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Gouki

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Everything posted by Gouki

  1. Hi -Holo- You are correct Bdubyah, you have to add a line something like this in recipes.xml, in the form of a modlet: <recipe name = "parts44Magnum" count = "1" tooltip = "ttScrapMetalBrass" always_unlocked = "true" tags = "salvageScrap"> <wildcard_forge_category /> </recipe> Regards
  2. Hi TheKHoleKing Thanks for stopping by for my mods. Of course you can add the texture, if you have my mod installed, just make a copy of the xml code, paste it under the original and rename it to baby vulture, that should work. If you don't have it, just add this code to babyvulture and it will work for you. <property name = "ReplaceMaterial0" value = "# Entities / Zombies? Zombies / Materials / feral_radiated.mat" /> Regards
  3. Hi Henk Thank you very much for the update of the prefab. Regards
  4. Hi Clockwork Orange Thank you very much for sharing, I will take a look. Regards
  5. Hi Noisy Pants I think the detail of these errors is the following, in the first one it does not give you the objects with the level you want for this reason. Example: Before> <property name = "Create_item" value = "meleeToolShovelT1IronShovel, meleeToolAxeT1IronFireaxe, meleeToolPickT1IronPickaxe, meleeToolSalvageT1Wrench, armorClothHat, armorClothJacket, armorClothGloves, armorMilitaryPaalth> <property name = "Create_item_count" value = "1,1,1,1,1,1,1,1,1,1" /> <property name = "Create_item_quality" value = "3" /> After> <property name = "Create_item" value = "meleeToolShovelT1IronShovel, meleeToolAxeT1IronFireaxe, meleeToolPickT1IronPickaxe, meleeToolSalvageT1Wrench, armorClothHat, armorClothJacket, armorClothGloves, armorMilitaryPaalth> <property name = "Create_item_count" value = "1,1,1,1,1,1,1,1,1,1" /> <property name = "Create_item_quality" value = "3,3,3,3,3,3,3,3,3,3" /> In the second problem it is because the name should be "Superior Goggles" instead of what you put "Superior_Goggles", at least that is how it appears in your mod. Hope this helps you. Regards
  6. Sure, I'll let you know. Hey Stallions a question, because the Vacant (by zoro) prefab will be removed in the next CompoPack. Regards Sorry but I think I misread what you posted, it was about removing more loot from that prefab. Ignore my question. Regards
  7. Thanks Stallions for all the work done on the new list. Regards
  8. Hi Weaponspec A wonderful job again, thanks for sharing and adding it to my list. Regards
  9. Gouki

    Translation Tool V2

    Hi Iceburg71 The link works perfect, it can be a basic failure and you just have to reload the page. With Google it is also useful to use Save link as. Regards
  10. Hi AmethystLainey Take a look at your list of WOTW Pois and I think it's wrong in certain details for example, you need to add city / town / rural to most Prefabs depending on the place you want. Example: Before: wotw_Amusement_Park, 61,39,56, -4,2, burnt_forest / snow / pine_forest / desert / wasteland ,, commercial ,, Later: wotw_Amusement_Park, 61,39,56, -4,2, burnt_forest / snow / pine_forest / desert / wasteland, city, commercial ,, There is also this other detail, it should be just one quote instead of two. Before: wotw_Business_AutoShop1,31,15,32, -5,0, burnt_forest / snow / pine_forest / desert / wasteland ,, commercial ,, Later: wotw_Business_AutoShop1,31,15,32, -5,0, burnt_forest / snow / pine_forest / desert / wasteland, commercial ,, Also keep in mind that whether or not a prefab appears is random, even with the "required, unique" option. Hope this helps you. Regards
  11. Thank you very much Tallman Brad for the new tutorial, although the truth is that I prefer to avoid headaches by making lots of maps and not liking so much what it turns out in the end, I keep what KingGen offers me, I do not ask for anything else I am happy with that. Regards
  12. Exactly what Paulj_3 said. It would also be very helpful if you mention if it is an installed mod or some modification you made. Regards
  13. Hi UK_Stevo When you open KinGen, go to the advanced options tab, then go to "Misc" and make sure you have not selected the "Skip Preview" option, when you have done this, create your own map and when you finish doing it the program will show it to you And you will also have a png image (called preview) of your entire map in the folder of your world that you have made and you will also have all the files that KinGen generated. I hope it helps you. Regards
  14. Hi Vaeliorin It should be something like this, this block (terrGravel) only gives sand and stone, this must be the one you mention. <set xpath = "blocks / block [@ name = 'terrGravel'] / drop [@ name = 'resourceCrushedSand'] / @ count"> 10 </set> <set xpath = "blocks / block [@ name = 'terrGravel'] / drop [@ name = 'resourceRockSmall'] / @ count"> 10 </set> You can change the value for the one that fits what you are looking for. Now if you want to change "terrDesertGround" so that it only gives you sand and stone, you can do this. <remove xpath = "/ blocks / block [@ name = 'terrDesertGround'] / drop [@ event = 'Harvest']" /> <append xpath = "/ blocks / block [@ name = 'terrDesertGround']"> <drop event = "Harvest" name = "resourceCrushedSand" count = "9" tag = "oreWoodHarvest" /> <drop event = "Harvest" name = "resourceRockSmall" count = "9" tag = "oreWoodHarvest" /> </append> You must also change "terrSand" because it gives you resourceClayLump, use the code that I show you to remove and add your own Harvest, I hope this helps you. Regards
  15. Thanks for sharing these wonderful prefabs,added to my list. Regards
  16. Yes, it is that way, although I don't know if it has two quotes at the end, the example I showed you I saw in the Prefablist for compopack 47 (updated), but you can check it and then comment. Regards
  17. Hi everyone I have not had any problem when downloading them with Google, I suppose it is due to something else, try downloading with a download manager and maybe it will be solved. Dhlmaster,Thanks for sharing your mods. Regards
  18. Hi AmethystLainey Here is an example of what it would look like: xcostum_Hospital (by_TopMinder), 142,73,130, -3,1, pine_forest / snow, city, commercial, required, Regards
  19. I like how you have distributed each prefab, I'll stick with this list, if more prefabs can be added, it would be perfect. Regards
  20. No problem, just add to "unique" the prefabs that are the largest, so that there is no performance problem, my pc would appreciate it. Regards
  21. Hi everyone Thank you very much for this great job, you are the best KingSlayerGM.
  22. Hi Weaponspec Thanks for sharing your prefab, it's a great job, one more prefab for my list. Regards
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