stasis78 Posted January 16, 2019 Share Posted January 16, 2019 Let’s start discussing what we want to see in a 18. For me: Bandits and NPCs you can murder Zip line Behemoth zeds Link to comment Share on other sites More sharing options...
MPx Posted January 16, 2019 Share Posted January 16, 2019 optimization ftw XD Link to comment Share on other sites More sharing options...
Roland Posted January 16, 2019 Share Posted January 16, 2019 Bandits Water physics & Watercraft Legendary Gear (not confirming anything...just stating what I want) Link to comment Share on other sites More sharing options...
The Pipe-Wrench Posted January 16, 2019 Share Posted January 16, 2019 I'd like to see: More types of quests Mods for vehicles and clothing Equip-able offhand items Link to comment Share on other sites More sharing options...
LuckyStar Posted January 16, 2019 Share Posted January 16, 2019 Player-Owned Colonies. Bandits Legendary Gear Moddable Texture map Link to comment Share on other sites More sharing options...
TopAce6 Posted January 16, 2019 Share Posted January 16, 2019 Lol honestly I suspect that's what we will get. I know they want to do more with water, and I know they want human npc's, and mad mole said something about legendary gear being a idea/possibility. Link to comment Share on other sites More sharing options...
caatalyst Posted January 16, 2019 Share Posted January 16, 2019 - Revamped player models (current ones look so dated) - Overhauled loot economy (to encourage more exploration and unique items only available in specific buildings or biomes) - Organic Progression System / Learn by Doing (Something between A15 and A15) Link to comment Share on other sites More sharing options...
siku Posted January 16, 2019 Share Posted January 16, 2019 i want do be able to be a zombie and infect other players! Link to comment Share on other sites More sharing options...
Parso Posted January 16, 2019 Share Posted January 16, 2019 Hi, i like the idea of xp-splitting that xp for a kill makes combat skills stronger and building xp makes build skills stronger, in reality u dont get knowledge in cooking if you kill a zombie or mining iron Link to comment Share on other sites More sharing options...
crossed Posted January 16, 2019 Share Posted January 16, 2019 Legendary items (with random stats) for infinite looting possibility pretty much jumped on top of my list since I read about them. Bandits would be nice too. optimization ftw XD I'll be pretty sad if we don't get some sort of optimization before they move on to a18.. Link to comment Share on other sites More sharing options...
hotpoon Posted January 16, 2019 Share Posted January 16, 2019 field of view slider <-- I want this before A18 learn by doing books fish, fishing rods, rafts lockpicks crapton more loot & legendary items ziplines Link to comment Share on other sites More sharing options...
Lt.Edux Posted January 16, 2019 Share Posted January 16, 2019 Back to the roots of the game, not the current crap Link to comment Share on other sites More sharing options...
vonerich Posted January 16, 2019 Share Posted January 16, 2019 I'd like to see additional weapons/weapon mods and a ton more loot. The player is the only one left alive in the world. Where did all the "stuff" go??? Link to comment Share on other sites More sharing options...
Scyris Posted January 16, 2019 Share Posted January 16, 2019 I honestly do not want bandits one bit, i've played mods with them before, they were not fun. They were bascally aimbots that would see you from a far way away, and kill you before you could find out where your being shot at from. If they do put them in, they need to give bandits special versions of the weapons with far less damage vs players. Link to comment Share on other sites More sharing options...
jdifran Posted January 16, 2019 Share Posted January 16, 2019 An interesting, story-driven main quest line that leads you to multiple traders and through major POIs on a quest to find the cause of the zombie outbreak (but not a cure, because why play after that?) and/or to defeat a bandit warlord. Continued balancing of character advancement and economy. No prepared foods for sale, only canned goods. Vending machines outside of traders should never restock. Bandits, in POIs along with occasional wandering bands of them during the day. MOAR MODS for everything. Varied zombie special abilities. An increased chance for different zombies to drop specific kinds of loot. Fat zombies (fat lady and tourist) should target and destroy crops. The tier of a quest should set the minimum item quality of the rewards (and loot found during the quest). Link to comment Share on other sites More sharing options...
Laz Man Posted January 16, 2019 Share Posted January 16, 2019 Bandits Water physics & Watercraft Legendary Gear (not confirming anything...just stating what I want) Not Anything Confirmed!!!! For me I would like to see the following: -Expanded quests -NPCs (bandits, friendlys) -Would be nice if it would be hard to differentiate good vs bad until you encountered them. (I.e. they may or may not attack you on sight, possibility that they may go hostile against you only after starting dialogue, etc.) Killing friendlys should impact relationships with traders/factions. This can be expanded into roleplaying a raider or a friendly and siding with 2 different factions. (I.e. duke's men vs. White run) Link to comment Share on other sites More sharing options...
Katitof Posted January 16, 2019 Share Posted January 16, 2019 Bandits. Weather being a bit more meaningful. Expanded electricity and mods. Link to comment Share on other sites More sharing options...
Occam Posted January 16, 2019 Share Posted January 16, 2019 Fires - molotovs should be dangerous in a wooden building! Beautiful landscape in RNG - rivers, mountain chains, more ruins, more overgrowth. Water crafts - being able to live on an island. More round arches - three and five blocks wide - perhaps even gothic arches. Windows that fit into them. Smaller drawbridges More threats at a distance, like the vomitting cop. Bicycles lying around in various stages of disrepair. Seasons - seeing your fortress covered in snow - perhaps the snow would alter the landscape providing new paths for the z's. Waiting for spring for your crops to grow again. Link to comment Share on other sites More sharing options...
RipClaw Posted January 16, 2019 Share Posted January 16, 2019 * drawbridges with uneven numbers (3 or 5 wide) * round inside corners * more textures for painting * some clean looking textures Link to comment Share on other sites More sharing options...
stasis78 Posted January 16, 2019 Author Share Posted January 16, 2019 Bandits Water physics & Watercraft Legendary Gear (not confirming anything...just stating what I want) * drawbridges with uneven numbers (3 or 5 wide) * round inside corners * more textures for painting * some clean looking textures I really want a 3 block bridge as well. Or a 4 block garage door Link to comment Share on other sites More sharing options...
Xtrakicking Posted January 16, 2019 Share Posted January 16, 2019 Bandits, bandits, bandits. Link to comment Share on other sites More sharing options...
SnowDog1942 Posted January 16, 2019 Share Posted January 16, 2019 Further nerfs to difficulty, cant wait...... Link to comment Share on other sites More sharing options...
DUST2DEATH Posted January 16, 2019 Share Posted January 16, 2019 The ability to sideload textures. Let me at ze blocks. pls. Link to comment Share on other sites More sharing options...
Dagoberis Posted January 16, 2019 Share Posted January 16, 2019 Server administration tools - no telnet - rcon - cleaned up console that doesn't spam a whole bunch of needless crap. Link to comment Share on other sites More sharing options...
OzHawkeye Posted January 16, 2019 Share Posted January 16, 2019 Player-Owned Colonies. This x 1000. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.