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Danidas last won the day on October 22 2020

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  1. They are getting merged into the same biome in A20 that will be a mix of burning and radiation hazards. Now as for the dog model I'm looking forward to them as they are far scarier then what we got now. Also looking forward to what they do to bears and zombie bears along with the other animals.
  2. Now that's a well done zombie dogo.
  3. Yep, AP ammo's only purpose right now is hitting multiple lined up zombies at once and those behind a single semi-weak block. Other then that your almost always better off with HP ammo for the added damage.
  4. At least AP ammo's other main benefit still works as they still hit multiple zombies if they're lined up if you have the right weapon/perk combo. But damage wise your better off with HP ammo especially when clearing POIs and while on horde night if you have a kill corridor then AP is best as your shots will hit 2 to 3 zombies at a time.
  5. The perfect tool to really wreck bambi.
  6. Level by doing only makes sense if doing not only takes time and resources but also cannot be easily repeated safely. In other words you have to attack/interact with enemies, break things, move between areas, and all around cannot simply hide in a hole some where and spam do something. Basically the game will have to have a whole array of systems to ensure that you cannot just run/swim into a corner for a few hours to get better at doing them or gather a ton of resources to sit around all night crafting then destroying something. If what your doing is meaning less on its own beyond watching a number go up then why in gods name are you doing it as you might as well be playing Cookie Clicker or some other mindless game.
  7. Ideally for a really good locking picking mini game it needs more challenge then just having to worry about your pick magically getting weaker the tougher the lock is and instead actually change the lock to be tougher. For example altering the mechanics of picking it similar to real world lock picking where the number/type of pins is what matters and the locks design. Edit - Yes I watch way too much of the Locking Picking Lawyer on Youtube.
  8. They are replacing all the gear slots with a new 4 slot system so the days of wearing cloths under armor are gone. As a result the outfits they shown and the many others not shown yet will be all your character will be wearing. So if you want the complete set bonus for a outfit your going to have to deal with all the down sides of wearing it. Such as being forced to deal with freezing or over heating or radiation or light vs heavy armor for getting the perks that you want. As a result adding way more importance to the armor mods that help in dealing with all that.
  9. Get rid of the Batter up perk book and move its perks to a baseball/athletic outfit. While replacing the perk book with something that combines clubs and sledges. This way to get the insanely over powered Home Run perk you have to wear a outfit as a soft nerf on it.
  10. If they have enough head room in the texture/model/POI files they could add decorations and different versions of the trader POIs that are swapped in between certain system clock dates. So if you load the game between those dates the trader POIs are swapped with ones decked out in decorations for the major holidays. Also in addition they can have them sell decorations and other items during these times. Even better would be adding special quests during these events. In other words load the game during December and some traders will have Christmas trees out with lights while others may have Hanukkah decorations. Now if you talk to the trader they will give you a quest that rewards a present based on the max tier you have unlocked with them. Which will reward different items from a special limited loot table. Grant it I wouldn't want them to do any of this until after the game has gone gold or have enough free time for it. Which wouldn't be too hard if it just repeats the same exact event every year as many of other games also do this even for single player.
  11. For future versions of the game would you consider the possibility of re-adding cosmetic mods. Like the current hat mods for helmets to make them look like a cowboy hat, baseball hat, etc but for all 4 gear slots. In order to allow us to swap out the look of our gear to further diversify our characters appearance beyond the dye system. As one of the main complaints about the new gear perk system is that everyone will end up looking identical when doing a specific role.
  12. Not so much don't care and more like the company they were doing the console port with died. Which naturally creates a lot of issues of continuing support for something when said company responsible for most of that support no longer exists. Especially when you consider all the time and money that it costed them to ensure that a future console port would even be possible. Also that the Fun Pimps are not a console gaming company and lack the ability to develop, maintain, and update one. So they would need to risk tons of money and time to partner with a new company that may very well go belly up as well landing them back at square one again. In other words it makes no sense for them to even think of a nother console update or port until the game has gone gold and no longer needs updates.
  13. I would rather them making it so swapping full suits is not worth it by having the full set bonuses be nice things to have but nothing that you must have to do a role. So at most all you will need to do is swap out one or at most 2 pieces of armor to go from adventuring to mining for example.
  14. Just wait for Bandits to get added since they will be living people with guns to go up against and later all the NPC that are planed to get added. Also we already have plenty of nonzombie enemies in the form of hostile animals.
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