Data Posted January 18, 2019 Share Posted January 18, 2019 zip lines weapons bits rail and rail carts no forced one direction perks etc (same as 16.4 but can change a little, not totally different like it is now) Link to comment Share on other sites More sharing options...
spk Posted January 18, 2019 Share Posted January 18, 2019 * correct/working multiplayer sync * RWG (old features we already had: rivers, caves; streets without 80-90% rise/fall) * npcs + quest diversion (maybe: save survivor from poi, defend poi against waves, repair poi, escort survivor through area ...) Link to comment Share on other sites More sharing options...
BBallaman369 Posted January 18, 2019 Share Posted January 18, 2019 I would like to see something with water. Right now, water is only used as a place to get water/get in the way. A boat would be awesome. Also, the ability to fish would be cool. In my current random gen, I haven't found any large bodies of water. Maybe that's due to everyone complaining about how hard it is to cross. I would love them back if you had a boat. The ability to start your own farm, keep boars, chickens (that would lay eggs) ect. The heat/cold issue. I realize there is a perk for it, but I shouldn't have to pump a bunch of points into something so the second I touch a winterland I'm freezing even with lots of gear on. Fix RWG crazy peaks and valleys, especially for roads. I can't count the number of roads I've seen that go almost straight up. Link to comment Share on other sites More sharing options...
stasis78 Posted January 18, 2019 Author Share Posted January 18, 2019 Roland maybe sticky this since TFP hasn’t announced anything about a18 and community has lots of ideas. You can even rewrite my OP doesn’t bother me. Link to comment Share on other sites More sharing options...
MrMobius Posted January 19, 2019 Share Posted January 19, 2019 Dual pistols/magnums (hip fire only). Expanded and reworked electric system that allows a single circuit to have multiple power sources, and allow closed loops of electric fences. Remove switch pass through completely. Melee attack with firearms to knockback/stun zombies. motion tracking spotlights. Ability to change the sound for speakers(choice of 4 would be acceptable). Another round of optimisations, particularly to prevent micro stutters. Stationary player operated high calibre guns. Thermal vision goggles (not compatible with scopes) Night vision scopes (Tier 4/5 mod) Armour piercing ammunition. Allow passengers to shoot from the 4x4. Add an additional passenger slot to the 4x4. Fix vehicles teleportation to max height. Add a perk effect to Yeah Science that makes the chem station more efficient. Moar traps: nail bombs and mines designed to cripple. Link to comment Share on other sites More sharing options...
Lanadon Conners Posted January 19, 2019 Share Posted January 19, 2019 Fishing Domesticated animals (at least pigs and chickens) NEW zombies More "sliders" to adjust game to each players desired game style. Spears as long range melee weapons Bring back Jail cell doors Link to comment Share on other sites More sharing options...
pahbi Posted January 19, 2019 Share Posted January 19, 2019 My A18 wishlist would include 1. Storyline 2. Elvis impersonator zombie - P Link to comment Share on other sites More sharing options...
zombo Posted January 19, 2019 Share Posted January 19, 2019 I want a complete reworking of the game. -A new engine -Cel shade graphics which are imo prettier while also being better for performance to allow hundreds of zombies on screen (or more). -No voxels, and a build system more like ARk to allow for better performance and more zombies on screen at a time, and also have epic caves, that also do not cause the topworld to turn into giant sinkholes. -Rebalance of all loot because everything should be rare and desirable. Wrenching cars shouldn't be so OP, and new cars should appear in time (car crashes with dead zombified people in them). This change would also make traders more useful and desirable. -Rebalance traders and item value, because I shouldn't make 4200 dukes selling a stack of rocks, and they should have more ammo to sell me if green zombies are going to be in every poi. -Rebalance food, because there is no reason to farm or buy farm perks atm. -Animal ranching with zombies coming to eat them and your crops. -Bring back learning by doing, but make leveling harder while also more interesting. -Rework medicine and injury systems. Make injury more serious like in project zomboid. -Make survival great again. -Mining to be more interesting with epic caves, all sorts of ores, gems, caves with many zombies and treasures. -Respawning rocks to mine, with rare fun color boulders with the more rare ores and gems. (meteor shower replenishment or earthquakes) -Woodcutting to be more interesting with rare trees that give rare valuable wood, or bird nests with seeds or random salvage. -Tons of new zombies and mechanics they can do. -Shields and blocking mechanic -Rework many perks (The shotgun leg cripple thing is soo lame, and I don't like the sniper one either) -Rework being able to just craft EVERYTHING and have no reason to loot -Rework zombie and loot distribution so every poi isn't the same generic thing guided only but gamestage. -Rework game to be more realistic like project zomboid, from weather, weather survival, food spoilage, long grinds to learn how to make new exciting things like power generators ect. -New tiers of everything, including legendary gear to chase after. -Swarms of infected animals like zombie buffalo herd stampeding everything. -Bandits who build settlements randomly in the world, who war with other bandit factions, or npc settlements, and zombie hordes. -Huge zombie migration swarms that effectively shut down parts of the map at times, and may even force you to move for a while. -persistent zombies, no more state of decay cheap spawning, every zombie position is saved and simulated like project zomboid. That was probably the biggest insult I ever tossed at the pimps, and I hope it hurt cause it's soo true. The spawning in this game is like state of decay. It's cheap, and the result of a voxel engine that just can't handle doing a more realistic game. Voxels need to go. If you can't have huge epic caves with them, why even have them? Is digging all that good a part of this game right now? No, no it isn't, and it just gave us a jagged unsmoothed world. This game didn't need to be voxel and it's holding it back. You can still have a nice build system without voxels. This voxel system along with the HD graphics is why we can't have lots of zombies on screen, and I WOULD MUCH RATHER HAVE THAT then voxels. Would voxels improve ARK for example? No I don't think it would. This was the wrong game to do voxels, and doesn't use them well, nor can it with the technical limitations. Only being able to fight 10 zombies at a time is why they had to spam POI's with greens to make for any kind of challenge. Disappointing for sure. Having said all that, if dev stopped today I am amazed at this game. It is still the best sandbox out there. So don't read my post in an angry tone, this game is amazing. But yes my wish list is vast for this game, and I know much of it will never happen. (edit- I am also aware that a lot of things not working well atm are just placeholder framework things as this is an alpha, hopefully someday farming will matter again) Link to comment Share on other sites More sharing options...
OzHawkeye Posted January 19, 2019 Share Posted January 19, 2019 I want a complete reworking of the game. -A new engine -Cel shade graphics which are imo prettier while also being better for performance to allow hundreds of zombies on screen (or more). -No voxels, and a build system more like ARk to allow for better performance and more zombies on screen at a time, and also have epic caves, that also do not cause the topworld to turn into giant sinkholes. You can have my voxels when you pry them from my cold, dead, fingers. ;-) Link to comment Share on other sites More sharing options...
zombo Posted January 19, 2019 Share Posted January 19, 2019 You can have my voxels when you pry them from my cold, dead, fingers. ;-) Oh I knew I'd ruffle a lot of feathers with that one hehe. But be honest with me... If sacrificing voxels allowed us to have HUNDREDS maybe even THOUSANDS of onscreen zombies, would you like that trade? I would. I dream of a 3d project zomboid someday =D Link to comment Share on other sites More sharing options...
OzHawkeye Posted January 19, 2019 Share Posted January 19, 2019 Oh I knew I'd ruffle a lot of feathers with that one hehe. But be honest with me... If sacrificing voxels allowed us to have HUNDREDS maybe even THOUSANDS of onscreen zombies, would you like that trade? I would. I dream of a 3d project zomboid someday =D To be honest.... no, actually. Voxels is central to the whole concept of 7 Days To Die. As much as I'd like to get back to the Zombie numbers it was possible to have around in earlier Alphas, if the only way to do it was to sacrifice Voxels, it's be a price too high for me. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted January 19, 2019 Share Posted January 19, 2019 -No voxels, and a build system more like ARk to allow for better performance and more zombies on screen at a time, and also have epic caves, that also do not cause the topworld to turn into giant sinkholes. Voxels need to go. If you can't have huge epic caves with them, why even have them? Is digging all that good a part of this game right now? No, no it isn't, and it just gave us a jagged unsmoothed world. This game didn't need to be voxel and it's holding it back. You can still have a nice build system without voxels. This voxel system along with the HD graphics is why we can't have lots of zombies on screen, and I WOULD MUCH RATHER HAVE THAT then voxels. Would voxels improve ARK for example? No I don't think it would. This was the wrong game to do voxels, and doesn't use them well, nor can it with the technical limitations. Only being able to fight 10 zombies at a time is why they had to spam POI's with greens to make for any kind of challenge. Disappointing for sure. These are fighting words. I hate Ark. Link to comment Share on other sites More sharing options...
zombo Posted January 19, 2019 Share Posted January 19, 2019 Then let's fight, cause I love ark. Well at least in single or coop anyways, with a few mods and custom settings... And yes the endgame is pretty lame with just boss hunting. Dino's do EVERYTHING for you, so it's like why even having walking on foot. Food is to easy, what survival? There is hardly any loot containers, and almost no poi's. Once you tame a bunch of dino's, dangerous dino's don't even spawn by home, nor can hurt you if they do No tower defense action then, unless on pvp On pvp everything can be exploited at all times Ark has a few small problems... okay maybe moderate problems... okay okay okay geeze... There are MASSIVE problems with ark. I do like 7 over it. Not saying I want 7 to be like ark- just saying a static nonvoxel world is how we'd get hundreds of zombies onscreen, while still being able to have a decent building system (hopefully better then ark's lol) In short I should not have mentioned ark... lol. It is a sucky game, but I still love it, faults n all. And 7 has huge faults too. 10 zombies on screen does not make for a good "zombie" game. And that's why they have to spam POI's with greens, instead of hordes like it should be. The voxels don't do much, we rarely even dig in this game. Making holes all over just makes travel harder anyways. Joel said they can't have epic caves cause they don't have occlusion (will they ever?). Dunno I just feel like voxels weren't needed, or added much if you just have a great building system with physics. Project zomboid 3d... I want it... Link to comment Share on other sites More sharing options...
OzHawkeye Posted January 19, 2019 Share Posted January 19, 2019 The Ark system works, more or less, for Ark. I think, and I also hope, that there's absolutely zero chance for TFP basically trashing their entire game development to switch to the Ark engine any time, now, or at any time in the future. ;-) Link to comment Share on other sites More sharing options...
DUST2DEATH Posted January 20, 2019 Share Posted January 20, 2019 just saying a static nonvoxel world is how we'd get hundreds of zombies onscreen, while still being able to have a decent building system 10 zombies on screen does not make for a good "zombie" game. The voxels don't do much, we rarely even dig in this game. Making holes all over just makes travel harder anyways. Joel said they can't have epic caves cause they don't have occlusion (will they ever?). Dunno I just feel like voxels weren't needed, or added much if you just have a great building system with physics. Project zomboid 3d... I want it... There are lots of "costs" to be accounted for. Switching to a static world wont necessarily resolve them. Link to comment Share on other sites More sharing options...
zombo Posted January 20, 2019 Share Posted January 20, 2019 It would have to help though right? Non of these voxel games have swarms of enemies, and they always have issues with AI too. I laugh at how bad the ai is in empyrion for example. I know my request to drop engine and voxels is unreasonable at this point, but this was a wish list thread so I decided to be a dork. =D - - - Updated - - - Subnautica switched to static world from voxels too... And it made sense there too, it didn't do much for the game, and definitely helped with performance later on. Link to comment Share on other sites More sharing options...
Greymantle Posted January 20, 2019 Share Posted January 20, 2019 More Cloths/Cosmetics... RWG that works... Vehicles that don't vanish...Going on since Version 12 More focus on exploration less on traders... More NPC both good and bad... More depth with food/farming... More focus on a crafted economy less on an MMO economy... More diverse Zombies... Optimization... More Cloths/Cosmetics Link to comment Share on other sites More sharing options...
kamer1337 Posted January 20, 2019 Share Posted January 20, 2019 - water physics - at least 50 player server support - head-related transfer function (HRTF) - log spikes back - offline claim block multiplier fix Link to comment Share on other sites More sharing options...
hotpoon Posted January 20, 2019 Share Posted January 20, 2019 There are MASSIVE problems with ark. I do like 7 over it. Not saying I want 7 to be like ark- just saying a static nonvoxel world is how we'd get hundreds of zombies onscreen, while still being able to have a decent building system (hopefully better then ark's lol) Voxels without blocky graphics is what makes this game unique. Larger hordes would be nice, but if that is your primary desire, and you'd be willing to go without 7 Days to Die's amazing voxels, then I'd suggest these 2 upcoming games instead: 'The Black Masses' or 'World War Z' Link to comment Share on other sites More sharing options...
beHypE Posted January 20, 2019 Share Posted January 20, 2019 That being said he has a point. It's kind of sad that there's literally 0 content below ground when this is one of the huge features that voxels bring. Sure we have a huge world that is fully destroyable and rebuildable, which is obviously nice, but it comes at a hefty price right now and destroyable open worlds / being able to build stuff can happen without voxels. Not saying I wish 7DTD wasn't using voxels, but there's still a lot that can / should be accomplished in that regard to exploit the full power of a voxel engine to it's fullest. Link to comment Share on other sites More sharing options...
OzHawkeye Posted January 20, 2019 Share Posted January 20, 2019 That being said he has a point. It's kind of sad that there's literally 0 content below ground If there's anyone here who'd object to a more interesting subterranean layer in 7 days to die, get 'em in here, so we can all club 'em to death. Link to comment Share on other sites More sharing options...
zombo Posted January 20, 2019 Share Posted January 20, 2019 Actually there is SOME content below ground, and it's some of my fav content in the game. The cave and bunker poi's are really cool. I really like the new ones added to A17. For example- I found a well by a shack... opened the lid, and to my amazement I found a big cave down there. With green water, yukka plants, zombies, and loot. This is one of several new caves they added as poi's. If they can do more of that... a LOT more of that, with very large underground poi's, I would be much happier. Of course I'd love it to be like terraria or minecraft where digging down just about anywhere can eventually lead to epic ancient caves and stuff =D but epic huge cave POI's is a good start. With so much unused land inbetween towns- I reckon they have the space needed to do A LOT MORE OF THAT. =) Link to comment Share on other sites More sharing options...
Cirion Posted January 20, 2019 Share Posted January 20, 2019 If there's anyone here who'd object to a more interesting subterranean layer in 7 days to die, get 'em in here, so we can all club 'em to death. Deep rock galactic anyone?? I doubt those kind of epic caves will happen in 7D2D, but one can dream right? Maybe find cities underground?? Link to comment Share on other sites More sharing options...
Lanadon Conners Posted January 21, 2019 Share Posted January 21, 2019 Another thing I wouldn't mind is instead of 4 borders of Rad zone, they make one an "Ocean" with a port city, docks and ships they can POI. Investigating huge cargo ships, navy frigates, hospital ships, dock warehouses, rows upon rows of shipping containers and maybe a submerged Sub to swim down to and work through would be a lot of fun. Link to comment Share on other sites More sharing options...
Gipothegip Posted January 21, 2019 Share Posted January 21, 2019 I would like to see more (human) NPCs than just traders. I would also enjoy more quests, and quest chains; a more robust quest system in general. Some presence from the Duke as well as minor factions (like Crazy Jake) in the world would be welcome. This would go with the above two, including having POI that relate to these factions. This is more of a gripe, but as much as I like the dungeon POI, I don't like that they're everywhere. It makes them less unique, and detracts from the atmosphere IMO. I would like to see more abandoned houses and the like, it just bothers me that every building was turned into a fort. Progression could be more fleshed out. I'm aware they've already done some of that in 17.1, but the current perk system isn't the most interesting incarnation. Link to comment Share on other sites More sharing options...
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