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hotpoon

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About hotpoon

  • Birthday 07/19/1980

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  • Location
    South Africa
  • Interests
    gaming, reading, art, cooking

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Zombie Hunter

Zombie Hunter (8/15)

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  1. I don't care one way or the other myself, but there are so many people (my husband is one of them) who get upset with how the zombies swiss cheese the ground and make a big mess. As you say, it gets brought up often, so I think it would be nice to be able to turn it off for those that think it's an issue. It definitely adds gameplay. I can't argue with that, but for me it's an immersion thing. I don't think they should be clever enough for that. The bandits on the other hand could totally do that, and it would make sense.
  2. A lot of the things mentioned in A20 sound awesome, but I would still like to see the following: Lootable Zombies Memba when you could loot all zombies, and how they had specific loot (like nurses had bandages, farmers had hoes, cops had ammo etc), and then A17 came and stole all the fun? Fortunately I found an awesome mod that adds this back in beautifully. Even so, I still wish it were back in the base game. Minigame for lockpicking Like they have in Dying Light. This would replace the randomness with skill. So, lockpicking perks would make the locks easier to pick. Swamp biome DLC With zombie alligators and voodoo style zombies. I think this would need to be a DLC because it probably wouldn't fit in with the current theme. More zombies Not more hiding in cupboards and rafters. lol. More wandering zombies. A lot more. Line of sight pathing At present you can stand on a block placed on the outside wall of a building, and instead of going into rage mode below you, a dog will run around the back of the building, break through the door, traverse all the passages and rooms in the house until it is directly behind you and starts breaking the wall to get to you. This is the intelligence one would expect from a bandit, not a dumb zombie or animal. Survivor villages with rentable rooms I would love to see the trader reworked into a village with NPCs where you can pay dukes to spend the night there, and make it very expensive for horde night. Option to turn off diggers Default would be set to on, but having an option to turn them off would be great. Option for headshot-only kills Make it so that you can only kill a zombie with a headshot and a headshot always kills. You can still pop arms and legs off, but it will keep coming at you until you brain it. That would also make helmeted zombies more of a threat.
  3. I couldn't disagree more. In my opinion Valheim's food system is the worst I've seen in any survival game. Not only is it silly to me that you have to eat 3 different foods, but there comes a point where your health and stamina bar have shrunk quite a bit, but you can do nothing about it because your 3 foods aren't flashing yet. Really don't know what they were thinking, and you're the first person I've heard that enjoys it. Everyone I've spoken to thought it was ridiculous. I'm not saying you're a freak. We all like different things. It just still surprises me some times that the thing I absolutely detest is something someone else could love. I don't envy the devs trying to choose the best system. Personally I still think 7 Days to Die's old wellness system was the best. It gave an incentive not to die, and to cook the best tier meals. My circle of friends enjoyed it and were surprised when the Pimps swapped it out. The new system is just ok. I can live with it. I think I would have been more accepting of it, if I hadn't experienced the old system first.
  4. Thank you, that's very kind We absolutely share the same sense of humour :D
  5. No, food at the base is safe, thankfully. Only the food in the streamer's inventory and the inventory of anyone in their party spoils. So if you tend to carry a lot of food on you, you need to rethink that strategy or turn off the command.
  6. Hello cheebsco Thanks for this. By the way it's me Siren, from Mr_W4rpath's stream. I'm not sure about the circumstances of point 2. One of his viewers pointed it out. We can test on Monday, and I'll let you know. Great to know about the xml's being modifiable.
  7. They've been enjoying spawning bears paired with the effect that disables ranged. lol. One of the guys used the spoil just to check what it was and then everybody felt so sorry for him losing all his sham chowders, they just started spawning food supply crates.
  8. I understand this was a side project from Lathan/Fubar Prime, so firstly just want to thank him for making such a cool system. It works beautifully, and my husband's community is thoroughly enjoying trying to murder him. Just some feedback: In my opinion #spoil (spoils all the food in the inventory of the streamer and party) should be the most expensive command. Food is already a big grind in the game, so this command is by far the meanest. It seems if a viewer uses a command that is still under cooldown, their points are still subtracted. It would be nice if their points were only subtracted if the command was successful. Is there a possibility of the system remembering what commands the streamer turned off in the previous session? At present if the streamer logs out for a coffee break and then logs back in, he has to remember to switch off the commands he doesn't want again. Would be awesome if the streamer could decide how many points each command is worth. Thanks again.
  9. A while ago I painted Karen Zombie. Now it's extended to include a businessman zombie (as the manager she's chasing) and two survivors. If you like watching art videos, you can also watch the whole process here: https://www.youtube.com/watch?v=niOsbhmxz18
  10. I know my husband would love that. He loves mining so marks off all the resources on his map.
  11. What are the chances of getting some different map icons for the different shops? Like a book icon we can use to mark off crackabook, pistol icon for shotgun messiah, hammer icon for working stiff tools. We already have the tower icon to mark off the skyscrapers, so would be nice to have the others.
  12. Dear devs. Just a minor issue...I don't even know if this belongs here, but I notice that the Quick marker (red flag) that we place on the map hides behind all the other icons on the compass. Surely this should be in front? Should I submit a bug report or is this working as intended? Also what are the chances of getting some different map icons more appropriate for the different shops? Like a book icon we can use to mark off crackabook, pistol icon for shotgun messiah, hammer icon for working stiff tools. We already have the tower icon to mark off the skyscrapers, so would be nice to have the others.
  13. Really looking forward to seeing these wandering sleepers. I miss the constant moving zombies from A15. A16's combo of sleepers and movers was great too, but right now the world seems too quiet and lonely with all the zombies sleeping in cupboards and rafters.
  14. Aah the Troll Pimps. It was early in the game and my man and I had been searching every house for a pot. he finally found what he thought was a pot, but it ended up being a land mine that ripped him a new one. Fortunately one of his viewers clipped it, so we got to laugh at it all over again: https://www.twitch.tv/mr_w4rpath/clip/SilkyZanyBorkPermaSmug-9HlnNLs1UbKLgIje
  15. Agreed. I get that the devs like the idea of 'builds', but there are basic skills that everyone needs in this game regardless of their weapon preferences. We all need to manage our hunger and stamina before we can be effective with any kind of playstyle. Also the intelligence tree... A lot of people will have to put a lot of points into intelligence just so they can get to steel age and feel like they're wasting points because they have no intention of specializing in stun batons, etc. The tree is restrictive in a very unfun and unsatisfying way, and as a whole def. needs a relook, in my opinion.
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