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Gouki

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Everything posted by Gouki

  1. Hi NecroNile and Untamed_Wolf If they already had points in Intellect and Fortitude, and then they started doing the cloning mission, possibly they got bugged and that is the reason why it does not take that they have already learned the cloning skill. It could also be because of some other mod that they have installed and cause incompatibility. Regards P.S. Pipermac there is a small error in the recipe of the mission to make the Random Turret Guard Cloning, he asks you for the Animal DNA recipe when it should be Human DNA.
  2. Hi Pipermac and AnkhAsmodeus The problem could be an incompatibility with sirilion's SMX mod, it changes the game's UI. Because I have not had any problem with the KitchNaid and the Webber Grill to open them, only a problem with the sound of the webber grill and rustic smoker, nothing is heard when opening or closing or making something, but it is easy to solve. Regards
  3. Wow !, the iron giant. A beautiful prefab to loot, thanks Deverezieaux.
  4. Thank you very much KingSlayerGM, I really liked how the shores of the lakes and rivers are blurred, they are not so abrupt and also the ability to increase the size of the biomes, my map is beautiful. The generation of worlds is faster than with Nitrogen, although there are exceptions, because certain prefabs do not add them because they do not have AllowedTownShip (I think so), but that can be easily fixed. I have also noticed that it goes lagged if I leave the size of the mountains in medium, so for the moment I leave them in small. Thank you for creating this great tool. Regards
  5. I just checked it and it worked, now if the list of Prefabs is generated. Select the folder where the game prefabs and Compopack are (click on POI's folder) and then I had to make a text file (click on POI's file), I marked that that list was already there, overwritten the file, press after generating and it worked. Now I must check if the list works in (Custom list) to generate the map. Regards
  6. Thanks, after a while I check it and comment if it worked for me or not. Regards
  7. Yes, it does not generate any list of POIs, I have all the prefabs in the Prefabs folder of the game (vanilla + CompoPack 47), when I select in Advanced Options the folder where all the prefabs are, I click on generate the list, but it does not generate anything. Or am I doing it wrong? It is good to know that the error is easy to correct, I will wait for the next version. Regards
  8. Hi KingSlayerGM I have tried to make a map with the vanilla + CompoPack list, but it always shows me this error: Traceback (most recent call last): File "gui.py", line 677, in generate File "ntime.py", line 11, in ntime File "world.py", line 661, in run File "world.py", line 58, in __init__ File "poi.py", line 38, in __init__ File "poi.py", line 38, in <genexpr> TypeError: __init__() takes 9 positional arguments but 17 were given when generating a map with the vanilla list the map is made without problem. Nor does it generat
  9. Thanks Pipermac I have started a new game.
  10. Hi Pipermac Yesterday I came back into my game and I got a big surprise, my character returned to level 1, he appeared in another place as if he started a new game and I went to the place where I had my things and all the boxes were empty, I can not open my forges, nothing. I have the latest version that you uploaded installed. Regards
  11. Thank you very much Pipermac, this new version has not given me problems regarding the progression.xml file, it works perfectly with my Action Skills mod. The DNAExtractor problem has already been solved, I was just going to notify you. For the other objects I can not tell you much, I have barely been playing, but I will let you know. Regards
  12. If you want to change the hitpoints of a block, you should check the mod's blocks.xml file, if it has one. The block you want to change should have a line like this. Example: <property name = "MaxDamage" value = "2000" /> Regards
  13. I could not tell you if the cement manufacturing time is normal or not, I have not played much Darkness Falls, but you could check the recipes.xml file and see how long the cement marks in the Advanced Forge, you do your math and there you will know. Regards
  14. Hi Robbing Zombie As you add the terrain blocks, it is generated like this, what you could do is put a small block of wood to cover that imperfection that you do not like. Or you can wait for someone to know a more effective solution. Regards
  15. Here is my mod and others that I have done. Regards
  16. Hi Shargett2 You posted on the wrong forum, this should go to Discussion and Request, if you mention what mod you mean you should post it in the mod post. Regards
  17. Hi Smoczakrew You can make Farm Plots and have your cultivation underground. Now that if you mean to farm again in the ground like previous alphas, you can download my mod that reintroduces it. Regards
  18. Hi Noisy Pants You must add a line like this to show you the stats: These are the lines of both goggles. <property name = "DisplayType" value = "clothingNerdGlasses" /> <property name = "DisplayType" value = "clothingAviatorGoggles" /> You can create your own custom line by adding the stats of both goggles. Example: <property name = "DisplayType" value = "clothingNerdviatorGoggles" /> Then check ui_display.xml and see how both goggles are. You must create your own ui_display file to show you the stats of both. Reg
  19. Thanks Pipermac Regards
  20. Ok, for now I'll play it like this. But I could also add them to the RWG and with your tool it should work without problems, I will try it later and see how it works. Regards
  21. Thank you very much Deverezieaux.
  22. Hi KingSlayerGM Thank you very much for this new tool, although Nitrogen continues to work well, it needs to be updated, it generates somewhat strange worlds. I will try it and start a new game. By the way, will your tool have any compatibility with the CompoPack prefablist? Regards
  23. I liked the design, great work.
  24. Very well detailed, in large prefab.
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