than tinkering with the game clock.
  10. I love No-Trader runs. I just add recipes for all non-craftable items. For me, the back and forth of the trader system is the most tedious and gamey aspect of vanilla. Just let me take all the missions and go about my business. I'll be back in a week or whatever. Or give me a time limit, or a zone to clear. Anything but this travelling the same road over and over, checking in between each job. I hate it a lot. In my perfect game, there would be no traders. All POIs would be Clear and Fetch missions, triggered when I step on the property, one-and-done. Buried Supplies missions would be migrated to the Treasure Map system. Kill the zombies, collect all the MacGuffin parts, save the world. In the final scene, I'll be flying my gyro out of the death zone, homeward bound, when I get clipped by the air drop plane and go down in flames.
  11. We can only speculate, but in a situation like this, revenge is a likely motive. This person was ridiculed or spoken down to or simply disagreed with, and their ego can't handle it. If this imagined offense had happened at work or school, this is the same person who would show up later with a rifle.
  12. This is one mod that I add to my "vanilla" game: Vehicle Cruise Control – 7 Days to Die Mods It's tiny, it works great, it allows me to play the game properly without pain. Pinky-shift hurts too much. It has a 3-position toggle and propels you from a full stop without using the drive button (W) at all. It does have a bit of UI overlap where it blocks the XP pop-up, but it's only an issue when killing with the vehicle. I can live with that.
  13. I read this thread earlier, then I had my morning 7DTD session. I had just started a T4 Clear when screamer showed up. I let her scream to farm them for xp, but then I @%$#ed about too much and almost got killed. Good times. For me, screamers and wanderers are more fun and challenging than BMs because of the randomness.
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