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vonerich

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Everything posted by vonerich

  1. Awesome, keep up the amazing work.
  2. That's cool. Will it be able to travel more than 1 story?
  3. Hey Sub, is there any way to lock slots in the backpack? I haven't tried to add a mod, but I suspect it wouldn't work with your UI.
  4. Thanks Sub, I'll be starting it up shortly. Having a blast so far...thanks for all the work you have put into this project.
  5. Hello Sub, I'm playing experimental 2.2.07. I've encountered an issue where none of the firearms reload - they show the weapon physically being loaded; however, the rounds never enter (or register) the weapon. Any idea on how to fix this?
  6. Daaaaaaaam, impressive work Sub.
  7. Thanks for the video. This is going to be a whole new game - can't wait!
  8. Subquake, you continue to impress. Keep up the amazing work!
  9. Enginuity during the zombie apocalypse; love it!
  10. Thanks for the quick reply. I will reinstall without the other mods.
  11. Hello Devrix, I've installed Sorcery using the Mod Launcher. Note that I am using several other mods in the game. When the game started out, I did not receive The Awakening Intro Quest, so I grabbed it from the creative menu. I ran through all the all stages of this quest and was able to build a level 2 spellcaster. The issue is I've maxed out all fire level catagories, I can build up to a level 6 spellcaster; however, the only spellcaster that functions for me is the level 2. I can make all 3 fire spells (fireball, tornado, meteor), but the only one I can figure out how to use is the fireball. I'm not sure if I'm missing something here (very frustrating). I've read through all the beginner tips and scanned through all the pages with this post. Any idea on what could be wrong?
  12. I really like HUD 3.0 Subquake. The auto-hide toolbelt will make the game experience much more immersive. Nice job!
  13. Awesome! You've allowed your mod to satisfy anyone's backpack space desire. TFP could really learn a lot from you. Your work just keeps getting more intriguing. More, more
  14. So clean and a 12 slot toolbelt! Keep up the amazing work.
  15. Dang Subquake....just took a glance at the assets you purchase for Undead Legacy and cannot wait to see and use them in-game. This overhaul looks amazing. Looking forward to it more than Avengers Endgame.
  16. Looks great Subquake. Are you planning for an option between a 72 and 90 slot BB? With all the cool items you've added to the mod, I'll vote for the 90 slot.
  17. NICE! Exactly what was needed.
  18. dwallorde, great mod, having a blast! I've been trying to add a sniper rifle and explosive rounds (found in another post - I believe it was from Valmar) to WOTW, but I cannot get either to work with the mod (I'm in SP RWG). I was wondering if you could help out? Here's the code: <item id="3012" name="762mmBulletExplosive"> <property name="CustomIcon" value="762mmBulletExplosive" /> <property name="CustomIconTint" value="F5BB51" /> <property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bullet" /> <property name="Material" value="metal" /> <property name="HoldType" value="16" /> <property name="Stacknumber" value="250" /> <property name="Weight" value="4" /> <property class="Action1"> <!-- UseAction --> <property name="Class" value="Projectile" /> <property name="DamageBlock" value="5" /> <property name="DamageEntity" value="350" /> <!-- no expl. --> <property name="Velocity" value="750" /> <property name="FlyTime" value="1.2" /> <property name="LifeTime" value="1" /> <property name="Explosion.BlockDamage" value="5" /> <property name="DamageBonus.block" value="5" /> <!-- damage for blocks in the center of the explosion --> <property name="Explosion.ParticleIndex" value="1" /> <!-- which prefab/particle is used --> <property name="Explosion.RadiusBlocks" value="0" /> </property> </item> <item id="3013" name="BFG"> <property name="CustomIcon" value="SilencedSniper" /> <property name="Meshfile" value="Items/Weapons/Ranged/SniperRifle/sniperRiflePrefab" /> <property name="CustomIconTint" value="F5BB51" /> <property name="Material" value="metal" /> <property name="RepairTools" value="repairKit" /> <property name="HoldType" value="11" /> <property name="DegradationBreaksAfter" value="false" /> <property name="SoundJammed" value="Weapons/weapon_jam" /> <property name="Attachments" value="flashlight02" /> <property class="Parts"> <property name="Stock" value="partsSniperRifle_stock" /> <property name="Receiver" value="partsSniperRifle_receiver" /> <property name="Pump" value="partsSniperRifle_parts" /> <property name="Barrel" value="partsSniperRifle_barrel" /> </property> <property name="Weight" value="33" /> <property class="Action0"> <!-- AttackAction --> <property name="Class" value="Launcher" /> <property name="Delay" value="0.2" /> <property name="Range" value="50" /> <property name="Crosshair_min_distance" value="30" /> <property name="Crosshair_max_distance" value="100" /> <property name="Magazine_size" value="10" /> <property name="Magazine_items" value="762mmBulletExplosive, Unload" /> <property name="Magazine_item_ray_counts" value="1, 1, 1" /> <property name="Magazine_item_ray_spreads" value="0, 0, 0" /> <property name="Reload_time" value="2.5" /> <property name="Bullet_icon" value="uzi" /> <property name="Sound_start" value="Weapons/Ranged/SniperRifle/sniperrifle_fire" /> <property name="Sound_repeat" value="" /> <property name="Sound_end" value="" /> <property name="Sound_empty" value="Weapons/weapon_empty" /> <property name="Sound_reload" value="Weapons/Ranged/SniperRifle/sniperrifle_reload" /> <property name="Particles_muzzle_fire" value="nozzleflashuzi" /> <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" /> <property name="DamageBonus.head" value="15" /> <property name="DamageBonus.wood" value="5" /> <property name="DamageBonus.earth" value=".2" /> <property name="DamageBonus.glass" value="25" /> <property name="ActionExp" value="3" /> </property> <property class="Action1"> <!-- UseAction --> <property name="Class" value="Zoom" /> <property name="Zoom_overlay" value="Items/Weapons/HUD/sniper_zoom_overlay" /> <property name="Zoom_max_out" value="40" /> <property name="Zoom_max_in" value="15" /> </property> <property class="Attributes"> <property name="DegradationRate" value="0,0" /> </property> <property name="Group" value="Ammo/Weapons" /> <property name="ActionSkillGroup" value="Rifles"/> <property name="CraftingSkillGroup" value="Rifles"/> <property name="RepairExpMultiplier" value="10.8"/> <property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" /> <property class="Attributes"> <property name="BlockDamage" value="1,1" /> </property> </item> Thanks in advance
  19. Awesome job Subquake; can't wait!!!
  20. dwallorde, great mod! Have you had any luck getting the explosive shotgun slugs to work?
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