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pApA^LeGBa

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pApA^LeGBa last won the day on March 6

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  1. It already was in early access on console before. It´s on gamepass already. Those can´t be the reasons. This is what they say on their homepage: "Our team feels satisfied with our efforts, especially with the significant overall progress, art quality and optimizations that have gone into the current release slated for all PC and Consoles and are ready for launch" Why would they simply lie? Or not tell that it has to do with consoles? I mean why would you ask for new trouble and not tell that they are basically forced to do it, and then do it in a way that looks like you deceided on your own and you very well know that it won´t be satisfying for a lot of people when you can simply tell it´s due to 3rd parties that you must do it? Do they need a reason to slow down development so they can free up work force for their next title? Are there investors in sight that maybe don´t wanna invest in a company with 3 not finished products?
  2. So Version 1.0? This means there will be an early access game that tells customers it´s a finished game while it´s technically still in early access as we miss 2 big key features for a truly finished game. Bandits and story. And other stuff like Workshop support and PvP balancing. Did the cry babies finally win? Do they get a meaningless tag on the game? Well they will switch from crying about early access to crying about how key features are not in a released version and that it takes too long to implement them as it´s now a released game and not EA anymore. And what about all the stuff that was promised to come as soon as version 1.0 arrives? It´s not in. Nothing changes with that besides the fact that new players wil think that the game isn´t finished yet despite beeing tagged as finished...
  3. Right now both folders should work. As far as i can remember they said that due to MS rules for the Playstore the App Data Folder will be the default and only directory for mods from A22 on. A folder that is hidden by default...
  4. Well, if a modder likes that idea, you might have a chance of them doing it, worth a try doing a post in the mod forum if someone is interested in doing it. We do know how slim the chances are that a suggestion like this actually get´s in the game offically.
  5. I like that idea. Traders are way too OP. The game really needs some sort of trader balancing and this would also lead to a bit more to do hunting for things the traders need. The quest rewards would also need an overhaul though. Did you think about making this into a mod?
  6. Nevermind. Didn´t see the post above me.
  7. Either the method with different shortcuts to different game folders like in the link above me or you use the 7 days to die mod launchner. https://7d2dmodlauncher.org/
  8. @SylenThunder And instead of capping the level you can get with combining they removed it. It wasn´t the abuse, that could have easily been solved. And you assume numbers again. You don´t know that. Just because they don´t complain anywhere, doesn´t mean they like it or that they don´t notice it. Pretty much everywhere you see people complaining about it. Posts about people liking it on the other hand....
  9. Paragraphs. They are a thing. Your post is a pain to read.
  10. Yes for A22. Not an update though. A new game. Only for last gen consoles as the hardware on the older ones isn´t good enough. Not sure about Bloodmoons. Also this will propably get moved by a mod to the console section of the forum.
  11. Nearly all FPS drops and lags are due to the CPU. Like downtown near skyscrapers. Or a lot of Z´s at once. High-may settings basically never hit my GPU hard and it´s a RX6600XT Still don´t see any reason to add raytracing.
  12. So you have no real arguments other than "This isn´t right" What exactly is your problem? I really don´t see one. Nothing would change for 7 days to die if they don´t do this.
  13. What does beeing in alpha have to do with hiring a developer studio for a game you want to get done? I mean i would get if people are upset if they would develop it on their own. But this has zero effect on the 7 days to die development. @Vampirenostra They didn´t sell right afaik. They hired a dev studio. And it´s gonna be a dead by daylight like game. One players as the zombie hivemind vs a group of survivors, propably 4 i guess. WIth survival and building elements.
  14. Wich would be way more immersive. It´s so riddiculous that i can throw around grenades in one room and the Z´s in the next room keep sleeping. But it seems we will get wandering "sleepers".
  15. I never had this happening. I quite often log off and on again during the first few bloodmoons so that i have a full horde night. It always restarts the horde for me.
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