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Scyris

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Scyris last won the day on May 15 2019

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  1. They need to severly nerf how often t4-6 items drops, its WAY to common. 4 should be rare, 5 very rare, 6 should be EXTREMLY rare no matter what your gamestage is. As it is now, pretty much anything I open has tier 6 crap always for the primitive stuff, but in later GS's it'll be the mid tier then high tier where its always guarnteed to be quality tier 6. Makes exploring boring as its way to easy to get a full t6 kit going, was much better in A18 with how much more rare it was. This is so true, in many of the poi's you can actually just nerd pole to the loot room skipping the entire poi. I don't do it myself as I feel its cheating in a way, but people can play their game how they want. I feel the same about junk turrets, if your placing them anytime other than horde night for defense, your abusing them and cheating. They need to nerf their activate distance down to 1-2 blocks, so you have to stay right beside it or it won't fire, its stupid how you can drop one down 2 floors in a poi and have them clear rooms out while you sit somewhere perfectly safe possibly helping it kill. Its weird, for all the ways they buff zombies so players can't cheese them, they then put in automated placeable anywhere turrets which just enable the same thing, except worse as its now mobile, instead of just at a static location like a base. I also find it REALLY stupid how zombies can swim faster than the player can, thats just *facepalm*, I have no words to describe how stupid that is to me.
  2. Get sex t-rex to 2 or 3, and stamina (and food use) is much more manageable when mining. Going from sex t-rex 0 to 2 was game changing in terms of mining and such.
  3. I usually start out with 1 in str, 2 in miner 69'er, and 1 in adv engineering so I can get a forge up on day 1 and start smelting iron etc. Block damage is king early game as it helps you bust into things much faster, the 2 in it is a 60% block damage boost, its pretty significant. For weapons I use: Shotgun, Bows, Melee (club or sledge), and later on I get machine guns. I also go down agility for the sneak improvements and sneak attack improvements. I have 1 in archery and a t6 primitive bow with 2 mods in it, and I can 1 shot normal female zombies on a sneak atatck already with iron arrows, and 2 shot male ones. As for your bow accuarcy issues, it just takes pratice, remember the arrow has a drop unlike bullets as arrows are not raycasted, they have travel times. Eventually you can be able to headshot zombies at very large distances by arching yoru shots correctly, just takes pratice.
  4. I never invest in master chef, or intel at all and I do just fine. In fact on day 10 in my a19 game, I have 2 stacks of 125 meat and tons of canned food sitting in base storage for when I find the schematics to make the food out of them. It is a lil rng though, as I rely on schematics to learn how to craft most things. Current RWG world the trader 150 meters from the poi I base in sadly doesn't have a single working station in it. I also have 0 perks in the hunting stuff. Are you guys utilizing the trader and vending machines as well as trader quests to find food? while also finding loot in the trader quests? I notice many players ignore the trader quests, when those are some of the best sources of things in the game. I have over 600 .44 rounds I got from 4 diff quests, each offered 150 as a choseable reward.
  5. Working as intended, your not supposed to be able to face tank those unless your in heavy armor with good weapons. me? i'd build a small structure out of wood frames and upgrade em once maybe a 2x2 colum about 3-4 high, with the bottom 2 layers being upgraded, and fight those animals from that. Even in a17 i'd not touch boars without at least a gun of some kind, something other than the blunderbus, while it has good burst damage, if it doesn't 1 shot what your shooting at your usually in trouble if its something that can move faster than a walk. The fast attacking they do though might be a bug. Even if it wasn't wolves, dire wolves, bears and mountain lions hit like trucks. Look at the bright side, you now learned how dangerious those enemies are, and you'll prepare better for them. Also calling for realism in a game filled with zombies and the player being able to carry around 10 tons of concrete doesn't really fly, nevermind the fact I can put a 4x4 truck in my back pocket like its a hot wheels car. TL DR: git gud, and prepare better before taking on things you KNOW are dangerious from previous alpha's.
  6. I don't mind the food use, food has never been a problem for me in 7dtd, not even when I was a complete new player, I do however hate the fact that using a tool early game for more than a few swings completly drains my stamina and then I have to sit there waiting for it to regen. You really feel the drain once you hit iron tools.
  7. Yeah I feel the tier 4/5/6 spawning needs to be toned down as its far to common imo. Thatt is good to know about heavy armor though, you can still sneak with heavy armor, just can't get as close before shooting is all. The problem is when your past primited stuff and your getting t6 pistols etc like water, and you can make a fortune at trader with these even without better barter etc pretty early in the game too. a t4-6 blunderbuss for example sells for 300+ dukes easly, and on day 4 i've been finding them fairly often.
  8. Topic, why are they so damn loud and no way to turn them down at all? Yes, there is overall volume, but I wanna turn down stuff like hitting metal with a tool etc, as its just obnoxiously loud.
  9. Was 25 for my first map, I really do not get how tfp screws it up so bad, Nitrogen takes like less than 2 minutes usually, so why does it take the ingame RWG almost 30 minutes to make one world. My map so far is ok, trader joel is about 150 meters from the poi I like to base at. Haven't noticed anything like the pics above yet, might have just gotten lucky though. Yeah I really don't get how they screwed rwg so bad that it takes so long to make a map, I think they need to hire the guy who made nitrogen to fix their @%$*#! so it doesn't take 30+ mins a map.
  10. I made a RWG map myself, took 25 minutes. Trader is about 100m away from my base or so, and I got lucky and found the poi I like to base in as well.
  11. As I am not a streamer I have not played a19 yet myself, this is observations based on what I've seen so far, and how I feel about it. Likes: New zombies are cool, love the autoshottie, game looks better than it ever has before (Though I don't care about graphics too much). Like some of the new stuff we get to play with. The Candy is awesome, especially as its 5-10min buffs instead of the 2 mins it was supposed to be,. Mixed: Loot progression system, too easy to get tier 6 stuff once it can start dropping, this needs to be made MUCH more rare than it currently is. You should mostly find tier 1-3 items no matter the gamestage, with chance of 4+ super low. Trader is missing the "Pages" for quests so you can go between pages to find quests aross all tiers (I read this was supposed to be in a19), Trader currently completly breaks the loot progression as you can buy t5-6 items from them on day 1 from any tier, its based on rng but still possible. Streamer I watched got a t4 auto shotgun on day 2 or so, from trader, completly skipping most of the shotgun line progression. Dislike: Vechicles use more food then walking... This makes no sense, if its the bicycle I can see but the gas powered ones shouldn't. The Sprained/broken leg thing, You break your leg your pretty much completly fked for 30+ mins when splinted as any running, or jumping adds more to the duration, your forced to walk or you'll never get rid of it, rest of the conditions are fine imo but the splinted/broken leg gone needs some tweaking at least on its duration(s). The fact were getting more OP automated crap like Junk turrets, yet nothing is being done to fix how exploitable they are. For example lower activation distance to 1-2 blocks, so you have to be right by it and STAY by it, for the junk turret to fire, maybe put a 15 second delay to pick it back up, firing it when held stays as is. Junk Drone, Not sure how this thing works but it better use a ton of gas and be very expensive to use to balance how overpowered it'll be always have a portable automated turret following you, not to mention the whole automated junk turret line makes no sense in the game. The reason the automated stuff is OP, is because you can drop it anywhere and pull out another weapon doubling up on the damage being dished out at virtually no cost as the ammo is dirt cheap, maybe add gunpowder to the recipe. If you can't tell I really dislike the junk turrets. Things I hoped for but didn't get: Miner 69'er/motherload combined into 1 perk and lowered to 3-4 ranks, same for the stealth perks (sneak+sneak attack damage bonus). Stats actually doing something other than just headshot damage.
  12. Streamer weekend starts tomorrow I am guessing if its being released to public hordes at the 29th?
  13. I use melee (sledge or club, I also spec in shotguns), and bows/crossbows for most things like poi clearing, only pulling out a gun if there is a massive amount of runners in the room, or its horde night. Compound crossbow with some archery+stealth perks and a bandolier mod is a vastly underrated tool of zombie death. It reloads in less than a second with decent archery+the bandolier mod, and hits hard enough and quiet enough you can one shot male feral zombies and greatly hurt radiated ones on a sneak headshot. Once you get some of the books its better, there is one book where if you shoot one in the leg it cripples it for a long time, got a runner on your @%$*#! or several? Shoot them in the leg and reduce them to walking speed. Nice thing about bow/crossbow is you can often get the ammo back, and it looks cool looking at the arrows sticking out of the body so you can admire your handiwork/aim. Shotguns are vastly underrated as well, if you do the math you would find that next to the rocket launcher nothing else can match a shotguns per shot damage. High skill and a modded pump shotty you can body shot 285 hp male ferals without a sneak attack, or very close to it. Only downside is be VERY careful with it, I used shotgun once for a horde night and dug a 10x2 deep hole I had to fill in from stray pellets. It also demolishes wood, so watch it around bookshelves cuz 1 shot with a few pellets hitting the shelf will destroy it. I rarely use silencers on guns myself as they just don't do enough to warrant the downsides. Most guns are way to loud even with a silencer that there is no point in taking the damage/effective range debuff to use it. Hell some guns are bugged and get LOUDER when you use a silencer for some reason. I am going to love the crap out of the new auto shotgun, as long as they don't do something stupid, like give it less damage than the pump shotgun. Only issue I had with the pump shotty was the low clip size. Though the +clipsize mod in a18 alleivated that somewhat. By the time horde night hits I usually have several stacks of 9mm and 7.62mm ammo from looting, so I don't really need to craft any, but that doesn't mean I don't. I'd rather have too much ammo than not enough ammo. For poi clearing I usually use a melee weapon (club or sledge), and have a shotgun and a gun with better range on my bar like the ak47 or m60 or a compound crossbow for sneak attacks as well. I do not like any of the perception guns, way too low clip size, and when you have a pack of zombies chasing you, dps is what you need as your often not going to have time to aim proper headshots if your being chased by a bunch of ferals or radiated. I am intersted in the new a19 top tier pistol, I hope it uses 9mm rounds, might be worth using if it does. Well remember, each player you add pretty much doubles the zombies that can come at you at once, as well as ups the gamestage making them much harder than if you were solo. Default setting is 8 (I think), with a party of 4, thats 32 zombies your going to have rushing your base at once. Ammo costs are insane if you only have 1 person supplying it, if each player had their own little base and each had their own production it'd not be as bad I think. Also a tip: DO QUESTS, each time you activate a quest it resets a poi, and most of the house-style pois have those radiators, that you can wrench or pickaxe for a brass radiator, a 2 floor house often has more than 5 of these in it, with some tier 3 houses having upwards of 10. Thats a ton of brass. They respawn when you activate the quest as well. so... yeah. Farming them will be even easier in A19! because iirc the quest menu now is going to have multiple pages with quests avail for every tier you unlocked. So you'll always have some t1-3 quests you can do to farm radiators and such from. I'd just go into them in a team all using melee weapons or compound crossbows.
  14. Landmines are honestly one of the top killers in my dead is dead games, I sometimes forget what poi's have them, I run, hear the click and then I am like &^%* me, SPLAT. That one up on the crane at the building site often gets me if I am clearing that poi at night as I often forget its on there, and that was a REALY @%$*#! move to place one there too btw lol.
  15. The reason they are OP is because you can also pull out a weapon while they are down and also shoot at things. While perfectly safe as the turrets are keeping them busy and usually knocked on their backs.
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